Ported some of the examples to the new accessors
This commit is contained in:
parent
276e5086db
commit
743eaef47a
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@ -41,14 +41,14 @@ BRK
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@print ( addr -- )
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&loop
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( send ) DUP2 GET .Console/char IOW
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( send ) DUP2 GET .Console/char DEO
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( incr ) #0001 ADD2
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( loop ) DUP2 GET #00 NEQ ,&loop JNZ
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POP2
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RTN
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@hello-word [ 48 65 6c 6c 6f 20 57 6f 72 6c 64 21 ]
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@hello-word "hello 20 "World!
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```
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## TODOs
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@ -17,11 +17,11 @@ BRK
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@print ( addr -- )
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&loop
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( send ) DUP2 GET .Console/char IOW
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( send ) DUP2 GET .Console/char DEO
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( incr ) #0001 ADD2
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( loop ) DUP2 GET #00 NEQ ,&loop JNZ
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POP2
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RTN
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@hello-word [ 48 65 6c 6c 6f 20 57 6f 72 6c 64 21 ]
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@hello-word "hello 20 "World!
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@ -1,7 +1,7 @@
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( dev/controller/buttons )
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%=>SC/ADDR { .Screen/addr IOW2 }
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%->SC/COLR { .Screen/color IOW }
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%=>SC/ADDR { .Screen/addr DEO2 }
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%->SC/COLR { .Screen/color DEO }
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%++ { #0001 ADD2 }
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%-- { #0001 SUB2 }
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%2/ { #0002 DIV2 }
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@ -23,16 +23,16 @@
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|0100 ( -> )
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( theme )
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#0daf .System/r IOW2
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#02ff .System/g IOW2
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#035f .System/b IOW2
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#0daf .System/r DEO2
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#02ff .System/g DEO2
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#035f .System/b DEO2
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( vectors )
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;on-frame .Screen/vector IOW2
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;on-frame .Screen/vector DEO2
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( set origin )
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.Screen/width IOR2 2/ .Screen/x IOW2
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.Screen/height IOR2 2/ .Screen/y IOW2
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.Screen/width DEI2 2/ .Screen/x DEO2
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.Screen/height DEI2 2/ .Screen/y DEO2
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;default_icn =>SC/ADDR
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#31 ->SC/COLR
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@ -46,7 +46,7 @@ BRK
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;default_icn =>SC/ADDR
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( hold ctrl key to change slime color )
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.Controller/button IOR #0f AND
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.Controller/button DEI #0f AND
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DUP #01 NEQ ,&no-ctrl JNZ #25 .slime POK &no-ctrl
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DUP #02 NEQ ,&no-alt JNZ #2f .slime POK &no-alt
