JNZ now uses the flag last

This commit is contained in:
neauoire 2021-03-26 11:19:19 -07:00
parent 47a57952e8
commit 8e2a8df848
13 changed files with 252 additions and 250 deletions

View File

@ -28,7 +28,7 @@ else
fi fi
echo "Assembling.." echo "Assembling.."
./bin/assembler projects/examples/gui.shapes.usm bin/boot.rom ./bin/assembler projects/software/noodle.usm bin/boot.rom
echo "Running.." echo "Running.."
if [ "${2}" = '--cli' ]; if [ "${2}" = '--cli' ];

View File

@ -30,7 +30,7 @@ BRK
@FRAME @FRAME
,on-ctrl-arrows ~Controller.p1 JNZ2 ~Controller.p1 ,on-ctrl-arrows JNZ2
BRK BRK
@ -42,21 +42,21 @@ BRK
( hold ctrl key to change slime color ) ( hold ctrl key to change slime color )
~Controller.p1 #0f AND ~Controller.p1 #0f AND
DUP #01 NEQ ,$no-ctrl ROT JNZ2 #05 =slime $no-ctrl DUP #01 NEQ ,$no-ctrl JNZ2 #05 =slime $no-ctrl
DUP #02 NEQ ,$no-alt ROT JNZ2 #0f =slime $no-alt DUP #02 NEQ ,$no-alt JNZ2 #0f =slime $no-alt
POP POP
( clear ) #10 =Sprite.color ( clear ) #10 =Sprite.color
( detect movement ) ( detect movement )
~Controller.p1 #f0 AND ~Controller.p1 #f0 AND
DUP #04 SFT #01 AND #01 NEQ ,$no-up ROT JNZ2 DUP #04 SFT #01 AND #01 NEQ ,$no-up JNZ2
( move ) ~Sprite.y -- =Sprite.y ,up_icn =Sprite.addr $no-up ( move ) ~Sprite.y -- =Sprite.y ,up_icn =Sprite.addr $no-up
DUP #05 SFT #01 AND #01 NEQ ,$no-down ROT JNZ2 DUP #05 SFT #01 AND #01 NEQ ,$no-down JNZ2
( move ) ~Sprite.y ++ =Sprite.y ,down_icn =Sprite.addr $no-down ( move ) ~Sprite.y ++ =Sprite.y ,down_icn =Sprite.addr $no-down
DUP #06 SFT #01 AND #01 NEQ ,$no-left ROT JNZ2 DUP #06 SFT #01 AND #01 NEQ ,$no-left JNZ2
( move ) ~Sprite.x -- =Sprite.x ,left_icn =Sprite.addr $no-left ( move ) ~Sprite.x -- =Sprite.x ,left_icn =Sprite.addr $no-left
DUP #07 SFT #01 AND #01 NEQ ,$no-right ROT JNZ2 DUP #07 SFT #01 AND #01 NEQ ,$no-right JNZ2
( move ) ~Sprite.x ++ =Sprite.x ,right_icn =Sprite.addr $no-right ( move ) ~Sprite.x ++ =Sprite.x ,right_icn =Sprite.addr $no-right
POP POP

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@ -15,9 +15,10 @@
@FRAME @FRAME
~Keys #00 EQU BRK? ~Keys #00 EQU ,$end JNZ2
,$no-return ~Keys #0d NEQ JNZ2 ( enter key )
~Keys #0d NEQ ,$no-return JNZ2
#0000 =Sprite.x #0000 =Sprite.x
( incr ) ~Sprite.y 8+ =Sprite.y ( incr ) ~Sprite.y 8+ =Sprite.y
( release ) #00 =Keys ( release ) #00 =Keys
@ -29,6 +30,8 @@
( incr ) ~Sprite.x 8+ =Sprite.x ( incr ) ~Sprite.x 8+ =Sprite.x
( release ) #00 =Keys ( release ) #00 =Keys
$end
BRK BRK
@font ( spectrum-zx font ) @font ( spectrum-zx font )

View File

@ -27,11 +27,10 @@ BRK
,draw-cursor JSR2 ,draw-cursor JSR2
,$no-touch ~Mouse.state #00 EQU JNZ2 ~Mouse.state #00 EQU ,$no-touch JNZ2
~Mouse.x =circle.xc ~Mouse.x =circle.xc
~Mouse.y =circle.yc ~Mouse.y =circle.yc
#0000 =circle.r #0000 =circle.r
$no-touch $no-touch
( draw ) ( draw )
@ -66,7 +65,7 @@ RTN
( draw ) ,$seg JSR2 ( draw ) ,$seg JSR2
$loop $loop
( incr ) ~circle.x ++ =circle.x ( incr ) ~circle.x ++ =circle.x
,$else ~circle.d #0000 #0001 ADD2 LTS2 JNZ2 ~circle.d #0000 #0001 ADD2 LTS2 ,$else JNZ2
( decr ) ~circle.y -- =circle.y ( decr ) ~circle.y -- =circle.y
~circle.x ~circle.y SUB2 #0004 MUL2 ~circle.d ADD2 #000a ADD2 =circle.d ~circle.x ~circle.y SUB2 #0004 MUL2 ~circle.d ADD2 #000a ADD2 =circle.d
,$end JMP2 ,$end JMP2
@ -74,7 +73,7 @@ RTN
~circle.x #0004 MUL2 ~circle.d ADD2 #0006 ADD2 =circle.d ~circle.x #0004 MUL2 ~circle.d ADD2 #0006 ADD2 =circle.d
$end $end
( draw ) ,$seg JSR2 ( draw ) ,$seg JSR2
,$loop ~circle.y ~circle.x #0001 SUB2 GTS2 JNZ2 ~circle.y ~circle.x #0001 SUB2 GTS2 ,$loop JNZ2
RTN RTN
$seg $seg
~circle.xc ~circle.x ADD2 =Screen.x ~circle.yc ~circle.y ADD2 =Screen.y ~color =Screen.color ~circle.xc ~circle.x ADD2 =Screen.x ~circle.yc ~circle.y ADD2 =Screen.y ~color =Screen.color

View File

@ -50,29 +50,29 @@
( draw hor line ) ( draw hor line )
#0000 =Screen.x ~center.y =Screen.y #0000 =Screen.x ~center.y =Screen.y
#0000 ~Screen.width ( from/to ) #0000 ~Screen.width ( from/to )
$draw-hor NOP $draw-hor
( draw ) #01 =Screen.color ( draw ) #01 =Screen.color
( incr ) SWP2 #0002 ADD2 DUP2 =Screen.x SWP2 ( incr ) SWP2 #0002 ADD2 DUP2 =Screen.x SWP2
OVR2 OVR2 LTH2 ^$draw-hor SWP JNZ OVR2 OVR2 LTH2 ^$draw-hor JNZ
POP2 POP2 POP2 POP2
( draw ver line ) ( draw ver line )
~center.x =Screen.x #0000 =Screen.y ~center.x =Screen.x #0000 =Screen.y
#0000 ~Screen.height ( from/to ) #0000 ~Screen.height ( from/to )
$draw-ver NOP $draw-ver
( draw ) #02 =Screen.color ( draw ) #02 =Screen.color
( incr ) SWP2 #0002 ADD2 DUP2 =Screen.y SWP2 ( incr ) SWP2 #0002 ADD2 DUP2 =Screen.y SWP2
OVR2 OVR2 LTH2 ^$draw-ver SWP JNZ OVR2 OVR2 LTH2 ^$draw-ver JNZ
POP2 POP2 POP2 POP2
( draw blending modes ) ( draw blending modes )
#0020 =Sprite.x #0020 =Sprite.y ,icon_icn =Sprite.addr #0020 =Sprite.x #0020 =Sprite.y ,icon_icn =Sprite.addr
#00 #10 #00 #10
$draw-blends NOP $draw-blends
( move ) OVR #00 SWP #0008 MUL2 #0020 ADD2 =Sprite.x ( move ) OVR #00 SWP #0008 MUL2 #0020 ADD2 =Sprite.x
( draw ) OVR =Sprite.color ( draw ) OVR =Sprite.color
( incr ) SWP #01 ADD SWP ( incr ) SWP #01 ADD SWP
DUP2 LTH ^$draw-blends SWP JNZ DUP2 LTH ^$draw-blends JNZ
POP POP POP POP
,update-theme JSR2 ,update-theme JSR2
@ -82,28 +82,28 @@ BRK
@FRAME @FRAME
,$no-touch ~Mouse.state #00 EQU JNZ2 ~Mouse.state #00 EQU ,$no-touch JNZ2
~Mouse.y ~window.y1 SUB2 STEP8 ~Mouse.y ~window.y1 SUB2 STEP8
DUP2 #0010 NEQ2 ,$no-touch-red ROT JNZ2 DUP2 #0010 NEQ2 ,$no-touch-red JNZ2
,$no-touch-red ~Mouse.x ~window.x1 #0050 ADD2 LTH2 JNZ2 ~Mouse.x ~window.x1 #0050 ADD2 LTH2 ,$no-touch-red JNZ2
,$no-touch-red ~Mouse.x ~window.x1 #008c ADD2 GTH2 JNZ2 ~Mouse.x ~window.x1 #008c ADD2 GTH2 ,$no-touch-red JNZ2
( get new value ) ~Mouse.x ~window.x1 SUB2 #0050 SUB2 #0004 DIV2 S2B ,theme.r1 #00 ~selection ADD2 POK2 ( get new value ) ~Mouse.x ~window.x1 SUB2 #0050 SUB2 #0004 DIV2 S2B ,theme.r1 #00 ~selection ADD2 POK2
$no-touch-red $no-touch-red
DUP2 #0020 NEQ2 ,$no-touch-green ROT JNZ2 DUP2 #0020 NEQ2 ,$no-touch-green JNZ2
,$no-touch-green ~Mouse.x ~window.x1 #0050 ADD2 LTH2 JNZ2 ~Mouse.x ~window.x1 #0050 ADD2 LTH2 ,$no-touch-green JNZ2
,$no-touch-green ~Mouse.x ~window.x1 #008c ADD2 GTH2 JNZ2 ~Mouse.x ~window.x1 #008c ADD2 GTH2 ,$no-touch-green JNZ2
( get new value ) ~Mouse.x ~window.x1 SUB2 #0050 SUB2 #0004 DIV2 S2B ,theme.g1 #00 ~selection ADD2 POK2 ( get new value ) ~Mouse.x ~window.x1 SUB2 #0050 SUB2 #0004 DIV2 S2B ,theme.g1 #00 ~selection ADD2 POK2
$no-touch-green $no-touch-green
DUP2 #0030 NEQ2 ,$no-touch-blue ROT JNZ2 DUP2 #0030 NEQ2 ,$no-touch-blue JNZ2
,$no-touch-blue ~Mouse.x ~window.x1 #0050 ADD2 LTH2 JNZ2 ~Mouse.x ~window.x1 #0050 ADD2 LTH2 ,$no-touch-blue JNZ2
,$no-touch-blue ~Mouse.x ~window.x1 #008c ADD2 GTH2 JNZ2 ~Mouse.x ~window.x1 #008c ADD2 GTH2 ,$no-touch-blue JNZ2
( get new value ) ~Mouse.x ~window.x1 SUB2 #0050 SUB2 #0004 DIV2 S2B ,theme.b1 #00 ~selection ADD2 POK2 ( get new value ) ~Mouse.x ~window.x1 SUB2 #0050 SUB2 #0004 DIV2 S2B ,theme.b1 #00 ~selection ADD2 POK2
$no-touch-blue $no-touch-blue
DUP2 #0040 NEQ2 ,$no-touch-radio ROT JNZ2 DUP2 #0040 NEQ2 ,$no-touch-radio JNZ2
,$no-touch-radio ~Mouse.x ~window.x1 #0050 ADD2 LTH2 JNZ2 ~Mouse.x ~window.x1 #0050 ADD2 LTH2 ,$no-touch-radio JNZ2
,$no-touch-radio ~Mouse.x ~window.x1 #008c ADD2 GTH2 JNZ2 ~Mouse.x ~window.x1 #008c ADD2 GTH2 ,$no-touch-radio JNZ2
~Mouse.x ~window.x1 SUB2 #0050 SUB2 STEP8 2/ #0008 DIV2 S2B =selection ~Mouse.x ~window.x1 SUB2 #0050 SUB2 STEP8 2/ #0008 DIV2 S2B =selection
$no-touch-radio $no-touch-radio
@ -228,7 +228,7 @@ RTN
$loop $loop
( incr ) ~Sprite.x 8+ =Sprite.x ( incr ) ~Sprite.x 8+ =Sprite.x
( draw ) #05 =Sprite.color ( draw ) #05 =Sprite.color
,$loop ~Sprite.x ~slider.x2 #0008 ADD2 LTH2 JNZ2 ~Sprite.x ~slider.x2 #0008 ADD2 LTH2 ,$loop JNZ2
( incr ) ~Sprite.x #0004 ADD2 =Sprite.x ( incr ) ~Sprite.x #0004 ADD2 =Sprite.x
,sliderc_icn =Sprite.addr ,sliderc_icn =Sprite.addr
@ -248,9 +248,9 @@ RTN
$hor $hor
( draw ) ~color =Screen.color ( draw ) ~color =Screen.color
( incr ) ~Screen.x ++ =Screen.x ( incr ) ~Screen.x ++ =Screen.x
,$hor ~Screen.x ~rect.x2 LTH2 JNZ2 ~Screen.x ~rect.x2 LTH2 ,$hor JNZ2
( incr ) ~Screen.y ++ =Screen.y ( incr ) ~Screen.y ++ =Screen.y
,$ver ~Screen.y ~rect.y2 LTH2 JNZ2 ~Screen.y ~rect.y2 LTH2 ,$ver JNZ2
RTN RTN
@ -261,13 +261,13 @@ RTN
( incr ) ~Screen.x ++ =Screen.x ( incr ) ~Screen.x ++ =Screen.x
( draw ) ~rect.y1 =Screen.y ~color =Screen.color ( draw ) ~rect.y1 =Screen.y ~color =Screen.color
( draw ) ~rect.y2 =Screen.y ~color =Screen.color ( draw ) ~rect.y2 =Screen.y ~color =Screen.color
,$hor ~Screen.x ~rect.x2 LTH2 JNZ2 ~Screen.x ~rect.x2 LTH2 ,$hor JNZ2
~rect.y1 =Screen.y ~rect.y1 =Screen.y
$ver $ver
( draw ) ~rect.x1 =Screen.x ~color =Screen.color ( draw ) ~rect.x1 =Screen.x ~color =Screen.color
( draw ) ~rect.x2 =Screen.x ~color =Screen.color ( draw ) ~rect.x2 =Screen.x ~color =Screen.color
( incr ) ~Screen.y ++ =Screen.y ( incr ) ~Screen.y ++ =Screen.y
,$ver ~Screen.y ~rect.y2 ++ LTH2 JNZ2 ~Screen.y ~rect.y2 ++ LTH2 ,$ver JNZ2
RTN RTN
@ -278,7 +278,7 @@ RTN
( draw ) DUP2 PEK2 #00 SWP #0008 MUL2 ,font ADD2 =Sprite.addr ~color =Sprite.color ( draw ) DUP2 PEK2 #00 SWP #0008 MUL2 ,font ADD2 =Sprite.addr ~color =Sprite.color
( incr ) ++ ( incr ) ++
( incr ) ~Sprite.x 8+ =Sprite.x ( incr ) ~Sprite.x 8+ =Sprite.x
DUP2 PEK2 #00 NEQ ,$loop ROT JNZ2 DUP2 PEK2 #00 NEQ ,$loop JNZ2
POP2 POP2
RTN RTN

