Minor cleanup
This commit is contained in:
parent
33a660aef8
commit
63fa4242c3
2
build.sh
2
build.sh
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@ -30,7 +30,7 @@ else
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fi
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fi
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echo "Assembling.."
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echo "Assembling.."
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./bin/assembler projects/software/noodle.usm bin/boot.rom
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./bin/assembler projects/examples/dev.audio.usm bin/boot.rom
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echo "Running.."
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echo "Running.."
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if [ "${2}" = '--cli' ];
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if [ "${2}" = '--cli' ];
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@ -18,36 +18,20 @@ WITH REGARD TO THIS SOFTWARE.
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int initapu(Uxn *u, Uint8 id);
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int initapu(Uxn *u, Uint8 id);
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static Ppu screen;
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SDL_AudioDeviceID audio_id;
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static SDL_Window *gWindow;
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static SDL_Window *gWindow;
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static SDL_Renderer *gRenderer;
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static SDL_Renderer *gRenderer;
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static SDL_Texture *gTexture;
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static SDL_Texture *gTexture;
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SDL_AudioDeviceID audio_id;
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static Ppu ppu;
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static Device *devsystem, *devscreen, *devmouse, *devkey, *devctrl;
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static Device *devsystem, *devscreen, *devmouse, *devkey, *devctrl;
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#pragma mark - Helpers
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#pragma mark - Helpers
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int
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/* clang-format off */
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clamp(int val, int min, int max)
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int clamp(int val, int min, int max) { return (val >= min) ? (val <= max) ? val : max : min; }
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{
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void setflag(Uint8 *a, char flag, int b) { if(b) *a |= flag; else *a &= (~flag); }
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return (val >= min) ? (val <= max) ? val : max : min;
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/* clang-format on */
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}
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void
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setflag(Uint8 *a, char flag, int b)
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{
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if(b)
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*a |= flag;
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else
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*a &= (~flag);
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}
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int
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getflag(Uint8 *a, char flag)
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{
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return *a & flag;
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}
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#pragma mark - Core
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#pragma mark - Core
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@ -61,41 +45,35 @@ error(char *msg, const char *err)
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void
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void
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redraw(Uint32 *dst, Uxn *u)
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redraw(Uint32 *dst, Uxn *u)
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{
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{
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Uint16 x, y;
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draw(&ppu);
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for(y = 0; y < VER; ++y)
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if(ppu.debugger)
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for(x = 0; x < HOR; ++x) {
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drawdebugger(&ppu, u->wst.dat, u->wst.ptr);
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Uint16 key = (y * HOR + x) * 16;
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drawchr(&screen, (x + PAD) * 8, (y + PAD) * 8, &screen.bg[key], 0);
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drawchr(&screen, (x + PAD) * 8, (y + PAD) * 8, &screen.fg[key], 1);
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}
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if(screen.debugger)
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drawdebugger(&screen, u->wst.dat, u->wst.ptr);
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SDL_UpdateTexture(gTexture, NULL, dst, WIDTH * sizeof(Uint32));
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SDL_UpdateTexture(gTexture, NULL, dst, WIDTH * sizeof(Uint32));
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SDL_RenderClear(gRenderer);
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SDL_RenderClear(gRenderer);
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SDL_RenderCopy(gRenderer, gTexture, NULL, NULL);
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SDL_RenderCopy(gRenderer, gTexture, NULL, NULL);
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SDL_RenderPresent(gRenderer);
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SDL_RenderPresent(gRenderer);
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screen.reqdraw = 0;
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ppu.reqdraw = 0;
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}
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}
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void
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void
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toggledebug(Uxn *u)
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toggledebug(Uxn *u)
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{
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{
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screen.debugger = !screen.debugger;
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ppu.debugger = !ppu.debugger;
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redraw(screen.output, u);
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redraw(ppu.output, u);
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}
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}
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void
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void
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togglezoom(Uxn *u)
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togglezoom(Uxn *u)
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{
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{
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screen.zoom = screen.zoom == 3 ? 1 : screen.zoom + 1;
