Limited push/pop in calc.tal
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@ -6,8 +6,7 @@
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%<< { LTH2 } %>> { GTH2 } %== { EQU2 } %!! { NEQ2 }
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%2* { #10 SFT }
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%4/ { #02 SFT }
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%4* { #20 SFT }
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%4* { #20 SFT } %4/ { #02 SFT }
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%2** { #10 SFT2 } %2// { #01 SFT2 }
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%4** { #20 SFT2 }
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%8** { #30 SFT2 } %8// { #03 SFT2 }
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@ -164,10 +163,14 @@ BRK
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POP2
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.input-frame/x LDZ2 #0008 ++ -- 10// NIP
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DUP #01 ! ,&no-push JCN
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.input/value LDZ2 #0001 << ,&no-push-empty JCN
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.input/value LDZ2 ;push JSR2
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&no-push-empty
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&no-push
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DUP #02 ! ,&no-pop JCN
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.stack/length LDZ #01 < ,&no-pop-empty JCN
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;pop JSR2 POP2
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&no-pop-empty
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&no-pop
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POP
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@ -216,9 +219,10 @@ RTN
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#08 #00
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&loop
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( color ) DUP .stack/length LDZ < STH
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( value ) DUP 2* .stack/items + LDZ2 STH2
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( y ) DUP TOS 8** #0070 SWP2 -- STH2
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( x ) #0088 STH2r STH2r #01 ;draw-short JSR2
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( x ) #0088 STH2r STH2r STHr ;draw-short JSR2
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INC GTHk ,&loop JCN
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POP2
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@ -226,19 +230,18 @@ RTN
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@draw-short ( x* y* value* color -- )
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POP STH2
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STH STH2
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.Screen/y DEO2
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.Screen/x DEO2
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#04 #00
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&loop
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.Screen/x DEI2 #0008 -- .Screen/x DEO2
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( value ) DUP STH2kr ROT 4* SFT2 #000f AND2
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( value glyph ) 8** ;font-hex ++ .Screen/addr DEO2
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#01 .Screen/sprite DEO
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ROTr STHkr ROTr ROTr .Screen/sprite DEO
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INC GTHk ,&loop JCN
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POP2
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POP2r
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POP2r POPr
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RTN
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