Remove fps limit on bounce for amiga.tal
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11a893d10d
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@ -9,7 +9,6 @@
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@timer $1
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@frame $1
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@direction $1
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(
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@|vectors )
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@ -29,7 +28,7 @@
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#0020 .ball/x STZ2
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#0020 .ball/y STZ2
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( initial velocity )
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#0008 .ball/vx STZ2
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#0003 .ball/vx STZ2
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#0000 .ball/vy STZ2
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( once )
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make-shadow
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@ -39,10 +38,6 @@ BRK
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@on-frame ( -> )
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( every 4th frame )
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.timer LDZ INC .timer STZk POP #03 EQU JMP [ BRK ]
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( reset timer )
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[ LIT2 00 -timer ] STZ
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( 12 frames animation )
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.frame LDZk .direction LDZ ADD #0c DIVk MUL SUB SWP STZ
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move-ball
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@ -54,11 +49,12 @@ BRK
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@flip-direction ( zp^ -- )
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LDZ2k #ffff EOR2 ( INC2 ) ROT STZ2
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LDZ2k #ffff EOR2 INC2 ROT STZ2
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.direction LDZk #0a EOR SWP STZ
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JMP2r
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@check-flip-vx ( x -- x )
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( left ) DUP2 #0010 LTH2 ?&flip
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@ -89,8 +85,14 @@ JMP2r
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POP
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.ball/vx LDZ2k STH2k ROT STZ2
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.ball/x LDZ2k STH2r ADD2 check-flip-vx ROT STZ2
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.ball/vy LDZ2k INC2 STH2k ROT STZ2
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.ball/y LDZ2k STH2r ADD2 check-flip-vy ROT STZ2
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.timer LDZ INC .timer STZ
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.timer LDZ #05 EQU ?&pull !&pass
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&pull #00 .timer STZ .ball/vy LDZ2k INC2 STH2k ROT STZ2 !&end
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&pass .ball/vy LDZ2k STH2k ROT STZ2 !&end
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&end .ball/y LDZ2k STH2r ADD2 check-flip-vy ROT STZ2
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@draw-ball ( -- )
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