View File

@ -34,15 +34,15 @@ BRK
@FRAME @FRAME
,no-ctrl ~Controller.buttons #00 EQU JNZ2 ~Controller.buttons #00 EQU ,no-ctrl JNZ2
,no-ctrl-up ~Controller.buttons #10 EQU JNZ2 ~Controller.buttons #10 EQU ,no-ctrl-up JNZ2
~editor.addr #0001 ADD2 =editor.addr ~editor.addr #0001 ADD2 =editor.addr
,draw-window JSR2 ,draw-window JSR2
,draw-editor JSR2 ,draw-editor JSR2
@no-ctrl-up @no-ctrl-up
,no-ctrl-down ~Controller.buttons #20 EQU JNZ2 ~Controller.buttons #20 EQU ,no-ctrl-down JNZ2
~editor.addr #0001 SUB2 =editor.addr ~editor.addr #0001 SUB2 =editor.addr
,draw-window JSR2 ,draw-window JSR2
,draw-editor JSR2 ,draw-editor JSR2
@ -50,7 +50,7 @@ BRK
@no-ctrl @no-ctrl
,no-click ~Mouse.state #00 EQU JNZ2 ~Mouse.state #00 EQU ,no-click JNZ2
( load ) ~editor.addr ~Mouse.y ~editor.y1 SUB2 #0008 DIV2 ADD2 PEK2 ( load ) ~editor.addr ~Mouse.y ~editor.y1 SUB2 #0008 DIV2 ADD2 PEK2
( mask ) #01 #07 ~Mouse.x ~editor.x1 SUB2 #0008 DIV2 SWP POP SUB #40 SFT SFT ( mask ) #01 #07 ~Mouse.x ~editor.x1 SUB2 #0008 DIV2 SWP POP SUB #40 SFT SFT
@ -93,10 +93,10 @@ RTN
( draw ) #08 =Sprite.color ( draw ) #08 =Sprite.color
( incr ) ~Sprite.x #0008 ADD2 =Sprite.x ( incr ) ~Sprite.x #0008 ADD2 =Sprite.x
( incr ) ~pixel.x #01 ADD =pixel.x ( incr ) ~pixel.x #01 ADD =pixel.x
,$hor ~Sprite.x ~editor.x1 #0040 ADD2 LTH2 JNZ2 ~Sprite.x ~editor.x1 #0040 ADD2 LTH2 ,$hor JNZ2
( incr ) ~Sprite.y #0008 ADD2 =Sprite.y ( incr ) ~Sprite.y #0008 ADD2 =Sprite.y
( incr ) ~pixel.y #01 ADD =pixel.y ( incr ) ~pixel.y #01 ADD =pixel.y
,$ver ~Sprite.y ~editor.y1 #0040 ADD2 LTH2 JNZ2 ~Sprite.y ~editor.y1 #0040 ADD2 LTH2 ,$ver JNZ2
~editor.addr =Sprite.addr ~editor.addr =Sprite.addr
~window.y1 =Sprite.y ~window.y1 =Sprite.y
~window.x2 #0008 SUB2 =Sprite.x ~window.x2 #0008 SUB2 =Sprite.x

View File

@ -1,7 +1,7 @@
( draw routines ) ( draw routines )
%RTN { JMP2r } %RTN { JMP2r }
%RTN? { #00 EQU #02 SWP JNZ STH2r JMP2 } %RTN? { #00 EQU #02 JNZ STH2r JMP2 }
;color { byte 1 } ;color { byte 1 }
;pointer { x 2 y 2 sprite 2 } ;pointer { x 2 y 2 sprite 2 }
@ -33,22 +33,22 @@ BRK
( matrix comparison ) ( matrix comparison )
~Mouse.x ~r1.x1 GTH2 ~Mouse.x ~r1.x2 LTH2 #0101 EQU2 ~Mouse.x ~r1.x1 GTH2 ~Mouse.x ~r1.x2 LTH2 #0101 EQU2
~Mouse.y ~r1.y1 GTH2 ~Mouse.y ~r1.y2 LTH2 #0101 EQU2 ~Mouse.y ~r1.y1 GTH2 ~Mouse.y ~r1.y2 LTH2 #0101 EQU2
#0101 NEQ2 ,$draw1 ROT JNZ2 #02 =color ,hand_icn =pointer.sprite #0101 NEQ2 ,$draw1 JNZ2 #02 =color ,hand_icn =pointer.sprite
$draw1 ~r1.x1 ~r1.y1 ~r1.x2 ~r1.y2 ~color ,line-rect JSR2 $draw1 ~r1.x1 ~r1.y1 ~r1.x2 ~r1.y2 ~color ,line-rect JSR2
#01 =color #01 =color
( 2-step comparison ) ( 2-step comparison )
,$draw2 ~Mouse.x ~r2.x1 GTH2 ~Mouse.x ~r2.x2 LTH2 #0101 NEQ2 JNZ2 ~Mouse.x ~r2.x1 GTH2 ~Mouse.x ~r2.x2 LTH2 #0101 NEQ2 ,$draw2 JNZ2
,$draw2 ~Mouse.y ~r2.y1 GTH2 ~Mouse.y ~r2.y2 LTH2 #0101 NEQ2 JNZ2 ~Mouse.y ~r2.y1 GTH2 ~Mouse.y ~r2.y2 LTH2 #0101 NEQ2 ,$draw2 JNZ2
#03 =color ,hand_icn =pointer.sprite #03 =color ,hand_icn =pointer.sprite
$draw2 ~r2.x1 ~r2.y1 ~r2.x2 ~r2.y2 ~color ,line-rect JSR2 $draw2 ~r2.x1 ~r2.y1 ~r2.x2 ~r2.y2 ~color ,line-rect JSR2
#01 =color #01 =color
( 4-step comparison ) ( 4-step comparison )
,$draw3 ~Mouse.x ~r3.x1 LTH2 JNZ2 ~Mouse.x ~r3.x1 LTH2 ,$draw3 JNZ2
,$draw3 ~Mouse.x ~r3.x2 GTH2 JNZ2 ~Mouse.x ~r3.x2 GTH2 ,$draw3 JNZ2
,$draw3 ~Mouse.y ~r3.y1 LTH2 JNZ2 ~Mouse.y ~r3.y1 LTH2 ,$draw3 JNZ2
,$draw3 ~Mouse.y ~r3.y2 GTH2 JNZ2 ~Mouse.y ~r3.y2 GTH2 ,$draw3 JNZ2
#02 =color ,hand_icn =pointer.sprite #02 =color ,hand_icn =pointer.sprite
$draw3 ~r3.x1 ~r3.y1 ~r3.x2 ~r3.y2 ~color ,line-rect JSR2 $draw3 ~r3.x1 ~r3.y1 ~r3.x2 ~r3.y2 ~color ,line-rect JSR2
@ -82,13 +82,13 @@ RTN
( incr ) ~Screen.x #0001 ADD2 =Screen.x ( incr ) ~Screen.x #0001 ADD2 =Screen.x
( draw ) ~rect.y1 =Screen.y ~color =Screen.color ( draw ) ~rect.y1 =Screen.y ~color =Screen.color
( draw ) ~rect.y2 =Screen.y ~color =Screen.color ( draw ) ~rect.y2 =Screen.y ~color =Screen.color
,$hor ~Screen.x ~rect.x2 LTH2 JNZ2 ~Screen.x ~rect.x2 LTH2 ,$hor JNZ2
~rect.y1 =Screen.y ~rect.y1 =Screen.y
$ver $ver
( draw ) ~rect.x1 =Screen.x ~color =Screen.color ( draw ) ~rect.x1 =Screen.x ~color =Screen.color
( draw ) ~rect.x2 =Screen.x ~color =Screen.color ( draw ) ~rect.x2 =Screen.x ~color =Screen.color
( incr ) ~Screen.y #0001 ADD2 =Screen.y ( incr ) ~Screen.y #0001 ADD2 =Screen.y
,$ver ~Screen.y ~rect.y2 #0001 ADD2 LTH2 JNZ2 ~Screen.y ~rect.y2 #0001 ADD2 LTH2 ,$ver JNZ2
RTN RTN

View File

@ -25,9 +25,9 @@ BRK
( draw ) ~pict.color =Sprite.color ( draw ) ~pict.color =Sprite.color
( incr ) ~Sprite.x #0008 ADD2 =Sprite.x ( incr ) ~Sprite.x #0008 ADD2 =Sprite.x
( incr ) ~Sprite.addr #0008 ADD2 =Sprite.addr ( incr ) ~Sprite.addr #0008 ADD2 =Sprite.addr
,$hor ~Sprite.x ~pict.width ~pict.x ADD2 LTH2 JNZ2 ~Sprite.x ~pict.width ~pict.x ADD2 LTH2 ,$hor JNZ2
( incr ) ~Sprite.y #0008 ADD2 =Sprite.y ( incr ) ~Sprite.y #0008 ADD2 =Sprite.y
,$ver ~Sprite.y ~pict.height ~pict.y ADD2 LTH2 JNZ2 ~Sprite.y ~pict.height ~pict.y ADD2 LTH2 ,$ver JNZ2
RTN RTN

