The calculator can now add

This commit is contained in:
neauoire 2021-09-18 21:25:50 -07:00
parent 6cc0fdec26
commit 84513d738d
1 changed files with 112 additions and 13 deletions

View File

@ -5,6 +5,7 @@
%++ { ADD2 } %-- { SUB2 } %// { DIV2 }
%<< { LTH2 } %>> { GTH2 } %== { EQU2 } %!! { NEQ2 }
%2* { #10 SFT }
%4/ { #02 SFT }
%4* { #20 SFT }
%2** { #10 SFT2 } %2// { #01 SFT2 }
@ -42,6 +43,9 @@
@input
&length $1 &value $2
@stack
&length $1
&items $10
@center
&x $2 &y $2
@rect
@ -51,9 +55,9 @@
@keypad-frame
&x $2 &y $2 &x2 $2 &y2 $2
@modpad-frame
&x $2 &y $2
&x $2 &y $2 &x2 $2 &y2 $2
@input-frame
&x $2 &y $2
&x $2 &y $2 &x2 $2 &y2 $2
( program )
@ -78,11 +82,19 @@
DUP2 .keypad-frame/y STZ2
#0040 ++ .keypad-frame/y2 STZ2
.keypad-frame/x LDZ2 #0040 ++ .modpad-frame/x STZ2
.keypad-frame/y LDZ2 .modpad-frame/y STZ2
.keypad-frame/x LDZ2 #0040 ++
DUP2 .modpad-frame/x STZ2
#0010 ++ .modpad-frame/x2 STZ2
.keypad-frame/y LDZ2
DUP2 .modpad-frame/y STZ2
#0040 ++ .modpad-frame/y2 STZ2
.center/x LDZ2 #0010 -- .input-frame/x STZ2
.center/y LDZ2 #0030 -- .input-frame/y STZ2
.center/x LDZ2 #0010 --
DUP2 .input-frame/x STZ2
#0040 ++ .input-frame/x2 STZ2
.center/y LDZ2 #0030 --
DUP2 .input-frame/y STZ2
#0010 ++ .input-frame/y2 STZ2
;on-mouse .Mouse/vector DEO2
@ -109,24 +121,60 @@ BRK
.Mouse/state DEI BRK?
.Mouse/x DEI2
.Mouse/y DEI2
.keypad-frame
.Mouse/x DEI2 .Mouse/y DEI2
OVR2 OVR2 .keypad-frame
;within-rect JSR2 ;click-keypad JCN2
OVR2 OVR2 .input-frame
;within-rect JSR2 ;click-input JCN2
OVR2 OVR2 .modpad-frame
;within-rect JSR2 ;click-modpad JCN2
POP2 POP2
BRK
@click-keypad ( -> )
@click-keypad ( x* y* -> )
( get key )
.Mouse/x DEI2 .keypad-frame/x LDZ2 -- 10// 4MOD
.Mouse/y DEI2 .keypad-frame/y LDZ2 -- 10// 4**
.keypad-frame/y LDZ2 -- 10// 4**
SWP2 .keypad-frame/x LDZ2 -- 10// #0003 AND2
++ ;keypad/layout ++ LDA ;push-key JSR2
( release mouse ) #00 .Mouse/state DEO
BRK
@click-modpad ( x* y* -> )
NIP2
( get key )
.modpad-frame/y LDZ2 -- 10// NIP
DUP #00 ! ,&no-add JCN
;pop JSR2
;pop JSR2
ADD2 ;push JSR2
&no-add
POP
( release mouse ) #00 .Mouse/state DEO
BRK
@click-input ( x* y* -> )
POP2
.input-frame/x LDZ2 #0008 ++ -- 10// NIP
DUP #01 ! ,&no-push JCN
.input/value LDZ2 ;push JSR2
&no-push
DUP #02 ! ,&no-pop JCN
;pop JSR2 POP2
&no-pop
POP
( release mouse ) #00 .Mouse/state DEO
BRK
@push-key ( key -- )
TOS .input/value LDZ2 #40 SFT2 ++ .input/value STZ2
@ -135,11 +183,62 @@ BRK
RTN
@push ( value* -- )
( store ) .stack/length LDZ 2* .stack/items + STZ2
( incr ) .stack/length LDZ INC .stack/length STZ
( reset ) #0000 .input/value STZ2
;draw-input JSR2
;draw-stack JSR2
RTN
@pop ( -- value* )
.stack/length LDZ #01 - 2* .stack/items + LDZ2
( clear ) #0000 .stack/length LDZ #01 - 2* .stack/items + STZ2
( incr ) .stack/length LDZ #01 - .stack/length STZ
;draw-input JSR2
;draw-stack JSR2
RTN
@redraw ( -- )
;draw-keypad JSR2
;draw-modpad JSR2
;draw-input JSR2
;draw-stack JSR2
RTN
@draw-stack ( -- )
#08 #00
&loop
( value ) DUP 2* .stack/items + LDZ2 STH2
( y ) DUP TOS 8** #0070 SWP2 -- STH2
( x ) #0088 STH2r STH2r #01 ;draw-short JSR2
INC GTHk ,&loop JCN
POP2
RTN
@draw-short ( x* y* value* color -- )
POP STH2
.Screen/y DEO2
.Screen/x DEO2
#04 #00
&loop
.Screen/x DEI2 #0008 -- .Screen/x DEO2
( value ) DUP STH2kr ROT 4* SFT2 #000f AND2
( value glyph ) 8** ;font-hex ++ .Screen/addr DEO2
#01 .Screen/sprite DEO
INC GTHk ,&loop JCN
POP2
POP2r
RTN