Progress on drum rack

This commit is contained in:
neauoire 2021-05-03 15:13:12 -07:00
parent f5fb9714e4
commit 5ae48f84b3
24 changed files with 412 additions and 183 deletions

View File

@ -61,6 +61,10 @@ RTN
- `#a1f3` `#a14d` `#a16c`, grey-pink/teal
- `#8c4b` `#884b` `#e8bb`, commodore64
## Convert audio for Unx
```sox sub202_C.wav -b 8 -c 1 -e signed output.raw```
## Refs
https://code.9front.org/hg/plan9front/file/a7f9946e238f/sys/src/games/nes/cpu.c

16
etc/utos/build.sh Executable file
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@ -0,0 +1,16 @@
#!/bin/bash
echo "Formatting.."
clang-format -i utos.c
echo "Cleaning.."
rm -f ../../bin/utos
echo "Building.."
mkdir -p ../../bin
cc -std=c89 -DDEBUG -Wall -Wno-unknown-pragmas -Wpedantic -Wshadow -Wextra -Werror=implicit-int -Werror=incompatible-pointer-types -Werror=int-conversion -Wvla -g -Og -fsanitize=address -fsanitize=undefined -lm utos.c -o ../../bin/utos
echo "Running.."
../../bin/utos ../../projects/sounds/pad1.ss8 ../../projects/sounds/pad1.pcm
echo "Done."

39
etc/utos/utos.c Normal file
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@ -0,0 +1,39 @@
#include <stdio.h>
#include <stdlib.h>
/*
Copyright (c) 2020 Devine Lu Linvega
Permission to use, copy, modify, and distribute this software for any
purpose with or without fee is hereby granted, provided that the above
copyright notice and this permission notice appear in all copies.
THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
WITH REGARD TO THIS SOFTWARE.
*/
typedef unsigned char Uint8;
typedef signed char Sint8;
typedef unsigned short Uint16;
typedef signed short Sint16;
int
main(int argc, char **argv)
{
FILE *f;
Uint8 *buffer;
Uint16 filelen, i;
if(argc < 2 || !(f = fopen(argv[1], "rb")))
return 1;
fseek(f, 0, SEEK_END);
filelen = ftell(f);
rewind(f);
buffer = (Uint8 *)malloc(filelen * sizeof(Uint8));
fread(buffer, filelen, 1, f);
fclose(f);
for(i = 0; i < filelen; ++i)
buffer[i] += 0x80;
printf("\n\n");
fwrite(buffer, filelen, 1, fopen(argv[2], "wb"));
return 0;
}

View File

@ -1,4 +1,11 @@
( a blank file )
( drum rack
TODO
- Change pitch of sample
- Draw pad pitch on pad
- When selecting a pad, should highlight note in octave
)
%RTN { JMP2r }
%8+ { #0008 ADD2 }
@ -35,6 +42,9 @@
|0000
@piano [ &last $1 &octave $1 ]
@last-note $1
@last $1
@color $1
@center [ &x $2 &y $2 ]
@ -44,9 +54,10 @@
@frame [ &x1 $2 &y1 $2 &x2 $2 &y2 $2 ]
@label [ &x $2 &y $2 &color $1 &addr $2 ]
@pos [ &x $2 &y $2 ]
@padview [ &x1 $2 &y1 $2 &x2 $2 &y2 $2 ]
@mixview [ &x1 $2 &y1 $2 &x2 $2 &y2 $2 ]
@wavview [ &x1 $2 &y1 $2 &x2 $2 &y2 $2 ]
@pad-view [ &x1 $2 &y1 $2 &x2 $2 &y2 $2 ]
@mix-view [ &x1 $2 &y1 $2 &x2 $2 &y2 $2 ]
@oct-view [ &x1 $2 &y1 $2 &x2 $2 &y2 $2 ]
@wav-view [ &x1 $2 &y1 $2 &x2 $2 &y2 $2 ]
@state [ ( addr length )
$4 $4 $4 $4
@ -55,14 +66,16 @@
$4 $4 $4 $4
]
@modes [ $1 $1 $1 $1 ] ( single/repeat )
( program )
|0100 ( -> )
( theme )
#0aff .System/r DEO2
#0af2 .System/g DEO2
#0af3 .System/b DEO2
#0a2f .System/g DEO2
