ppu: change the API to signal when redraw is required
To lower CPU load in idle mode (no changes on screen) make ppu_pixel return non-zero when a change has been made. 25% → 4% (piano.rom) after this change on Linux amd64, Thinkpad X220.
This commit is contained in:
parent
781344268f
commit
6337680774
|
@ -31,54 +31,63 @@ ppu_clear(Ppu *p)
|
|||
}
|
||||
}
|
||||
|
||||
void
|
||||
int
|
||||
ppu_pixel(Ppu *p, Uint8 *layer, Uint16 x, Uint16 y, Uint8 color)
|
||||
{
|
||||
int row = (y % 8) + ((x / 8 + y / 8 * p->width / 8) * 16), col = x % 8;
|
||||
int row = (y % 8) + ((x / 8 + y / 8 * p->width / 8) * 16), col = x % 8, ret;
|
||||
Uint8 w;
|
||||
if(x >= p->width || y >= p->height)
|
||||
return;
|
||||
return 0;
|
||||
w = layer[row];
|
||||
if(color == 0 || color == 2)
|
||||
layer[row] &= ~(1UL << (7 - col));
|
||||
else
|
||||
layer[row] |= 1UL << (7 - col);
|
||||
ret = w ^ layer[row];
|
||||
w = layer[row + 8];
|
||||
if(color == 0 || color == 1)
|
||||
layer[row + 8] &= ~(1UL << (7 - col));
|
||||
else
|
||||
layer[row + 8] |= 1UL << (7 - col);
|
||||
return ret | (w ^ layer[row + 8]);
|
||||
}
|
||||
|
||||
void
|
||||
int
|
||||
ppu_1bpp(Ppu *p, Uint8 *layer, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 color, Uint8 flipx, Uint8 flipy)
|
||||
{
|
||||
Uint16 v, h;
|
||||
int ret = 0;
|
||||
for(v = 0; v < 8; v++)
|
||||
for(h = 0; h < 8; h++) {
|
||||
Uint8 ch1 = (sprite[v] >> (7 - h)) & 0x1;
|
||||
if(ch1 || blending[4][color])
|
||||
ppu_pixel(p,
|
||||
ret |= ppu_pixel(p,
|
||||
layer,
|
||||
x + (flipx ? 7 - h : h),
|
||||
y + (flipy ? 7 - v : v),
|
||||
blending[ch1][color]);
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
void
|
||||
int
|
||||
ppu_2bpp(Ppu *p, Uint8 *layer, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 color, Uint8 flipx, Uint8 flipy)
|
||||
{
|
||||
Uint16 v, h;
|
||||
int ret = 0;
|
||||
for(v = 0; v < 8; v++)
|
||||
for(h = 0; h < 8; h++) {
|
||||
Uint8 ch1 = ((sprite[v] >> (7 - h)) & 0x1);
|
||||
Uint8 ch2 = ((sprite[v + 8] >> (7 - h)) & 0x1);
|
||||
Uint8 ch = ch1 + ch2 * 2;
|
||||
if(ch || blending[4][color])
|
||||
ppu_pixel(p,
|
||||
ret |= ppu_pixel(p,
|
||||
layer,
|
||||
x + (flipx ? 7 - h : h),
|
||||
y + (flipy ? 7 - v : v),
|
||||
blending[ch][color]);
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
/* output */
|
||||
|
|
|
@ -24,6 +24,6 @@ typedef struct Ppu {
|
|||
|
||||
int ppu_init(Ppu *p, Uint8 hor, Uint8 ver);
|
||||
int ppu_resize(Ppu *p, Uint8 hor, Uint8 ver);
|
||||
void ppu_pixel(Ppu *p, Uint8 *layer, Uint16 x, Uint16 y, Uint8 color);
|
||||
void ppu_1bpp(Ppu *p, Uint8 *layer, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 color, Uint8 flipx, Uint8 flipy);
|
||||
void ppu_2bpp(Ppu *p, Uint8 *layer, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 color, Uint8 flipx, Uint8 flipy);
|
||||
int ppu_pixel(Ppu *p, Uint8 *layer, Uint16 x, Uint16 y, Uint8 color);
|
||||
int ppu_1bpp(Ppu *p, Uint8 *layer, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 color, Uint8 flipx, Uint8 flipy);
|
||||
int ppu_2bpp(Ppu *p, Uint8 *layer, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 color, Uint8 flipx, Uint8 flipy);
|
||||
|
|
|
@ -353,25 +353,23 @@ screen_talk(Device *d, Uint8 b0, Uint8 w)
|
|||
Uint16 x = peek16(d->dat, 0x8);
|
||||
Uint16 y = peek16(d->dat, 0xa);
|
||||
Uint8 layer = d->dat[0xe] & 0x40;
|
||||
ppu_pixel(&ppu, layer ? ppu.fg : ppu.bg, x, y, d->dat[0xe] & 0x3);
|
||||
reqdraw |= ppu_pixel(&ppu, layer ? ppu.fg : ppu.bg, x, y, d->dat[0xe] & 0x3);
|
||||
if(d->dat[0x6] & 0x01) poke16(d->dat, 0x8, x + 1); /* auto x+1 */
|
||||
if(d->dat[0x6] & 0x02) poke16(d->dat, 0xa, y + 1); /* auto y+1 */
|
||||
reqdraw = 1;
|
||||
} else if(b0 == 0xf) {
|
||||
Uint16 x = peek16(d->dat, 0x8);
|
||||
Uint16 y = peek16(d->dat, 0xa);
|
||||
Uint8 layer = d->dat[0xf] & 0x40;
|
||||
Uint8 *addr = &d->mem[peek16(d->dat, 0xc)];
|
||||
if(d->dat[0xf] & 0x80) {
|
||||
ppu_2bpp(&ppu, layer ? ppu.fg : ppu.bg, x, y, addr, d->dat[0xf] & 0xf, d->dat[0xf] & 0x10, d->dat[0xf] & 0x20);
|
||||
reqdraw |= ppu_2bpp(&ppu, layer ? ppu.fg : ppu.bg, x, y, addr, d->dat[0xf] & 0xf, d->dat[0xf] & 0x10, d->dat[0xf] & 0x20);
|
||||
if(d->dat[0x6] & 0x04) poke16(d->dat, 0xc, peek16(d->dat, 0xc) + 16); /* auto addr+16 */
|
||||
} else {
|
||||
ppu_1bpp(&ppu, layer ? ppu.fg : ppu.bg, x, y, addr, d->dat[0xf] & 0xf, d->dat[0xf] & 0x10, d->dat[0xf] & 0x20);
|
||||
reqdraw |= ppu_1bpp(&ppu, layer ? ppu.fg : ppu.bg, x, y, addr, d->dat[0xf] & 0xf, d->dat[0xf] & 0x10, d->dat[0xf] & 0x20);
|
||||
if(d->dat[0x6] & 0x04) poke16(d->dat, 0xc, peek16(d->dat, 0xc) + 8); /* auto addr+8 */
|
||||
}
|
||||
if(d->dat[0x6] & 0x01) poke16(d->dat, 0x8, x + 8); /* auto x+8 */
|
||||
if(d->dat[0x6] & 0x02) poke16(d->dat, 0xa, y + 8); /* auto y+8 */
|
||||
reqdraw = 1;
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue