Optimized piano example
This commit is contained in:
parent
69dca52737
commit
73deb679f3
2
build.sh
2
build.sh
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@ -34,7 +34,7 @@ else
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fi
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echo "Assembling.."
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./bin/assembler projects/demos/drum-rack.usm bin/boot.rom
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./bin/assembler projects/demos/piano.usm bin/boot.rom
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echo "Running.."
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if [ "${2}" = '--cli' ];
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@ -30,7 +30,6 @@
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|80 @Controller [ &vector $2 &button $1 &key $1 ]
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|90 @Mouse [ &vector $2 &x $2 &y $2 &state $1 &chord $1 ]
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|a0 @File [ &vector $2 &success $2 &offset $2 &pad $2 &name $2 &length $2 &load $2 &save $2 ]
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|b0 @DateTime [ &year $2 &month $1 &day $1 &hour $1 &minute $1 &second $1 &dotw $1 &doty $2 &isdst $1 ]
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( variables )
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@ -40,13 +39,12 @@
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@pointer [ &x $2 &y $2 ]
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@piano [ &last $1 &octave $1 ]
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@pads [ &last $1 ]
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@frame [ &x1 $2 &y1 $2 &x2 $2 &y2 $2 ]
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@pad-view [ &x1 $2 &y1 $2 &x2 $2 &y2 $2 ]
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@mix-view [ &x1 $2 &y1 $2 &x2 $2 &y2 $2 ]
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@oct-view [ &x1 $2 &y1 $2 &x2 $2 &y2 $2 ]
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@wav-view [ &x1 $2 &y1 $2 &x2 $2 &y2 $2 ]
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@frame [ &x1 $2 &y1 $2 &x2 $2 &y2 $2 ]
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( TODO: remove )
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@color $1
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@rect [ &x1 $2 &y1 $2 &x2 $2 &y2 $2 ]
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@ -132,32 +130,21 @@
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.wav-view/y2 PEK2 #0002 ++
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#01 ;line-rect JSR2
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( load samples )
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#00 #10
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&load-samples
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( name ) OVR TOS #0019 ** ;pad-path ++ .File/name DEO2
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( length ) OVR #04 / #10 * .Audio0/length + DEI2 .File/length DEO2
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( load ) OVR TOS #0002 ** ;pad-addr ++ LDA2 .File/load DEO2
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( incr ) SWP #01 + SWP
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DUP2 < ,&load-samples JNZ
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POP2
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( initial draw )
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#00 #10
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&draw-pads
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( load sample )
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OVR TOS #0019 ** ;pad-path ++ .File/name DEO2
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OVR #04 / #10 * .Audio0/length + DEI2 .File/length DEO2
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OVR TOS #0002 ** ;pad-addr ++ LDA2 .File/load DEO2
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( draw pad )
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OVR #01 ;draw-pad JSR2
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SWP #01 + SWP
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( draw mixer )
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OVR #04 / ;draw-mixer JSR2
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( incr ) SWP #01 + SWP
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DUP2 < ,&draw-pads JNZ
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POP2
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#00 #04
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&draw-mixers
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OVR ;draw-mixer JSR2
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SWP #01 + SWP
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DUP2 < ,&draw-mixers JNZ
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POP2