#0a3f .System/b DEO2
( vectors )
;on-control .Controller/vector DEO2
@ -71,10 +84,18 @@
;on-midi .Midi/vector DEO2
( store location/length )
#88 .Audio0/volume DEO #011c .Audio0/adsr DEO2
#88 .Audio1/volume DEO #011c .Audio1/adsr DEO2
#88 .Audio2/volume DEO #011c .Audio2/adsr DEO2
#88 .Audio3/volume DEO #111c .Audio3/adsr DEO2
#88 .Audio0/volume DEO #023c .Audio0/adsr DEO2
#7a .Audio1/volume DEO #1334 .Audio1/adsr DEO2
#a7 .Audio2/volume DEO #0414 .Audio2/adsr DEO2
#88 .Audio3/volume DEO #022c .Audio3/adsr DEO2
#0400 .Audio0/length DEO2
#0800 .Audio1/length DEO2
#0800 .Audio2/length DEO2
#1000 .Audio3/length DEO2
#01 .modes POK
#03 .piano/octave POK
;load-samples JSR2
@ -86,40 +107,47 @@
.center/x PEK2 PAD-WIDTH #0003 MUL2 SUB2 #0010 SUB2 .frame/x1 POK2
.center/y PEK2 #0050 SUB2 .frame/y1 POK2
.center/x PEK2 PAD-WIDTH #0003 MUL2 ADD2 #0010 ADD2 .frame/x2 POK2
.frame/y1 PEK2 PAD-HEIGHT #0004 MUL2 ADD2 #0030 ADD2 .frame/y2 POK2
.frame/y1 PEK2 PAD-HEIGHT #0004 MUL2 ADD2 #0028 ADD2 .frame/y2 POK2
( place padview )
.frame/x1 PEK2 .padview/x1 POK2
.frame/y1 PEK2 .padview/y1 POK2
.padview/x1 PEK2 #0004 PAD-WIDTH MUL2 ADD2 .padview/x2 POK2
.padview/y1 PEK2 #0004 PAD-HEIGHT MUL2 ADD2 .padview/y2 POK2
( place pad-view )
.frame/x1 PEK2 .pad-view/x1 POK2
.frame/y1 PEK2 .pad-view/y1 POK2
.pad-view/x1 PEK2 #0004 PAD-WIDTH MUL2 ADD2 .pad-view/x2 POK2
.pad-view/y1 PEK2 #0004 PAD-HEIGHT MUL2 ADD2 .pad-view/y2 POK2
( place mixview )
.padview/x2 PEK2 .mixview/x1 POK2
.padview/y1 PEK2 .mixview/y1 POK2
.mixview/x1 PEK2 #0080 ADD2 .mixview/x2 POK2
.padview/y2 PEK2 .mixview/y2 POK2
( place mix-view )
.pad-view/x2 PEK2 #0006 ADD2 .mix-view/x1 POK2
.pad-view/y1 PEK2 .mix-view/y1 POK2
.mix-view/x1 PEK2 #007a ADD2 .mix-view/x2 POK2
.pad-view/y2 PEK2 .mix-view/y2 POK2
( place wavview )
.frame/x1 PEK2 .wavview/x1 POK2
.mixview/y2 PEK2 #0008 ADD2 .wavview/y1 POK2
.frame/x2 PEK2 .wavview/x2 POK2
.wavview/y1 PEK2 #0020 ADD2 .wavview/y2 POK2
( place oct-view )
.frame/x1 PEK2 .oct-view/x1 POK2
.mix-view/y2 PEK2 #0004 ADD2 .oct-view/y1 POK2
.oct-view/x1 PEK2 #0050 ADD2 .oct-view/x2 POK2
.oct-view/y1 PEK2 #0018 ADD2 .oct-view/y2 POK2
( place wav-view )
.oct-view/x2 PEK2 .wav-view/x1 POK2
.mix-view/y2 PEK2 #0004 ADD2 .wav-view/y1 POK2
.frame/x2 PEK2 .wav-view/x2 POK2
.wav-view/y1 PEK2 #0020 ADD2 .wav-view/y2 POK2
;draw-pads JSR2
;draw-mixers JSR2
;draw-octave JSR2
.frame/x1 PEK2 #0004 SUB2
.frame/y1 PEK2 #0004 SUB2
.frame/x2 PEK2 #0002 ADD2
.frame/y2 PEK2 #0002 ADD2
.mix-view/x1 PEK2 #0004 SUB2
.mix-view/y1 PEK2 #0000 SUB2
.mix-view/x2 PEK2 #0002 SUB2
.mix-view/y2 PEK2 #0002 SUB2
#01
;line-rect JSR2
.mixview/x1 PEK2 #0002 ADD2
.mixview/y1 PEK2 #0000 SUB2
.mixview/x2 PEK2 #0002 SUB2
.mixview/y2 PEK2 #0002 SUB2
.wav-view/x1 PEK2 #0000 SUB2
.wav-view/y1 PEK2 #0002 SUB2
.wav-view/x2 PEK2 #0002 SUB2
.wav-view/y2 PEK2 #0002 ADD2
#01
;line-rect JSR2
@ -145,9 +173,6 @@ BRK
.Audio3/output DEI #04 SFT TOS #0008 MUL2 ;meter ADD2 .Screen/addr DEO2
#21 .Screen/color DEO
( TODO: draw in mixer )
