Added --install flag to build script
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7c46d9ce8e
commit
7511f4c2ac
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@ -25,6 +25,7 @@ Build the assembler and emulator by running the `build.sh` script. The assembler
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./build.sh
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--debug # Add debug flags to compiler
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--format # Format source code
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--install # Copy to ~/bin
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```
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If you wish to build the emulator without graphics mode:
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8
build.sh
8
build.sh
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@ -2,6 +2,7 @@
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format=0
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console=0
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install=0
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debug=0
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norun=0
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@ -17,6 +18,11 @@ while [ $# -gt 0 ]; do
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shift
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;;
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--install)
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install=1
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shift
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;;
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--debug)
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debug=1
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shift
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@ -101,7 +107,7 @@ ${CC} ${CFLAGS} src/uxnasm.c -o bin/uxnasm
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${CC} ${CFLAGS} ${CORE} src/devices/system.c src/devices/file.c src/devices/datetime.c src/devices/mouse.c src/devices/controller.c src/devices/screen.c src/devices/audio.c src/uxnemu.c ${UXNEMU_LDFLAGS} -o bin/uxnemu
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${CC} ${CFLAGS} ${CORE} src/devices/system.c src/devices/file.c src/devices/datetime.c src/uxncli.c -o bin/uxncli
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if [ -d "$HOME/bin" ]
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if [ $install = 1 ]
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then
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echo "Installing in $HOME/bin"
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cp bin/uxnemu bin/uxnasm bin/uxncli $HOME/bin/
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@ -144,7 +144,8 @@ BRK
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OVR2 OVR2
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.needles/hx LDZ2 .needles/hy LDZ2 #01 STHr * ;draw-line JSR2
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( middle )
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#0001 -- .Screen/y DEO2 #0001 -- .Screen/x DEO2
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#0001 -- .Screen/y DEO2
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#0001 -- .Screen/x DEO2
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;middle-icn .Screen/addr DEO2
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#0a .Screen/sprite DEO
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@ -153,6 +154,7 @@ RTN
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@draw-text ( addr* -- )
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( auto addr ) #06 .Screen/auto DEO
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.Screen/y DEI2 ,&anchor-y STR2
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&while
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LDAk
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DUP IS-LC ,&lc JCN
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@ -163,13 +165,13 @@ RTN
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POP ;font/blank
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&end
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.Screen/addr DEO2
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#0303 .Screen/sprite DEO .Screen/sprite DEO
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.Screen/y DEI2 #0010 -- .Screen/y DEO2
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.Screen/x DEI2 #0008 ++ .Screen/x DEO2
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#03 .Screen/sprite DEOk DEO
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[ LIT2 &anchor-y $2 ] .Screen/y DEO2
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.Screen/x DEI2k #0008 ++ ROT DEO2
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INC2 LDAk ,&while JCN
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POP2
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( auto none ) #00 .Screen/auto DEO
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.Screen/x DEI2 #0008 ++ .Screen/x DEO2
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.Screen/x DEI2k #0008 ++ ROT DEO2
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RTN
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&lc #61 - TOS 10** ;font/lc ++ ,&end JMP
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@ -211,12 +213,12 @@ RTN
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#3c00
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&loop
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( dots )
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DUP TOS 2** ;table ++ LDA2
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#00 OVR 2** ;table ++ LDA2
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#0018 ;circle JSR2
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.Screen/x DEO2 .Screen/y DEO2 #01 .Screen/pixel DEO
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( markers )
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DUP #05 MOD ,&no-marker JCN
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DUP TOS 2** ;table ++ LDA2
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#00 OVR 2** ;table ++ LDA2
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STH2k #0018 ;circle JSR2 SWP2
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STH2r #001c ;circle JSR2 SWP2
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#01 ;draw-line JSR2
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@ -243,9 +245,9 @@ RTN
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@circle ( cx cy radius* -- y* x* )
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STH2 SWP
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TOS 10** STH2kr // .center/x LDZ2 ++ #0080 10** STH2kr // --
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TOS 10** STH2kr // .center/x LDZ2 ++ #0800 STH2kr // --
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STH2 SWP2r
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TOS 10** STH2kr // .center/y LDZ2 ++ #0080 10** STH2kr // --
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TOS 10** STH2kr // .center/y LDZ2 ++ #0800 STH2kr // --
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POP2r STH2r
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RTN
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@ -30,11 +30,14 @@
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%GET-ITERATORS { SWP2k POP NIP }
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%GET-ITER { OVR2 NIP OVR SWP }
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%AUTO-NONE { #00 .Screen/auto DEO }
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%AUTO-X { #01 .Screen/auto DEO }
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( devices )
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|00 @System [ &vector $2 &wst $1 &rst $1 &pad $4 &r $2 &g $2 &b $2 ]