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ppu.zoom = ppu.zoom == 3 ? 1 : ppu.zoom + 1;
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SDL_SetWindowSize(gWindow, WIDTH * screen.zoom, HEIGHT * screen.zoom);
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SDL_SetWindowSize(gWindow, WIDTH * ppu.zoom, HEIGHT * ppu.zoom);
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redraw(screen.output, u);
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redraw(ppu.output, u);
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}
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}
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void
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void
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quit(void)
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quit(void)
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{
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{
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free(screen.output);
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free(ppu.output);
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SDL_DestroyTexture(gTexture);
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SDL_DestroyTexture(gTexture);
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gTexture = NULL;
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gTexture = NULL;
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SDL_DestroyRenderer(gRenderer);
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SDL_DestroyRenderer(gRenderer);
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@ -111,7 +89,7 @@ init(void)
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{
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{
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if(SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO) < 0)
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if(SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO) < 0)
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return error("Init", SDL_GetError());
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return error("Init", SDL_GetError());
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gWindow = SDL_CreateWindow("Uxn", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, WIDTH * screen.zoom, HEIGHT * screen.zoom, SDL_WINDOW_SHOWN);
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gWindow = SDL_CreateWindow("Uxn", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, WIDTH * ppu.zoom, HEIGHT * ppu.zoom, SDL_WINDOW_SHOWN);
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if(gWindow == NULL)
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if(gWindow == NULL)
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return error("Window", SDL_GetError());
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return error("Window", SDL_GetError());
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gRenderer = SDL_CreateRenderer(gWindow, -1, 0);
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gRenderer = SDL_CreateRenderer(gWindow, -1, 0);
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@ -122,7 +100,7 @@ init(void)
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return error("Texture", SDL_GetError());
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return error("Texture", SDL_GetError());
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SDL_StartTextInput();
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SDL_StartTextInput();
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SDL_ShowCursor(SDL_DISABLE);
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SDL_ShowCursor(SDL_DISABLE);
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if(!initppu(&screen))
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if(!initppu(&ppu))
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return error("PPU", "Init failure");
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return error("PPU", "Init failure");
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return 1;
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return 1;
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}
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}
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@ -132,8 +110,8 @@ domouse(Uxn *u, SDL_Event *event)
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{
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{
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Uint8 flag = 0x00;
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Uint8 flag = 0x00;
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Uint16 addr = devmouse->addr + 2;
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Uint16 addr = devmouse->addr + 2;
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Uint16 x = clamp(event->motion.x / screen.zoom - PAD * 8, 0, HOR * 8 - 1);
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Uint16 x = clamp(event->motion.x / ppu.zoom - PAD * 8, 0, HOR * 8 - 1);
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Uint16 y = clamp(event->motion.y / screen.zoom - PAD * 8, 0, VER * 8 - 1);
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Uint16 y = clamp(event->motion.y / ppu.zoom - PAD * 8, 0, VER * 8 - 1);
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u->ram.dat[addr + 0] = (x >> 8) & 0xff;
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u->ram.dat[addr + 0] = (x >> 8) & 0xff;
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u->ram.dat[addr + 1] = x & 0xff;
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u->ram.dat[addr + 1] = x & 0xff;
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u->ram.dat[addr + 2] = (y >> 8) & 0xff;
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u->ram.dat[addr + 2] = (y >> 8) & 0xff;
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@ -149,9 +127,9 @@ domouse(Uxn *u, SDL_Event *event)
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break;
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break;
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case SDL_MOUSEBUTTONDOWN:
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case SDL_MOUSEBUTTONDOWN:
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setflag(&u->ram.dat[addr + 4], flag, 1);
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setflag(&u->ram.dat[addr + 4], flag, 1);
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if(flag == 0x10 && getflag(&u->ram.dat[addr + 4], 0x01))
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if(flag == 0x10 && (u->ram.dat[addr + 4] & 0x01))
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u->ram.dat[addr + 5] = 0x01;
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u->ram.dat[addr + 5] = 0x01;
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if(flag == 0x01 && getflag(&u->ram.dat[addr + 4], 0x10))
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if(flag == 0x01 && (u->ram.dat[addr + 4] & 0x10))
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u->ram.dat[addr + 5] = 0x10;
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u->ram.dat[addr + 5] = 0x10;
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break;
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break;
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}
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}
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@ -229,8 +207,8 @@ screen_poke(Uxn *u, Uint16 ptr, Uint8 b0, Uint8 b1)
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if(b0 == 0x0c) {
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if(b0 == 0x0c) {
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Uint16 x = (m[ptr] << 8) + m[ptr + 1];
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Uint16 x = (m[ptr] << 8) + m[ptr + 1];
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Uint16 y = (m[ptr + 2] << 8) + m[ptr + 3];
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Uint16 y = (m[ptr + 2] << 8) + m[ptr + 3];