( TODO: draw global )
BRK
@on-mouse ( -> )
@ -156,10 +181,18 @@ BRK
.Mouse/state DEI #00 NEQ ,&on-touch JNZ BRK &on-touch
.Mouse/x DEI2 DUP2 .padview/x1 PEK2 GTH2 ROT ROT .padview/x2 PEK2 #0001 ADD2 LTH2 #0101 EQU2
.Mouse/y DEI2 DUP2 .padview/y1 PEK2 GTH2 ROT ROT .padview/y2 PEK2 LTH2 #0101 EQU2
.Mouse/x DEI2 DUP2 .pad-view/x1 PEK2 GTH2 ROT ROT .pad-view/x2 PEK2 #0001 ADD2 LTH2 #0101 EQU2
.Mouse/y DEI2 DUP2 .pad-view/y1 PEK2 GTH2 ROT ROT .pad-view/y2 PEK2 LTH2 #0101 EQU2
#0101 EQU2 ;on-touch-pad JNZ2
.Mouse/x DEI2 DUP2 .mix-view/x1 PEK2 GTH2 ROT ROT .mix-view/x2 PEK2 #0001 ADD2 LTH2 #0101 EQU2
.Mouse/y DEI2 DUP2 .mix-view/y1 PEK2 GTH2 ROT ROT .mix-view/y2 PEK2 LTH2 #0101 EQU2
#0101 EQU2 ;on-touch-mix JNZ2
.Mouse/x DEI2 DUP2 .oct-view/x1 PEK2 GTH2 ROT ROT .oct-view/x2 PEK2 #0001 ADD2 LTH2 #0101 EQU2
.Mouse/y DEI2 DUP2 .oct-view/y1 PEK2 GTH2 ROT ROT .oct-view/y2 PEK2 LTH2 #0101 EQU2
#0101 EQU2 ;on-touch-oct JNZ2
BRK
@on-midi ( -> )
@ -167,7 +200,7 @@ BRK
.Midi/note DEI #00 NEQ ,&note-on JNZ BRK &note-on
.Midi/channel DEI #90 NEQ ,&no-drum JNZ
.Midi/note DEI DUP #80 ADD SWP #10 MOD ;play-pad JSR2
( .Midi/note DEI DUP #80 ADD SWP #10 MOD ;play-pad JSR2 )
BRK
&no-drum
@ -182,47 +215,133 @@ BRK
.Controller/key DEI #00 NEQ ,&key-down JNZ BRK &key-down
.Controller/key DEI
DUP #31 NEQ ,&no-0 JNZ #b0 #00 ;play-pad JSR2 &no-0
DUP #32 NEQ ,&no-1 JNZ #b0 #01 ;play-pad JSR2 &no-1
DUP #33 NEQ ,&no-2 JNZ #b0 #02 ;play-pad JSR2 &no-2
DUP #34 NEQ ,&no-3 JNZ #b0 #03 ;play-pad JSR2 &no-3
DUP #71 NEQ ,&no-4 JNZ #b0 #04 ;play-pad JSR2 &no-4
DUP #77 NEQ ,&no-5 JNZ #b0 #05 ;play-pad JSR2 &no-5
DUP #65 NEQ ,&no-6 JNZ #b0 #06 ;play-pad JSR2 &no-6
DUP #72 NEQ ,&no-7 JNZ #b0 #07 ;play-pad JSR2 &no-7
DUP #61 NEQ ,&no-8 JNZ #b0 #08 ;play-pad JSR2 &no-8
DUP #73 NEQ ,&no-9 JNZ #b0 #09 ;play-pad JSR2 &no-9
DUP #64 NEQ ,&no-a JNZ #b0 #0a ;play-pad JSR2 &no-a
DUP #66 NEQ ,&no-b JNZ #b0 #0b ;play-pad JSR2 &no-b
DUP #7a NEQ ,&no-c JNZ #b0 #0c ;play-pad JSR2 &no-c
DUP #78 NEQ ,&no-d JNZ #b0 #0d ;play-pad JSR2 &no-d
DUP #63 NEQ ,&no-e JNZ #b0 #0e ;play-pad JSR2 &no-e
DUP #76 NEQ ,&no-f JNZ #b0 #0f ;play-pad JSR2 &no-f
DUP #31 NEQ ,&no-0 JNZ #00 ;play-pad JSR2 &no-0
DUP #32 NEQ ,&no-1 JNZ #01 ;play-pad JSR2 &no-1
DUP #33 NEQ ,&no-2 JNZ #02 ;play-pad JSR2 &no-2
DUP #34 NEQ ,&no-3 JNZ #03 ;play-pad JSR2 &no-3
DUP #71 NEQ ,&no-4 JNZ #04 ;play-pad JSR2 &no-4
DUP #77 NEQ ,&no-5 JNZ #05 ;play-pad JSR2 &no-5
DUP #65 NEQ ,&no-6 JNZ #06 ;play-pad JSR2 &no-6
DUP #72 NEQ ,&no-7 JNZ #07 ;play-pad JSR2 &no-7
DUP #61 NEQ ,&no-8 JNZ #08 ;play-pad JSR2 &no-8
DUP #73 NEQ ,&no-9 JNZ #09 ;play-pad JSR2 &no-9
DUP #64 NEQ ,&no-a JNZ #0a ;play-pad JSR2 &no-a
DUP #66 NEQ ,&no-b JNZ #0b ;play-pad JSR2 &no-b
DUP #7a NEQ ,&no-c JNZ #0c ;play-pad JSR2 &no-c
DUP #78 NEQ ,&no-d JNZ #0d ;play-pad JSR2 &no-d
DUP #63 NEQ ,&no-e JNZ #0e ;play-pad JSR2 &no-e
DUP #76 NEQ ,&no-f JNZ #0f ;play-pad JSR2 &no-f
POP
BRK
@on-touch-pad ( -> )
( x ) .Mouse/x DEI2 .padview/x1 PEK2 SUB2 PAD-WIDTH DIV2 SWP POP