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POP
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@ -54,22 +54,22 @@ BRK
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( clear ) #30 ->SC/COLR
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( detect movement )
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.Controller/button IOR #f0 AND
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.Controller/button DEI #f0 AND
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DUP #04 SFT #01 AND #01 NEQ ,&no-up JNZ
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( move )
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.Screen/y IOR2 -- .Screen/y IOW2
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.Screen/y DEI2 -- .Screen/y DEO2
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;up_icn =>SC/ADDR &no-up
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DUP #05 SFT #01 AND #01 NEQ ,&no-down JNZ
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( move )
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.Screen/y IOR2 ++ .Screen/y IOW2
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.Screen/y DEI2 ++ .Screen/y DEO2
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;down_icn =>SC/ADDR &no-down
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DUP #06 SFT #01 AND #01 NEQ ,&no-left JNZ
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( move )
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.Screen/x IOR2 -- .Screen/x IOW2
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.Screen/x DEI2 -- .Screen/x DEO2
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;left_icn =>SC/ADDR &no-left
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DUP #07 SFT #01 AND #01 NEQ ,&no-right JNZ
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( move )
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.Screen/x IOR2 ++ .Screen/x IOW2
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.Screen/x DEI2 ++ .Screen/x DEO2
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;right_icn =>SC/ADDR &no-right
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POP
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@ -15,11 +15,11 @@
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|0100 ( -> )
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( theme )
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#0f73 .System/r IOW2
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#0fe3 .System/g IOW2
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#0fc3 .System/b IOW2
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#0f73 .System/r DEO2
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#0fe3 .System/g DEO2
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#0fc3 .System/b DEO2
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( vectors ) ;on-button .Controller/vector IOW2
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( vectors ) ;on-button .Controller/vector DEO2
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;draw-cursor JSR2
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@ -27,19 +27,19 @@ BRK
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@on-button ( -> )
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.Controller/key IOR #00 NEQ ,&skip JNZ BRK &skip
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.Controller/key DEI #00 NEQ ,&skip JNZ BRK &skip
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.Controller/key IOR #0d NEQ ,&no-return JNZ
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( draw ) #20 .Screen/color IOW
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( reset ) #0000 .Screen/x IOW2
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( incr ) .Screen/y IOR2 8+ .Screen/y IOW2
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.Controller/key DEI #0d NEQ ,&no-return JNZ
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( draw ) #20 .Screen/color DEO
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( reset ) #0000 .Screen/x DEO2
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( incr ) .Screen/y DEI2 8+ .Screen/y DEO2
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;draw-cursor JSR2
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BRK
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&no-return
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;font #00 .Controller/key IOR 8* ADD2 .Screen/addr IOW2
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( draw ) #21 .Screen/color IOW
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( incr ) .Screen/x IOR2 8+ .Screen/x IOW2
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;font #00 .Controller/key DEI 8* ADD2 .Screen/addr DEO2