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;draw-octave JSR2
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BRK
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@ -576,23 +563,6 @@ RTN
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RTN
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@draw-short ( addr* color -- )
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STH SWP
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DUP #04 SFT TOS #0008 ** ;font-hex ++ .Screen/addr DEO2
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( draw ) DUPr STHr .Screen/color DEO
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#0f AND TOS #0008 ** ;font-hex ++ .Screen/addr DEO2
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.Screen/x DEI2 #0008 ++ .Screen/x DEO2
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( draw ) DUPr STHr .Screen/color DEO
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DUP #04 SFT TOS #0008 ** ;font-hex ++ .Screen/addr DEO2
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.Screen/x DEI2 #0008 ++ .Screen/x DEO2
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( draw ) DUPr STHr .Screen/color DEO
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#0f AND TOS #0008 ** ;font-hex ++ .Screen/addr DEO2
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.Screen/x DEI2 #0008 ++ .Screen/x DEO2
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( draw ) STHr .Screen/color DEO
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RTN
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@line-rect ( x1* y1* x2* y2* color -- )
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( load ) .color POK DUP2 STH2 .rect/y2 POK2 .rect/x2 POK2 DUP2 STH2 .rect/y1 POK2 .rect/x1 POK2
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@ -1,14 +1,15 @@
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( piano )
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%+ { ADD } %- { SUB } %* { MUL } %/ { DIV }
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%< { LTH } %> { GTH } %= { EQU } %! { NEQ }
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%++ { ADD2 } %-- { SUB2 } %** { MUL2 } %// { DIV2 }
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%<< { LTH2 } %>> { GTH2 } %== { EQU2 } %!! { NEQ2 }
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%RTN { JMP2r }
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%8+ { #0008 ADD2 }
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%8/ { #0008 DIV2 }
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%2/ { #0002 DIV2 }
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%++ { #0001 ADD2 }
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%TOS { #00 SWP }
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%MOD { DUP2 DIV MUL SUB }
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%LTS2 { #8000 ADD2 SWP2 #8000 ADD2 GTH2 }
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%GTS2 { #8000 ADD2 SWP2 #8000 ADD2 LTH2 }
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%MOD { DUP2 / * - }
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%LTS2 { #8000 ++ SWP2 #8000 ++ >> }
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%GTS2 { #8000 ++ SWP2 #8000 ++ << }
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%WAVEFORM { #1000 }
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@ -32,7 +33,6 @@
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@color $1
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@pointer [ &x $2 &y $2 ]
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@center [ &x $2 &y $2 ]
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@knob [ &x $2 &y $2 &value $1 ]
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@adsr-view [ &x1 $2 &y1 $2 &x2 $2 &y2 $2 ]
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@wave-view [ &x1 $2 &y1 $2 &x2 $2 &y2 $2 ]
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@octave-view [ &x1 $2 &y1 $2 &x2 $2 &y2 $2 ]
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@ -48,36 +48,36 @@
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( vectors )
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;on-control .Controller/vector DEO2
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;on-mouse .Mouse/vector DEO2
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;on-midi .Midi/vector DEO2
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;on-frame .Screen/vector DEO2
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;on-mouse .Mouse/vector DEO2
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;on-midi .Midi/vector DEO2
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;on-frame .Screen/vector DEO2
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( load waveform )
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;sin-path .File/name DEO2 #0100 .File/length DEO2 WAVEFORM .File/load DEO2
