Changed the screen.tal colors to fit the Varvara docs
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d2c3d0e524
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2
build.sh
2
build.sh
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@ -54,7 +54,7 @@ then
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fi
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fi
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echo "Assembling.."
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echo "Assembling.."
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./bin/uxnasm projects/examples/devices/piano.tal bin/piano.rom
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./bin/uxnasm projects/examples/demos/piano.tal bin/piano.rom
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echo "Running.."
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echo "Running.."
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./bin/uxnemu bin/piano.rom
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./bin/uxnemu bin/piano.rom
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@ -1,13 +1,12 @@
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( dev/screen )
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( dev/screen )
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%RTN { JMP2r }
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%RTN { JMP2r }
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%MOD { DUP2 DIV MUL SUB }
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%2// { #01 SFT2 }
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%2// { #01 SFT2 }
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( devices )
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( devices )
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|00 @System [ &vector $2 &pad $6 &r $2 &g $2 &b $2 ]
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|00 @System [ &vector $2 &pad $6 &r $2 &g $2 &b $2 ]
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|20 @Screen [ &vector $2 &width $2 &height $2 &pad $2 &x $2 &y $2 &addr $2 &color $1 &sprite $1 ]
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|20 @Screen [ &vector $2 &width $2 &height $2 &pad $2 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1 ]
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( variables )
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( variables )
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@ -20,9 +19,9 @@
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|0100 ( -> )
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|0100 ( -> )
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( theme )
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( theme )
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#025f .System/r DEO2
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#f07f .System/r DEO2
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#0c2f .System/g DEO2
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#f0e0 .System/g DEO2
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#0da4 .System/b DEO2
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#f0c0 .System/b DEO2
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( find screen center )
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( find screen center )
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.Screen/width DEI2 2// .center/x STZ2
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.Screen/width DEI2 2// .center/x STZ2
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@ -32,25 +31,10 @@
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;draw-table JSR2
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;draw-table JSR2
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;draw-sprites JSR2
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;draw-sprites JSR2
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;draw-circle JSR2
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;draw-circle JSR2
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;draw-pixels JSR2
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BRK
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BRK
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@draw-sprites ( -- )
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;preview_icn .Screen/addr DEO2
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#00 #00
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&loop
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( move ) OVR #0f AND #40 SFT #02 DIV #00 SWP
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.center/x LDZ2 #0040 SUB2 ADD2 .Screen/x DEO2
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( move ) OVR #f0 AND #02 DIV #00 SWP
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.center/y LDZ2 #0040 SUB2 ADD2 .Screen/y DEO2
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( draw ) OVR .Screen/sprite DEO
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( incr ) SWP #01 ADD SWP
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NEQk ,&loop JCN
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POP2
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RTN
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@draw-table ( -- )
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@draw-table ( -- )
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#00 #10
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#00 #10
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@ -72,19 +56,49 @@ RTN
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RTN
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RTN
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@draw-sprites ( -- )
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;preview_icn .Screen/addr DEO2
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#00 #00
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&loop
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( move ) OVR #0f AND #40 SFT #02 DIV #00 SWP
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.center/x LDZ2 #0040 SUB2 ADD2 .Screen/x DEO2
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( move ) OVR #f0 AND #02 DIV #00 SWP
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.center/y LDZ2 #0040 SUB2 ADD2 .Screen/y DEO2
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( draw ) OVR .Screen/sprite DEO
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( incr ) SWP #01 ADD SWP
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NEQk ,&loop JCN
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POP2
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RTN
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@draw-circle ( -- )
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@draw-circle ( -- )