View File

@ -4,7 +4,7 @@
%++ { #0001 ADD2 } %++ { #0001 ADD2 }
%-- { #0001 SUB2 } %-- { #0001 SUB2 }
%8+ { #0008 ADD2 } %8+ { #0008 ADD2 }
%ABS2 { DUP2 #000f SFT2 EQU #04 SWP JNZ #ffff MUL2 } %ABS2 { DUP2 #000f SFT2 EQU #04 JNZ #ffff MUL2 }
;pict { x 2 y 2 width 2 height 2 color 1 addr 2 } ;pict { x 2 y 2 width 2 height 2 color 1 addr 2 }
;rect { x1 2 y1 2 x2 2 y2 2 } ;rect { x1 2 y1 2 x2 2 y2 2 }
@ -53,13 +53,13 @@ BRK
~line.dx ~line.dy ADD2 =line.e1 ~line.dx ~line.dy ADD2 =line.e1
$loop $loop
~line.x =Screen.x ~line.y =Screen.y ~color =Screen.color ~line.x =Screen.x ~line.y =Screen.y ~color =Screen.color
,$end ~line.x ~line.x0 EQU2 ~line.y ~line.y0 EQU2 #0101 EQU2 JNZ2 ~line.x ~line.x0 EQU2 ~line.y ~line.y0 EQU2 #0101 EQU2 ,$end JNZ2
~line.e1 #0002 MUL2 =line.e2 ~line.e1 #0002 MUL2 =line.e2
,$skipy ~line.e2 ~line.dy LTS2 JNZ2 ~line.e2 ~line.dy LTS2 ,$skipy JNZ2
~line.e1 ~line.dy ADD2 =line.e1 ~line.e1 ~line.dy ADD2 =line.e1
~line.x ~line.sx ADD2 =line.x ~line.x ~line.sx ADD2 =line.x
$skipy $skipy
,$skipx ~line.e2 ~line.dx GTS2 JNZ2 ~line.e2 ~line.dx GTS2 ,$skipx JNZ2
~line.e1 ~line.dx ADD2 =line.e1 ~line.e1 ~line.dx ADD2 =line.e1
~line.y ~line.sy ADD2 =line.y ~line.y ~line.sy ADD2 =line.y
$skipx $skipx
@ -76,13 +76,13 @@ RTN
( incr ) ~Screen.x ++ =Screen.x ( incr ) ~Screen.x ++ =Screen.x
( draw ) ~rect.y1 =Screen.y ~color =Screen.color ( draw ) ~rect.y1 =Screen.y ~color =Screen.color
( draw ) ~rect.y2 =Screen.y ~color =Screen.color ( draw ) ~rect.y2 =Screen.y ~color =Screen.color
,$hor ~Screen.x ~rect.x2 LTH2 JNZ2 ~Screen.x ~rect.x2 LTH2 ,$hor JNZ2
~rect.y1 =Screen.y ~rect.y1 =Screen.y
$ver $ver
( draw ) ~rect.x1 =Screen.x ~color =Screen.color ( draw ) ~rect.x1 =Screen.x ~color =Screen.color
( draw ) ~rect.x2 =Screen.x ~color =Screen.color ( draw ) ~rect.x2 =Screen.x ~color =Screen.color
( incr ) ~Screen.y ++ =Screen.y ( incr ) ~Screen.y ++ =Screen.y
,$ver ~Screen.y ~rect.y2 ++ LTH2 JNZ2 ~Screen.y ~rect.y2 ++ LTH2 ,$ver JNZ2
RTN RTN
@ -94,9 +94,9 @@ RTN
$hor $hor
( draw ) ~color =Screen.color ( draw ) ~color =Screen.color
( incr ) ~Screen.x ++ =Screen.x ( incr ) ~Screen.x ++ =Screen.x
,$hor ~Screen.x ~rect.x2 LTH2 JNZ2 ~Screen.x ~rect.x2 LTH2 ,$hor JNZ2
( incr ) ~Screen.y ++ =Screen.y ( incr ) ~Screen.y ++ =Screen.y
,$ver ~Screen.y ~rect.y2 LTH2 JNZ2 ~Screen.y ~rect.y2 LTH2 ,$ver JNZ2
RTN RTN
@ -109,9 +109,9 @@ RTN
( draw ) ~pict.color =Sprite.color ( draw ) ~pict.color =Sprite.color
( incr ) ~Sprite.x 8+ =Sprite.x ( incr ) ~Sprite.x 8+ =Sprite.x
( incr ) ~Sprite.addr 8+ =Sprite.addr ( incr ) ~Sprite.addr 8+ =Sprite.addr
,$hor ~Sprite.x ~pict.width ~pict.x ADD2 LTH2 JNZ2 ~Sprite.x ~pict.width ~pict.x ADD2 LTH2 ,$hor JNZ2
( incr ) ~Sprite.y 8+ =Sprite.y ( incr ) ~Sprite.y 8+ =Sprite.y
,$ver ~Sprite.y ~pict.height ~pict.y ADD2 LTH2 JNZ2 ~Sprite.y ~pict.height ~pict.y ADD2 LTH2 ,$ver JNZ2
RTN RTN
@ -123,7 +123,7 @@ RTN
( draw ) ,$seg JSR2 ( draw ) ,$seg JSR2
$loop $loop
( incr ) ~circle.x ++ =circle.x ( incr ) ~circle.x ++ =circle.x
,$else ~circle.d #0000 #0001 ADD2 LTS2 JNZ2 ~circle.d #0000 #0001 ADD2 LTS2 ,$else JNZ2
( decr ) ~circle.y -- =circle.y ( decr ) ~circle.y -- =circle.y
~circle.x ~circle.y SUB2 #0004 MUL2 ~circle.d ADD2 #000a ADD2 =circle.d ~circle.x ~circle.y SUB2 #0004 MUL2 ~circle.d ADD2 #000a ADD2 =circle.d
,$end JMP2 ,$end JMP2
@ -131,7 +131,7 @@ RTN
~circle.x #0004 MUL2 ~circle.d ADD2 #0006 ADD2 =circle.d ~circle.x #0004 MUL2 ~circle.d ADD2 #0006 ADD2 =circle.d
$end $end
( draw ) ,$seg JSR2 ( draw ) ,$seg JSR2
,$loop ~circle.y ~circle.x #0001 SUB2 GTS2 JNZ2 ~circle.y ~circle.x #0001 SUB2 GTS2 ,$loop JNZ2
RTN RTN
$seg $seg
~circle.xc ~circle.x ADD2 =Screen.x ~circle.yc ~circle.y ADD2 =Screen.y ~color =Screen.color ~circle.xc ~circle.x ADD2 =Screen.x ~circle.yc ~circle.y ADD2 =Screen.y ~color =Screen.color

