(Snake) Improved formatting
This commit is contained in:
parent
370c3a60c9
commit
641872fe21
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@ -1,17 +1,11 @@
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( uxnasm projects/examples/demos/snake.tal bin/snake.rom && uxnemu bin/snake.rom )
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( uxnemu snake.rom )
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( devices )
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|00 @System &vector $2 &expansion $2 &wst $1 &rst $1 &metadata $2 &r $2 &g $2 &b $2 &debug $1 &state $1
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|20 @Screen &vector $2 &width $2 &height $2 &auto $1 &pad $1 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1
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|80 @Controller &vector $2 &button $1 &key $1
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|c0 @DateTime &year $2 &month $1 &day $1 &hour $1 &minute $1 &second $1 &dotw $1 &doty $2 &isdst $1
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|00 @System [ &vector $2 &wst $1 &rst $1 &pad $4 &r $2 &g $2 &b $2 &debug $1 &halt $1 ]
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|000
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|10 @Console [ &vector $2 &read $1 &pad $5 &write $1 &error $1 ]
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|20 @Screen [ &vector $2 &width $2 &height $2 &pad $2 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1 ]
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|30 @Audio0 [ &vector $2 &position $2 &output $1 &pad $3 &adsr $2 &length $2 &addr $2 &volume $1 &pitch $1 ]
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|80 @Controller [ &vector $2 &button $1 &key $1 ]
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|c0 @DateTime [ &year $2 &month $1 &day $1 &hour $1 &minute $1 &second $1 &dotw $1 &doty $2 &isdst $1 ]
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( variables )
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|0000
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( program )
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( program )
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@ -24,26 +18,26 @@
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&x $1 &y $1
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&x $1 &y $1
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&tail
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&tail
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|0100 ( -> )
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|100 @on-reset ( -> )
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( theme )
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( | theme )
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#0f7e .System/r DEO2
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#0f7e .System/r DEO2
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#0fe6 .System/g DEO2
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#0fe6 .System/g DEO2
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#0f62 .System/b DEO2
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#0f62 .System/b DEO2
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( vectors )
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( | vectors )
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;on-frame .Screen/vector DEO2
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;on-frame .Screen/vector DEO2
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;on-button .Controller/vector DEO2
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;on-button .Controller/vector DEO2
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( resize )
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( | resize )
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#00c8 .Screen/width DEO2
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#00c8 .Screen/width DEO2
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#0100 .Screen/height DEO2
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#0100 .Screen/height DEO2
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( set arena )
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( | set arena )
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.Screen/width DEI2 #03 SFT2 NIP .arena/w STZ
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.Screen/width DEI2 #03 SFT2 NIP .arena/w STZ
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.Screen/height DEI2 #03 SFT2 NIP .arena/h STZ
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.Screen/height DEI2 #03 SFT2 NIP .arena/h STZ
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;reset JSR2
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reset
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BRK
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BRK
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@ -53,11 +47,11 @@ BRK
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#06 ( difficulty - lower value produces faster gameplay )
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#06 ( difficulty - lower value produces faster gameplay )
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EQU JMP BRK
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EQU JMP BRK
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( clear ) #00 ;draw-snake JSR2
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( clear ) #00 draw-snake
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( update ) ;move JSR2
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( update ) move
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( draw ) #02 .snake/dead LDZ ADD ;draw-snake JSR2
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( draw ) #02 .snake/dead LDZ ADD draw-snake
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#83 ;draw-apple JSR2
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#83 draw-apple
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( score ) .snake/length LDZ #41 ;draw-score JSR2
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( score ) .snake/length LDZ #41 draw-score
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( reset ) #00 .arena/timer STZ
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( reset ) #00 .arena/timer STZ
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BRK
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BRK
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@ -65,63 +59,58 @@ BRK
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@on-button ( -> )
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@on-button ( -> )
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.Controller/button DEI
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.Controller/button DEI
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DUP #08 NEQ ,&no-escape JCN
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DUP #08 NEQ ?{
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;reset JSR2
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reset }
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&no-escape
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#04 SFT DUP #00 EQU ?{
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#04 SFT DUP #00 EQU ,&skip JCN
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DUP .snake/direction STZ
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DUP .snake/direction STZ
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&skip
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}
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POP
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POP
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BRK
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BRK
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@reset ( -- )
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@reset ( -- )
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#00 ;draw-snake JSR2
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#00 draw-snake
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#00 ;draw-apple JSR2
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#00 draw-apple
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.arena/w LDZ #01 SFT #01 SUB .snake/x STZ
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.arena/w LDZ #01 SFT #01 SUB .snake/x STZ
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.arena/h LDZ #01 SFT #01 SUB .snake/y STZ
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.arena/h LDZ #01 SFT #01 SUB .snake/y STZ
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#00 .snake/dead STZ
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#00 .snake/dead STZ
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#00 .snake/length STZ
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#00 .snake/length STZ
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#00 .snake/direction STZ
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#00 .snake/direction STZ
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#03 draw-snake
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#03 ;draw-snake JSR2
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!add-apple
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;add-apple JSR2
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JMP2r
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@move ( -- )
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@move ( -- )
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( tail )
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( tail )
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.snake/x LDZ2 STH2
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.snake/x LDZ2 STH2
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.snake/length LDZ #00
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.snake/length LDZ #00
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&loop
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&>loop ( -- )
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( pop ) DUPk ADD .snake/tail ADD LDZ2 STH2 SWP2r
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( pop ) DUPk ADD .snake/tail ADD LDZ2 STH2 SWP2r
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( push ) DUPk ADD .snake/tail ADD STH2r ROT STZ2
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( push ) DUPk ADD .snake/tail ADD STH2r ROT STZ2
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INC GTHk ,&loop JCN
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INC GTHk ?&>loop