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;preview_icn .Screen/addr DEO2
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;preview_icn .Screen/addr DEO2
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.center/x LDZ2 #0048 ADD2 .Screen/x DEO2
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.center/x LDZ2 #0048 ADD2 .Screen/x DEO2
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.center/y LDZ2 #0030 ADD2 .Screen/y DEO2
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.center/y LDZ2 #0030 ADD2 .Screen/y DEO2
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#01 .Screen/sprite DEO
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#81 .Screen/sprite DEO
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.center/x LDZ2 #0050 ADD2 .Screen/x DEO2
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.center/x LDZ2 #0050 ADD2 .Screen/x DEO2
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#11 .Screen/sprite DEO
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#91 .Screen/sprite DEO
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.center/x LDZ2 #0048 ADD2 .Screen/x DEO2
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.center/x LDZ2 #0048 ADD2 .Screen/x DEO2
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.center/y LDZ2 #0038 ADD2 .Screen/y DEO2
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.center/y LDZ2 #0038 ADD2 .Screen/y DEO2
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#21 .Screen/sprite DEO
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#a1 .Screen/sprite DEO
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.center/x LDZ2 #0050 ADD2 .Screen/x DEO2
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.center/x LDZ2 #0050 ADD2 .Screen/x DEO2
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#31 .Screen/sprite DEO
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#b1 .Screen/sprite DEO
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RTN
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@draw-pixels ( -- )
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.center/y LDZ2 #0040 SUB2 .Screen/y DEO2
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.center/x LDZ2 #0048 ADD2 .Screen/x DEO2
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#00 .Screen/pixel DEO
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.center/x LDZ2 #0049 ADD2 .Screen/x DEO2
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#01 .Screen/pixel DEO
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.center/x LDZ2 #004a ADD2 .Screen/x DEO2
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#02 .Screen/pixel DEO
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.center/x LDZ2 #004b ADD2 .Screen/x DEO2
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#03 .Screen/pixel DEO
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RTN
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RTN
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@ -53,11 +53,11 @@ puticn(Ppu *p, Layer *layer, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 color, Uin
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for(v = 0; v < 8; v++)
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for(v = 0; v < 8; v++)
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for(h = 0; h < 8; h++) {
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for(h = 0; h < 8; h++) {
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Uint8 ch1 = ((sprite[v] >> (7 - h)) & 0x1);
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Uint8 ch1 = ((sprite[v] >> (7 - h)) & 0x1);
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Uint16 px = x + (flipx ? 7 - h : h);
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Uint16 py = y + (flipy ? 7 - v : v);
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if(!(ch1 || color % 0x5))
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if(!(ch1 || color % 0x5))
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continue;
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continue;
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if(x < p->width && y < p->height) {
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if(px < p->width && py < p->height) {
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Uint16 px = x + (flipx ? 7 - h : h);
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Uint16 py = y + (flipy ? 7 - v : v);
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Uint8 pc = ch1 ? (color & 0x3) : (color >> 0x2);
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Uint8 pc = ch1 ? (color & 0x3) : (color >> 0x2);
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layer->pixels[py * p->width + px] = layer->colors[pc];
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layer->pixels[py * p->width + px] = layer->colors[pc];
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}
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}
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@ -72,11 +72,12 @@ putchr(Ppu *p, Layer *layer, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 color, Uin
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for(h = 0; h < 8; h++) {
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for(h = 0; h < 8; h++) {
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Uint8 ch1 = ((sprite[v] >> (7 - h)) & 0x1) * color;
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Uint8 ch1 = ((sprite[v] >> (7 - h)) & 0x1) * color;
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Uint8 ch2 = ((sprite[v + 8] >> (7 - h)) & 0x1) * color;
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Uint8 ch2 = ((sprite[v + 8] >> (7 - h)) & 0x1) * color;
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putpixel(p,
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Uint16 px = x + (flipx ? 7 - h : h);
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layer,
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Uint16 py = y + (flipy ? 7 - v : v);
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x + (flipx ? 7 - h : h),
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if(px < p->width && py < p->height) {
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y + (flipy ? 7 - v : v),
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Uint8 pc = ((ch1 + ch2 * 2) + color / 4) & 0x3;
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(((ch1 + ch2 * 2) + color / 4) & 0x3));
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layer->pixels[py * p->width + px] = layer->colors[pc];
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}
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}
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}
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}
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}
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