Fixed redraw and 12 hours format with clock
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parent
7275dbd131
commit
656484b4e1
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@ -1,6 +1,7 @@
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%RTN { JMP2r }
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%RTN { JMP2r }
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%ABS2 { DUP2 #000f SFT2 EQU #04 JNZ #ffff MUL2 }
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%ABS2 { DUP2 #000f SFT2 EQU #04 JNZ #ffff MUL2 }
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%SCALE { #0002 DIV2 #0020 ADD2 }
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%SCALE { #0002 DIV2 #0020 ADD2 }
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%12HOURS { DUP #0c GTH #0c MUL SUB }
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;current { second 1 }
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;current { second 1 }
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;line { x0 2 y0 2 x 2 y 2 sx 2 sy 2 dx 2 dy 2 e1 2 e2 2 }
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;line { x0 2 y0 2 x 2 y 2 sx 2 sy 2 dx 2 dy 2 e1 2 e2 2 }
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@ -32,6 +33,7 @@ BRK
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#00 =Time.get
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#00 =Time.get
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~Time.second ~current.second NEQ #01 JNZ BRK
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~Time.second ~current.second NEQ #01 JNZ BRK
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~Time.second =current.second
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( clear )
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( clear )
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#0080 SCALE #0080 SCALE ~needles.sx ~needles.sy #00 ,draw-line JSR2
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#0080 SCALE #0080 SCALE ~needles.sx ~needles.sy #00 ,draw-line JSR2
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@ -41,12 +43,10 @@ BRK
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( place )
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( place )
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#00 ~Time.second #0002 MUL2 ,table ADD2 LDR2
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#00 ~Time.second #0002 MUL2 ,table ADD2 LDR2
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#00 SWP SCALE =needles.sy #00 SWP SCALE =needles.sx
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#00 SWP SCALE =needles.sy #00 SWP SCALE =needles.sx
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#00 ~Time.minute #0002 MUL2 ,table ADD2 LDR2
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#00 ~Time.minute #0002 MUL2 ,table ADD2 LDR2
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#00 SWP #0004 DIV2 #0003 MUL2 #0020 ADD2 SCALE =needles.my
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#00 SWP #0004 DIV2 #0003 MUL2 #0020 ADD2 SCALE =needles.my
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#00 SWP #0004 DIV2 #0003 MUL2 #0020 ADD2 SCALE =needles.mx
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#00 SWP #0004 DIV2 #0003 MUL2 #0020 ADD2 SCALE =needles.mx
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#00 ~Time.hour 12HOURS #05 MUL #0002 MUL2 ,table ADD2 LDR2
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#00 ~Time.hour #0005 MUL2 #0002 MUL2 ,table ADD2 LDR2
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#00 SWP #0002 DIV2 #0040 ADD2 SCALE =needles.hy
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#00 SWP #0002 DIV2 #0040 ADD2 SCALE =needles.hy
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#00 SWP #0002 DIV2 #0040 ADD2 SCALE =needles.hx
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#00 SWP #0002 DIV2 #0040 ADD2 SCALE =needles.hx
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@ -64,16 +64,12 @@ BRK
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#0008 =Sprite.x
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#0008 =Sprite.x
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,font_hex #00 ~Time.hour #0f AND #08 MUL ADD2 =Sprite.addr
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,font_hex #00 ~Time.hour #0f AND #08 MUL ADD2 =Sprite.addr
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#02 =Sprite.color
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#02 =Sprite.color
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#0018 =Sprite.x
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#0018 =Sprite.x
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,font_hex #00 ~Time.minute #f0 AND #04 SFT #08 MUL ADD2 =Sprite.addr
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,font_hex #00 ~Time.minute #f0 AND #04 SFT #08 MUL ADD2 =Sprite.addr
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#02 =Sprite.color
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#02 =Sprite.color
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#0020 =Sprite.x
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#0020 =Sprite.x
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,font_hex #00 ~Time.minute #0f AND #08 MUL ADD2 =Sprite.addr
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,font_hex #00 ~Time.minute #0f AND #08 MUL ADD2 =Sprite.addr
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#02 =Sprite.color
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#02 =Sprite.color
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#0030 =Sprite.x
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#0030 =Sprite.x
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,font_hex #00 ~Time.second #f0 AND #04 SFT #08 MUL ADD2 =Sprite.addr
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,font_hex #00 ~Time.second #f0 AND #04 SFT #08 MUL ADD2 =Sprite.addr
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#02 =Sprite.color
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#02 =Sprite.color
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@ -92,19 +88,13 @@ BRK
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#00 #3c
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#00 #3c
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$loop
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$loop
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( load ) OVR #00 SWP #0002 MUL2 ,table ADD2 LDR2
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( load ) OVR #00 SWP #0002 MUL2 ,table ADD2 LDR2
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#00 SWP SCALE =Screen.y
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#00 SWP SCALE =Screen.y
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#00 SWP SCALE =Screen.x
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#00 SWP SCALE =Screen.x
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#01 =Screen.color
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OVR #00 EQU #01 ADD =Screen.color
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( incr ) SWP #01 ADD SWP
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( incr ) SWP #01 ADD SWP
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DUP2 LTH ^$loop JNZ
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DUP2 LTH ^$loop JNZ
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POP2
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POP2
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#00 ,table PEK2 SCALE =Screen.x
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#00 ,table #0001 ADD2 PEK2 SCALE =Screen.y
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#02 =Screen.color
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RTN
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RTN
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@draw-line ( x1 y1 x2 y2 color -- )
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@draw-line ( x1 y1 x2 y2 color -- )
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