Tightened screen debugger redraw
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d3371d1f73
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@ -85,6 +85,7 @@ draw_byte(Uint8 v, Uint16 x, Uint16 y, Uint8 color)
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{
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screen_blit(uxn_screen.fg, icons, v >> 4 << 3, x, y, color, 0, 0, 0);
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screen_blit(uxn_screen.fg, icons, (v & 0xf) << 3, x + 8, y, color, 0, 0, 0);
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screen_change(x, y, x + 0x10, y + 0x8);
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}
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static void
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@ -147,26 +148,21 @@ screen_resize(Uint16 width, Uint16 height)
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void
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screen_redraw(Uxn *u)
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{
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int i, j, o, y;
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Uint8 *fg = uxn_screen.fg, *bg = uxn_screen.bg;
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Uint16 w = uxn_screen.width, h = uxn_screen.height;
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Uint16 x1 = uxn_screen.x1, y1 = uxn_screen.y1;
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Uint16 x2 = uxn_screen.x2 > w ? w : uxn_screen.x2, y2 = uxn_screen.y2 > h ? h : uxn_screen.y2;
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Uint32 palette[16], *pixels = uxn_screen.pixels;
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int i, x, y, w = uxn_screen.width, h = uxn_screen.height, x1, y1, x2, y2;
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if(u->dev[0x0e]) {
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screen_change(0, 0, w, h);
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uxn_screen.x1 = uxn_screen.y1 = 0xffff;
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uxn_screen.x2 = uxn_screen.y2 = 0;
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if(u->dev[0x0e])
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screen_debugger(u);
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}
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x1 = uxn_screen.x1;
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y1 = uxn_screen.y1;
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x2 = uxn_screen.x2 > w ? w : uxn_screen.x2;
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y2 = uxn_screen.y2 > h ? h : uxn_screen.y2;
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for(i = 0; i < 16; i++)
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palette[i] = uxn_screen.palette[(i >> 2) ? (i >> 2) : (i & 3)];
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for(y = y1; y < y2; y++)
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for(x = x1; x < x2; x++) {
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i = x + y * w;
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for(o = y * w, i = x1 + o, j = x2 + o; i < j; i++)
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pixels[i] = palette[fg[i] << 2 | bg[i]];
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}
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uxn_screen.x1 = uxn_screen.y1 = 0xffff;
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uxn_screen.x2 = uxn_screen.y2 = 0;
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}
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Uint8
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