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|10 @Console [ &vector $2 &read $1 &pad $5 &write $1 &error $1 ]
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|20 @Screen [ &vector $2 &width $2 &height $2 &pad $2 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1 ]
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|20 @Screen &vector $2 &width $2 &height $2 &auto $1 &pad $1 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1
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|30 @Audio0 [ &vector $2 &position $2 &output $1 &pad $3 &adsr $2 &length $2 &addr $2 &volume $1 &pitch $1 ]
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|80 @Controller [ &vector $2 &button $1 &key $1 ]
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|90 @Mouse [ &vector $2 &x $2 &y $2 &state $1 &wheel $1 ]
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@ -201,14 +204,16 @@ BRK
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( draw cell count )
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.anchor/x LDZ2 .Screen/x DEO2
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.anchor/y LDZ2 HEIGHT DUP ADD TOS ++ .Screen/y DEO2
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AUTO-X
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.world/count LDZ2 #03 ;draw-short JSR2
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AUTO-NONE
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HEIGHT #00
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&ver
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DUP TOS 2** .anchor/y LDZ2 ++ .Screen/y DEO2
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#00 OVR 2** .anchor/y LDZ2 ++ .Screen/y DEO2
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WIDTH #00
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&hor
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DUP TOS 2** .anchor/x LDZ2 ++ .Screen/x DEO2
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#00 OVR 2** .anchor/x LDZ2 ++ .Screen/x DEO2
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GET-ITER ,get-cell JSR INC .Screen/pixel DEO
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INC GTHk ,&hor JCN
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POP2
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@ -267,18 +272,18 @@ RTN
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@draw-short ( short* color -- )
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STH SWP
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DUP #04 SFT TOS 8** ;font-hex ++ .Screen/addr DEO2
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( draw ) STHkr .Screen/sprite DEO
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#0f AND TOS 8** ;font-hex ++ .Screen/addr DEO2
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.Screen/x DEI2 #0008 ++ .Screen/x DEO2
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( draw ) STHkr .Screen/sprite DEO
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DUP #04 SFT TOS 8** ;font-hex ++ .Screen/addr DEO2
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.Screen/x DEI2 #0008 ++ .Screen/x DEO2
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( draw ) STHkr .Screen/sprite DEO
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#0f AND TOS 8** ;font-hex ++ .Screen/addr DEO2
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.Screen/x DEI2 #0008 ++ .Screen/x DEO2
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( draw ) STHr .Screen/sprite DEO
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;draw-char/color STA
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SWP ,draw-byte JSR
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@draw-byte ( byte -- )
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DUP #04 SFT ,draw-char JSR
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#0f AND
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@draw-char ( char -- )
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TOS 8** ;font-hex ++ .Screen/addr DEO2
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[ LIT &color $1 ] .Screen/sprite DEO
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RTN
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@ -365,7 +365,7 @@ RTN
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.wave-view/y1 LDZ2 #0010 ++ .Screen/y DEO2
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#03 .Screen/pixel DEO
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&no-dot
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DUP TOS .Audio0/addr DEI2 ++ LDA
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#00 OVR .Audio0/addr DEI2 ++ LDA
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2/
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TOS 4// .wave-view/y1 LDZ2 ++ .Screen/y DEO2
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.Screen/x DEI2 INC2 .Screen/x DEO2
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@ -1,13 +1,14 @@
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( wireworld )
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(
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#00 empty - black
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#01 conductor - yellow
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#02 electron tail - red
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#03 electron head - blue
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wireworld
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RULES
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A - conductor
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B - tail
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Sel - head
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Start - clear
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mouse1 - paint
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mouse2 - erase
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RULES:
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- electron head(3), becomes electron tail(2)
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- electron tail(2), becomes conductor(1)
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- conductor(1), becomes electron head(3)
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@ -18,6 +19,8 @@
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%++ { ADD2 } %-- { SUB2 } %** { MUL2 } %// { DIV2 }
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%<< { LTH2 } %>> { GTH2 } %== { EQU2 } %!! { NEQ2 }
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%!~ { NEQk NIP }
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%2* { #10 SFT } %2/ { #01 SFT } %2** { #10 SFT2 } %2// { #01 SFT2 }
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%4* { #20 SFT } %4/ { #02 SFT } %4** { #20 SFT2 } %4// { #02 SFT2 }
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%8* { #30 SFT } %8/ { #03 SFT } %8** { #30 SFT2 } %8// { #03 SFT2 }
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@ -77,33 +80,11 @@ BRK
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.timer/frame LDZk
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#03 AND ,&no-run JCN
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;run JSR2
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( Swap worlds )
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;get-addr/current LDA2k ;run/future LDA2 STH2k
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++ SWP2 STA2 #0000 STH2r -- ;run/future STA2
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;redraw JSR2
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&no-run
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LDZk INC SWP STZ
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BRK
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@on-button ( -> )
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.Controller/button DEI
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DUP #01 ! ,&no-a JCN #01 .color STZ &no-a
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DUP #02 ! ,&no-b JCN #02 .color STZ &no-b
