Simpler putchr(), not the best but..
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b327719e38
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@ -16,9 +16,8 @@ void
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clear(Ppu *p)
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{
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int i, sz = p->height * p->width;
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for(i = 0; i < sz; ++i) {
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p->pixels[i] = 0;
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}
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for(i = 0; i < sz; ++i)
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p->pixels[i] = 0x00;
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}
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void
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@ -41,28 +40,24 @@ puticn(Ppu *p, Uint8 layer, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 color, Uint
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layer,
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x + (flipx ? 7 - h : h),
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y + (flipy ? 7 - v : v),
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ch1 ? color % 4 : color / 4);
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ch1 ? (color & 0x3) : (color >> 0x2));
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}
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}
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void
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putchr(Ppu *p, Uint8 layer, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 color, Uint8 flipx, Uint8 flipy)
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{
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Uint8 k1 = 1, k2 = 2;
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Uint16 v, h;
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if(!(color & 1)) {
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++color;
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k1 = 2, k2 = 1;
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}
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for(v = 0; v < 8; v++)
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for(h = 0; h < 8; h++) {
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Uint8 ch1 = ((sprite[v] >> (7 - h)) & 0x1) * color;
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Uint8 ch2 = ((sprite[v + 8] >> (7 - h)) & 0x1) * color;
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putpixel(p,
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layer,
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x + (flipx ? 7 - h : h),
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y + (flipy ? 7 - v : v),
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((ch1 * k1 + ch2 * k2) + color / 4) & 0x3);
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if(ch1 + ch2 || (color != 0x05 && color != 0x0a && color != 0x0f))
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putpixel(p,
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layer,
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x + (flipx ? 7 - h : h),
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y + (flipy ? 7 - v : v),
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((ch1 ? (color & 0x3) : (color >> 0x2)) + (ch2 ? (color & 0x3) : (color >> 0x2)) * 2) & 0x3);
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}
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}
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