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;tri-path .File/name DEO2 #0100 .File/length DEO2 WAVEFORM #0100 ADD2 .File/load DEO2
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;sqr-path .File/name DEO2 #0100 .File/length DEO2 WAVEFORM #0200 ADD2 .File/load DEO2
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;tri-path .File/name DEO2 #0100 .File/length DEO2 WAVEFORM #0100 ++ .File/load DEO2
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;sqr-path .File/name DEO2 #0100 .File/length DEO2 WAVEFORM #0200 ++ .File/load DEO2
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( find center )
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.Screen/width DEI2 2/ .center/x POK2
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.Screen/height DEI2 2/ .center/y POK2
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.Screen/width DEI2 #0002 // .center/x POK2
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.Screen/height DEI2 #0002 // .center/y POK2
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( place octave )
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.center/x PEK2 #0080 SUB2 .octave-view/x1 POK2
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.center/y PEK2 8+ .octave-view/y1 POK2
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.octave-view/x1 PEK2 #0050 ADD2 .octave-view/x2 POK2
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.octave-view/y1 PEK2 #0018 ADD2 .octave-view/y2 POK2
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.center/x PEK2 #0080 -- .octave-view/x1 POK2
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.center/y PEK2 #0008 ++ .octave-view/y1 POK2
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.octave-view/x1 PEK2 #0050 ++ .octave-view/x2 POK2
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.octave-view/y1 PEK2 #0018 ++ .octave-view/y2 POK2
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( place adsr )
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.center/x PEK2 #0020 SUB2 .adsr-view/x1 POK2
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.center/y PEK2 8+ .adsr-view/y1 POK2
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.adsr-view/x1 PEK2 #00a0 ADD2 .adsr-view/x2 POK2
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.adsr-view/y1 PEK2 #0018 ADD2 .adsr-view/y2 POK2
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.center/x PEK2 #0020 -- .adsr-view/x1 POK2
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.center/y PEK2 #0008 ++ .adsr-view/y1 POK2
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.adsr-view/x1 PEK2 #00a0 ++ .adsr-view/x2 POK2
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.adsr-view/y1 PEK2 #0018 ++ .adsr-view/y2 POK2
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( place waveform )
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.center/x PEK2 #0080 SUB2 .wave-view/x1 POK2
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.center/y PEK2 #0020 SUB2 .wave-view/y1 POK2
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.wave-view/x1 PEK2 #0100 ADD2 .wave-view/x2 POK2
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.wave-view/y1 PEK2 #0020 ADD2 .wave-view/y2 POK2
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.center/x PEK2 #0080 -- .wave-view/x1 POK2
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.center/y PEK2 #0020 -- .wave-view/y1 POK2
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.wave-view/x1 PEK2 #0100 ++ .wave-view/x2 POK2
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.wave-view/y1 PEK2 #0020 ++ .wave-view/y2 POK2
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( default settings )
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#ff .last-note POK
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@ -95,50 +95,50 @@ BRK
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@on-frame ( -> )
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.adsr-view/y2 PEK2 #0020 SUB2 .Screen/y DEO2
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.adsr-view/y2 PEK2 #0020 -- .Screen/y DEO2
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#00 #10
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&loop
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.adsr-view/x2 PEK2 #003a SUB2 .Screen/x DEO2
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OVR #10 SWP SUB .Audio0/output DEI #0f AND LTH .Screen/color DEO
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.adsr-view/x2 PEK2 #003a SUB2 #0002 ADD2 .Screen/x DEO2
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OVR #10 SWP SUB .Audio0/output DEI #04 SFT LTH .Screen/color DEO
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.Screen/y DEI2 #0002 ADD2 .Screen/y DEO2
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( incr ) SWP #01 ADD SWP
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DUP2 LTH ,&loop JNZ
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.adsr-view/x2 PEK2 #003a -- .Screen/x DEO2
