Progress on nasu redesign
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1925897c51
commit
5dbfb6603e
2
build.sh
2
build.sh
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@ -34,7 +34,7 @@ else
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fi
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fi
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echo "Assembling.."
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echo "Assembling.."
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./bin/assembler projects/demos/life.usm bin/boot.rom
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./bin/assembler projects/demos/polycat.usm bin/boot.rom
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echo "Running.."
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echo "Running.."
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if [ "${2}" = '--cli' ];
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if [ "${2}" = '--cli' ];
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Binary file not shown.
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@ -334,6 +334,7 @@ BRK
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#40 SFT ADD #11 ADD
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#40 SFT ADD #11 ADD
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.settings/ratio POK
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.settings/ratio POK
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( release ) #00 .Mouse/state DEO
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;redraw JSR2
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;redraw JSR2
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BRK
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BRK
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@ -555,14 +556,6 @@ RTN
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.editview/x1 PEK2 #0002 SUB2 .editview/y1 PEK2 #0002 SUB2 .editview/x2 PEK2 #0001 ADD2 .editview/y2 PEK2 #0001 ADD2 #03 ;line-rect JSR2
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.editview/x1 PEK2 #0002 SUB2 .editview/y1 PEK2 #0002 SUB2 .editview/x2 PEK2 #0001 ADD2 .editview/y2 PEK2 #0001 ADD2 #03 ;line-rect JSR2
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( grid )
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.editview/x1 PEK2 DUP2 #0080 ADD2 .editview/y1 PEK2 #0020 ADD2 #03 ;line-hor JSR2
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.editview/x1 PEK2 DUP2 #0080 ADD2 .editview/y1 PEK2 #0040 ADD2 #03 ;line-hor JSR2
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.editview/x1 PEK2 DUP2 #0080 ADD2 .editview/y1 PEK2 #0060 ADD2 #03 ;line-hor JSR2
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.editview/x1 PEK2 #0020 ADD2 .editview/y1 PEK2 DUP2 #0080 ADD2 #03 ;line-ver JSR2
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.editview/x1 PEK2 #0040 ADD2 .editview/y1 PEK2 DUP2 #0080 ADD2 #03 ;line-ver JSR2
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.editview/x1 PEK2 #0060 ADD2 .editview/y1 PEK2 DUP2 #0080 ADD2 #03 ;line-ver JSR2
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( position )
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( position )
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.editview/x1 PEK2 .Screen/x DEO2
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.editview/x1 PEK2 .Screen/x DEO2
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@ -584,21 +577,17 @@ RTN
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.settings/ratio PEK #04 SFT LTH STHr
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.settings/ratio PEK #04 SFT LTH STHr
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#0101 NEQ2 ,&outside JNZ
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#0101 NEQ2 ,&outside JNZ
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( draw zoomed tile )
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.Screen/x DEI2
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.Screen/y DEI2
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#01 ;draw-tile JSR2
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( get tile ) DUP2r STH2r .Screen/addr DEO2
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( get tile ) DUP2r STH2r .Screen/addr DEO2
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( get blending ) .settings/blending PEK
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( get depth ) .settings/depth PEK #20 MUL
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( draw zoomed tile )
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( draw ) #20 ADD ADD .Screen/color DEO
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#01 ;draw-tile JSR2
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( incr ) STH2r #0008 ADD2 STH2
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( incr ) STH2r #0008 ADD2 STH2
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,&resume JMP
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,&resume JMP
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&outside
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&outside
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;halftone_icn .Screen/addr DEO2
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;halftone_icn .Screen/addr DEO2
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#23 .Screen/color DEO
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#23 .Screen/color DEO
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#00 ;draw-tile JSR2
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&resume
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&resume
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( incr ) SWP #01 ADD SWP
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( incr ) SWP #01 ADD SWP
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DUP2 LTH ,&hor JNZ
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DUP2 LTH ,&hor JNZ
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@ -608,19 +597,44 @@ RTN
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POP2
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POP2
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POP2r
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POP2r
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( grid )
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.editview/x1 PEK2 DUP2 #0080 ADD2 .editview/y1 PEK2 #0020 ADD2 #03 ;line-hor JSR2
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.editview/x1 PEK2 DUP2 #0080 ADD2 .editview/y1 PEK2 #0040 ADD2 #03 ;line-hor JSR2
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.editview/x1 PEK2 DUP2 #0080 ADD2 .editview/y1 PEK2 #0060 ADD2 #03 ;line-hor JSR2
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.editview/x1 PEK2 #0020 ADD2 .editview/y1 PEK2 DUP2 #0080 ADD2 #03 ;line-ver JSR2
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.editview/x1 PEK2 #0040 ADD2 .editview/y1 PEK2 DUP2 #0080 ADD2 #03 ;line-ver JSR2
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.editview/x1 PEK2 #0060 ADD2 .editview/y1 PEK2 DUP2 #0080 ADD2 #03 ;line-ver JSR2
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RTN
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RTN
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@draw-tile ( x* y* color -- )
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@draw-tile ( color -- )
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( TODO: complete )
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( TODO: complete )
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STH
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STH
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.Screen/y DEO2
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.Screen/x DEO2
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#00 #20
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#00 #20
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&ver
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&ver
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#00 #20
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#00 #20
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&hor
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&hor
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DUPr STHr .Screen/color DEO
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( get x,y )
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SWP2 OVR STH SWP2 OVR STHr
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( get address )
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.Screen/addr DEI2
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( after this, ADDR XY )
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SWP2 SWP STH
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( got sprite line )
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#04 DIV TOS ADD2 LDA
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( get pixel )
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STHr #04 DIV
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#07 SWP SUB SFT #01 AND
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.Screen/color DEO
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#0001 .Screen/x DEI2 ADD2 .Screen/x DEO2
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#0001 .Screen/x DEI2 ADD2 .Screen/x DEO2
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( incr ) SWP #01 ADD SWP
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( incr ) SWP #01 ADD SWP
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DUP2 LTH ,&hor JNZ
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DUP2 LTH ,&hor JNZ
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@ -748,8 +762,6 @@ RTN
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@draw-preview ( -- )
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@draw-preview ( -- )
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( .preview/x1 PEK2 #0002 SUB2 .preview/y1 PEK2 #0002 SUB2 .preview/x2 PEK2 #0001 ADD2 .preview/y2 PEK2 #0001 ADD2 #03 ;line-rect JSR2 )
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( stash address )
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( stash address )
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.settings/tile PEK2 DUP2 STH2 .Screen/addr DEO2
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.settings/tile PEK2 DUP2 STH2 .Screen/addr DEO2
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#00 #04
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#00 #04
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@ -768,7 +780,7 @@ RTN
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( get blending ) .settings/blending PEK
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( get blending ) .settings/blending PEK
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( get depth ) .settings/depth PEK #20 MUL
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( get depth ) .settings/depth PEK #20 MUL
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( draw ) #20 ADD ADD .Screen/color DEO
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( draw ) #20 ADD ADD .Screen/color DEO
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( incr ) STH2r #0008 ADD2 STH2
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( incr ) STH2r #0008 [ .settings/depth PEK #08 MUL TOS ADD2 ] ADD2 STH2
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,&resume JMP
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,&resume JMP
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&outside
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&outside
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;halftone_icn .Screen/addr DEO2
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;halftone_icn .Screen/addr DEO2
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