View File

@ -16,7 +16,7 @@
) )
%RTN { JMP2r } %RTN { JMP2r }
%RTN? { #00 EQU #02 SWP JNZ STH2r JMP2 } %RTN? { #00 EQU #02 JNZ STH2r JMP2 }
%++ { #0001 ADD2 } %-- { #0001 SUB2 } %++ { #0001 ADD2 } %-- { #0001 SUB2 }
%8/ { #0003 SFT2 } %8* { #0030 SFT2 } %8/ { #0003 SFT2 } %8* { #0030 SFT2 }
@ -69,62 +69,62 @@ BRK
( ctrl ) ( ctrl )
,ctrl-end ~Controller #00 EQU ~lock #00 NEQ #0000 NEQ2 JNZ2 ~Controller #00 EQU ~lock #00 NEQ #0000 NEQ2 ,ctrl-end JNZ2
( lock ) #04 =lock ( lock ) #04 =lock
,no-ctrl-up ~Controller #10 NEQ JNZ2 ~Controller #10 NEQ ,no-ctrl-up JNZ2
( clamp ) ,no-ctrl-up ~position.y #0000 EQU2 JNZ2 ( clamp ) ~position.y #0000 EQU2 ,no-ctrl-up JNZ2
,find-lineoffset JSR2 =position.x ,find-lineoffset JSR2 =position.x
~position.y -- =position.y ~position.y -- =position.y
,find-selection JSR2 DUP2 =selection.from ++ =selection.to ,find-selection JSR2 DUP2 =selection.from ++ =selection.to
,clamp-selection JSR2 ,follow-selection JSR2 ,redraw JSR2 ,ctrl-end JMP2 ,clamp-selection JSR2 ,follow-selection JSR2 ,redraw JSR2 ,ctrl-end JMP2
@no-ctrl-up @no-ctrl-up
,no-ctrl-down ~Controller #20 NEQ JNZ2 ~Controller #20 NEQ ,no-ctrl-down JNZ2
,find-lineoffset JSR2 =position.x ~position.y ++ =position.y ,find-lineoffset JSR2 =position.x ~position.y ++ =position.y
,find-selection JSR2 DUP2 =selection.from ++ =selection.to ,find-selection JSR2 DUP2 =selection.from ++ =selection.to
,clamp-selection JSR2 ,follow-selection JSR2 ,redraw JSR2 ,ctrl-end JMP2 ,clamp-selection JSR2 ,follow-selection JSR2 ,redraw JSR2 ,ctrl-end JMP2
@no-ctrl-down @no-ctrl-down
,no-ctrl-left ~Controller #40 NEQ JNZ2 ~Controller #40 NEQ ,no-ctrl-left JNZ2
( clamp ) ,no-ctrl-left ~selection.from ,document.body EQU2 JNZ2 ( clamp ) ~selection.from ,document.body EQU2 ,no-ctrl-left JNZ2
~selection.from -- DUP2 =selection.from ++ =selection.to ~selection.from -- DUP2 =selection.from ++ =selection.to
,clamp-selection JSR2 ,follow-selection JSR2 ,redraw JSR2 ,ctrl-end JMP2 ,clamp-selection JSR2 ,follow-selection JSR2 ,redraw JSR2 ,ctrl-end JMP2
@no-ctrl-left @no-ctrl-left
,no-ctrl-right ~Controller #80 NEQ JNZ2 ~Controller #80 NEQ ,no-ctrl-right JNZ2
~selection.from ++ DUP2 =selection.from ++ =selection.to ~selection.from ++ DUP2 =selection.from ++ =selection.to
,clamp-selection JSR2 ,follow-selection JSR2 ,redraw JSR2 ,ctrl-end JMP2 ,clamp-selection JSR2 ,follow-selection JSR2 ,redraw JSR2 ,ctrl-end JMP2
@no-ctrl-right @no-ctrl-right
( alt ) ( alt )
,no-alt ~Controller #0f AND #02 NEQ JNZ2 ~Controller #0f AND #02 NEQ ,no-alt JNZ2
,no-aup ~Controller #04 SFT #01 NEQ JNZ2 ~Controller #04 SFT #01 NEQ ,no-aup JNZ2
,find-wordstart JSR2 =selection.to ,find-wordstart JSR2 =selection.to
,clamp-selection JSR2 ,redraw JSR2 ,ctrl-end JMP2 ,clamp-selection JSR2 ,redraw JSR2 ,ctrl-end JMP2
@no-aup @no-aup
,no-adown ~Controller #04 SFT #02 NEQ JNZ2 ~Controller #04 SFT #02 NEQ ,no-adown JNZ2
,find-wordend JSR2 =selection.to ,find-wordend JSR2 =selection.to
,clamp-selection JSR2 ,redraw JSR2 ,ctrl-end JMP2 ,clamp-selection JSR2 ,redraw JSR2 ,ctrl-end JMP2
@no-adown @no-adown
,no-aleft ~Controller #04 SFT #04 NEQ JNZ2 ~Controller #04 SFT #04 NEQ ,no-aleft JNZ2
~selection.to -- =selection.to ~selection.to -- =selection.to
,clamp-selection JSR2 ,redraw JSR2 ,ctrl-end JMP2 ,clamp-selection JSR2 ,redraw JSR2 ,ctrl-end JMP2
@no-aleft @no-aleft
,no-aright ~Controller #04 SFT #08 NEQ JNZ2 ~Controller #04 SFT #08 NEQ ,no-aright JNZ2
~selection.to ++ =selection.to ~selection.to ++ =selection.to
,clamp-selection JSR2 ,redraw JSR2 ,ctrl-end JMP2 ,clamp-selection JSR2 ,redraw JSR2 ,ctrl-end JMP2
@no-aright @no-aright
@no-alt @no-alt
( ctrl ) ( ctrl )
,no-ctrl ~Controller #0f AND #01 NEQ JNZ2 ~Controller #0f AND #01 NEQ ,no-ctrl JNZ2
,no-cup ~Controller #04 SFT #01 NEQ JNZ2 ~Controller #04 SFT #01 NEQ ,no-cup JNZ2
#0004 ,scroll-up JSR2 #0004 ,scroll-up JSR2
,redraw JSR2 ,ctrl-end JMP2 ,redraw JSR2 ,ctrl-end JMP2
@no-cup @no-cup
,no-cdown ~Controller #04 SFT #02 NEQ JNZ2 ~Controller #04 SFT #02 NEQ ,no-cdown JNZ2
#0004 ,scroll-down JSR2 #0004 ,scroll-down JSR2
,redraw JSR2 ,ctrl-end JMP2 ,redraw JSR2 ,ctrl-end JMP2
@no-cdown @no-cdown
,no-cleft ~Controller #04 SFT #04 NEQ JNZ2 ~Controller #04 SFT #04 NEQ ,no-cleft JNZ2
,goto-linestart JSR2 ,redraw JSR2 ,ctrl-end JMP2 ,goto-linestart JSR2 ,redraw JSR2 ,ctrl-end JMP2
@no-cleft @no-cleft
,no-cright ~Controller #04 SFT #08 NEQ JNZ2 ~Controller #04 SFT #08 NEQ ,no-cright JNZ2
,goto-lineend JSR2 ,redraw JSR2 ,ctrl-end JMP2 ,goto-lineend JSR2 ,redraw JSR2 ,ctrl-end JMP2
@no-cright @no-cright
@no-ctrl @no-ctrl
@ -133,11 +133,11 @@ BRK
( keys ) ( keys )
,no-keys ~Keys #00 EQU JNZ2 ~Keys #00 EQU ,no-keys JNZ2
,$no-backspace ~Keys #08 NEQ JNZ2 ~Keys #08 NEQ ,$no-backspace JNZ2
( erase ) ( erase )
,$erase-multiple ~selection.to ~selection.from SUB2 #0001 NEQ2 JNZ2 ~selection.to ~selection.from SUB2 #0001 NEQ2 ,$erase-multiple JNZ2
~selection.to ~selection.from SUB2 ,shift-left JSR2 ~selection.to ~selection.from SUB2 ,shift-left JSR2
,$erase-end JMP2 ,$erase-end JMP2
$erase-multiple $erase-multiple
@ -162,28 +162,28 @@ BRK
( mouse ) ( mouse )
,no-change ~Mouse.state ~touch.state EQU JNZ2 ~Mouse.state ~touch.state EQU ,no-change JNZ2
#0000 =Sprite.x ~Screen.height 8- =Sprite.y #0000 =Sprite.x ~Screen.height 8- =Sprite.y
,mouse00icn =Sprite.addr ,mouse00icn =Sprite.addr
,nobutton1 ~Mouse.state #01 NEQ JNZ2 ,mouse01icn =Sprite.addr @nobutton1 ~Mouse.state #01 NEQ ,nobutton1 JNZ2 ,mouse01icn =Sprite.addr @nobutton1
,nobutton2 ~Mouse.state #10 NEQ JNZ2 ,mouse10icn =Sprite.addr @nobutton2 ~Mouse.state #10 NEQ ,nobutton2 JNZ2 ,mouse10icn =Sprite.addr @nobutton2
,nobutton3 ~Mouse.state #11 NEQ JNZ2 ,mouse11icn =Sprite.addr @nobutton3 ~Mouse.state #11 NEQ ,nobutton3 JNZ2 ,mouse11icn =Sprite.addr @nobutton3
#01 =Sprite.color #01 =Sprite.color
@no-change @no-change
,touch-end ~Mouse.state #00 EQU JNZ2 ~Mouse.state #00 EQU ,touch-end JNZ2
,touch-linebar ~Mouse.x #0010 LTH2 JNZ2 ~Mouse.x #0010 LTH2 ,touch-linebar JNZ2
,touch-body ~Mouse.x ~Screen.width 8- LTH2 JNZ2 ~Mouse.x ~Screen.width 8- LTH2 ,touch-body JNZ2
,touch-scrollbar JMP2 ,touch-scrollbar JMP2
@touch-end @touch-end
~Mouse.state =touch.state ~Mouse.state =touch.state
( unlock ) ,skip-unlock ~lock #00 EQU JNZ2 ~lock #01 SUB =lock @skip-unlock ( unlock ) ~lock #00 EQU ,skip-unlock JNZ2 ~lock #01 SUB =lock @skip-unlock
,draw-cursor JSR2 ,draw-cursor JSR2
@ -191,11 +191,11 @@ BRK
@touch-scrollbar @touch-scrollbar
,$no-up ~Mouse.y #0008 GTH2 JNZ2 ~Mouse.y #0008 GTH2 ,$no-up JNZ2
( decr ) ~scroll.y #00 ~scroll.y #0000 NEQ2 SUB2 =scroll.y ( decr ) ~scroll.y #00 ~scroll.y #0000 NEQ2 SUB2 =scroll.y
^$end JMP ^$end JMP
$no-up $no-up
,$no-down ~Mouse.y ~Screen.height 8- LTH2 JNZ2 ~Mouse.y ~Screen.height 8- LTH2 ,$no-down JNZ2