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paintpixel(b1 >> 4 & 0xf ? screen.fg : screen.bg, x, y, b1 & 0xf);
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putpixel(b1 >> 4 & 0xf ? ppu.fg : ppu.bg, x, y, b1 & 0xf);
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screen.reqdraw = 1;
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ppu.reqdraw = 1;
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}
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}
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return b1;
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return b1;
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}
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}
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@ -245,16 +223,16 @@ sprite_poke(Uxn *u, Uint16 ptr, Uint8 b0, Uint8 b1)
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Uint16 x = (m[ptr] << 8) + m[ptr + 1];
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Uint16 x = (m[ptr] << 8) + m[ptr + 1];
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Uint16 y = (m[ptr + 2] << 8) + m[ptr + 3];
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Uint16 y = (m[ptr + 2] << 8) + m[ptr + 3];
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Uint8 blend = b1 & 0xf;
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Uint8 blend = b1 & 0xf;
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Uint8 *layer = ((b1 >> 4) & 0xf) % 2 ? screen.fg : screen.bg;
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Uint8 *layer = ((b1 >> 4) & 0xf) % 2 ? ppu.fg : ppu.bg;
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Uint8 *sprite = &m[(m[ptr + 4] << 8) + m[ptr + 5]];
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Uint8 *sprite = &m[(m[ptr + 4] << 8) + m[ptr + 5]];
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for(v = 0; v < 8; v++)
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for(v = 0; v < 8; v++)
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for(h = 0; h < 8; h++) {
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for(h = 0; h < 8; h++) {
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Uint8 ch1 = ((sprite[v] >> (7 - h)) & 0x1);
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Uint8 ch1 = ((sprite[v] >> (7 - h)) & 0x1);
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if(ch1 == 0 && (blend == 0x05 || blend == 0x0a || blend == 0x0f))
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if(ch1 == 0 && (blend == 0x05 || blend == 0x0a || blend == 0x0f))
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continue;
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continue;
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paintpixel(layer, x + h, y + v, ch1 ? blend % 4 : blend / 4);
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putpixel(layer, x + h, y + v, ch1 ? blend % 4 : blend / 4);
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}
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}
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screen.reqdraw = 1;
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ppu.reqdraw = 1;
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}
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}
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return b1;
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return b1;
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}
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}
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@ -319,7 +297,7 @@ system_poke(Uxn *u, Uint16 ptr, Uint8 b0, Uint8 b1)
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{
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{
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Uint8 *m = u->ram.dat;
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Uint8 *m = u->ram.dat;
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m[PAGE_DEVICE + b0] = b1;
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m[PAGE_DEVICE + b0] = b1;
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loadtheme(&screen, &m[PAGE_DEVICE + 0x0008]);
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loadtheme(&ppu, &m[PAGE_DEVICE + 0x0008]);
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(void)ptr;
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(void)ptr;
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return b1;
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return b1;
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}
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}
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@ -339,7 +317,7 @@ int
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start(Uxn *u)
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start(Uxn *u)
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{
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{
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inituxn(u, 0x0200);
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inituxn(u, 0x0200);
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redraw(screen.output, u);
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redraw(ppu.output, u);
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while(1) {
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while(1) {
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SDL_Event event;
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SDL_Event event;
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double elapsed, start = SDL_GetPerformanceCounter();
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double elapsed, start = SDL_GetPerformanceCounter();
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break;
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break;
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case SDL_WINDOWEVENT:
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case SDL_WINDOWEVENT:
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if(event.window.event == SDL_WINDOWEVENT_EXPOSED)
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if(event.window.event == SDL_WINDOWEVENT_EXPOSED)
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redraw(screen.output, u);
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redraw(ppu.output, u);
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break;
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break;
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}
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}
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}
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}
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evaluxn(u, devscreen->vector);
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evaluxn(u, devscreen->vector);
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SDL_UnlockAudioDevice(audio_id);
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SDL_UnlockAudioDevice(audio_id);
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if(screen.reqdraw)
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if(ppu.reqdraw)
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redraw(screen.output, u);
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redraw(ppu.output, u);
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elapsed = (SDL_GetPerformanceCounter() - start) / (double)SDL_GetPerformanceFrequency() * 1000.0f;
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elapsed = (SDL_GetPerformanceCounter() - start) / (double)SDL_GetPerformanceFrequency() * 1000.0f;
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SDL_Delay(clamp(16.666f - elapsed, 0, 1000));
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SDL_Delay(clamp(16.666f - elapsed, 0, 1000));
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}
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}
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@ -385,7 +363,7 @@ int