( y ) .Mouse/y DEI2 .padview/y1 PEK2 SUB2 PAD-HEIGHT DIV2 SWP POP #04 MUL ADD
( x ) .Mouse/x DEI2 .pad-view/x1 PEK2 SUB2 PAD-WIDTH DIV2 SWP POP
( y ) .Mouse/y DEI2 .pad-view/y1 PEK2 SUB2 PAD-HEIGHT DIV2 SWP POP #04 MUL ADD
DUP #b0 SWP ;play-pad JSR2
DUP SWP ;play-pad JSR2
DUP ;draw-editor JSR2
DUP ;draw-waveform JSR2
;draw-waveform JSR2
POP
( release ) #00 .Mouse/state DEO
BRK
@on-touch-mix ( -> )
( channel ) .Mouse/y DEI2 .mix-view/y1 PEK2 SUB2 PAD-HEIGHT DIV2 SWP POP STH
( knob ) .Mouse/x DEI2 .mix-view/x1 PEK2 SUB2 #0010 DIV2 SWP POP
DUP #00 NEQ ,&no-a JNZ
.Audio0/adsr [ DUPr STHr #10 MUL ADD ] DEI
#10 .Mouse/state DEI #10 EQU #e0 MUL ADD ADD
.Audio0/adsr [ DUPr STHr #10 MUL ADD ] DEO &no-a
DUP #01 NEQ ,&no-d JNZ
.Audio0/adsr [ DUPr STHr #10 MUL ADD ] DEI
DUP #f0 AND STH #01 .Mouse/state DEI #10 EQU #0e MUL ADD ADD #0f AND STHr ADD
.Audio0/adsr [ DUPr STHr #10 MUL ADD ] DEO &no-d
DUP #02 NEQ ,&no-s JNZ
.Audio0/adsr [ DUPr STHr #10 MUL ADD ] #01 ADD DEI
#10 .Mouse/state DEI #10 EQU #e0 MUL ADD ADD
.Audio0/adsr [ DUPr STHr #10 MUL ADD ] #01 ADD DEO &no-s
DUP #03 NEQ ,&no-r JNZ
.Audio0/adsr [ DUPr STHr #10 MUL ADD ] #01 ADD DEI
DUP #f0 AND STH #01 .Mouse/state DEI #10 EQU #0e MUL ADD ADD #0f AND STHr ADD
.Audio0/adsr [ DUPr STHr #10 MUL ADD ] #01 ADD DEO &no-r
DUP #04 NEQ ,&no-repeat JNZ
.modes [ DUPr STHr ADD ] PEK
#00 EQU
.modes [ DUPr STHr ADD ] POK &no-repeat
DUP #05 NEQ ,&no-left JNZ
.Audio0/volume [ DUPr STHr #10 MUL ADD ] DEI
#10 .Mouse/state DEI #10 EQU #e0 MUL ADD ADD
.Audio0/volume [ DUPr STHr #10 MUL ADD ] DEO &no-left
DUP #06 NEQ ,&no-right JNZ
.Audio0/volume [ DUPr STHr #10 MUL ADD ] DEI
DUP #f0 AND STH #01 .Mouse/state DEI #10 EQU #0e MUL ADD ADD #0f AND STHr ADD
.Audio0/volume [ DUPr STHr #10 MUL ADD ] DEO &no-right
POP
( release ) #00 .Mouse/state DEO
DUPr STHr ;draw-mixer JSR2
POPr
BRK
@on-touch-oct ( -> )
.Mouse/x DEI2 .oct-view/x1 PEK2 SUB2 8/ SWP POP #08 NEQ ,&no-mod JNZ
.Mouse/y DEI2 .oct-view/y1 PEK2 SUB2 8/ SWP POP
DUP #00 NEQ ,&no-incr JNZ
.piano/octave PEK #01 ADD .piano/octave POK &no-incr
DUP #02 NEQ ,&no-decr JNZ
.piano/octave PEK #01 SUB .piano/octave POK &no-decr
POP
( release ) #00 .Mouse/state DEO
;draw-octave JSR2
BRK
&no-mod
.Mouse/x DEI2 .oct-view/x1 PEK2 SUB2 8/ SWP POP #06 GTH ,&no-key JNZ
.Mouse/x DEI2 .oct-view/x1 PEK2 SUB2 8/
( set pitch of pad )
DUP2 ;notes ADD2 LDA .last PEK SWP .piano/octave PEK #02 SUB #0c MUL ADD ;set-pitch JSR2
( record last note )
SWP POP .last-note POK
.last PEK ;play-pad JSR2
( release ) #00 .Mouse/state DEO
;draw-octave JSR2
&no-key
BRK
@set-pitch ( pad pitch -- )
SWP TOS ;pad-pitch ADD2 STA
RTN
@play ( pitch -- )
DUP .piano/octave PEK .modes PEK MUL ADD .Audio0/pitch DEO
RTN
@load-samples ( -- )
#00 #10
&loop
( name ) OVR TOS #0019 MUL2 ;pad-path ADD2 .File/name DEO2
( length ) OVR TOS #0002 MUL2 ;pad-length ADD2 LDA2 .File/length DEO2
( length ) OVR #04 DIV #10 MUL .Audio0/length ADD DEI2 .File/length DEO2
( load ) OVR TOS #0002 MUL2 ;pad-addr ADD2 LDA2 .File/load DEO2
( incr ) SWP #01 ADD SWP
DUP2 LTH ,&loop JNZ