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( draw ) #21 .Screen/color DEO
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( incr ) .Screen/x DEI2 8+ .Screen/x DEO2
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;draw-cursor JSR2
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@ -47,7 +47,7 @@ BRK
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@draw-cursor ( -- )
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;cursor .Screen/addr IOW2 #22 .Screen/color IOW
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;cursor .Screen/addr DEO2 #22 .Screen/color DEO
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RTN
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@ -4,16 +4,6 @@
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%STEP8 { #0033 SFT2 }
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%++ { #01 ADD }
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%->MS/STAT { .Mouse/state IOW }
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%<-MS/STAT { .Mouse/state IOR }
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%->SC/COLR { .Screen/color IOW }
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%=>SC/ADDR { .Screen/addr IOW2 }
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%=>SC/X { .Screen/x IOW2 }
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%=>SC/Y { .Screen/y IOW2 }
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%<=SC/X { .Screen/x IOR2 }
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%<=MS/X { .Mouse/x IOR2 }
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%<=MS/Y { .Mouse/y IOR2 }
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%MEMORY { #1000 }
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( devices )
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@ -29,178 +19,30 @@
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|0000
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@loadbtn [ &x $2 &y $2 ]
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@output [ &x $2 &y $2 ]
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@pointer [ &x $2 &y $2 ]
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@label [ &x $2 &y $2 &color $1 &addr $2 ]
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( init )
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|0100 ( -> )
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( theme )
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#804b .System/r IOW2
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#804b .System/g IOW2
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#e0bb .System/b IOW2
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#804b .System/r DEO2
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#804b .System/g DEO2
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#e0bb .System/b DEO2
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( vectors )
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;on-mouse .Mouse/vector IOW2
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( load file )
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#0100 .File/length DEO2
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;srcpath .File/name DEO2
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MEMORY .File/load DEO2
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#0020 .loadbtn/x STR
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#0020 .loadbtn/y STR
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#0020 .output/x STR
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#0030 .output/y STR
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.loadbtn/x LDR .loadbtn/y LDR #26 ;load_txt ;draw-label JSR2
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;draw-file JSR2
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.File/success DEI2 #0000 NEQ2 ;on-success JNZ2
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BRK
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@on-mouse ( -> )
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.loadbtn/x LDR .loadbtn/y LDR #26 ;load_txt ;draw-label JSR2
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.loadbtn/x LDR #0028 ADD2 .loadbtn/y LDR #23 ;srcpath ;draw-label JSR2
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<-MS/STAT #00 EQU ,&touch-end JNZ
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<=MS/Y STEP8 .loadbtn/y LDR NEQ2 ,&no-touch-load JNZ
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.loadbtn/x LDR .loadbtn/y LDR #27 ;load_txt ;draw-label JSR2
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;srcpath #0100 ;load-file JSR2
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( release ) #00 ->MS/STAT