( incr ) ~scroll.y ++ =scroll.y ( incr ) ~scroll.y ++ =scroll.y
^$end JMP ^$end JMP
$no-down $no-down
@ -220,20 +220,20 @@ RTN
~Mouse.y 8/ ~scroll.y ADD2 =position.y ~Mouse.y 8/ ~scroll.y ADD2 =position.y
~Mouse.x ~textarea.x1 SUB2 #0007 ADD2 #0007 DIV2 =position.x ~Mouse.x ~textarea.x1 SUB2 #0007 ADD2 #0007 DIV2 =position.x
,$no-chord-cut ~Mouse.chord #01 NEQ JNZ2 ~Mouse.chord #01 NEQ ,$no-chord-cut JNZ2
,cut JSR2 ,cut JSR2
( release ) #00 DUP =Mouse.state =Mouse.chord ( release ) #00 DUP =Mouse.state =Mouse.chord
^$end JMP ^$end JMP
$no-chord-cut $no-chord-cut
,$no-chord-paste ~Mouse.chord #10 NEQ JNZ2 ~Mouse.chord #10 NEQ ,$no-chord-paste JNZ2
,paste JSR2 ,paste JSR2
( release ) #00 DUP =Mouse.state =Mouse.chord ( release ) #00 DUP =Mouse.state =Mouse.chord
^$end JMP ^$end JMP
$no-chord-paste $no-chord-paste
,$end ~Mouse.state #11 EQU JNZ2 ~Mouse.state #11 EQU ,$end JNZ2
,$no-drag ~Mouse.state ~touch.state NEQ ~Controller #0f AND #02 NEQ #0101 EQU2 JNZ2 ~Mouse.state ~touch.state NEQ ~Controller #0f AND #02 NEQ #0101 EQU2 ,$no-drag JNZ2
( on drag ) ( on drag )
,find-selection JSR2 ++ =selection.to ,find-selection JSR2 ++ =selection.to
,clamp-selection JSR2 ,clamp-selection JSR2
@ -260,7 +260,7 @@ RTN
@scroll-up ( length ) @scroll-up ( length )
DUP2 ~scroll.y LTH2 ,$clamp ROT JNZ2 DUP2 ~scroll.y LTH2 ,$clamp JNZ2
#0000 =scroll.y POP2 RTN #0000 =scroll.y POP2 RTN
$clamp $clamp
~scroll.y SWP2 SUB2 =scroll.y ~scroll.y SWP2 SUB2 =scroll.y
@ -300,10 +300,10 @@ RTN
@follow-selection @follow-selection
,$no-up ~position.y ~scroll.y GTH2 JNZ2 ~position.y ~scroll.y GTH2 ,$no-up JNZ2
~position.y =scroll.y RTN ~position.y =scroll.y RTN
$no-up $no-up
,$no-down ~position.y ~Screen.height #0010 SUB2 8/ ~scroll.y ADD2 LTH2 JNZ2 ~position.y ~Screen.height #0010 SUB2 8/ ~scroll.y ADD2 LTH2 ,$no-down JNZ2
~position.y ~Screen.height #0010 SUB2 8/ SUB2 =scroll.y RTN ~position.y ~Screen.height #0010 SUB2 8/ SUB2 =scroll.y RTN
$no-down $no-down
@ -347,9 +347,9 @@ RTN
~selection.to =j ~selection.to =j
$loop NOP $loop NOP
( decr ) ~j -- =j ( decr ) ~j -- =j
,$end ~j PEK2 #20 EQU JNZ2 ~j PEK2 #20 EQU ,$end JNZ2
,$end ~j PEK2 #0a EQU JNZ2 ~j PEK2 #0a EQU ,$end JNZ2
,$end ~j PEK2 #0d EQU JNZ2 ~j PEK2 #0d EQU ,$end JNZ2
~j ,document.body GTH2 ^$loop MUL JMP ~j ,document.body GTH2 ^$loop MUL JMP
$end $end
( return ) ~j -- ( return ) ~j --
@ -361,9 +361,9 @@ RTN
~selection.to =j ~selection.to =j
$loop NOP $loop NOP
( incr ) ~j ++ =j ( incr ) ~j ++ =j
,$end ~j PEK2 #20 EQU JNZ2 ~j PEK2 #20 EQU ,$end JNZ2
,$end ~j PEK2 #0a EQU JNZ2 ~j PEK2 #0a EQU ,$end JNZ2
,$end ~j PEK2 #0d EQU JNZ2 ~j PEK2 #0d EQU ,$end JNZ2
~j ,document.body GTH2 ^$loop MUL JMP ~j ,document.body GTH2 ^$loop MUL JMP
$end $end
( return ) ~j ++ ( return ) ~j ++
@ -375,8 +375,8 @@ RTN
#0000 =j #0000 =j
$loop NOP $loop NOP
( incr ) ~j ++ =j ( incr ) ~j ++ =j
,$end ~selection.from ~j SUB2 PEK2 #0a EQU JNZ2 ~selection.from ~j SUB2 PEK2 #0a EQU ,$end JNZ2
,$end ~selection.from ~j SUB2 PEK2 #0d EQU JNZ2 ~selection.from ~j SUB2 PEK2 #0d EQU ,$end JNZ2
~selection.from ~j SUB2 ,document.body GTH2 ^$loop MUL JMP ~selection.from ~j SUB2 ,document.body GTH2 ^$loop MUL JMP
$end $end
( return ) ~j ( return ) ~j
@ -387,8 +387,8 @@ RTN
,document.body =j #0000 =pt.y ,document.body =j #0000 =pt.y
$loop NOP $loop NOP
,$end ~pt.y ~position.y -- GTH2 JNZ2 ~pt.y ~position.y -- GTH2 ,$end JNZ2
,$no-space ~j PEK2 #0a NEQ ~j PEK2 #0d NEQ #0101 EQU2 JNZ2 ~j PEK2 #0a NEQ ~j PEK2 #0d NEQ #0101 EQU2 ,$no-space JNZ2
( incr ) ~pt.y ++ =pt.y ( incr ) ~pt.y ++ =pt.y
$no-space $no-space
( incr ) ~j ++ =j ( incr ) ~j ++ =j
@ -403,8 +403,8 @@ RTN
,find-line JSR2 ( find line ) ,find-line JSR2 ( find line )
#0000 =pt.x #0000 =pt.x
$loop NOP $loop NOP
,$end ~j ~pt.x ADD2 PEK2 #0a EQU JNZ2 ~j ~pt.x ADD2 PEK2 #0a EQU ,$end JNZ2
,$end ~j ~pt.x ADD2 PEK2 #0d EQU JNZ2 ~j ~pt.x ADD2 PEK2 #0d EQU ,$end JNZ2
( incr ) ~pt.x ++ =pt.x ( incr ) ~pt.x ++ =pt.x
~pt.x ~position.x -- LTH2 ^$loop MUL JMP ~pt.x ~position.x -- LTH2 ^$loop MUL JMP
$end $end
@ -448,17 +448,17 @@ RTN
,document.body =selection.from #0000 =pt.x #0000 =pt.y ,document.body =selection.from #0000 =pt.x #0000 =pt.y
$loop $loop
,$no-space ~selection.from PEK2 #0a NEQ ~selection.from PEK2 #0d NEQ #0101 EQU2 JNZ2 ~selection.from PEK2 #0a NEQ ~selection.from PEK2 #0d NEQ #0101 EQU2 ,$no-space JNZ2
( incr ) ~pt.y ++ =pt.y ( incr ) ~pt.y ++ =pt.y
#0000 =pt.x #0000 =pt.x
$no-space $no-space
,$no-reached ~pt.y ~position.y -- GTH2 ~pt.x ~position.x -- GTH2 #0101 NEQ2 JNZ2 ~pt.y ~position.y -- GTH2 ~pt.x ~position.x -- GTH2 #0101 NEQ2 ,$no-reached JNZ2
~selection.from ++ =selection.to ~selection.from ++ =selection.to
RTN RTN
$no-reached $no-reached
( incr ) ~pt.x ++ =pt.x ( incr ) ~pt.x ++ =pt.x
( incr ) ~selection.from ++ =selection.from ( incr ) ~selection.from ++ =selection.from
,$loop ~selection.from PEK2 #00 NEQ JNZ2 ~selection.from PEK2 #00 NEQ ,$loop JNZ2
RTN RTN
@ -530,8 +530,8 @@ RTN
( scroll to position ) ( scroll to position )
#0000 =j ( j is linebreaks ) #0000 =j ( j is linebreaks )
$find-offset NOP $find-offset NOP
,$find-offset-end ~scroll.y ~j EQU2 JNZ2 ~scroll.y ~j EQU2 ,$find-offset-end JNZ2
,$no-break ~textarea.addr PEK2 #0a NEQ ~textarea.addr PEK2 #0d NEQ #0101 EQU2 JNZ2 ~textarea.addr PEK2 #0a NEQ ~textarea.addr PEK2 #0d NEQ #0101 EQU2 ,$no-break JNZ2
( incr ) ~j ++ =j ( incr ) ~j ++ =j
$no-break $no-break
( incr ) ~textarea.addr ++ =textarea.addr ( incr ) ~textarea.addr ++ =textarea.addr
@ -543,7 +543,7 @@ RTN
$loop $loop
,$end ~Sprite.y ~Screen.height #0010 SUB2 GTH2 JNZ2 ~Sprite.y ~Screen.height #0010 SUB2 GTH2 ,$end JNZ2
( get character ) ( get character )
,font #00 ~i PEK2 #20 SUB 8* ADD2 =Sprite.addr ,font #00 ~i PEK2 #20 SUB 8* ADD2 =Sprite.addr
@ -553,7 +553,7 @@ RTN
~i ~selection.to LTH2 #0101 EQU2 ~i ~selection.to LTH2 #0101 EQU2
#05 MUL ADD ~i ~selection.from EQU2 ADD =Sprite.color #05 MUL ADD ~i ~selection.from EQU2 ADD =Sprite.color
,$no-linebreak ~i PEK2 #0a NEQ ~i PEK2 #0d NEQ #0101 EQU2 JNZ2 ~i PEK2 #0a NEQ ~i PEK2 #0d NEQ #0101 EQU2 ,$no-linebreak JNZ2
( draw linebreak ) ( draw linebreak )
,linebreak_icn =Sprite.addr ,linebreak_icn =Sprite.addr
( draw ) #02 ( draw ) #02
@ -565,7 +565,7 @@ RTN
( incr ) ~Sprite.x 8+ =Sprite.x ( incr ) ~Sprite.x 8+ =Sprite.x
,font =Sprite.addr ,font =Sprite.addr
#01 =Sprite.color #01 =Sprite.color
,$fill-clear ~Sprite.x ~Screen.width 8- LTH2 JNZ2 ~Sprite.x ~Screen.width 8- LTH2 ,$fill-clear JNZ2
( draw line number ) ( draw line number )
@ -585,7 +585,7 @@ RTN
( incr ) ~i ++ =i ( incr ) ~i ++ =i
( incr ) ~Sprite.x #0007 ADD2 =Sprite.x ( incr ) ~Sprite.x #0007 ADD2 =Sprite.x
,$loop ~i PEK2 #00 NEQ JNZ2 ~i PEK2 #00 NEQ ,$loop JNZ2
$end $end

