ppu_redraw: use the same optimization that one-layer logic had
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@ -82,9 +82,11 @@ ppu_clear(Ppu *p, Layer *layer)
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void
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ppu_redraw(Ppu *p, Uint32 *screen)
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{
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Uint32 i, size = p->width * p->height;
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Uint32 i, size = p->width * p->height, palette[16];
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for(i = 0; i < 16; ++i)
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palette[i] = p->palette[(i >> 2) ? (i >> 2) : (i & 3)];
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for(i = 0; i < size; ++i)
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screen[i] = p->palette[p->fg.pixels[i] ? p->fg.pixels[i] : p->bg.pixels[i]];
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screen[i] = palette[p->fg.pixels[i] << 2 | p->bg.pixels[i]];
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p->fg.changed = p->bg.changed = 0;
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}
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