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&no-touch-load
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&touch-end
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;draw-cursor JSR2
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BRK
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@draw-file ( -- )
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#00 #10
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&ver
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( pos-y ) OVR #00 SWP #0008 MUL2 .output/y LDR ADD2 =>SC/Y
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#00 #10
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&hor
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( pos-x ) OVR #00 SWP #0008 MUL2 .output/x LDR ADD2 =>SC/X
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( get x,y ) SWP2 OVR STH SWP2 OVR STHr
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( get id ) #10 MUL ADD
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( get data ) #00 SWP MEMORY ADD2 PEK2
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( get sprite ) #20 SUB #00 SWP #0008 MUL2 ;font ADD2 =>SC/ADDR
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( draw ) #2d ->SC/COLR
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( incr ) SWP ++ SWP
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DUP2 NEQ ,&hor JNZ
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POP2
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( incr ) SWP ++ SWP
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DUP2 NEQ ,&ver JNZ
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POP2
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RTN
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@load-file ( path length -- )
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@on-success ( -> )
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.File/length IOW2 .File/name IOW2 MEMORY .File/load IOW2
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.File/success IOR2 #0000 EQU2 ,&no-success JNZ
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;srcpath .Console/string DEO2
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;dstpath .Console/string DEO2
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;draw-file JSR2
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.output/x LDR .output/y LDR #0088 ADD2 #23 ;done_txt ;draw-label JSR2
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( release ) #00 ->MS/STAT
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BRK
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&no-success
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RTN
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@draw-cursor ( -- )
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( clear last cursor )
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;clear_icn =>SC/ADDR
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.pointer/x LDR =>SC/X
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.pointer/y LDR =>SC/Y
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#30 ->SC/COLR
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( record pointer positions )
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<=MS/X .pointer/x STR <=MS/Y .pointer/y STR
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( draw new cursor )
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;cursor_icn =>SC/ADDR
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.pointer/x LDR =>SC/X
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.pointer/y LDR =>SC/Y
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#32 <-MS/STAT #00 NEQ ADD ->SC/COLR
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RTN
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@draw-label ( x y color addr -- )
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( load ) .label/addr STR .label/color POK =>SC/Y =>SC/X
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.label/addr LDR
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&loop
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( draw ) DUP2 PEK2 #20 SUB #00 SWP #0008 MUL2 ;font ADD2 =>SC/ADDR .label/color PEK ->SC/COLR
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( incr ) #0001 ADD2
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( incr ) <=SC/X #0008 ADD2 =>SC/X
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DUP2 PEK2 #00 NEQ ,&loop JNZ
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POP2
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RTN
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@clear_icn [ 0000 0000 0000 0000 ]
