Moved get_pixel to ppu.c

This commit is contained in:
neauoire 2021-09-29 16:01:54 -07:00
parent 08f7ef10e5
commit 8d72c36123
3 changed files with 21 additions and 20 deletions

View File

@ -35,8 +35,15 @@ ppu_clear(Ppu *p)
p->dat[i] = 0;
}
Uint8
ppu_read(Ppu *p, Uint16 x, Uint16 y)
{
unsigned int i = x / PPW + y * p->stride, shift = x % PPW * 4;
return (p->dat[i] >> shift) & 0xf;
}
void
ppu_pixel(Ppu *p, int fg, Uint16 x, Uint16 y, Uint8 color)
ppu_write(Ppu *p, int fg, Uint16 x, Uint16 y, Uint8 color)
{
unsigned int v, i = x / PPW + y * p->stride, shift = x % PPW * 4;
if(x >= p->width || y >= p->height)
@ -60,7 +67,7 @@ ppu_1bpp(Ppu *p, int fg, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 color, Uint8 f
for(h = 0; h < 8; h++) {
Uint8 ch1 = (sprite[v] >> (7 - h)) & 0x1;
if(ch1 || blending[4][color])
ppu_pixel(p,
ppu_write(p,
fg,
x + (flipx ? 7 - h : h),
y + (flipy ? 7 - v : v),
@ -78,7 +85,7 @@ ppu_2bpp(Ppu *p, int fg, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 color, Uint8 f
Uint8 ch2 = ((sprite[v + 8] >> (7 - h)) & 0x1);
Uint8 ch = ch1 + ch2 * 2;
if(ch || blending[4][color])
ppu_pixel(p,
ppu_write(p,
fg,
x + (flipx ? 7 - h : h),
y + (flipy ? 7 - v : v),

View File

@ -26,8 +26,9 @@ typedef struct Ppu {
unsigned int i0, i1, redraw, *dat, stride;
} Ppu;
Uint8 ppu_read(Ppu *p, Uint16 x, Uint16 y);
void ppu_write(Ppu *p, int fg, Uint16 x, Uint16 y, Uint8 color);
void ppu_frame(Ppu *p);
int ppu_set_size(Ppu *p, Uint16 width, Uint16 height);
void ppu_pixel(Ppu *p, int fg, Uint16 x, Uint16 y, Uint8 color);
void ppu_1bpp(Ppu *p, int fg, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 color, Uint8 flipx, Uint8 flipy);
void ppu_2bpp(Ppu *p, int fg, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 color, Uint8 flipx, Uint8 flipy);
int ppu_set_size(Ppu *p, Uint16 width, Uint16 height);

View File

@ -206,22 +206,15 @@ draw_inspect(Ppu *p, Uint8 *stack, Uint8 wptr, Uint8 rptr, Uint8 *memory)
ppu_1bpp(p, 1, x + 8, y, font[b & 0xf], 3, 0, 0);
}
for(x = 0; x < 0x10; ++x) { /* guides */
ppu_pixel(p, 1, x, p->height / 2, 2);
ppu_pixel(p, 1, p->width - x, p->height / 2, 2);
ppu_pixel(p, 1, p->width / 2, p->height - x, 2);
ppu_pixel(p, 1, p->width / 2, x, 2);
ppu_pixel(p, 1, p->width / 2 - 0x10 / 2 + x, p->height / 2, 2);
ppu_pixel(p, 1, p->width / 2, p->height / 2 - 0x10 / 2 + x, 2);
ppu_write(p, 1, x, p->height / 2, 2);
ppu_write(p, 1, p->width - x, p->height / 2, 2);
ppu_write(p, 1, p->width / 2, p->height - x, 2);
ppu_write(p, 1, p->width / 2, x, 2);
ppu_write(p, 1, p->width / 2 - 0x10 / 2 + x, p->height / 2, 2);
ppu_write(p, 1, p->width / 2, p->height / 2 - 0x10 / 2 + x, 2);
}
}
static Uint8
get_pixel(int x, int y)
{
unsigned int i = x / PPW + y * ppu.stride, shift = x % PPW * 4;
return (ppu.dat[i] >> shift) & 0xf;
}
static void
redraw(Uxn *u)
{
@ -237,7 +230,7 @@ redraw(Uxn *u)
}
for(y = y0; y < y1; ++y)
for(x = 0; x < ppu.width; ++x)
ppu_screen[x + y * ppu.width] = palette[get_pixel(x, y)];
ppu_screen[x + y * ppu.width] = palette[ppu_read(&ppu, x, y)];
SDL_UpdateTexture(gTexture, &up, ppu_screen + y0 * ppu.width, ppu.width * sizeof(Uint32));
SDL_RenderClear(gRenderer);
SDL_RenderCopy(gRenderer, gTexture, NULL, NULL);
@ -404,7 +397,7 @@ screen_talk(Device *d, Uint8 b0, Uint8 w)
Uint16 x = peek16(d->dat, 0x8);
Uint16 y = peek16(d->dat, 0xa);
Uint8 layer = d->dat[0xe] & 0x40;
ppu_pixel(&ppu, layer, x, y, d->dat[0xe] & 0x3);
ppu_write(&ppu, layer, x, y, d->dat[0xe] & 0x3);
if(d->dat[0x6] & 0x01) poke16(d->dat, 0x8, x + 1); /* auto x+1 */
if(d->dat[0x6] & 0x02) poke16(d->dat, 0xa, y + 1); /* auto y+1 */
break;