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OVR #10 SWP - .Audio0/output DEI #0f AND < .Screen/color DEO
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.adsr-view/x2 PEK2 #003a -- #0002 ++ .Screen/x DEO2
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OVR #10 SWP - .Audio0/output DEI #04 SFT < .Screen/color DEO
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.Screen/y DEI2 #0002 ++ .Screen/y DEO2
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( incr ) SWP #01 + SWP
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DUP2 < ,&loop JNZ
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POP2
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BRK
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@on-midi ( -> )
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.Midi/note DEI #00 NEQ ,¬e-on JNZ BRK ¬e-on
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.Midi/note DEI .Audio0/pitch .Midi/channel DEI #04 MOD #10 MUL ADD DEO
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.Midi/note DEI #00 ! #01 JNZ [ BRK ]
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.Midi/note DEI .Audio0/pitch .Midi/channel DEI #04 MOD #10 * + DEO
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BRK
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@on-mouse ( -> )
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;draw-cursor JSR2
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.Mouse/state DEI #00 NEQ ,&no-touch JNZ BRK &no-touch
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.Mouse/state DEI #00 ! #01 JNZ [ BRK ]
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( wave-view )
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.Mouse/x DEI2 DUP2 .wave-view/x1 PEK2 GTH2 ROT ROT .wave-view/x2 PEK2 #0001 ADD2 LTH2 #0101 EQU2
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.Mouse/y DEI2 DUP2 .wave-view/y1 PEK2 GTH2 ROT ROT .wave-view/y2 PEK2 LTH2 #0101 EQU2
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#0101 EQU2 ;on-touch-wave-view JNZ2
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.Mouse/x DEI2 DUP2 .wave-view/x1 PEK2 >> ROT ROT .wave-view/x2 PEK2 #0001 ++ << #0101 ==
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.Mouse/y DEI2 DUP2 .wave-view/y1 PEK2 >> ROT ROT .wave-view/y2 PEK2 << #0101 ==
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#0101 == ;on-touch-wave-view JNZ2
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( adsr-view )
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.Mouse/x DEI2 DUP2 .adsr-view/x1 PEK2 GTH2 ROT ROT .adsr-view/x2 PEK2 LTH2 #0101 EQU2
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.Mouse/y DEI2 DUP2 .adsr-view/y1 PEK2 GTH2 ROT ROT .adsr-view/y2 PEK2 LTH2 #0101 EQU2
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#0101 EQU2 ;on-touch-adsr-view JNZ2
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.Mouse/x DEI2 DUP2 .adsr-view/x1 PEK2 >> ROT ROT .adsr-view/x2 PEK2 << #0101 ==
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.Mouse/y DEI2 DUP2 .adsr-view/y1 PEK2 >> ROT ROT .adsr-view/y2 PEK2 << #0101 ==
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#0101 == ;on-touch-adsr-view JNZ2
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( octave-view )
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.Mouse/x DEI2 DUP2 .octave-view/x1 PEK2 GTH2 ROT ROT .octave-view/x2 PEK2 LTH2 #0101 EQU2
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.Mouse/y DEI2 DUP2 .octave-view/y1 PEK2 GTH2 ROT ROT .octave-view/y2 PEK2 LTH2 #0101 EQU2
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#0101 EQU2 ;on-touch-octave-view JNZ2
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.Mouse/x DEI2 DUP2 .octave-view/x1 PEK2 >> ROT ROT .octave-view/x2 PEK2 << #0101 ==
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.Mouse/y DEI2 DUP2 .octave-view/y1 PEK2 >> ROT ROT .octave-view/y2 PEK2 << #0101 ==
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#0101 == ;on-touch-octave-view JNZ2
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BRK
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@on-touch-wave-view ( -> )
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.Mouse/x DEI2 .wave-view/x1 PEK2 SUB2 .Audio0/length DEO2
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.Mouse/x DEI2 .wave-view/x1 PEK2 -- .Audio0/length DEO2
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;draw-wave JSR2
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;draw-cursor JSR2
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@ -146,20 +146,20 @@ BRK
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@on-touch-octave-view ( -> )
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.Mouse/x DEI2 .octave-view/x1 PEK2 SUB2 8/ SWP POP #09 NEQ ,&no-mod JNZ
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.Mouse/y DEI2 .octave-view/y1 PEK2 SUB2 8/ SWP POP
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DUP #00 NEQ ,&no-incr JNZ
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.octave PEK #01 ADD .octave POK &no-incr