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@cursor_icn [ 80c0 e0f0 f8e0 1000 ]
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@done_txt [ 4c4f 4144 2053 5543 4345 5353 2100 ] ( LOAD SUCCESS! )
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@load_txt [ 4c4f 4144 00 ] ( LOAD )
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@save_txt [ 5341 5645 00 ] ( SAVE )
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@srcpath [ 5245 4144 4d45 2e6d 6400 ] ( README.md )
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@dstpath [ 6269 6e2f 6578 706f 7274 2e6d 6400 ] ( bin/export.md )
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@font ( specter8-frag font )
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[
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0000 0000 0000 0000 0008 0808 0800 0800
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0014 1400 0000 0000 0024 7e24 247e 2400
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0008 1e28 1c0a 3c08 0000 2204 0810 2200
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0030 4832 4c44 3a00 0008 1000 0000 0000
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0004 0808 0808 0400 0020 1010 1010 2000
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0000 2214 0814 2200 0000 0808 3e08 0800
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0000 0000 0000 0810 0000 0000 3e00 0000
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0000 0000 0000 0800 0000 0204 0810 2000
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003c 464a 5262 3c00 0018 0808 0808 1c00
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003c 4202 3c40 7e00 003c 421c 0242 3c00
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000c 1424 447e 0400 007e 407c 0242 3c00
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003c 407c 4242 3c00 007e 0204 0810 1000
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003c 423c 4242 3c00 003c 4242 3e02 3c00
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0000 0010 0000 1000 0000 1000 0010 1020
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0000 0810 2010 0800 0000 003e 003e 0000
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0000 1008 0408 1000 003c 420c 1000 1000
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003c 4232 4a42 3c00 003c 4242 7e42 4200
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007c 427c 4242 7c00 003c 4240 4042 3c00
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007c 4242 4242 7c00 007e 4078 4040 7e00
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007e 4078 4040 4000 003c 4240 4642 3c00
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0042 427e 4242 4200 001c 0808 0808 1c00
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007e 0202 0242 3c00 0042 4478 4442 4200
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0040 4040 4040 7e00 0042 665a 4242 4200
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0042 6252 4a46 4200 003c 4242 4242 3c00
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007c 4242 7c40 4000 003c 4242 4244 3a00
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007c 4242 7c44 4200 003e 403c 0242 3c00
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007e 0808 0808 1000 0042 4242 4244 3a00
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0042 4242 4224 1800 0042 4242 5a66 4200
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0042 423c 4242 4200 0042 423e 0242 3c00
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007e 020c 3040 7e00 000c 0808 0808 0c00
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0040 2010 0804 0200 0030 1010 1010 3000
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0008 1400 0000 0000 0000 0000 0000 7e00
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0008 0400 0000 0000 0000 3c02 3e42 3a00
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0040 407c 4242 7c00 0000 3c42 4042 3c00
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0002 023e 4242 3e00 0000 3c42 7e40 3e00
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0000 3e40 7840 4000 0000 3c42 3e02 3c00
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0040 405c 6242 4200 0008 0018 0808 0400
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0008 0018 0808 4830 0040 4244 7844 4200
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0010 1010 1010 0c00 0000 6c52 5252 5200
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0000 5c62 4242 4200 0000 3c42 4242 3c00
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0000 7c42 427c 4040 0000 3e42 423e 0202
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0000 5c62 4040 4000 0000 3e40 3c02 7c00
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0008 7e08 0808 1000 0000 4242 4244 3a00
