Added alpha to blending table
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2d493c55bb
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@ -12,11 +12,12 @@ THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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WITH REGARD TO THIS SOFTWARE.
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WITH REGARD TO THIS SOFTWARE.
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*/
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*/
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static Uint8 blending[4][16] = {
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static Uint8 blending[5][16] = {
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{0, 0, 0, 0, 1, 0, 1, 1, 2, 2, 0, 2, 3, 3, 3, 0},
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{0, 0, 0, 0, 1, 0, 1, 1, 2, 2, 0, 2, 3, 3, 3, 0},
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{0, 1, 2, 3, 0, 1, 2, 3, 0, 1, 2, 3, 0, 1, 2, 3},
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{0, 1, 2, 3, 0, 1, 2, 3, 0, 1, 2, 3, 0, 1, 2, 3},
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{1, 2, 3, 1, 1, 2, 3, 1, 1, 2, 3, 1, 1, 2, 3, 1},
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{1, 2, 3, 1, 1, 2, 3, 1, 1, 2, 3, 1, 1, 2, 3, 1},
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{2, 3, 1, 2, 2, 3, 1, 2, 2, 3, 1, 2, 2, 3, 1, 2}};
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{2, 3, 1, 2, 2, 3, 1, 2, 2, 3, 1, 2, 2, 3, 1, 2},
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{1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0}};
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void
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void
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clear(Ppu *p)
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clear(Ppu *p)
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@ -41,7 +42,7 @@ puticn(Ppu *p, Uint8 layer, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 color, Uint
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for(v = 0; v < 8; v++)
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for(v = 0; v < 8; v++)
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for(h = 0; h < 8; h++) {
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for(h = 0; h < 8; h++) {
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Uint8 ch1 = (sprite[v] >> (7 - h)) & 0x1;
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Uint8 ch1 = (sprite[v] >> (7 - h)) & 0x1;
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if(ch1 || (color != 0x05 && color != 0x0a && color != 0x0f))
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if(ch1 || blending[4][color])
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putpixel(p,
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putpixel(p,
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layer,
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layer,
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x + (flipx ? 7 - h : h),
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x + (flipx ? 7 - h : h),
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@ -59,7 +60,7 @@ putchr(Ppu *p, Uint8 layer, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 color, Uint
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Uint8 ch1 = ((sprite[v] >> (7 - h)) & 0x1);
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Uint8 ch1 = ((sprite[v] >> (7 - h)) & 0x1);
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Uint8 ch2 = ((sprite[v + 8] >> (7 - h)) & 0x1);
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Uint8 ch2 = ((sprite[v + 8] >> (7 - h)) & 0x1);
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Uint8 ch = ch1 + ch2 * 2;
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Uint8 ch = ch1 + ch2 * 2;
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if(ch || (color != 0x05 && color != 0x0a && color != 0x0f))
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if(ch || blending[4][color])
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putpixel(p,
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putpixel(p,
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layer,
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layer,
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x + (flipx ? 7 - h : h),
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x + (flipx ? 7 - h : h),
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