Fixed PPU out-of-bounds crash
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@ -22,7 +22,7 @@ static Uint8 blending[5][16] = {
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static void
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ppu_clear(Ppu *p)
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{
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int i;
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unsigned int i;
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for(i = 0; i < p->stride * p->height; ++i)
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p->dat[i] = 0;
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}
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@ -30,8 +30,10 @@ ppu_clear(Ppu *p)
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unsigned int
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ppu_pixel(Ppu *p, int fg, Uint16 x, Uint16 y, Uint8 color)
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{
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unsigned int i = x / PPW + y * p->stride, shift = x % PPW * 4;
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unsigned int ret = p->dat[i];
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unsigned int ret, i = x / PPW + y * p->stride, shift = x % PPW * 4;
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if(x >= p->width || y >= p->height)
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return 0;
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ret = p->dat[i];
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if(fg) shift += 2;
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p->dat[i] &= ~(3 << shift);
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p->dat[i] |= color << shift;
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