@ -232,28 +351,19 @@ RTN
@play-pad ( note pad -- )
STH
( unseslect last )
( unselect last )
.last PEK #01 ;draw-pad JSR2
DUPr STHr .last POK
DUP .last POK
( highlight )
DUPr STHr #02 ;draw-pad JSR2
( length )
DUPr STHr TOS #0002 MUL2 ;pad-addr ADD2 DUP2 LDA2 SWP2 #0002 ADD2 LDA2 SWP2 SUB2
DUPr STHr #04 DIV #10 MUL .Audio0/length ADD DEO2
DUP #02 ;draw-pad JSR2
( addr )
DUPr STHr TOS #0002 MUL2 ;pad-addr ADD2 LDA2
DUPr STHr #04 DIV #10 MUL .Audio0/addr ADD DEO2
DUP TOS #0002 MUL2 ;pad-addr ADD2 LDA2 STH2
DUP #04 DIV #10 MUL .Audio0/addr ADD STH2r ROT DEO2
( pitch )
DUPr STHr #04 DIV #10 MUL .Audio0/pitch ADD DEO
DUPr STHr #04 DIV ;draw-mixer JSR2
POPr
DUP TOS ;pad-pitch ADD2 LDA STH
DUP #04 DIV .modes ADD PEK #00 EQU #80 MUL STH ADDr
DUP #04 DIV #10 MUL .Audio0/pitch ADD STHr SWP DEO
#04 DIV ;draw-mixer JSR2
RTN
@ -261,27 +371,27 @@ RTN
#02 MUL #00 SWP ;pad-addr ADD2 LDA2 STH2
.wavview/x1 PEK2
.wavview/y1 PEK2
.wavview/x2 PEK2 ++
.wavview/y2 PEK2
.wav-view/x1 PEK2 #0002 ADD2
.wav-view/y1 PEK2
.wav-view/x2 PEK2 #0002 SUB2
.wav-view/y2 PEK2
#00 ;fill-rect JSR2
.wavview/x1 PEK2 .Screen/x DEO2
.wav-view/x1 PEK2 #0002 ADD2 .Screen/x DEO2
( waveform )
#00 #ff
&loop
( dotted line )
OVR #01 AND ,&no-dot JNZ
.wavview/y1 PEK2 #0010 ADD2 .Screen/y DEO2
#03 .Screen/color DEO
.wav-view/y1 PEK2 #0010 ADD2 .Screen/y DEO2
#01 .Screen/color DEO
&no-dot
OVR TOS #0010 MUL2 [ DUP2r STH2r ] ADD2 LDA
#02 DIV #40 ADD DUP #07 SFT #80 MUL SUB
TOS #0004 DIV2 .wavview/y1 PEK2 ADD2 .Screen/y DEO2
TOS #0004 DIV2 .wav-view/y1 PEK2 ADD2 .Screen/y DEO2
.Screen/x DEI2 ++ .Screen/x DEO2
( draw ) OVR .Audio0/length DEI2 SWP POP GTH #02 MUL #01 ADD .Screen/color DEO
( draw ) #02 .Screen/color DEO
( incr ) SWP #01 ADD SWP
DUP2 LTH ,&loop JNZ
POP2
@ -290,59 +400,35 @@ RTN
RTN
@draw-editor ( pad -- )
( get state )
.frame/y2 PEK2 #0008 ADD2 .Screen/y DEO2
.frame/x1 PEK2 .Screen/x DEO2
DUP #02 MUL TOS ;pad-addr ADD2 LDA2
( addr ) #21 ;draw-short JSR2
.frame/x1 PEK2 #0028 ADD2 .Screen/x DEO2
DUP #02 MUL TOS ;pad-length ADD2 LDA2
( addr ) #21 ;draw-short JSR2
POP
RTN
@draw-mixer ( mixer -- )
;cursor .Screen/addr DEO2
DUP #00 SWP PAD-HEIGHT MUL2 .mixview/y1 PEK2 ADD2 #0002 ADD2 STH2
DUP STH #00 SWP PAD-HEIGHT MUL2 .mix-view/y1 PEK2 ADD2 #0003 ADD2
( adsr )
.mixview/x1 PEK2 #0008 ADD2 DUP2r STH2r
.Audio0/adsr DEI #04 SFT
DUP2 .mix-view/x1 PEK2 SWP2
.Audio0/adsr [ DUPr STHr #10 MUL ADD ] DEI #04 SFT
;draw-knob JSR2
.mixview/x1 PEK2 #0018 ADD2 DUP2r STH2r
.Audio0/adsr DEI #0f AND
DUP2 .mix-view/x1 PEK2 #0010 ADD2 SWP2
.Audio0/adsr [ DUPr STHr #10 MUL ADD ] DEI #0f AND
;draw-knob JSR2
.mixview/x1 PEK2 #0028 ADD2 DUP2r STH2r
.Audio0/adsr #01 ADD DEI #04 SFT
DUP2 .mix-view/x1 PEK2 #0020 ADD2 SWP2
.Audio0/adsr [ DUPr STHr #10 MUL ADD ] #01 ADD DEI #04 SFT
;draw-knob JSR2
.mixview/x1 PEK2 #0038 ADD2 DUP2r STH2r
.Audio0/adsr #01 ADD DEI #0f AND
DUP2 .mix-view/x1 PEK2 #0030 ADD2 SWP2
.Audio0/adsr [ DUPr STHr #10 MUL ADD ] #01 ADD DEI #0f AND
;draw-knob JSR2
.mixview/x1 PEK2 #0048 ADD2 DUP2r STH2r