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DUP #02 NEQ ,&no-decr JNZ
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.octave PEK #01 SUB .octave POK &no-decr
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.Mouse/x DEI2 .octave-view/x1 PEK2 -- #0008 // SWP POP #09 ! ,&no-mod JNZ
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.Mouse/y DEI2 .octave-view/y1 PEK2 -- #0008 // SWP POP
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DUP #00 ! ,&no-incr JNZ
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.octave PEK #01 + .octave POK &no-incr
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DUP #02 ! ,&no-decr JNZ
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.octave PEK #01 - .octave POK &no-decr
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POP
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( release ) #00 .Mouse/state DEO
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;draw-octave JSR2
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BRK
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&no-mod
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.Mouse/x DEI2 .octave-view/x1 PEK2 SUB2 8/ SWP POP #06 GTH ,&no-key JNZ
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.Mouse/x DEI2 .octave-view/x1 PEK2 SUB2 8/ DUP2 SWP POP .last-note POK ;notes ADD2 LDA ;play JSR2
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.Mouse/x DEI2 .octave-view/x1 PEK2 -- #0008 // SWP POP #06 > ,&no-key JNZ
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.Mouse/x DEI2 .octave-view/x1 PEK2 -- #0008 // DUP2 SWP POP .last-note POK ;notes ++ LDA ;play JSR2
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( release ) #00 .Mouse/state DEO
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;draw-octave JSR2
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&no-key
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@ -168,30 +168,30 @@ BRK
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@on-touch-adsr-view ( -> )
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.Mouse/x DEI2 .adsr-view/x1 PEK2 SUB2 8/ SWP POP #03 DIV
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DUP #00 NEQ ,&no-a JNZ
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.Mouse/x DEI2 .adsr-view/x1 PEK2 -- #0008 // SWP POP #03 /
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DUP #00 ! ,&no-a JNZ
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.Audio0/adsr DEI
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#10 .Mouse/state DEI #10 EQU #e0 MUL ADD ADD
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#10 .Mouse/state DEI #10 = #e0 * + +
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.Audio0/adsr DEO &no-a
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DUP #01 NEQ ,&no-d JNZ
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DUP #01 ! ,&no-d JNZ
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.Audio0/adsr DEI
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DUP #f0 AND STH #01 .Mouse/state DEI #10 EQU #0e MUL ADD ADD #0f AND STHr ADD
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DUP #f0 AND STH #01 .Mouse/state DEI #10 = #0e * + + #0f AND STHr +
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.Audio0/adsr DEO &no-d
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DUP #02 NEQ ,&no-s JNZ
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.Audio0/adsr #01 ADD DEI
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#10 .Mouse/state DEI #10 EQU #e0 MUL ADD ADD
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.Audio0/adsr #01 ADD DEO &no-s
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DUP #03 NEQ ,&no-r JNZ
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.Audio0/adsr #01 ADD DEI
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DUP #f0 AND STH #01 .Mouse/state DEI #10 EQU #0e MUL ADD ADD #0f AND STHr ADD
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.Audio0/adsr #01 ADD DEO &no-r
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DUP #05 NEQ ,&no-left JNZ
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DUP #02 ! ,&no-s JNZ
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.Audio0/adsr #01 + DEI
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#10 .Mouse/state DEI #10 = #e0 * + +
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.Audio0/adsr #01 + DEO &no-s
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DUP #03 ! ,&no-r JNZ
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.Audio0/adsr #01 + DEI
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DUP #f0 AND STH #01 .Mouse/state DEI #10 = #0e * + + #0f AND STHr +
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.Audio0/adsr #01 + DEO &no-r
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DUP #05 ! ,&no-left JNZ
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.Audio0/volume DEI