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POP2
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POP2
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POP2r
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POP2r
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.snake/dead LDZ #00 EQU JMP JMP2r
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.snake/dead LDZ #00 EQU JMP JMP2r
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.snake/direction LDZ
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.snake/direction LDZ
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DUP #01 NEQ ,&no-up JCN
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DUP #01 NEQ ?&no-up
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.snake/y LDZ #01 SUB
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.snake/y LDZ #01 SUB
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.arena/h LDZ LTHk JMP SWP POP
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.arena/h LDZ LTHk JMP SWP POP
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.snake/y STZ
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.snake/y STZ
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&no-up
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&no-up
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DUP #02 NEQ ,&no-down JCN
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DUP #02 NEQ ?&no-down
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.snake/y LDZ INC
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.snake/y LDZ INC
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.arena/h LDZ DIVk MUL SUB
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.arena/h LDZ DIVk MUL SUB
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.snake/y STZ
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.snake/y STZ
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&no-down
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&no-down
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DUP #04 NEQ ,&no-left JCN
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DUP #04 NEQ ?&no-left
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.snake/x LDZ #01 SUB
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.snake/x LDZ #01 SUB
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.arena/w LDZ LTHk JMP SWP POP
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.arena/w LDZ LTHk JMP SWP POP
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.snake/x STZ
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.snake/x STZ
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&no-left
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&no-left
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DUP #08 NEQ ,&no-right JCN
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DUP #08 NEQ ?&no-right
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.snake/x LDZ INC
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.snake/x LDZ INC
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.arena/w LDZ DIVk MUL SUB
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.arena/w LDZ DIVk MUL SUB
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.snake/x STZ
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.snake/x STZ
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@ -129,21 +118,21 @@ JMP2r
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POP
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POP
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( detect collision with apple )
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( detect collision with apple )
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.snake/x LDZ2 .apple/x LDZ2 NEQ2 ,&no-collision-apple JCN
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.snake/x LDZ2 .apple/x LDZ2 NEQ2 ?{
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#00 ;draw-apple JSR2
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#00 draw-apple
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.snake/length LDZ INC .snake/length STZ
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.snake/length LDZ INC .snake/length STZ
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;add-apple JSR2
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add-apple
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;move JSR2
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move
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&no-collision-apple
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}
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.snake/length LDZ #01
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.snake/length LDZ #01
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&loop-body
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&loop-body ( -- )
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( pop ) DUPk ADD .snake/tail ADD LDZ2
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( pop ) DUPk ADD .snake/tail ADD LDZ2
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.snake/x LDZ2 NEQ2 ,&no-collision-body JCN
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.snake/x LDZ2 NEQ2 ?{
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#01 .snake/dead STZ
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#01 .snake/dead STZ
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#03 ;draw-snake JSR2
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#03 draw-snake
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&no-collision-body
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}
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INC GTHk ,&loop-body JCN
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INC GTHk ?&loop-body
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POP2
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POP2
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JMP2r
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JMP2r
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@ -163,11 +152,11 @@ JMP2r
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( draw tail )
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( draw tail )
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;snake-icns .Screen/addr DEO2
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;snake-icns .Screen/addr DEO2
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.snake/length LDZ #00
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.snake/length LDZ #00
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&loop
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&>loop ( -- )
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DUPk ADD .snake/tail ADD LDZ #0005 SFT2 .Screen/x DEO2
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DUPk ADD .snake/tail ADD LDZ #0005 SFT2 .Screen/x DEO2
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DUPk ADD .snake/tail ADD INC LDZ #0005 SFT2 .Screen/y DEO2
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DUPk ADD .snake/tail ADD INC LDZ #0005 SFT2 .Screen/y DEO2
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STHkr .Screen/sprite DEO
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STHkr .Screen/sprite DEO
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INC GTHk ,&loop JCN
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INC GTHk ?&>loop
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POP2
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POP2
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( draw head )
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( draw head )
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.snake/x LDZ #0005 SFT2 .Screen/x DEO2
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.snake/x LDZ #0005 SFT2 .Screen/x DEO2
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@ -202,14 +191,14 @@ JMP2r
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( assets )
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( assets )
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@snake-icns
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@snake-icns [
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7eff ffff ffff ff7e
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7eff ffff ffff ff7e ]
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&face
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&face [
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7eff ffdb ffe7 ff7e
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7eff ffdb ffe7 ff7e ]
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@apple-chr
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@apple-chr [
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0000 76ff ffff 7e3c
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0000 76ff ffff 7e3c
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1008 0000 0000 0000
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1008 0000 0000 0000 ]
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@font-hex ( 0-F )
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@font-hex [
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007c 8282 8282 827c 0030 1010 1010 1010
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007c 8282 8282 827c 0030 1010 1010 1010
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007c 8202 7c80 80fe 007c 8202 1c02 827c
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007c 8202 7c80 80fe 007c 8202 1c02 827c
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000c 1424 4484 fe04 00fe 8080 7c02 827c
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000c 1424 4484 fe04 00fe 8080 7c02 827c
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@ -217,5 +206,5 @@ JMP2r
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007c 8282 7c82 827c 007c 8282 7e02 827c
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007c 8282 7c82 827c 007c 8282 7e02 827c
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007c 8202 7e82 827e 00fc 8282 fc82 82fc
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007c 8202 7e82 827e 00fc 8282 fc82 82fc
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007c 8280 8080 827c 00fc 8282 8282 82fc
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007c 8280 8080 827c 00fc 8282 8282 82fc
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007c 8280 f080 827c 007c 8280 f080 8080
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007c 8280 f080 827c 007c 8280 f080 8080 ]
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