#00 ;draw-switch JSR2
( once/repeat )
DUP2 .mix-view/x1 PEK2 #0040 ADD2 SWP2
.modes [ DUPr STHr ADD ] PEK ;draw-switch JSR2
( volume )
.mixview/x1 PEK2 #0058 ADD2 DUP2r STH2r
.Audio0/volume DEI #04 SFT
DUP2 .mix-view/x1 PEK2 #0050 ADD2 SWP2
.Audio0/volume [ DUPr STHr #10 MUL ADD ] DEI #04 SFT
;draw-knob JSR2
.mixview/x1 PEK2 #0068 ADD2 DUP2r STH2r
.Audio0/volume DEI #0f AND
DUP2 .mix-view/x1 PEK2 #0060 ADD2 SWP2
.Audio0/volume [ DUPr STHr #10 MUL ADD ] DEI #0f AND
;draw-knob JSR2
POP
POP2r
( once/repeat interface )
POP2
POPr
RTN
@ -351,13 +437,13 @@ RTN
( load ) .knob/value POK .knob/y POK2 .knob/x POK2
.knob/x PEK2 .Screen/x DEO2
.knob/y PEK2 .Screen/y DEO2 ;knob_icns .Screen/addr DEO2 #21 .Screen/color DEO
.knob/x PEK2 8+ .Screen/x DEO2 ;knob_icns 8+ .Screen/addr DEO2 #21 .Screen/color DEO
.knob/y PEK2 8+ .Screen/y DEO2 ;knob_icns #0018 ADD2 .Screen/addr DEO2 #21 .Screen/color DEO
.knob/x PEK2 .Screen/x DEO2 ;knob_icns #0010 ADD2 .Screen/addr DEO2 #21 .Screen/color DEO
.knob/y PEK2 .Screen/y DEO2 ;knob-icns .Screen/addr DEO2 #21 .Screen/color DEO
.knob/x PEK2 8+ .Screen/x DEO2 ;knob-icns 8+ .Screen/addr DEO2 #21 .Screen/color DEO
.knob/y PEK2 8+ .Screen/y DEO2 ;knob-icns #0018 ADD2 .Screen/addr DEO2 #21 .Screen/color DEO
.knob/x PEK2 .Screen/x DEO2 ;knob-icns #0010 ADD2 .Screen/addr DEO2 #21 .Screen/color DEO
.knob/x PEK2 #00 #00 .knob/value PEK ;knob-offsetx ADD2 LDA ADD2 .Screen/x DEO2
.knob/y PEK2 #00 #00 .knob/value PEK ;knob-offsety ADD2 LDA ADD2 .Screen/y DEO2
;knob_icns #0020 ADD2 .Screen/addr DEO2
;knob-icns #0020 ADD2 .Screen/addr DEO2
#25 .Screen/color DEO
.knob/x PEK2 #0004 ADD2 .Screen/x DEO2
.knob/y PEK2 #0010 ADD2 .Screen/y DEO2
@ -368,24 +454,28 @@ RTN
@draw-switch ( x* y* value -- )
POP ( TODO: use value for toggle position )
STH
.Screen/y DEO2
.Screen/x DEO2
;switch .Screen/addr DEO2
#21 .Screen/color DEO
DUPr STHr #20 MUL #00 SWP ;switch-icns ADD2 ( keep in stack )
DUP2 .Screen/addr DEO2
#21 DUPr STHr ADD .Screen/color DEO
.Screen/x DEI2 #0008 ADD2 .Screen/x DEO2
;switch #0008 ADD2 .Screen/addr DEO2
#21 .Screen/color DEO
DUP2 #0008 ADD2 .Screen/addr DEO2
#21 DUPr STHr ADD .Screen/color DEO
.Screen/y DEI2 #0008 ADD2 .Screen/y DEO2
.Screen/x DEI2 #0008 SUB2 .Screen/x DEO2
;switch #0010 ADD2 .Screen/addr DEO2
#21 .Screen/color DEO
DUP2 #0010 ADD2 .Screen/addr DEO2
#21 DUPr STHr ADD .Screen/color DEO
.Screen/x DEI2 #0008 ADD2 .Screen/x DEO2
;switch #0018 ADD2 .Screen/addr DEO2
#21 .Screen/color DEO
#0018 ADD2 .Screen/addr DEO2
#21 STHr ADD .Screen/color DEO
RTN
@ -417,8 +507,8 @@ RTN
DUPr STHr
DUP #04 DIV SWP #04 MOD TOS PAD-WIDTH MUL2 ( center ) .padview/x1 PEK2 ADD2
ROT TOS PAD-HEIGHT MUL2 ( center ) .padview/y1 PEK2 ADD2
DUP #04 DIV SWP #04 MOD TOS PAD-WIDTH MUL2 ( center ) .pad-view/x1 PEK2 ADD2
ROT TOS PAD-HEIGHT MUL2 ( center ) .pad-view/y1 PEK2 ADD2
( draw outline )
OVR2 OVR2
@ -433,16 +523,75 @@ RTN
;pad-name DUPr STHr TOS #0005 MUL2 ADD2
;draw-label-left JSR2
( draw note )
OVR2 #0002 ADD2 .Screen/x DEO2