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#10 .Mouse/state DEI #10 EQU #e0 MUL ADD ADD
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#10 .Mouse/state DEI #10 = #e0 * + +
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.Audio0/volume DEO &no-left
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DUP #06 NEQ ,&no-right JNZ
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DUP #06 ! ,&no-right JNZ
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.Audio0/volume DEI
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DUP #f0 AND STH #01 .Mouse/state DEI #10 EQU #0e MUL ADD ADD #0f AND STHr ADD
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DUP #f0 AND STH #01 .Mouse/state DEI #10 = #0e * + + #0f AND STHr +
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.Audio0/volume DEO &no-right
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POP
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@ -204,39 +204,39 @@ BRK
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@on-control ( -> )
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( clear last cursor )
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;clear .Screen/addr DEO2
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#fff8 .Screen/addr DEO2
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.pointer/x PEK2 .Screen/x DEO2
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.pointer/y PEK2 .Screen/y DEO2
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#30 .Screen/color DEO
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.Controller/key DEI
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DUP #61 NEQ ,&no-c JNZ
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DUP #61 ! ,&no-c JNZ
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#00 .last-note POK ;notes LDA ;play JSR2 &no-c
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DUP #73 NEQ ,&no-d JNZ
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#01 .last-note POK ;notes ++ LDA ;play JSR2 &no-d
|
||||
DUP #64 NEQ ,&no-e JNZ
|
||||
#02 .last-note POK ;notes #0002 ADD2 LDA ;play JSR2 &no-e
|
||||
DUP #66 NEQ ,&no-f JNZ
|
||||
#03 .last-note POK ;notes #0003 ADD2 LDA ;play JSR2 &no-f
|
||||
DUP #67 NEQ ,&no-g JNZ
|
||||
#04 .last-note POK ;notes #0004 ADD2 LDA ;play JSR2 &no-g
|
||||
DUP #68 NEQ ,&no-a JNZ
|
||||
#05 .last-note POK ;notes #0005 ADD2 LDA ;play JSR2 &no-a
|
||||
DUP #6a NEQ ,&no-b JNZ
|
||||
#06 .last-note POK ;notes #0006 ADD2 LDA ;play JSR2 &no-b
|
||||
DUP #6b NEQ ,&no-c2 JNZ
|
||||
#07 .last-note POK ;notes #0007 ADD2 LDA ;play JSR2 &no-c2
|
||||
DUP #73 ! ,&no-d JNZ
|
||||
#01 .last-note POK ;notes #0001 ++ LDA ;play JSR2 &no-d
|
||||
DUP #64 ! ,&no-e JNZ
|
||||
#02 .last-note POK ;notes #0002 ++ LDA ;play JSR2 &no-e
|
||||
DUP #66 ! ,&no-f JNZ
|
||||
#03 .last-note POK ;notes #0003 ++ LDA ;play JSR2 &no-f
|
||||
DUP #67 ! ,&no-g JNZ
|
||||
#04 .last-note POK ;notes #0004 ++ LDA ;play JSR2 &no-g
|
||||
DUP #68 ! ,&no-a JNZ
|
||||
#05 .last-note POK ;notes #0005 ++ LDA ;play JSR2 &no-a
|
||||
DUP #6a ! ,&no-b JNZ
|
||||
#06 .last-note POK ;notes #0006 ++ LDA ;play JSR2 &no-b
|
||||
DUP #6b ! ,&no-c2 JNZ
|
||||
#07 .last-note POK ;notes #0007 ++ LDA ;play JSR2 &no-c2
|
||||
POP
|
||||
|
||||
.Controller/button DEI #f0 AND
|
||||
DUP #04 SFT #01 AND #01 NEQ ,&no-up JNZ
|
||||
( move ) .Audio0/addr DEI2 #0001 SUB2 .Audio0/addr DEO2 &no-up
|
||||
DUP #05 SFT #01 AND #01 NEQ ,&no-down JNZ
|
||||
( move ) .Audio0/addr DEI2 #0001 ADD2 .Audio0/addr DEO2 &no-down
|
||||
DUP #06 SFT #01 AND #01 NEQ ,&no-left JNZ
|
||||
( move ) .Audio0/addr DEI2 #0010 SUB2 .Audio0/addr DEO2 &no-left
|
||||
DUP #07 SFT #01 AND #01 NEQ ,&no-right JNZ
|
||||
( move ) .Audio0/addr DEI2 #0010 ADD2 .Audio0/addr DEO2 &no-right
|
||||
DUP #04 SFT #01 AND #01 ! ,&no-up JNZ
|
||||
( move ) .Audio0/addr DEI2 #0001 -- .Audio0/addr DEO2 &no-up
|
||||
DUP #05 SFT #01 AND #01 ! ,&no-down JNZ
|
||||
( move ) .Audio0/addr DEI2 #0001 ++ .Audio0/addr DEO2 &no-down
|
||||
DUP #06 SFT #01 AND #01 ! ,&no-left JNZ
|
||||
( move ) .Audio0/addr DEI2 #0010 -- .Audio0/addr DEO2 &no-left
|
||||
DUP #07 SFT #01 AND #01 ! ,&no-right JNZ
|
||||
( move ) .Audio0/addr DEI2 #0010 ++ .Audio0/addr DEO2 &no-right
|
||||
POP
|
||||
|
||||
;draw-octave JSR2
|
||||
|
@ -246,14 +246,14 @@ BRK
|
|||
|
||||
@play ( pitch -- )
|
||||
|
||||
DUP .octave PEK #0c MUL ADD .Audio0/pitch DEO
|
||||
DUP .octave PEK #0c * + .Audio0/pitch DEO
|
||||
|
||||
RTN
|
||||
|
||||
@draw-cursor ( -- )
|
||||
|
||||
( clear last cursor )
|
||||
;clear .Screen/addr DEO2
|
||||
#fff8 .Screen/addr DEO2
|
||||
.pointer/x PEK2 .Screen/x DEO2
|
||||
.pointer/y PEK2 .Screen/y DEO2
|
||||
#30 .Screen/color DEO
|
||||
|
@ -265,7 +265,7 @@ RTN
|
|||
.pointer/x PEK2 .Screen/x DEO2
|
||||
.pointer/y PEK2 .Screen/y DEO2
|
||||
( colorize on state )
|
||||
#31 [ .Mouse/state DEI #00 NEQ ] ADD .Screen/color DEO
|
||||
#31 [ .Mouse/state DEI #00 ! ] + .Screen/color DEO
|
||||
|
||||
RTN
|
||||
|
||||
|