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0000 4242 4224 1800 0000 5252 5252 2e00
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0000 4224 1824 4200 0000 4242 3e02 7c00
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0000 7e02 3c40 7e00 000c 0810 1008 0c00
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0008 0808 0808 0800 0030 1008 0810 3000
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0000 0032 4c00 0000 3c42 99a1 a199 423c
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]
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@srcpath "README.md $1
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@dstpath "bin/export.md $1
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@ -1,140 +0,0 @@
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( Dev/Mouse )
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%RTN { JMP2r }
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%8+ { #0008 ADD2 }
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%++ { #0001 ADD2 }
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%-- { #0001 SUB2 }
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;touch1 { xc 2 yc 2 r 2 }
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;touch2 { xc 2 yc 2 r 2 }
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;color { byte 1 }
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;addr { short 2 }
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;pointer { x 2 y 2 }
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;circle { xc 2 yc 2 x 2 y 2 r 2 d 2 }
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( devices )
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|0100 ;System { vector 2 pad 6 r 2 g 2 b 2 }
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|0120 ;Screen { vector 2 width 2 height 2 pad 2 x 2 y 2 addr 2 color 1 }
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|0160 ;Mouse { vector 2 x 2 y 2 state 1 chord 1 }
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( program )
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|0200
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( theme ) #03fd =System.r #0ef3 =System.g #0bf2 =System.b
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( vectors ) ,on-screen =Screen.vector
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( vectors ) ,on-mouse =Mouse.vector
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BRK
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@on-screen
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( clear ) ~touch1.xc ~touch1.yc ~touch1.r #00 ,draw-circle JSR2
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( clear ) ~touch2.xc ~touch2.yc ~touch2.r #00 ,draw-circle JSR2
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~touch1.r ++ =touch1.r
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~touch2.r ++ =touch2.r
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( draw ) ~touch1.xc ~touch1.yc ~touch1.r #03 ,draw-circle JSR2
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( draw ) ~touch2.xc ~touch2.yc ~touch2.r #02 ,draw-circle JSR2
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~touch1.xc ~touch1.yc #23 ,touch1.r #0001 ADD2 ,draw-byte JSR2
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~touch2.xc ~touch2.yc #28 ,touch2.r #0001 ADD2 ,draw-byte JSR2
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BRK
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@on-mouse
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,draw-cursor JSR2
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~Mouse.state #01 NEQ ,$no-touch1 JNZ2
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( clear ) ~touch1.xc ~touch1.yc ~touch1.r #00 ,draw-circle JSR2
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( update ) ~Mouse.x =touch1.xc ~Mouse.y =touch1.yc #0000 =touch1.r
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( release ) #00 =Mouse.state
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$no-touch1
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~Mouse.state #10 NEQ ,$no-touch2 JNZ2
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( clear ) ~touch2.xc ~touch2.yc ~touch2.r #00 ,draw-circle JSR2
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( update ) ~Mouse.x =touch2.xc ~Mouse.y =touch2.yc #0000 =touch2.r
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( release ) #00 =Mouse.state
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$no-touch2
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BRK
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@draw-cursor ( -- )
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( clear last cursor )
