(life.tal) Minor cleanup
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@ -4,9 +4,9 @@
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Any live cell with more than three live neighbours dies, as if by overpopulation.
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Any dead cell with exactly three live neighbours becomes a live cell, as if by reproduction. )
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%+ { ADD } %- { SUB }
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%+ { ADD } %- { SUB }
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%< { LTH } %> { GTH } %= { EQU } %! { NEQ }
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%++ { ADD2 } %-- { SUB2 }
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%++ { ADD2 } %-- { SUB2 }
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%<< { LTH2 } %>> { GTH2 } %== { EQU2 } %!! { NEQ2 }
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%2/ { #01 SFT }
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@ -16,17 +16,19 @@
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%40** { #60 SFT2 }
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%8MOD { #07 AND } %2MOD { #01 AND }
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%TOS { #00 SWP }
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%RTN { JMP2r }
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%TOS { #00 SWP }
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%RTN { JMP2r }
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%SFL { #40 SFT SFT }
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%WIDTH { #40 } %HEIGHT { #40 }
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%WIDTH-MOD { #3f AND } %HEIGHT-MOD { #3f AND }
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%WIDTH { #40 }
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%HEIGHT { #40 }
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%LENGTH { #0200 }
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%WIDTH-MOD { #3f AND }
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%HEIGHT-MOD { #3f AND }
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%IN-RANGE { INCk SWP SUB2 GTH }
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%BANK1 { #8000 } %BANK2 { #a000 }
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%GET-SIZE { WIDTH TOS 8// 40** }
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%GET-ITERATORS { SWP2k POP NIP }
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%GET-ITER { OVR2 NIP OVR SWP }
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@ -37,7 +39,7 @@
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|00 @System [ &vector $2 &wst $1 &rst $1 &pad $4 &r $2 &g $2 &b $2 ]
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|10 @Console [ &vector $2 &read $1 &pad $5 &write $1 &error $1 ]
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|20 @Screen &vector $2 &width $2 &height $2 &auto $1 &pad $1 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1
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|20 @Screen &vector $2 &width $2 &height $2 &auto $1 &pad $1 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1
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|30 @Audio0 [ &vector $2 &position $2 &output $1 &pad $3 &adsr $2 &length $2 &addr $2 &volume $1 &pitch $1 ]
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|80 @Controller [ &vector $2 &button $1 &key $1 ]
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|90 @Mouse [ &vector $2 &x $2 &y $2 &state $1 &wheel $1 ]
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@ -55,9 +57,9 @@
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|0100 ( -> )
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( theme )
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#02cf .System/r DEO2
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#02ff .System/g DEO2
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( theme )
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#02cf .System/r DEO2
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#02ff .System/g DEO2
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#024f .System/b DEO2
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( vectors )
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@ -89,14 +91,10 @@ BRK
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( incr frame ) .world/frame LDZ INC [ DUP ] .world/frame STZ
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( reset count ) #0000 .world/count STZ2
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#03 AND #00 = #01 JCN [ BRK ]
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#03 AND #00 = #01 JCN [ BRK ]
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( clear buffer )
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BANK2 STH2k GET-SIZE ++ STH2r
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&clear-loop
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DUP2 #0000 SWP2 STA2
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INC2 INC2 GTH2k ,&clear-loop JCN
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POP2 POP2
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BANK2 LENGTH ;mclr JSR2
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( run grid )
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#00 HEIGHT
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@ -116,12 +114,7 @@ BRK
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POP2
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( move buffer )
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BANK2 DUP2 GET-SIZE ++ SWP2
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©-loop
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DUP2 LDA2k
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SWP2 #2000 -- STA2
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INC2 INC2 GTH2k ,©-loop JCN
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POP2 POP2
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BANK2 BANK1 LENGTH ;mcpy JSR2
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;draw-grid JSR2
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@ -150,7 +143,7 @@ RTN
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.world/count LDZ2 INC2 .world/count STZ2
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( save in buffer )
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STH2
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DUP2 POP 8MOD #01 SWP SFL
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DUP2 POP 8MOD #01 SWP SFL
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LDAkr STHr SWP ORA
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STH2r STA
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@ -159,14 +152,14 @@ RTN
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@on-mouse ( -> )
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( clear last cursor )
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;cursor .Screen/addr DEO2
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.pointer/x LDZ2 .Screen/x DEO2
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.pointer/y LDZ2 .Screen/y DEO2
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;cursor .Screen/addr DEO2
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.pointer/x LDZ2 .Screen/x DEO2
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.pointer/y LDZ2 .Screen/y DEO2
