diff --git a/src/uxnemu.c b/src/uxnemu.c index f489ac3..06c0a97 100644 --- a/src/uxnemu.c +++ b/src/uxnemu.c @@ -49,7 +49,7 @@ static SDL_Window *emu_window; static SDL_Texture *emu_texture; static SDL_Renderer *emu_renderer; static SDL_AudioDeviceID audio_id; -static SDL_Rect gRect; +static SDL_Rect emu_frame; static SDL_Thread *stdin_thread; Uint16 deo_mask[] = {0xff28, 0x0300, 0xc028, 0x8000, 0x8000, 0x8000, 0x8000, 0x0000, 0x0000, 0x0000, 0xa260, 0xa260, 0x0000, 0x0000, 0x0000, 0x0000}; @@ -168,6 +168,7 @@ set_window_size(SDL_Window *window, int w, int h) SDL_GetWindowPosition(window, &win.x, &win.y); SDL_GetWindowSize(window, &win_old.x, &win_old.y); if(w == win_old.x && h == win_old.y) return; + SDL_RenderClear(emu_renderer); /* SDL_SetWindowPosition(window, (win.x + win_old.x / 2) - w / 2, (win.y + win_old.y / 2) - h / 2); */ SDL_SetWindowSize(window, w, h); } @@ -175,16 +176,16 @@ set_window_size(SDL_Window *window, int w, int h) static int set_size(void) { - gRect.x = PAD; - gRect.y = PAD; - gRect.w = uxn_screen.width; - gRect.h = uxn_screen.height; + emu_frame.x = PAD; + emu_frame.y = PAD; + emu_frame.w = uxn_screen.width; + emu_frame.h = uxn_screen.height; if(emu_texture != NULL) SDL_DestroyTexture(emu_texture); SDL_RenderSetLogicalSize(emu_renderer, uxn_screen.width + PAD * 2, uxn_screen.height + PAD * 2); emu_texture = SDL_CreateTexture(emu_renderer, SDL_PIXELFORMAT_RGB888, SDL_TEXTUREACCESS_STATIC, uxn_screen.width, uxn_screen.height); if(emu_texture == NULL || SDL_SetTextureBlendMode(emu_texture, SDL_BLENDMODE_NONE)) - return system_error("emu_texture", SDL_GetError()); + return system_error("SDL_SetTextureBlendMode", SDL_GetError()); if(SDL_UpdateTexture(emu_texture, NULL, uxn_screen.pixels, sizeof(Uint32)) != 0) return system_error("SDL_UpdateTexture", SDL_GetError()); set_window_size(emu_window, (uxn_screen.width + PAD * 2) * zoom, (uxn_screen.height + PAD * 2) * zoom); @@ -194,13 +195,12 @@ set_size(void) static void redraw(void) { - if(gRect.w != uxn_screen.width || gRect.h != uxn_screen.height) + if(emu_frame.w != uxn_screen.width || emu_frame.h != uxn_screen.height) set_size(); screen_redraw(); if(SDL_UpdateTexture(emu_texture, NULL, uxn_screen.pixels, uxn_screen.width * sizeof(Uint32)) != 0) system_error("SDL_UpdateTexture", SDL_GetError()); - SDL_RenderClear(emu_renderer); - SDL_RenderCopy(emu_renderer, emu_texture, NULL, &gRect); + SDL_RenderCopy(emu_renderer, emu_texture, NULL, &emu_frame); SDL_RenderPresent(emu_renderer); }