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main(int argc, char **argv)
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main(int argc, char **argv)
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{
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{
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Uxn u;
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Uxn u;
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screen.zoom = 2;
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ppu.zoom = 2;
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if(argc < 2)
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if(argc < 2)
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return error("Input", "Missing");
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return error("Input", "Missing");
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29
src/ppu.c
29
src/ppu.c
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@ -33,10 +33,9 @@ Uint8 font[][8] = {
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void
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void
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clear(Ppu *p)
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clear(Ppu *p)
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{
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{
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int v, h;
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int i, sz = HEIGHT * WIDTH;
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for(v = 0; v < HEIGHT; v++)
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for(i = 0; i < sz; ++i)
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for(h = 0; h < WIDTH; h++)
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p->output[i] = p->colors[0];
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p->output[v * WIDTH + h] = p->colors[0];
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}
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}
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void
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void
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}
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}
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void
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void
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paintpixel(Uint8 *dst, Uint16 x, Uint16 y, Uint8 color)
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putpixel(Uint8 *layer, Uint16 x, Uint16 y, Uint8 color)
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{
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{
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Uint16 row = (y % 8) + ((x / 8 + y / 8 * HOR) * 16), col = 7 - (x % 8);
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Uint16 row = (y % 8) + ((x / 8 + y / 8 * HOR) * 16), col = 7 - (x % 8);
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if(x >= HOR * 8 || y >= VER * 8 || row > RES - 8)
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if(x >= HOR * 8 || y >= VER * 8 || row > RES - 8)
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return;
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return;
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if(color == 0 || color == 2)
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if(color == 0 || color == 2)
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dst[row] &= ~(1UL << col);
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layer[row] &= ~(1UL << col);
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else
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else
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dst[row] |= 1UL << col;
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layer[row] |= 1UL << col;
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if(color == 0 || color == 1)
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if(color == 0 || color == 1)
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dst[row + 8] &= ~(1UL << col);
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layer[row + 8] &= ~(1UL << col);
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else
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else
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dst[row + 8] |= 1UL << col;
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layer[row + 8] |= 1UL << col;
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}
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}
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void
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void
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@ -119,6 +118,18 @@ loadtheme(Ppu *p, Uint8 *addr)
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p->reqdraw = 1;
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p->reqdraw = 1;
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}
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}
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void
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draw(Ppu *p)
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{
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Uint16 x, y;
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for(y = 0; y < VER; ++y)
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for(x = 0; x < HOR; ++x) {
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Uint16 key = (y * HOR + x) * 16;
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drawchr(p, (x + PAD) * 8, (y + PAD) * 8, &p->bg[key], 0);
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drawchr(p, (x + PAD) * 8, (y + PAD) * 8, &p->fg[key], 1);
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}
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}
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int
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int
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initppu(Ppu *p)
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initppu(Ppu *p)
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{
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{
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11
src/ppu.h
11
src/ppu.h
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@ -32,11 +32,8 @@ typedef struct Ppu {
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Uint32 *output, colors[4];
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Uint32 *output, colors[4];
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} Ppu;
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} Ppu;
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void clear(Ppu *p);
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void drawpixel(Ppu *p, Uint16 x, Uint16 y, Uint8 color);
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void drawchr(Ppu *p, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 alpha);
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void drawicn(Ppu *p, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 fg, Uint8 bg);
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void drawdebugger(Ppu *p, Uint8 *stack, Uint8 ptr);
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void paintpixel(Uint8 *dst, Uint16 x, Uint16 y, Uint8 color);
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void loadtheme(Ppu *p, Uint8 *addr);
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int initppu(Ppu *p);
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int initppu(Ppu *p);
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void draw(Ppu *p);
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void drawdebugger(Ppu *p, Uint8 *stack, Uint8 ptr);
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void loadtheme(Ppu *p, Uint8 *addr);
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void putpixel(Uint8 *layer, Uint16 x, Uint16 y, Uint8 color);
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