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#40 .Screen/sprite DEO
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( record pointer positions )
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.Mouse/x DEI2 DUP2 .pointer/x STZ2 .Screen/x DEO2
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.Mouse/y DEI2 DUP2 .pointer/y STZ2 .Screen/y DEO2
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.Mouse/y DEI2 DUP2 .pointer/y STZ2 .Screen/y DEO2
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( colorize on state )
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#42 [ .Mouse/state DEI #00 ! ] + .Screen/sprite DEO
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@ -187,8 +180,6 @@ BRK
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@on-control ( -> )
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.Controller/key DEI #00 ! #01 JCN [ BRK ]
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.Controller/key DEI #20 ! ,&no-toggle JCN
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;on-frame
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.Screen/vector DEI2 ;on-frame-paused == ,&swap JCN
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@ -197,6 +188,11 @@ BRK
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.Screen/vector DEO2
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&no-toggle
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.Controller/button DEI #08 ! ,&no-reset JCN
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BANK1 #1000 ;mclr JSR2
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BANK2 #1000 ;mclr JSR2
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&no-reset
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BRK
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@draw-grid ( -- )
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@ -210,10 +206,10 @@ BRK
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HEIGHT #00
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&ver
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#00 OVR 2** .anchor/y LDZ2 ++ .Screen/y DEO2
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DUP TOS 2** .anchor/y LDZ2 ++ .Screen/y DEO2
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WIDTH #00
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&hor
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#00 OVR 2** .anchor/x LDZ2 ++ .Screen/x DEO2
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DUP TOS 2** .anchor/x LDZ2 ++ .Screen/x DEO2
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GET-ITER ,get-cell JSR INC .Screen/pixel DEO
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INC GTHk ,&hor JCN
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POP2
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@ -232,7 +228,7 @@ RTN
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@set-cell ( x y -- )
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DUP2 ,get-index JSR STH2
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POP 8MOD #01 SWP SFL
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POP 8MOD #01 SWP SFL
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LDAkr STHr SWP ORA
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STH2r STA
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@ -249,12 +245,12 @@ RTN
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@get-cell ( x y -- cell )
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DUP2 ,get-index JSR LDA
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DUP2 ,get-index JSR LDA
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NIP SWP
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8MOD
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SFT 2MOD
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RTN
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RTN
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@get-neighbours ( x y -- neighbours )
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@ -272,21 +268,47 @@ RTN
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@draw-short ( short* color -- )
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;draw-char/color STA
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SWP ,draw-byte JSR
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STH
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SWP STHkr ,draw-byte JSR
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STHr
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@draw-byte ( byte -- )
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@draw-byte ( byte color -- )
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DUP #04 SFT ,draw-char JSR
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#0f AND
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STH
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DUP #04 SFT STHkr ,draw-hex JSR #0f AND
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STHr
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@draw-char ( char -- )
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@draw-hex ( char color -- )
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TOS 8** ;font-hex ++ .Screen/addr DEO2
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[ LIT &color $1 ] .Screen/sprite DEO
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SWP TOS 8** ;font-hex ++ .Screen/addr DEO2
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.Screen/sprite DEO
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RTN
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@mclr ( addr* len* -- )
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OVR2 ++ SWP2
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&loop
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STH2k #00 STH2r STA
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INC2 GTH2k ,&loop JCN
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POP2 POP2
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JMP2r
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@mcpy ( src* dst* len* -- )
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SWP2 STH2
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OVR2 ++ SWP2
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&loop
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LDAk STH2kr STA INC2r
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INC2 GTH2k ,&loop JCN
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POP2 POP2
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POP2r
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JMP2r
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( input )
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@on-input ( -> )
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,&main JSR
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BRK
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@ -347,7 +369,7 @@ RTN
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;on-input .Console/vector DEO2
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BRK
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@cursor
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@cursor
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80c0 e0f0 f8e0 1000
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@font-hex
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