View File

@ -8,7 +8,7 @@
) )
%RTN { JMP2r } %RTN { JMP2r }
%RTN? { #00 EQU #02 SWP JNZ STH2r JMP2 } %RTN? { #00 EQU #02 JNZ STH2r JMP2 }
%STEP8 { #0033 SFT2 } %STEP8 { #0033 SFT2 }
%++ { #0001 ADD2 } %++ { #0001 ADD2 }
@ -62,28 +62,28 @@ BRK
( keyboard controls ) ( keyboard controls )
,no-key ~Keys #00 EQU JNZ2 ~Keys #00 EQU ,no-key JNZ2
,no-key ~Keys #31 LTH JNZ2 ~Keys #31 LTH ,no-key JNZ2
,no-key ~Keys #33 GTH JNZ2 ~Keys #33 GTH ,no-key JNZ2
( select ) ~Keys #31 SUB =bankview.mode ( select ) ~Keys #31 SUB =bankview.mode
( release ) #00 =Keys ( release ) #00 =Keys
,redraw JSR2 ,redraw JSR2
@no-key @no-key
,no-ctrl ~Controller.buttons #00 EQU JNZ2 ~Controller.buttons #00 EQU ,no-ctrl JNZ2
,no-ctrl-up ~Controller.buttons #10 EQU JNZ2 ~Controller.buttons #10 EQU ,no-ctrl-up JNZ2
~tileview.addr #0080 ADD2 =tileview.addr ~tileview.addr #0080 ADD2 =tileview.addr
@no-ctrl-up @no-ctrl-up
,no-ctrl-down ~Controller.buttons #20 EQU JNZ2 ~Controller.buttons #20 EQU ,no-ctrl-down JNZ2
~tileview.addr #0080 SUB2 =tileview.addr ~tileview.addr #0080 SUB2 =tileview.addr
@no-ctrl-down @no-ctrl-down
,no-ctrl-left ~Controller.buttons #40 EQU JNZ2 ~Controller.buttons #40 EQU ,no-ctrl-left JNZ2
~tileview.addr 8+ =tileview.addr ~tileview.addr 8+ =tileview.addr
@no-ctrl-left @no-ctrl-left
,no-ctrl-right ~Controller.buttons #80 EQU JNZ2 ~Controller.buttons #80 EQU ,no-ctrl-right JNZ2
~tileview.addr 8- =tileview.addr ~tileview.addr 8- =tileview.addr
@no-ctrl-right @no-ctrl-right
~tileview.addr #0800 DIV2 #0800 MUL2 =bankview.addr ~tileview.addr #0800 DIV2 #0800 MUL2 =bankview.addr
@ -93,27 +93,27 @@ BRK
( mouse controls ) ( mouse controls )
,click-end ~Mouse.state #00 EQU JNZ2 ~Mouse.state #00 EQU ,click-end JNZ2
( toolbar ) ( toolbar )
,no-toolbar-click ~Mouse.y ~bankview.y #0010 SUB2 SUB2 8/ #0000 NEQ2 JNZ2 ~Mouse.y ~bankview.y #0010 SUB2 SUB2 8/ #0000 NEQ2 ,no-toolbar-click JNZ2
( brush ) ( brush )
,no-brush-click ~Mouse.x ~bankview.x SUB2 8/ #000d LTH2 JNZ2 ~Mouse.x ~bankview.x SUB2 8/ #000d LTH2 ,no-brush-click JNZ2
,no-brush-click ~Mouse.x ~bankview.x SUB2 8/ #000f GTH2 JNZ2 ~Mouse.x ~bankview.x SUB2 8/ #000f GTH2 ,no-brush-click JNZ2
( select ) ~mouse.x ~bankview.x SUB2 8/ #000d SUB2 SWP POP =bankview.mode ( select ) ~mouse.x ~bankview.x SUB2 8/ #000d SUB2 SWP POP =bankview.mode
( release ) #00 =Mouse.state ( release ) #00 =Mouse.state
,redraw JSR2 ,click-end JMP2 ,redraw JSR2 ,click-end JMP2
@no-brush-click @no-brush-click
,no-load-click ~Mouse.x ~tileview.x SUB2 8/ #000e NEQU2 JNZ2 ~Mouse.x ~tileview.x SUB2 8/ #000e NEQU2 ,no-load-click JNZ2
( load ) ,filepath =File.name #0800 =File.length ~bankview.addr =File.load ( load ) ,filepath =File.name #0800 =File.length ~bankview.addr =File.load
( release ) #00 =Mouse.state ( release ) #00 =Mouse.state
,redraw JSR2 ,click-end JMP2 ,redraw JSR2 ,click-end JMP2
@no-load-click @no-load-click
,no-save-click ~Mouse.x ~tileview.x SUB2 8/ #000f NEQU2 JNZ2 ~Mouse.x ~tileview.x SUB2 8/ #000f NEQU2 ,no-save-click JNZ2
( save ) ,filepath =File.name #0800 =File.length ~bankview.addr =File.save ( save ) ,filepath =File.name #0800 =File.length ~bankview.addr =File.save
( release ) #00 =Mouse.state ( release ) #00 =Mouse.state
,redraw JSR2 ,click-end JMP2 ,redraw JSR2 ,click-end JMP2
@ -125,9 +125,9 @@ BRK
~Mouse.x ~bankview.x GTH2 ~Mouse.x ~bankview.x #0080 ADD2 LTH2 #0101 EQU2 ~Mouse.x ~bankview.x GTH2 ~Mouse.x ~bankview.x #0080 ADD2 LTH2 #0101 EQU2
~Mouse.y ~bankview.y GTH2 ~Mouse.y ~bankview.y #0080 ADD2 LTH2 #0101 EQU2 ~Mouse.y ~bankview.y GTH2 ~Mouse.y ~bankview.y #0080 ADD2 LTH2 #0101 EQU2
#0101 NEQ2 ,no-bank-click ROT JNZ2 #0101 NEQ2 ,no-bank-click JNZ2
,not-copy-mode ~bankview.mode #01 NEQ JNZ2 ~bankview.mode #01 NEQ ,not-copy-mode JNZ2
#00 =i #00 =i
@copy-loop NOP @copy-loop NOP
( load ) ~tileview.addr ~i ADD PEK2 ( load ) ~tileview.addr ~i ADD PEK2
@ -140,7 +140,7 @@ BRK
,redraw JSR2 ,click-end JMP2 ,redraw JSR2 ,click-end JMP2
@not-copy-mode @not-copy-mode
,not-erase-mode ~bankview.mode #02 NEQ JNZ2 ~bankview.mode #02 NEQ ,not-erase-mode JNZ2
#00 =i #00 =i
@erase-loop NOP @erase-loop NOP
#00 #00
@ -164,7 +164,7 @@ BRK