@ -273,26 +273,26 @@ RTN
|
|||
|
||||
.octave-view/x1 PEK2 .octave-view/y1 PEK2
|
||||
|
||||
OVR2 OVR2 ;keys-left-icns #21 .last-note PEK #00 EQU ADD ;draw-key JSR2
|
||||
OVR2 8+ OVR2 ;keys-middle-icns #21 .last-note PEK #01 EQU ADD ;draw-key JSR2
|
||||
OVR2 #0010 ADD2 OVR2 ;keys-right-icns #21 .last-note PEK #02 EQU ADD ;draw-key JSR2
|
||||
OVR2 #0018 ADD2 OVR2 ;keys-left-icns #21 .last-note PEK #03 EQU ADD ;draw-key JSR2
|
||||
OVR2 #0020 ADD2 OVR2 ;keys-middle-icns #21 .last-note PEK #04 EQU ADD ;draw-key JSR2
|
||||
OVR2 #0028 ADD2 OVR2 ;keys-middle-icns #21 .last-note PEK #05 EQU ADD ;draw-key JSR2
|
||||
SWP2 #0030 ADD2 SWP2 ;keys-right-icns #21 .last-note PEK #06 EQU ADD ;draw-key JSR2
|
||||
OVR2 OVR2 ;keys-left-icns #21 .last-note PEK #00 = + ;draw-key JSR2
|
||||
OVR2 #0008 ++ OVR2 ;keys-middle-icns #21 .last-note PEK #01 = + ;draw-key JSR2
|
||||
OVR2 #0010 ++ OVR2 ;keys-right-icns #21 .last-note PEK #02 = + ;draw-key JSR2
|
||||
OVR2 #0018 ++ OVR2 ;keys-left-icns #21 .last-note PEK #03 = + ;draw-key JSR2
|
||||
OVR2 #0020 ++ OVR2 ;keys-middle-icns #21 .last-note PEK #04 = + ;draw-key JSR2
|
||||
OVR2 #0028 ++ OVR2 ;keys-middle-icns #21 .last-note PEK #05 = + ;draw-key JSR2
|
||||
SWP2 #0030 ++ SWP2 ;keys-right-icns #21 .last-note PEK #06 = + ;draw-key JSR2
|
||||
|
||||
.octave-view/x1 PEK2 #0048 ADD2 .Screen/x DEO2
|
||||
.octave-view/x1 PEK2 #0048 ++ .Screen/x DEO2
|
||||
|
||||
;arrow-icns .Screen/addr DEO2
|
||||
.octave-view/y1 PEK2 .Screen/y DEO2
|
||||
#21 .Screen/color DEO
|
||||
|
||||
;arrow-icns 8+ .Screen/addr DEO2
|
||||
.octave-view/y1 PEK2 #0010 ADD2 .Screen/y DEO2
|
||||
;arrow-icns #0008 ++ .Screen/addr DEO2
|
||||
.octave-view/y1 PEK2 #0010 ++ .Screen/y DEO2
|
||||
#21 .Screen/color DEO
|
||||
|
||||
;font-hex .octave PEK #03 ADD #00 SWP #0008 MUL2 ADD2 .Screen/addr DEO2
|
||||
.octave-view/y1 PEK2 8+ .Screen/y DEO2
|
||||
;font-hex .octave PEK #03 + #00 SWP #0008 ** ++ .Screen/addr DEO2
|
||||
.octave-view/y1 PEK2 #0008 ++ .Screen/y DEO2
|
||||
#23 .Screen/color DEO
|
||||
|
||||
RTN
|
||||
|
@ -302,38 +302,38 @@ RTN
|
|||
STH
|
||||
.Screen/addr DEO2
|
||||
SWP2 .Screen/x DEO2
|
||||
DUP2 #0018 ADD2
|
||||
DUP2 #0018 ++
|
||||
&loop
|
||||
( move ) OVR2 .Screen/y DEO2
|
||||
( draw ) DUPr STHr .Screen/color DEO
|
||||
( incr ) .Screen/addr DEI2 8+ .Screen/addr DEO2
|
||||
( incr ) SWP2 8+ SWP2
|
||||
OVR2 OVR2 LTH2 ,&loop JNZ
|
||||
( incr ) .Screen/addr DEI2 #0008 ++ .Screen/addr DEO2
|
||||
( incr ) SWP2 #0008 ++ SWP2
|
||||
OVR2 OVR2 << ,&loop JNZ
|
||||
POP2 POP2
|
||||
POPr
|
||||
|
||||
RTN
|
||||
|
||||
@draw-adsr ( -- )
|
||||
|
||||
|
||||
( adsr )
|
||||
.adsr-view/x1 PEK2 .adsr-view/y1 PEK2
|
||||
.Audio0/adsr DEI #04 SFT
|
||||
;draw-knob JSR2
|
||||
.adsr-view/x1 PEK2 #0018 ADD2 .adsr-view/y1 PEK2
|
||||
.adsr-view/x1 PEK2 #0018 ++ .adsr-view/y1 PEK2
|
||||
.Audio0/adsr DEI #0f AND
|
||||
;draw-knob JSR2
|
||||
.adsr-view/x1 PEK2 #0030 ADD2 .adsr-view/y1 PEK2
|
||||
.Audio0/adsr #01 ADD DEI #04 SFT
|
||||
.adsr-view/x1 PEK2 #0030 ++ .adsr-view/y1 PEK2
|
||||
.Audio0/adsr #01 + DEI #04 SFT
|
||||
;draw-knob JSR2
|
||||
.adsr-view/x1 PEK2 #0048 ADD2 .adsr-view/y1 PEK2
|
||||
.Audio0/adsr #01 ADD DEI #0f AND
|
||||
.adsr-view/x1 PEK2 #0048 ++ .adsr-view/y1 PEK2
|
||||
.Audio0/adsr #01 + DEI #0f AND
|
||||
;draw-knob JSR2
|
||||
|
||||
( volume )
|
||||
.adsr-view/x2 PEK2 #0028 SUB2 .adsr-view/y1 PEK2
|
||||
.adsr-view/x2 PEK2 #0028 -- .adsr-view/y1 PEK2
|
||||
.Audio0/volume DEI #04 SFT
|
||||
;draw-knob JSR2
|
||||
.adsr-view/x2 PEK2 #0010 SUB2 .adsr-view/y1 PEK2
|
||||
.adsr-view/x2 PEK2 #0010 -- .adsr-view/y1 PEK2
|
||||
.Audio0/volume DEI #0f AND
|
||||
;draw-knob JSR2
|
||||
|
||||
|
@ -341,9 +341,10 @@ RTN
|
|||
|
||||
@draw-wave ( -- )
|
||||
|
||||
( clear )
|
||||
.wave-view/x1 PEK2
|
||||
.wave-view/y1 PEK2
|
||||
.wave-view/x2 PEK2 ++
|
||||
.wave-view/x2 PEK2 #0001 ++
|
||||
.wave-view/y2 PEK2
|
||||
#00 ;fill-rect JSR2
|
||||
|
||||
|
@ -356,23 +357,23 @@ RTN
|
|||
&loop
|
||||
( dotted line )
|
||||
OVR #01 AND ,&no-dot JNZ
|
||||
.wave-view/y1 PEK2 #0010 ADD2 .Screen/y DEO2
|
||||
.wave-view/y1 PEK2 #0010 ++ .Screen/y DEO2
|
||||
#03 .Screen/color DEO
|
||||
&no-dot
|
||||
OVR TOS .Audio0/addr DEI2 ADD2 LDA
|
||||
#02 DIV
|
||||
TOS #0004 DIV2 .wave-view/y1 PEK2 ADD2 .Screen/y DEO2
|
||||
.Screen/x DEI2 ++ .Screen/x DEO2
|
||||
( draw ) OVR .Audio0/length DEI2 SWP POP GTH #02 MUL #01 ADD .Screen/color DEO
|
||||
( incr ) SWP #01 ADD SWP
|
||||
DUP2 LTH ,&loop JNZ
|
||||
OVR TOS .Audio0/addr DEI2 ++ LDA
|
||||
#02 /
|
||||
TOS #0004 // .wave-view/y1 PEK2 ++ .Screen/y DEO2
|
||||
.Screen/x DEI2 #0001 ++ .Screen/x DEO2
|
||||
( draw ) OVR .Audio0/length DEI2 SWP POP > #02 * #01 + .Screen/color DEO
|
||||
( incr ) SWP #01 + SWP
|
||||
DUP2 < ,&loop JNZ
|
||||
POP2
|
||||
|
||||
( range )
|
||||
.wave-view/x1 PEK2 .Screen/x DEO2
|
||||
.wave-view/y1 PEK2 #0010 SUB2 .Screen/y DEO2
|
||||
.wave-view/y1 PEK2 #0010 -- .Screen/y DEO2
