(bifurcan) Optimizations

This commit is contained in:
Devine Lu Linvega 2024-01-14 16:16:54 -08:00
parent 6e50e4ce92
commit 6fbf4ff535
1 changed files with 50 additions and 44 deletions

View File

@ -1,7 +1,7 @@
( Bifurcan )
|00 @System &vector $2 &pad $6 &r $2 &g $2 &b $2
|20 @Screen &vector $2 &width $2 &height $2 &pad $2 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1
|20 @Screen &vector $2 &width $2 &height $2 &auto $1 &pad $1 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1
|90 @Mouse &vector $2 &x $2 &y $2 &state $1 &wheel $1
|c0 @DateTime &year $2 &month $1 &day $1 &hour $1 &minute $1 &second $1 &dotw $1 &doty $2 &isdst $1
|80 @Controller &vector $2 &button $1 &key $1
@ -10,7 +10,6 @@
@last $1
@style $1
@pointer &x $2 &y $2
@center &x $2 &y $2
|0100
@ -28,52 +27,61 @@
.Screen/width DEI2 #01 SFT2 .center/x STZ2
.Screen/height DEI2 #01 SFT2 .center/y STZ2
( | background )
;tiles cover-pattern redraw BRK
;tiles <cover-pattern>
<redraw>
BRK
@on-frame ( -> )
( only draw once per second ) .DateTime/second DEI .last LDZ NEQ [ JMP BRK ] .DateTime/second DEI .last STZ
redraw BRK
( | only draw once per second )
.DateTime/second DEI .last LDZ NEQk ?{ POP2 BRK }
.last STZ
POP <redraw>
BRK
@on-mouse ( -> )
draw-cursor .Mouse/state DEI #00 NEQ [ JMP BRK ] ,select JSR BRK
[ LIT2 00 -Mouse/state ] DEI NEQ #41 ADD ;cursor-icn <update-cursor>
.Mouse/state DEI ?{ BRK }
select [ LIT2 00 -Mouse/state ] DEO
BRK
@on-button ( -> )
.Controller/button DEI #00 NEQ JMP
BRK ,select JSR BRK
.Controller/button DEI ?{ BRK }
select [ LIT2 00 -Controller/button ] DEO
BRK
@select ( -- )
( incr ) .style LDZ INC #03 mod .style STZ
( bg ) ;tiles [ #00 .style LDZ #40 SFT ] ADD2 cover-pattern
( fg ) redraw
( release ) #0000 .Mouse/state DEO
.Controller/button DEO
JMP2r
.style LDZ INC #03 DIVk MUL SUB .style STZ
;tiles [ LIT2 00 -style ] LDZ #40 SFT ADD2 <cover-pattern>
( >> )
@redraw ( -- )
@<redraw> ( -- )
( | hrs )
[ .center/x LDZ2 #0018 SUB2 ] [ .center/y LDZ2 #0048 SUB2 ] .DateTime/hour DEI #0a DIV ;draw-number JSR2 [ .center/x LDZ2 #0008 ADD2 ] [ .center/y LDZ2 #0048 SUB2 ] .DateTime/hour DEI #0a ;mod JSR2 ;draw-number JSR2
[ .center/x LDZ2 #0018 SUB2 ] [ .center/y LDZ2 #0048 SUB2 ] .DateTime/hour DEI #0a DIV <draw-number>
[ .center/x LDZ2 #0008 ADD2 ] [ .center/y LDZ2 #0048 SUB2 ] .DateTime/hour DEI #0a DIVk MUL SUB <draw-number>
( | min )
[ .center/x LDZ2 #0018 SUB2 ] [ .center/y LDZ2 #0018 SUB2 ] .DateTime/minute DEI #0a DIV ;draw-number JSR2 [ .center/x LDZ2 #0008 ADD2 ] [ .center/y LDZ2 #0018 SUB2 ] .DateTime/minute DEI #0a ;mod JSR2 ;draw-number JSR2
