(bifurcan) Optimizations
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@ -1,7 +1,7 @@
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( Bifurcan )
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|00 @System &vector $2 &pad $6 &r $2 &g $2 &b $2
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|20 @Screen &vector $2 &width $2 &height $2 &pad $2 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1
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|20 @Screen &vector $2 &width $2 &height $2 &auto $1 &pad $1 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1
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|90 @Mouse &vector $2 &x $2 &y $2 &state $1 &wheel $1
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|c0 @DateTime &year $2 &month $1 &day $1 &hour $1 &minute $1 &second $1 &dotw $1 &doty $2 &isdst $1
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|80 @Controller &vector $2 &button $1 &key $1
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@ -10,7 +10,6 @@
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@last $1
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@style $1
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@pointer &x $2 &y $2
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@center &x $2 &y $2
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|0100
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@ -28,52 +27,61 @@
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.Screen/width DEI2 #01 SFT2 .center/x STZ2
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.Screen/height DEI2 #01 SFT2 .center/y STZ2
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( | background )
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;tiles cover-pattern redraw BRK
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;tiles <cover-pattern>
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<redraw>
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BRK
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@on-frame ( -> )
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( only draw once per second ) .DateTime/second DEI .last LDZ NEQ [ JMP BRK ] .DateTime/second DEI .last STZ
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redraw BRK
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( | only draw once per second )
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.DateTime/second DEI .last LDZ NEQk ?{ POP2 BRK }
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.last STZ
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POP <redraw>
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BRK
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@on-mouse ( -> )
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draw-cursor .Mouse/state DEI #00 NEQ [ JMP BRK ] ,select JSR BRK
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[ LIT2 00 -Mouse/state ] DEI NEQ #41 ADD ;cursor-icn <update-cursor>
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.Mouse/state DEI ?{ BRK }
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select [ LIT2 00 -Mouse/state ] DEO
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BRK
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@on-button ( -> )
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.Controller/button DEI #00 NEQ JMP
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BRK ,select JSR BRK
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.Controller/button DEI ?{ BRK }
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select [ LIT2 00 -Controller/button ] DEO
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BRK
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@select ( -- )
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( incr ) .style LDZ INC #03 mod .style STZ
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( bg ) ;tiles [ #00 .style LDZ #40 SFT ] ADD2 cover-pattern
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( fg ) redraw
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( release ) #0000 .Mouse/state DEO
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.Controller/button DEO
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JMP2r
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.style LDZ INC #03 DIVk MUL SUB .style STZ
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;tiles [ LIT2 00 -style ] LDZ #40 SFT ADD2 <cover-pattern>
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( >> )
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@redraw ( -- )
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@<redraw> ( -- )
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( | hrs )
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[ .center/x LDZ2 #0018 SUB2 ] [ .center/y LDZ2 #0048 SUB2 ] .DateTime/hour DEI #0a DIV ;draw-number JSR2 [ .center/x LDZ2 #0008 ADD2 ] [ .center/y LDZ2 #0048 SUB2 ] .DateTime/hour DEI #0a ;mod JSR2 ;draw-number JSR2
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[ .center/x LDZ2 #0018 SUB2 ] [ .center/y LDZ2 #0048 SUB2 ] .DateTime/hour DEI #0a DIV <draw-number>
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[ .center/x LDZ2 #0008 ADD2 ] [ .center/y LDZ2 #0048 SUB2 ] .DateTime/hour DEI #0a DIVk MUL SUB <draw-number>
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( | min )
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[ .center/x LDZ2 #0018 SUB2 ] [ .center/y LDZ2 #0018 SUB2 ] .DateTime/minute DEI #0a DIV ;draw-number JSR2 [ .center/x LDZ2 #0008 ADD2 ] [ .center/y LDZ2 #0018 SUB2 ] .DateTime/minute DEI #0a ;mod JSR2 ;draw-number JSR2
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[ .center/x LDZ2 #0018 SUB2 ] [ .center/y LDZ2 #0018 SUB2 ] .DateTime/minute DEI #0a DIV <draw-number>
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[ .center/x LDZ2 #0008 ADD2 ] [ .center/y LDZ2 #0018 SUB2 ] .DateTime/minute DEI #0a DIVk MUL SUB <draw-number>
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( | sec )