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DUP #04 ! ,&no-select JCN #03 .color STZ &no-select
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DUP #08 ! ,&no-start JCN #00 .color STZ &no-start
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DUP #0c ! ,&no-both JCN
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;world LENGTH 2** ;mclr JSR2
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;redraw JSR2
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&no-both
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POP
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( space )
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.Controller/key DEI #20 ! ,&no-space JCN
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.timer/play LDZk #00 = SWP STZ &no-space
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BRK
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@on-mouse ( -> )
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;pointer-icn .Screen/addr DEO2
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@ -125,16 +106,33 @@ BRK
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BRK
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@on-button ( -> )
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.Controller/button DEI
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[ #01 ] !~ ,&no-a JCN #01 .color STZ &no-a
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[ #02 ] !~ ,&no-b JCN #02 .color STZ &no-b
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[ #04 ] !~ ,&no-select JCN #03 .color STZ &no-select
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[ #08 ] !~ ,&no-start JCN
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;world LENGTH 2** ;mclr JSR2
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,redraw JSR
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&no-start
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POP
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( space )
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.Controller/key DEI #20 ! ,&no-space JCN
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.timer/play LDZk #00 = SWP STZ &no-space
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BRK
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@redraw ( -- )
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;cell-icn .Screen/addr DEO2
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HEIGHT #00
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&ver
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DUP TOS 4** .Screen/y DEO2
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#00 OVR 4** .Screen/y DEO2
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STHk
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WIDTH #00
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&hor
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DUP TOS 4** .Screen/x DEO2
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#00 OVR 4** .Screen/x DEO2
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DUP STHkr ,get-addr JSR LDA .Screen/sprite DEO
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INC GTHk ,&hor JCN
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POP2
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@ -159,6 +157,10 @@ RTN
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POPr
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INC GTHk ,&ver JCN
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POP2
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( Swap worlds )
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;get-addr/current LDA2k ;run/future LDA2 STH2k ++ SWP2 STA2
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#0000 STH2r -- ;run/future STA2
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,redraw JSR
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RTN
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@ -232,7 +232,7 @@ BRK
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@push-input ( key -- )
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DUP #50 + .Audio0/pitch DEO
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DUP TOS ;keypad/series ++ LDA ;draw-keypad JSR2
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#00 OVR ;keypad/series ++ LDA ;draw-keypad JSR2
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( hex/dec )
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TOS .input/value LDZ2 #00 [ #0a #10 .input/mode LDZ JMP SWP POP ] **
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++ .input/value STZ2
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@ -454,7 +454,7 @@ RTN
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#08 #00
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&loop
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.input-frame/x LDZ2 #0018 ++ .Screen/x DEO2
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DUP TOS 8** .input-frame/y LDZ2 ++ #004c -- .Screen/y DEO2
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#00 OVR 8** .input-frame/y LDZ2 ++ #004c -- .Screen/y DEO2
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( color ) DUP #08 .stack/length LDZ - #01 - > STH
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( value ) DUP 2* .stack/items + [ #10 .stack/length LDZ 2* - - ] LDZ2
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STHr ;draw-number JSR2
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@ -493,9 +493,9 @@ RTN
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STH
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#10 #00
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&loop
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( color ) DUP TOS ;keypad/color ++ LDA STH
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( color ) #00 OVR ;keypad/color ++ LDA STH
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( state ) DUP OVRr STHr = STH
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( layout ) DUP TOS ;keypad/layout ++ LDA
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( layout ) #00 OVR ;keypad/layout ++ LDA
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( layout addr ) TOS 8** ;font-hex ++ STH2
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( x ) DUP 4MOD TOS 10** STH2
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( y ) DUP 4/ TOS 10**
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@ -514,7 +514,7 @@ RTN
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#08 #00
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&loop
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( state ) DUP STHkr = STH
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( glyph ) DUP TOS 8** ;mod-icns ++ STH2
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( glyph ) #00 OVR 8** ;mod-icns ++ STH2
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( y ) DUP 4/ TOS 10** .modpad-frame/y LDZ2 ++ STH2
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( x ) DUP 4MOD TOS 10** .modpad-frame/x LDZ2 ++ STH2
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STH2r STH2r STH2r STHr #03 ;draw-key JSR2
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@ -309,7 +309,7 @@ RTN
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DUP INC .browser/lines LDZ > ,&end JCN
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( has file )
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.browser/x LDZ2 .Screen/x DEO2
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DUP TOS 10** .browser/y LDZ2 ++ .Screen/y DEO2
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#00 OVR 10** .browser/y LDZ2 ++ .Screen/y DEO2
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DUP .browser/scroll LDZ + ;get-entry JSR2
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DUP2 ;get-type JSR2 ;draw-type JSR2
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#01 STHkr * ;draw-str JSR2
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