[ .center/x LDZ2 #0018 SUB2 ] [ .center/y LDZ2 #0018 SUB2 ] .DateTime/minute DEI #0a DIV <draw-number>
[ .center/x LDZ2 #0008 ADD2 ] [ .center/y LDZ2 #0018 SUB2 ] .DateTime/minute DEI #0a DIVk MUL SUB <draw-number>
( | sec )
[ .center/x LDZ2 #0018 SUB2 ] [ .center/y LDZ2 #0018 ADD2 ] .DateTime/second DEI #0a DIV ;draw-number JSR2 [ .center/x LDZ2 #0008 ADD2 ] [ .center/y LDZ2 #0018 ADD2 ] .DateTime/second DEI #0a ;mod JSR2
[ .center/x LDZ2 #0018 SUB2 ] [ .center/y LDZ2 #0018 ADD2 ] .DateTime/second DEI #0a DIV <draw-number>
[ .center/x LDZ2 #0008 ADD2 ] [ .center/y LDZ2 #0018 ADD2 ] .DateTime/second DEI #0a DIVk MUL SUB
@draw-number ( x* y* n -- )
@<draw-number> ( x* y* n -- )
,&digit STR
,&y STR2
,&x STR2
#0f00
&loop ( -- )
( save-x ) DUP #03 mod #00 SWP #30 SFT2 [ LIT2 &x $2 ] ADD2 .Screen/x DEO2
( save-x ) DUP #03 DIVk MUL SUB #00 SWP #30 SFT2 [ LIT2 &x $2 ] ADD2 .Screen/x DEO2
( save-y ) DUP #03 DIV #00 SWP #30 SFT2 [ LIT2 &y $2 ] ADD2 .Screen/y DEO2
( get digit* ) DUP [ LIT &digit $1 ] DUP ADD #00 SWP ;digits ADD2 LDA2
( get bit ) ROT #0e SWP SUB SFT2 #0001 AND2
( set tile ) #30 SFT2 ;tiles ADD2
( set style ) .style LDZ #40 SFT #00 SWP ADD2 .Screen/addr DEO2
( draw ) #01 .Screen/sprite DEO
INC GTHk ,&loop JCN
( draw ) [ LIT2 01 -Screen/sprite ] DEO
INC GTHk ?&loop
POP2 JMP2r
@cover-pattern ( addr* -- )
@<cover-pattern> ( addr* -- )
.Screen/addr DEO2
.Screen/height DEI2 #03 SFT2 NIP ,&h STR
.Screen/width DEI2 #03 SFT2 NIP ,&w STR
@ -83,30 +91,28 @@
[ LIT &w $1 ] #00
&hor ( -- )
#00 OVR #30 SFT2 .Screen/x DEO2
#01 .Screen/sprite DEO
INC GTHk ,&hor JCN
POP2 INC GTHk ,&ver JCN
[ LIT2 01 -Screen/sprite ] DEO
INC GTHk ?&hor
POP2 INC GTHk ?&ver
POP2 JMP2r
@draw-cursor ( -- )
( | clear last cursor )
;cursor .Screen/addr DEO2
.pointer/x LDZ2 .Screen/x DEO2
.pointer/y LDZ2 .Screen/y DEO2
#40 .Screen/sprite DEO
( | record pointer positions )
.Mouse/x DEI2 DUP2 .pointer/x STZ2
.Screen/x DEO2
.Mouse/y DEI2 DUP2 .pointer/y STZ2
.Screen/y DEO2
( | colorize on state )
#41 [ .Mouse/state DEI #00 NEQ ] ADD .Screen/sprite DEO
@<update-cursor> ( color addr* -- )
[ LIT2 00 -Screen/auto ] DEO
;fill-icn .Screen/addr DEO2
#40 <draw-cursor>
.Mouse/x DEI2 ,<draw-cursor>/x STR2
.Mouse/y DEI2 ,<draw-cursor>/y STR2
.Screen/addr DEO2
@<draw-cursor> ( color -- )
[ LIT2 &x $2 ] .Screen/x DEO2
[ LIT2 &y $2 ] .Screen/y DEO2
.Screen/sprite DEO
JMP2r
@mod ( -- )
DIVk MUL SUB JMP2r
@cursor-icn [ 80c0 e0f0 f8e0 1000 ]
@cursor [ 80c0 e0f0 f8e0 1000 ]
@fill-icn [ ffff ffff ffff ffff ]
@digits [
7b6f 2492 73e7 73cf 5bc9 79cf 49ef 7249