DUP2 #0014 ADD2 .Screen/y DEO2
OVRr STHr TOS ;pad-pitch ADD2 LDA
#0c MOD TOS #0008 MUL2 ;font-num-uc #0030 ADD2 ADD2 .Screen/addr DEO2
#21 .Screen/color DEO
( draw octave )
OVR2 #000a ADD2 .Screen/x DEO2
DUP2 #0014 ADD2 .Screen/y DEO2
OVRr STHr TOS ;pad-pitch ADD2 LDA
#0c DIV TOS #0008 MUL2 ;font-num-uc #0030 ADD2 ADD2 .Screen/addr DEO2
#21 .Screen/color DEO
POP2 POP2
POPr POPr
RTN
@draw-octave ( -- )
.oct-view/x1 PEK2 .oct-view/y1 PEK2
OVR2 OVR2 ;keys-left-icns #21 .last-note PEK #00 EQU ADD ;draw-key JSR2
OVR2 8+ OVR2 ;keys-middle-icns #21 .last-note PEK #01 EQU ADD ;draw-key JSR2
OVR2 #0010 ADD2 OVR2 ;keys-right-icns #21 .last-note PEK #02 EQU ADD ;draw-key JSR2
OVR2 #0018 ADD2 OVR2 ;keys-left-icns #21 .last-note PEK #03 EQU ADD ;draw-key JSR2
OVR2 #0020 ADD2 OVR2 ;keys-middle-icns #21 .last-note PEK #04 EQU ADD ;draw-key JSR2
OVR2 #0028 ADD2 OVR2 ;keys-middle-icns #21 .last-note PEK #05 EQU ADD ;draw-key JSR2
SWP2 #0030 ADD2 SWP2 ;keys-right-icns #21 .last-note PEK #06 EQU ADD ;draw-key JSR2
.oct-view/x1 PEK2 #0040 ADD2 .Screen/x DEO2
;arrow-icns .Screen/addr DEO2
.oct-view/y1 PEK2 .Screen/y DEO2
#21 .Screen/color DEO
;arrow-icns 8+ .Screen/addr DEO2
.oct-view/y1 PEK2 #0010 ADD2 .Screen/y DEO2
#21 .Screen/color DEO
;font-hex .piano/octave PEK #03 ADD #00 SWP #0008 MUL2 ADD2 .Screen/addr DEO2
.oct-view/y1 PEK2 8+ .Screen/y DEO2
#23 .Screen/color DEO
RTN
@draw-key ( x* y* addr* color -- )
STH
.Screen/addr DEO2
SWP2 .Screen/x DEO2
DUP2 #0018 ADD2
&loop
( move ) OVR2 .Screen/y DEO2
( draw ) DUPr STHr .Screen/color DEO
( incr ) .Screen/addr DEI2 8+ .Screen/addr DEO2
( incr ) SWP2 8+ SWP2
OVR2 OVR2 LTH2 ,&loop JNZ
POP2 POP2
POPr
RTN
@draw-cursor ( -- )
( clear last cursor )
;clear .Screen/addr DEO2
#fff8 .Screen/addr DEO2
.pointer/x PEK2 .Screen/x DEO2
.pointer/y PEK2 .Screen/y DEO2
#30 .Screen/color DEO
@ -450,7 +599,7 @@ RTN
.Mouse/x DEI2 .pointer/x POK2
.Mouse/y DEI2 .pointer/y POK2
( draw new cursor )
;cursor .Screen/addr DEO2
;cursor-icn .Screen/addr DEO2
.pointer/x PEK2 .Screen/x DEO2
.pointer/y PEK2 .Screen/y DEO2
( colorize on state )
@ -533,31 +682,68 @@ RTN
"PAD1 $1 "SYN1 $1 "SYN2 $1 "CYM1 $1 ( short )
"HHAT $1 "OHAT $1 "CHAT $1 "RIDE $1
"SID1 $1 "SNR1 $1 "SNR2 $1 "SID2 $1 ( long )
"BDR1 $1 "KCK1 $1 "KCK2 $1 "BDR2 $1 ]
"BDR1 $1 "KCK1 $1 "KCK2 $1 "SUB1 $1 ]
@pad-addr [
4000 4400 4800 4c00
5000 5400 5800 5c00
5000 5800 6000 6800
7000 7800 8000 8800
9000 b000 d000 f000 $2 ]
@pad-length [
0800 0800 0800 0800
0800 0800 0800 0800
0800 0800 0800 0800
0800 0800 0800 0800 $2 ]
@pad-pitch [
30 30 30 30
30 30 30 30
30 30 30 30
30 30 30 30 ]
@pad-path [
"projects/sounds/pad1.ss8 $1 "projects/sounds/syn1.ss8 $1
"projects/sounds/syn2.ss8 $1 "projects/sounds/cym1.ss8 $1
"projects/sounds/hhat.ss8 $1 "projects/sounds/ohat.ss8 $1
"projects/sounds/chat.ss8 $1 "projects/sounds/ride.ss8 $1
"projects/sounds/sid1.ss8 $1 "projects/sounds/snr1.ss8 $1
"projects/sounds/snr2.ss8 $1 "projects/sounds/sid2.ss8 $1
"projects/sounds/bdr1.ss8 $1 "projects/sounds/kck1.ss8 $1
