Added per-second dings to time example.
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@ -11,12 +11,14 @@
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;needles { hx 2 hy 2 mx 2 my 2 sx 2 sy 2 }
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;needles { hx 2 hy 2 mx 2 my 2 sx 2 sy 2 }
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;line { x0 2 y0 2 x 2 y 2 sx 2 sy 2 dx 2 dy 2 e1 2 e2 2 }
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;line { x0 2 y0 2 x 2 y 2 sx 2 sy 2 dx 2 dy 2 e1 2 e2 2 }
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;color { byte 1 }
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;color { byte 1 }
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;ding { volume 1 }
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( devices )
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( devices )
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|0100 ;Console { pad 8 char 1 byte 1 short 2 }
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|0100 ;Console { pad 8 char 1 byte 1 short 2 }
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|0110 ;Screen { width 2 height 2 pad 4 x 2 y 2 color 1 }
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|0110 ;Screen { width 2 height 2 pad 4 x 2 y 2 color 1 }
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|0120 ;Sprite { pad 8 x 2 y 2 addr 2 color 1 }
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|0120 ;Sprite { pad 8 x 2 y 2 addr 2 color 1 }
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|0170 ;Audio { ch1asdr 2 ch2asdr 2 ch3asdr 2 ch4asdr 2 ch1pitch 1 ch1vol 1 ch2pitch 1 ch2vol 1 ch3pitch 1 ch3vol 1 ch4pitch 1 ch4vol 1 }
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|0190 ;Time { year 2 month 1 day 1 hour 1 minute 1 second 1 dow 1 doy 2 isdst 1 get 1 }
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|0190 ;Time { year 2 month 1 day 1 hour 1 minute 1 second 1 dow 1 doy 2 isdst 1 get 1 }
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|01F0 ;System { pad 8 r 2 g 2 b 2 }
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|01F0 ;System { pad 8 r 2 g 2 b 2 }
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@ -36,12 +38,21 @@ BRK
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@FRAME
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@FRAME
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~ding.volume
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DUP #00 EQU ^$keep JNZ
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DUP #04 SUB =ding.volume
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$keep
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=Audio.ch1vol
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#00 =Time.get
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#00 =Time.get
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( only draw once per second )
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( only draw once per second )
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~Time.second ~current.second NEQ #01 JNZ BRK
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~Time.second ~current.second NEQ #01 JNZ BRK
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~Time.second =current.second
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~Time.second =current.second
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~Time.second #1d ADD =Audio.ch1pitch
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#fc =ding.volume
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( clear )
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( clear )
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#0080 SCALEX #0080 SCALEY ~needles.sx ~needles.sy #00 ,draw-line JSR2
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#0080 SCALEX #0080 SCALEY ~needles.sx ~needles.sy #00 ,draw-line JSR2
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#0080 SCALEX #0080 SCALEY ~needles.mx ~needles.my #00 ,draw-line JSR2
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#0080 SCALEX #0080 SCALEY ~needles.mx ~needles.my #00 ,draw-line JSR2
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