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,clear_icn =Screen.addr
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~pointer.x =Screen.x
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~pointer.y =Screen.y
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#30 =Screen.color
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( record pointer positions )
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~Mouse.x =pointer.x ~Mouse.y =pointer.y
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( draw new cursor )
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,cursor_icn =Screen.addr
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~pointer.x =Screen.x
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~pointer.y =Screen.y
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||||
#31 ~Mouse.state #00 NEQ ADD =Screen.color
|
||||
|
||||
RTN
|
||||
|
||||
@draw-circle ( xc yc r color )
|
||||
|
||||
( load ) =color =circle.r =circle.yc =circle.xc
|
||||
#0000 =circle.x ~circle.r =circle.y
|
||||
~circle.r #0002 MUL2 #0003 SUB2 =circle.d
|
||||
( draw ) ,$seg JSR2
|
||||
$loop
|
||||
( incr ) ~circle.x ++ =circle.x
|
||||
~circle.d #0000 #0001 ADD2 LTS2 ^$else JNZ
|
||||
( decr ) ~circle.y -- =circle.y
|
||||
~circle.x ~circle.y SUB2 #0004 MUL2 ~circle.d ADD2 #000a ADD2 =circle.d
|
||||
,$end JMP2
|
||||
$else
|
||||
~circle.x #0004 MUL2 ~circle.d ADD2 #0006 ADD2 =circle.d
|
||||
$end
|
||||
( draw ) ,$seg JSR2
|
||||
~circle.y ~circle.x #0001 SUB2 GTS2 ^$loop JNZ
|
||||
RTN
|
||||
$seg
|
||||
~circle.xc ~circle.x ADD2 =Screen.x ~circle.yc ~circle.y ADD2 =Screen.y ~color =Screen.color
|
||||
~circle.xc ~circle.x SUB2 =Screen.x ~circle.yc ~circle.y ADD2 =Screen.y ~color =Screen.color
|
||||
~circle.xc ~circle.x ADD2 =Screen.x ~circle.yc ~circle.y SUB2 =Screen.y ~color =Screen.color
|
||||
~circle.xc ~circle.x SUB2 =Screen.x ~circle.yc ~circle.y SUB2 =Screen.y ~color =Screen.color
|
||||
~circle.xc ~circle.y ADD2 =Screen.x ~circle.yc ~circle.x ADD2 =Screen.y ~color =Screen.color
|
||||
~circle.xc ~circle.y SUB2 =Screen.x ~circle.yc ~circle.x ADD2 =Screen.y ~color =Screen.color
|
||||
~circle.xc ~circle.y ADD2 =Screen.x ~circle.yc ~circle.x SUB2 =Screen.y ~color =Screen.color
|
||||
~circle.xc ~circle.y SUB2 =Screen.x ~circle.yc ~circle.x SUB2 =Screen.y ~color =Screen.color
|
||||
|
||||
RTN
|
||||
|
||||
@draw-byte ( x y color addr -- )
|
||||
|
||||
=addr STH
|
||||
=Screen.y
|
||||
=Screen.x
|
||||
,font_hex #00 ~addr PEK2 #04 SFT #0008 MUL2 ADD2 =Screen.addr
|
||||
STHr DUP STH =Screen.color
|
||||
,font_hex #00 ~addr PEK2 #0f AND #0008 MUL2 ADD2 =Screen.addr
|
||||
~Screen.x 8+ =Screen.x
|
||||
STHr =Screen.color
|
||||
|
||||
RTN
|
||||
|
||||
@clear_icn [ 0000 0000 0000 0000 ]
|
||||
@cursor_icn [ 80c0 e0f0 f8e0 1000 ]
|
||||
|
||||
@font_hex
|
||||
[
|
||||
003c 464a 5262 3c00 0018 0808 0808 1c00
|
||||
003c 4202 3c40 7e00 003c 421c 0242 3c00
|
||||
000c 1424 447e 0400 007e 407c 0242 3c00
|
||||
003c 407c 4242 3c00 007e 0204 0810 1000
|
||||
003c 423c 4242 3c00 003c 4242 3e02 3c00
|
||||
003c 4242 7e42 4200 007c 427c 4242 7c00
|
||||
003c 4240 4042 3c00 007c 4242 4242 7c00
|
||||
007e 4078 4040 7e00 007e 4078 4040 4000
|
||||
]
|
|
@ -22,11 +22,11 @@
|
|||
|0100 ( -> )
|
||||
|
||||
( theme )
|
||||
#03fd .System/r IOW2
|
||||
#0ef3 .System/g IOW2
|
||||
#0bf2 .System/b IOW2
|
||||
#03fd .System/r DEO2
|
||||
#0ef3 .System/g DEO2
|
||||
#0bf2 .System/b DEO2
|
||||
|
||||
( vectors ) ;on-mouse .Mouse/vector IOW2
|
||||
( vectors ) ;on-mouse .Mouse/vector DEO2
|
||||
|
||||
BRK
|
||||
|
||||
|
@ -39,23 +39,23 @@ BRK
|
|||
@draw-cursor ( -- )
|
||||
|
||||
( clear last cursor )
|
||||
;clear .Screen/addr IOW2
|
||||
.pointer/x PEK2 .Screen/x IOW2
|
||||
.pointer/y PEK2 .Screen/y IOW2
|
||||
#30 .Screen/color IOW
|
||||
;clear .Screen/addr DEO2
|
||||
.pointer/x PEK2 .Screen/x DEO2
|
||||
.pointer/y PEK2 .Screen/y DEO2
|
||||
#30 .Screen/color DEO
|
||||
|
||||
( record pointer positions )
|
||||
.Mouse/x IOR2 .pointer/x POK2
|
||||
.Mouse/y IOR2 .pointer/y POK2
|
||||
.Mouse/x DEI2 .pointer/x POK2
|
||||
.Mouse/y DEI2 .pointer/y POK2
|
||||
|
||||
( draw new cursor )
|
||||
;cursor .Screen/addr IOW2
|
||||
.pointer/x PEK2 .Screen/x IOW2
|
||||
.pointer/y PEK2 .Screen/y IOW2
|
||||
;cursor .Screen/addr DEO2
|
||||
.pointer/x PEK2 .Screen/x DEO2
|
||||
.pointer/y PEK2 .Screen/y DEO2
|
||||
|
||||
( colorize on state )
|
||||
.Mouse/state IOR #00 NEQ
|
||||
#31 ADD .Screen/color IOW
|
||||
.Mouse/state DEI #00 NEQ
|
||||
#31 ADD .Screen/color DEO
|
||||
|
||||
RTN
|
||||
|
||||
|
|
|
@ -41,7 +41,7 @@ Program p;
|
|||
|
||||
char ops[][4] = {
|
||||
"BRK", "LIT", "NOP", "POP", "DUP", "SWP", "OVR", "ROT",
|
||||