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[ .center/x LDZ2 #0018 SUB2 ] [ .center/y LDZ2 #0018 ADD2 ] .DateTime/second DEI #0a DIV ;draw-number JSR2 [ .center/x LDZ2 #0008 ADD2 ] [ .center/y LDZ2 #0018 ADD2 ] .DateTime/second DEI #0a ;mod JSR2
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[ .center/x LDZ2 #0018 SUB2 ] [ .center/y LDZ2 #0018 ADD2 ] .DateTime/second DEI #0a DIV <draw-number>
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[ .center/x LDZ2 #0008 ADD2 ] [ .center/y LDZ2 #0018 ADD2 ] .DateTime/second DEI #0a DIVk MUL SUB
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@draw-number ( x* y* n -- )
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@<draw-number> ( x* y* n -- )
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,&digit STR
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,&y STR2
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,&x STR2
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#0f00
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&loop ( -- )
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( save-x ) DUP #03 mod #00 SWP #30 SFT2 [ LIT2 &x $2 ] ADD2 .Screen/x DEO2
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( save-x ) DUP #03 DIVk MUL SUB #00 SWP #30 SFT2 [ LIT2 &x $2 ] ADD2 .Screen/x DEO2
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( save-y ) DUP #03 DIV #00 SWP #30 SFT2 [ LIT2 &y $2 ] ADD2 .Screen/y DEO2
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( get digit* ) DUP [ LIT &digit $1 ] DUP ADD #00 SWP ;digits ADD2 LDA2
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( get bit ) ROT #0e SWP SUB SFT2 #0001 AND2
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( set tile ) #30 SFT2 ;tiles ADD2
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( set style ) .style LDZ #40 SFT #00 SWP ADD2 .Screen/addr DEO2
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( draw ) #01 .Screen/sprite DEO
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INC GTHk ,&loop JCN
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POP2 JMP2r
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( draw ) [ LIT2 01 -Screen/sprite ] DEO
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INC GTHk ?&loop
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POP2 JMP2r
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@cover-pattern ( addr* -- )
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@<cover-pattern> ( addr* -- )
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.Screen/addr DEO2
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.Screen/height DEI2 #03 SFT2 NIP ,&h STR
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.Screen/width DEI2 #03 SFT2 NIP ,&w STR
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@ -83,30 +91,28 @@
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[ LIT &w $1 ] #00
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&hor ( -- )
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#00 OVR #30 SFT2 .Screen/x DEO2
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#01 .Screen/sprite DEO
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INC GTHk ,&hor JCN
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POP2 INC GTHk ,&ver JCN
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POP2 JMP2r
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[ LIT2 01 -Screen/sprite ] DEO
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INC GTHk ?&hor
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POP2 INC GTHk ?&ver
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POP2 JMP2r
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@draw-cursor ( -- )
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( | clear last cursor )
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;cursor .Screen/addr DEO2
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.pointer/x LDZ2 .Screen/x DEO2
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.pointer/y LDZ2 .Screen/y DEO2
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#40 .Screen/sprite DEO
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( | record pointer positions )
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.Mouse/x DEI2 DUP2 .pointer/x STZ2
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.Screen/x DEO2
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.Mouse/y DEI2 DUP2 .pointer/y STZ2
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.Screen/y DEO2
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( | colorize on state )
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#41 [ .Mouse/state DEI #00 NEQ ] ADD .Screen/sprite DEO
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@<update-cursor> ( color addr* -- )
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[ LIT2 00 -Screen/auto ] DEO
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;fill-icn .Screen/addr DEO2
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#40 <draw-cursor>
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.Mouse/x DEI2 ,<draw-cursor>/x STR2
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.Mouse/y DEI2 ,<draw-cursor>/y STR2
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.Screen/addr DEO2
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@<draw-cursor> ( color -- )
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[ LIT2 &x $2 ] .Screen/x DEO2
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[ LIT2 &y $2 ] .Screen/y DEO2
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.Screen/sprite DEO
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JMP2r
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@mod ( -- )
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DIVk MUL SUB JMP2r
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@cursor-icn [ 80c0 e0f0 f8e0 1000 ]
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@cursor [ 80c0 e0f0 f8e0 1000 ]
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@fill-icn [ ffff ffff ffff ffff ]
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@digits [
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7b6f 2492 73e7 73cf 5bc9 79cf 49ef 7249
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