|
||||
.Audio0/addr DEI2 #22 ;draw-short JSR2
|
||||
.wave-view/x2 PEK2 #0020 SUB2 .Screen/x DEO2
|
||||
.wave-view/x2 PEK2 #0020 -- .Screen/x DEO2
|
||||
.Audio0/length DEI2 #22 ;draw-short JSR2
|
||||
|
||||
RTN
|
||||
|
@ -380,13 +381,13 @@ RTN
|
|||
@draw-wave-length ( color -- )
|
||||
|
||||
STH
|
||||
.wave-view/x1 PEK2 .Audio0/length DEI2 ADD2 .Screen/x DEO2
|
||||
.wave-view/y1 PEK2 DUP2 #0020 ADD2
|
||||
.wave-view/x1 PEK2 .Audio0/length DEI2 ++ .Screen/x DEO2
|
||||
.wave-view/y1 PEK2 DUP2 #0020 ++
|
||||
&loop
|
||||
OVR2 .Screen/y DEO2
|
||||
( draw ) DUPr STHr .Screen/color DEO
|
||||
( incr ) SWP2 ++ SWP2
|
||||
OVR2 OVR2 LTH2 ,&loop JNZ
|
||||
( incr ) SWP2 #0001 ++ SWP2
|
||||
OVR2 OVR2 << ,&loop JNZ
|
||||
POP2 POP2
|
||||
POPr
|
||||
|
||||
|
@ -394,37 +395,42 @@ RTN
|
|||
|
||||
@draw-knob ( x* y* value -- )
|
||||
|
||||
( load ) .knob/value POK .knob/y POK2 .knob/x POK2
|
||||
|
||||
.knob/x PEK2 .Screen/x DEO2
|
||||
.knob/y PEK2 .Screen/y DEO2 ;knob_icns .Screen/addr DEO2 #21 .Screen/color DEO
|
||||
.knob/x PEK2 8+ .Screen/x DEO2 ;knob_icns 8+ .Screen/addr DEO2 #21 .Screen/color DEO
|
||||
.knob/y PEK2 8+ .Screen/y DEO2 ;knob_icns #0018 ADD2 .Screen/addr DEO2 #21 .Screen/color DEO
|
||||
.knob/x PEK2 .Screen/x DEO2 ;knob_icns #0010 ADD2 .Screen/addr DEO2 #21 .Screen/color DEO
|
||||
.knob/x PEK2 #00 #00 .knob/value PEK ;knob-offsetx ADD2 LDA ADD2 .Screen/x DEO2
|
||||
.knob/y PEK2 #00 #00 .knob/value PEK ;knob-offsety ADD2 LDA ADD2 .Screen/y DEO2
|
||||
;knob_icns #0020 ADD2 .Screen/addr DEO2
|
||||
#25 .Screen/color DEO
|
||||
.knob/x PEK2 #0004 ADD2 .Screen/x DEO2
|
||||
.knob/y PEK2 #0010 ADD2 .Screen/y DEO2
|
||||
;font-hex #00 .knob/value PEK #08 MUL ADD2 .Screen/addr DEO2
|
||||
#21 .Screen/color DEO
|
||||
( load ) STH .Screen/y DEO2 .Screen/x DEO2
|
||||
;knob-icns .Screen/addr DEO2
|
||||
( draw ) #21 .Screen/color DEO
|
||||
.Screen/x DEI2 #0008 ++ .Screen/x DEO2
|
||||
;knob-icns #0008 ++ .Screen/addr DEO2
|
||||
( draw ) #21 .Screen/color DEO
|
||||
.Screen/y DEI2 #0008 ++ .Screen/y DEO2
|
||||
;knob-icns #0018 ++ .Screen/addr DEO2
|
||||
( draw ) #21 .Screen/color DEO
|
||||
.Screen/x DEI2 #0008 -- .Screen/x DEO2
|
||||
;knob-icns #0010 ++ .Screen/addr DEO2
|
||||
( draw ) #21 .Screen/color DEO
|
||||
.Screen/x DEI2 #0004 ++ .Screen/x DEO2
|
||||
.Screen/y DEI2 #0008 ++ .Screen/y DEO2
|
||||
;font-hex #00 DUPr STHr #08 * ++ .Screen/addr DEO2
|
||||
( draw ) #21 .Screen/color DEO
|
||||
.Screen/x DEI2 #0004 -- #00 #00 DUPr STHr ;knob-offsetx ++ LDA ++ .Screen/x DEO2
|
||||
.Screen/y DEI2 #0010 -- #00 #00 STHr ;knob-offsety ++ LDA ++ .Screen/y DEO2
|
||||
;knob-icns #0020 ++ .Screen/addr DEO2
|
||||
( draw ) #25 .Screen/color DEO
|
||||
|
||||
RTN
|
||||
|
||||
@draw-short ( short* color -- )
|
||||
|
||||
STH SWP
|
||||
DUP #04 SFT TOS #0008 MUL2 ;font-hex ADD2 .Screen/addr DEO2
|
||||
DUP #04 SFT TOS #0008 ** ;font-hex ++ .Screen/addr DEO2
|
||||
( draw ) DUPr STHr .Screen/color DEO
|
||||
#0f AND TOS #0008 MUL2 ;font-hex ADD2 .Screen/addr DEO2
|
||||
.Screen/x DEI2 8+ .Screen/x DEO2
|
||||
#0f AND TOS #0008 ** ;font-hex ++ .Screen/addr DEO2
|
||||
.Screen/x DEI2 #0008 ++ .Screen/x DEO2
|
||||
( draw ) DUPr STHr .Screen/color DEO
|
||||
DUP #04 SFT TOS #0008 MUL2 ;font-hex ADD2 .Screen/addr DEO2
|
||||
.Screen/x DEI2 8+ .Screen/x DEO2
|
||||
DUP #04 SFT TOS #0008 ** ;font-hex ++ .Screen/addr DEO2
|
||||
.Screen/x DEI2 #0008 ++ .Screen/x DEO2
|
||||
( draw ) DUPr STHr .Screen/color DEO
|
||||
#0f AND TOS #0008 MUL2 ;font-hex ADD2 .Screen/addr DEO2
|
||||
.Screen/x DEI2 8+ .Screen/x DEO2
|
||||
#0f AND TOS #0008 ** ;font-hex ++ .Screen/addr DEO2
|
||||
.Screen/x DEI2 #0008 ++ .Screen/x DEO2
|
||||
( draw ) STHr .Screen/color DEO
|
||||
|
||||
RTN
|
||||
|
@ -439,18 +445,15 @@ RTN
|
|||
&hor
|
||||
( save ) OVR2 .Screen/x DEO2
|
||||
( draw ) .color PEK .Screen/color DEO
|
||||
( incr ) SWP2 ++ SWP2
|
||||
( incr ) SWP2 #0001 ++ SWP2
|
||||
OVR2 OVR2 LTS2 ,&hor JNZ
|
||||
POP2 POP2 STH2r STH2r
|
||||
( incr ) SWP2 ++ SWP2
|
||||
( incr ) SWP2 #0001 ++ SWP2
|
||||
OVR2 OVR2 LTS2 ,&ver JNZ
|
||||
POP2 POP2 POP2 POP2
|
||||
|
||||
RTN
|
||||
|
||||
@clear [
|
||||
0000 0000 0000 0000 ]
|
||||
|
||||
@cursor [
|
||||
80c0 e0f0 f8e0 1000 ]
|
||||
|
||||
|
@ -477,7 +480,7 @@ RTN
|
|||
1f1f 1f1f 1f1f 3f7f
|
||||
7f7f 7f7f 7f7f 3e00 ]
|
||||
|
||||
@knob_icns [
|
||||
@knob-icns [
|
||||
0003 0c10 2020 4040
|
||||
00c0 3008 0404 0202
|
||||
4040 2020 100c 0300
|
||||
|
|
|
@ -356,7 +356,7 @@ cleanup(char *filename)
|
|||
for(i = 0; i < p.llen; ++i)
|
||||
if(p.labels[i].name[0] >= 'A' && p.labels[i].name[0] <= 'Z')
|
||||
continue; /* Ignore capitalized labels(devices) */
|
||||
else if(!p.labels[i].refs && scin(p.labels[i].name, '/') > 0)
|
||||
else if(!p.labels[i].refs)
|
||||
printf("--- Unused label: %s\n", p.labels[i].name);
|
||||
for(i = 0; i < p.mlen; ++i)
|
||||
if(!p.macros[i].refs)
|
||||
|
|
Loading…
Reference in New Issue