"projects/sounds/kck2.ss8 $1 "projects/sounds/bdr2.ss8 $1 ]
"projects/sounds/pad1.pcm $1 "projects/sounds/syn1.pcm $1
"projects/sounds/syn2.pcm $1 "projects/sounds/cym1.pcm $1
"projects/sounds/hhat.pcm $1 "projects/sounds/ohat.pcm $1
"projects/sounds/chat.pcm $1 "projects/sounds/ride.pcm $1
"projects/sounds/sid1.pcm $1 "projects/sounds/snr1.pcm $1
"projects/sounds/snr2.pcm $1 "projects/sounds/sid2.pcm $1
"projects/sounds/bdr1.pcm $1 "projects/sounds/kck1.pcm $1
"projects/sounds/kck2.pcm $1 "projects/sounds/sub1.pcm $1 ]
@knob_icns [
@notes [
3c 3e 40 41 43 45 47
48 4a 4c 4d 4f 51 53 ]
@cursor-icn [
80c0 e0f0 f8e0 1000 ]
@keys-left-icns [
7c7c 7c7c 7c7c 7c7c
7c7c 7c7c 7c7c 7e7f
7f7f 7f7f 7f7f 3e00 ]
@keys-middle-icns [
1c1c 1c1c 1c1c 1c1c
1c1c 1c1c 1c1c 3e7f
7f7f 7f7f 7f7f 3e00 ]
@keys-right-icns [
1f1f 1f1f 1f1f 1f1f
1f1f 1f1f 1f1f 3f7f
7f7f 7f7f 7f7f 3e00 ]
@arrow-icns [
0010 387c fe10 1000
0010 1010 fe7c 3810 ]
@switch-icns [
001f 2040 4040 4040
00f8 0402 0202 0202
404f 5f5f 4f20 1f00
02f2 fafa f204 f800
001f 204f 5f5f 4f40
00f8 04f2 fafa f202
4040 4040 4020 1f00
0202 0202 0204 f800
]
@knob-icns [
0003 0c10 2020 4040
00c0 3008 0404 0202
4040 2020 100c 0300
@ -572,12 +758,6 @@ RTN
07 06 05 03 02 01 00 00
00 00 01 02 03 05 06 07 ]
@clear [
0000 0000 0000 0000 ]
@cursor [
80c0 e0f0 f8e0 1000 ]
@meter [
0000 0000 0000 0000
0000 0000 0000 0070
@ -596,17 +776,6 @@ RTN
707e 7e7e 7e7e 7e7e
7e7e 7e7e 7e7e 7e7e ]
@switch [
001f 204f 5f5f 4f40
00f8 04f2 fafa f202
4040 4040 4020 1f00
0202 0202 0204 f800
0000 0000 0000 0000
0000 0000 0000 0000
0000 0000 0000 0000
0000 0000 0000 0000
]
@font-hex ( 0-F )
[
007c 8282 8282 827c 0030 1010 1010 1010

BIN
projects/sounds/bdr1.pcm Normal file

Binary file not shown.

BIN
projects/sounds/bdr2.pcm Normal file

Binary file not shown.

BIN
projects/sounds/chat.pcm Normal file

Binary file not shown.

BIN
projects/sounds/cym1.pcm Normal file

Binary file not shown.

0
projects/sounds/hhat.pcm Normal file
View File

BIN
projects/sounds/kck1.pcm Normal file

Binary file not shown.

BIN
projects/sounds/kck2.pcm Normal file

Binary file not shown.

BIN
projects/sounds/ohat.pcm Normal file

Binary file not shown.

BIN
projects/sounds/pad1.pcm Normal file

Binary file not shown.

BIN
projects/sounds/ride.pcm Normal file

Binary file not shown.

BIN
projects/sounds/sid1.pcm Normal file

Binary file not shown.

BIN
projects/sounds/sid2.pcm Normal file

Binary file not shown.

BIN
projects/sounds/sin.pcm Normal file

Binary file not shown.

BIN
projects/sounds/snr1.pcm Normal file

Binary file not shown.

BIN
projects/sounds/snr2.pcm Normal file

Binary file not shown.

1
projects/sounds/sqr.pcm Normal file
View File

@ -0,0 +1 @@
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BIN
projects/sounds/sub1.pcm Normal file

Binary file not shown.

BIN
projects/sounds/syn1.pcm Normal file

Binary file not shown.

BIN
projects/sounds/syn2.pcm Normal file

Binary file not shown.

BIN
projects/sounds/tri.pcm Normal file

Binary file not shown.