(dvd.tal) Change opcode not value
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987a3348a6
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@ -2,12 +2,11 @@
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|00 @System &vector $2 &wst $1 &rst $1 &eaddr $2 &ecode $1 &pad $1 &r $2 &g $2 &b $2 &debug $1 &halt $1
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|20 @Screen &vector $2 &width $2 &height $2 &auto $1 &pad $1 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1
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|0000
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|000
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@dvd &x $2 &y $2
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|0100
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|100
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@on-reset ( -> )
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( | theme )
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@ -17,30 +16,35 @@
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( | vectors )
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;on-frame .Screen/vector DEO2
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( | starting position )
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.Screen/width DEI2 #01 SFT2 .dvd/x STZ2
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.Screen/height DEI2 #01 SFT2 .dvd/y STZ2
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( | set collisions )
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.Screen/width DEI2 #0020 SUB2 ;on-frame/hit-hor STA2
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.Screen/height DEI2 #0010 SUB2 ;on-frame/hit-ver STA2
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.Screen/width DEI2 DUP2 #01 SFT2 .dvd/x STZ2
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#0020 SUB2 ;on-frame/hit-hor STA2
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.Screen/height DEI2 DUP2 #01 SFT2 .dvd/y STZ2
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#0010 SUB2 ;on-frame/hit-ver STA2
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( | drawing mode )
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[ LIT2 36 -Screen/auto ] DEO
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#01 draw-dvd BRK
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#01 <draw-dvd>
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BRK
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@on-frame ( -> )
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#00 draw-dvd
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#00 <draw-dvd>
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( | x )
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.dvd/x LDZ2
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( left ) ORAk ?{ #0001 ,&x STR2 }
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( right ) DUP2 [ LIT2 &hit-hor $2 ] NEQ2 ?{ #ffff ,&x STR2 }
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[ LIT2 &x 0001 ] ADD2 .dvd/x STZ2
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( left ) ORAk ?{
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[ LIT2 ADD2 _&x ] STR }
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( right ) DUP2 [ LIT2 &hit-hor $2 ] NEQ2 ?{
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[ LIT2 SUB2 _&x ] STR }
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#0001 [ &x ADD2 ] .dvd/x STZ2
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( | y )
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.dvd/y LDZ2
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( top ) ORAk ?{ #0001 ,&y STR2 }
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( bottom ) DUP2 [ LIT2 &hit-ver $2 ] NEQ2 ?{ #ffff ,&y STR2 }
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[ LIT2 &y 0001 ] ADD2 .dvd/y STZ2
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#01 draw-dvd BRK
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( top ) ORAk ?{
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[ LIT2 ADD2 _&y ] STR }
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( bottom ) DUP2 [ LIT2 &hit-ver $2 ] NEQ2 ?{
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[ LIT2 ADD2 _&y ] STR }
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#0001 [ &y ADD2 ] .dvd/y STZ2
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#01 <draw-dvd>
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BRK
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@draw-dvd ( color -- )
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@<draw-dvd> ( color -- )
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;dvd-icn .Screen/addr DEO2
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.dvd/x LDZ2 .Screen/x DEO2
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.dvd/y LDZ2 .Screen/y DEO2
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