"EQU", "NEQ", "GTH", "LTH", "GTS", "LTS", "IOR", "IOW",
|
||||
"EQU", "NEQ", "GTH", "LTH", "GTS", "LTS", "DEI", "DEO",
|
||||
"PEK", "POK", "GET", "PUT", "JMP", "JNZ", "JSR", "STH",
|
||||
"ADD", "SUB", "MUL", "DIV", "AND", "ORA", "EOR", "SFT"
|
||||
};
|
||||
|
@ -76,11 +76,10 @@ pushshort(Uint16 s, int lit)
|
|||
}
|
||||
|
||||
void
|
||||
pushtext(char *s, int lit)
|
||||
pushword(char *s)
|
||||
{
|
||||
int i = 0;
|
||||
char c;
|
||||
if(lit) pushbyte(0x21, 0);
|
||||
while((c = s[i++])) pushbyte(c, 0);
|
||||
}
|
||||
|
||||
|
@ -210,12 +209,14 @@ walktoken(char *w)
|
|||
switch(w[0]) {
|
||||
case '[': return 0;
|
||||
case ']': return 0;
|
||||
case '\'': return 1;
|
||||
case '.': return 2; /* zero-page: LIT addr-lb */
|
||||
case ',': return 2; /* relative: LIT addr-rel */
|
||||
case ':': return 2; /* absolute: addr-hb addr-lb */
|
||||
case ';': return 3; /* absolute: LIT addr-hb addr-lb */
|
||||
case '$': return shex(w + 1);
|
||||
case '#': return slen(w + 1) == 4 ? 3 : 2;
|
||||
case '"': return slen(w + 1);
|
||||
}
|
||||
if((m = findmacro(w))) {
|
||||
int i, res = 0;
|
||||
|
@ -249,6 +250,12 @@ parsetoken(char *w)
|
|||
} else if(findopcode(w) || scmp(w, "BRK", 4)) {
|
||||
pushbyte(findopcode(w), 0);
|
||||
return 1;
|
||||
} else if(w[0] == '"') {
|
||||
pushword(w + 1);
|
||||
return 1;
|
||||
} else if(w[0] == '\'') {
|
||||
pushbyte((Uint8)w[1], 0);
|
||||
return 1;
|
||||
} else if(w[0] == '#') {
|
||||
if(slen(w + 1) == 1)
|
||||
pushbyte((Uint8)w[1], 1);
|
||||
|
|
12
src/uxn.c
12
src/uxn.c
|
@ -46,8 +46,8 @@ void op_gth(Uxn *u) { Uint8 a = pop8(u->src), b = pop8(u->src); push8(u->src, b
|
|||
void op_lth(Uxn *u) { Uint8 a = pop8(u->src), b = pop8(u->src); push8(u->src, b < a); }
|
||||
void op_gts(Uxn *u) { Uint8 a = pop8(u->src), b = pop8(u->src); push8(u->src, (Sint8)b > (Sint8)a); }
|
||||
void op_lts(Uxn *u) { Uint8 a = pop8(u->src), b = pop8(u->src); push8(u->src, (Sint8)b < (Sint8)a); }
|
||||
void op_ior(Uxn *u) { Uint8 a = pop8(u->src); push8(u->src, devpeek8(&u->dev[a >> 4], a)); }
|
||||
void op_iow(Uxn *u) { Uint8 a = pop8(u->src), b = pop8(u->src); devpoke8(&u->dev[a >> 4], a, b); }
|
||||
void op_dei(Uxn *u) { Uint8 a = pop8(u->src); push8(u->src, devpeek8(&u->dev[a >> 4], a)); }
|
||||
void op_deo(Uxn *u) { Uint8 a = pop8(u->src), b = pop8(u->src); devpoke8(&u->dev[a >> 4], a, b); }
|
||||
/* Memory */
|
||||
void op_pek(Uxn *u) { Uint8 a = pop8(u->src); push8(u->src, mempeek8(u->ram.dat, a)); }
|
||||
void op_pok(Uxn *u) { Uint8 a = pop8(u->src); Uint8 b = pop8(u->src); mempoke8(u->ram.dat, a, b); }
|
||||
|
@ -80,8 +80,8 @@ void op_gth16(Uxn *u) { Uint16 a = pop16(u->src), b = pop16(u->src); push8(u->sr
|
|||
void op_lth16(Uxn *u) { Uint16 a = pop16(u->src), b = pop16(u->src); push8(u->src, b < a); }
|
||||
void op_gts16(Uxn *u) { Uint16 a = pop16(u->src), b = pop16(u->src); push8(u->src, (Sint16)b > (Sint16)a); }
|
||||
void op_lts16(Uxn *u) { Uint16 a = pop16(u->src), b = pop16(u->src); push8(u->src, (Sint16)b < (Sint16)a); }
|
||||
void op_ior16(Uxn *u) { Uint8 a = pop8(u->src); push16(u->src, devpeek16(&u->dev[a >> 4], a)); }
|
||||
void op_iow16(Uxn *u) { Uint8 a = pop8(u->src); Uint16 b = pop16(u->src); devpoke16(&u->dev[a >> 4], a, b); }
|
||||
void op_dei16(Uxn *u) { Uint8 a = pop8(u->src); push16(u->src, devpeek16(&u->dev[a >> 4], a)); }
|
||||
void op_deo16(Uxn *u) { Uint8 a = pop8(u->src); Uint16 b = pop16(u->src); devpoke16(&u->dev[a >> 4], a, b); }
|
||||
/* Memory(16-bits) */
|
||||
void op_pek16(Uxn *u) { Uint8 a = pop8(u->src); push16(u->src, mempeek16(u->ram.dat, a)); }
|
||||
void op_pok16(Uxn *u) { Uint8 a = pop8(u->src); Uint16 b = pop16(u->src); mempoke16(u->ram.dat, a, b); }
|
||||
|
@ -103,12 +103,12 @@ void op_sft16(Uxn *u) { Uint16 a = pop16(u->src), b = pop16(u->src); push16(u->s
|
|||
|
||||
void (*ops[])(Uxn *u) = {
|
||||
op_brk, op_lit, op_nop, op_pop, op_dup, op_swp, op_ovr, op_rot,
|
||||
op_equ, op_neq, op_gth, op_lth, op_gts, op_lts, op_ior, op_iow,
|
||||
op_equ, op_neq, op_gth, op_lth, op_gts, op_lts, op_dei, op_deo,
|
||||
op_pek, op_pok, op_get, op_put, op_jmp, op_jnz, op_jsr, op_sth,
|
||||
op_add, op_sub, op_mul, op_div, op_and, op_ora, op_eor, op_sft,
|
||||
/* 16-bit */
|
||||
op_brk, op_lit16, op_nop, op_pop16, op_dup16, op_swp16, op_ovr16, op_rot16,
|
||||
op_equ16, op_neq16, op_gth16, op_lth16, op_gts16, op_lts16, op_ior16, op_iow16,
|
||||
op_equ16, op_neq16, op_gth16, op_lth16, op_gts16, op_lts16, op_dei16, op_deo16,
|
||||
op_pek16, op_pok16, op_get16, op_put16, op_jmp16, op_jnz16, op_jsr16, op_sth16,
|
||||
op_add16, op_sub16, op_mul16, op_div16, op_and16, op_ora16, op_eor16, op_sft16
|
||||
};
|
||||
|
|
Loading…
Reference in New Issue