~Mouse.x ~tileview.x GTH2 ~Mouse.x ~tileview.x #0080 ADD2 LTH2 #0101 EQU2 ~Mouse.x ~tileview.x GTH2 ~Mouse.x ~tileview.x #0080 ADD2 LTH2 #0101 EQU2
~Mouse.y ~tileview.y GTH2 ~Mouse.y ~tileview.y #0080 ADD2 LTH2 #0101 EQU2 ~Mouse.y ~tileview.y GTH2 ~Mouse.y ~tileview.y #0080 ADD2 LTH2 #0101 EQU2
#0101 NEQ2 ,no-tile-click ROT JNZ2 #0101 NEQ2 ,no-tile-click JNZ2
~Mouse.x ~tileview.x SUB2 STEP8 #0040 DIV2 ~Mouse.x ~tileview.x SUB2 STEP8 #0040 DIV2
~Mouse.y ~tileview.y SUB2 STEP8 #0040 DIV2 2* ADD2 ~Mouse.y ~tileview.y SUB2 STEP8 #0040 DIV2 2* ADD2
@ -172,7 +172,7 @@ BRK
~tileview.addr ADD2 =addr ( addr offset ) ~tileview.addr ADD2 =addr ( addr offset )
~Mouse.x ~tileview.x SUB2 ~Mouse.x ~tileview.x SUB2 #0040 DIV2 #0040 MUL2 SUB2 =pos.x ~Mouse.x ~tileview.x SUB2 ~Mouse.x ~tileview.x SUB2 #0040 DIV2 #0040 MUL2 SUB2 =pos.x
~Mouse.y ~tileview.y SUB2 ~Mouse.y ~tileview.y SUB2 #0040 DIV2 #0040 MUL2 SUB2 =pos.y ~Mouse.y ~tileview.y SUB2 ~Mouse.y ~tileview.y SUB2 #0040 DIV2 #0040 MUL2 SUB2 =pos.y
,no-erase-mode ~Mouse.state #10 NEQ JNZ2 ~Mouse.state #10 NEQ ,no-erase-mode JNZ2
( load ) ~addr ~pos.y 8/ ADD2 PEK2 ( load ) ~addr ~pos.y 8/ ADD2 PEK2
( mask ) #01 #07 ~pos.x 8/ SWP POP SUB SFL ( mask ) #01 #07 ~pos.x 8/ SWP POP SUB SFL
#ff EOR AND #ff EOR AND
@ -189,15 +189,15 @@ BRK
( operations ) ( operations )
,no-operations ~Mouse.y ~tileview.y SUB2 8/ #000c NEQ2 JNZ2 ~Mouse.y ~tileview.y SUB2 8/ #000c NEQ2 ,no-operations JNZ2
,no-move-up ~Mouse.x ~tileview.x SUB2 8/ #0011 NEQ2 JNZ2 ~Mouse.x ~tileview.x SUB2 8/ #0011 NEQ2 ,no-move-up JNZ2
,op_shiftup JSR2 ,op_shiftup JSR2
( release ) #00 =Mouse.state ( release ) #00 =Mouse.state
,redraw JSR2 ,click-end JMP2 ,redraw JSR2 ,click-end JMP2
@no-move-up @no-move-up
,no-move-down ~Mouse.x ~tileview.x SUB2 8/ #0012 NEQ2 JNZ2 ~Mouse.x ~tileview.x SUB2 8/ #0012 NEQ2 ,no-move-down JNZ2
,op_shiftdown JSR2 ,op_shiftdown JSR2
( release ) #00 =Mouse.state ( release ) #00 =Mouse.state
,redraw JSR2 ,click-end JMP2 ,redraw JSR2 ,click-end JMP2
@ -297,7 +297,7 @@ RTN
( draw ) #02 =Sprite.color ( draw ) #02 =Sprite.color
~Sprite.addr 8+ =Sprite.addr ~Sprite.addr 8+ =Sprite.addr
( incr ) ~i #01 ADD =i ( incr ) ~i #01 ADD =i
,$guides ~i #10 LTH JNZ2 ~i #10 LTH ,$guides JNZ2
( body ) ( body )
@ -314,10 +314,10 @@ RTN
( incr ) ~Sprite.x 8+ =Sprite.x ( incr ) ~Sprite.x 8+ =Sprite.x
( incr ) ~Sprite.addr 8+ =Sprite.addr ( incr ) ~Sprite.addr 8+ =Sprite.addr
( incr ) ~pt.x #01 ADD =pt.x ( incr ) ~pt.x #01 ADD =pt.x
,$hor ~pt.x #10 LTH JNZ2 ~pt.x #10 LTH ,$hor JNZ2
( incr ) ~pt.y #01 ADD =pt.y ( incr ) ~pt.y #01 ADD =pt.y
( incr ) ~Sprite.y 8+ =Sprite.y ( incr ) ~Sprite.y 8+ =Sprite.y
,$ver ~pt.y #10 LTH JNZ2 ~pt.y #10 LTH ,$ver JNZ2
RTN RTN
@ -364,7 +364,7 @@ RTN
$line-hor $line-hor
( draw ) #03 =Screen.color ( draw ) #03 =Screen.color
( incr ) ~Screen.x #0002 ADD2 =Screen.x ( incr ) ~Screen.x #0002 ADD2 =Screen.x
~Screen.x ~tileview.x #0082 ADD2 LTH2 ,$line-hor ROT JNZ2 ~Screen.x ~tileview.x #0082 ADD2 LTH2 ,$line-hor JNZ2
( line ver ) ( line ver )
~tileview.y =Screen.y ~tileview.y =Screen.y
@ -372,7 +372,7 @@ RTN
$line-ver $line-ver
( draw ) #03 =Screen.color ( draw ) #03 =Screen.color
( incr ) ~Screen.y #0002 ADD2 =Screen.y ( incr ) ~Screen.y #0002 ADD2 =Screen.y
~Screen.y ~tileview.y #0081 ADD2 LTH2 ,$line-ver ROT JNZ2 ~Screen.y ~tileview.y #0081 ADD2 LTH2 ,$line-ver JNZ2
( rewind ) ~tileview.addr #0018 SUB2 =tileview.addr ( rewind ) ~tileview.addr #0018 SUB2 =tileview.addr
@ -389,7 +389,7 @@ RTN
( draw ) #02 =Sprite.color ( draw ) #02 =Sprite.color
( incr ) ~i #01 ADD =i ( incr ) ~i #01 ADD =i
( incr ) ~Sprite.y 8+ =Sprite.y ( incr ) ~Sprite.y 8+ =Sprite.y
,$bytes ~i #08 LTH JNZ2 ~i #08 LTH ,$bytes JNZ2
( operations ) ( operations )
@ -412,10 +412,10 @@ RTN
( incr ) ~Sprite.x 8+ =Sprite.x ( incr ) ~Sprite.x 8+ =Sprite.x
( incr ) ~Sprite.addr 8+ =Sprite.addr ( incr ) ~Sprite.addr 8+ =Sprite.addr
( incr ) ~pt.x #01 ADD =pt.x ( incr ) ~pt.x #01 ADD =pt.x
,$tiles-hor ~pt.x #02 LTH JNZ2 ~pt.x #02 LTH ,$tiles-hor JNZ2
( incr ) ~pt.y #01 ADD =pt.y ( incr ) ~pt.y #01 ADD =pt.y
( incr ) ~Sprite.y 8+ =Sprite.y ( incr ) ~Sprite.y 8+ =Sprite.y
,$tiles-ver ~pt.y #02 LTH JNZ2 ~pt.y #02 LTH ,$tiles-ver JNZ2
RTN RTN
@ -432,11 +432,11 @@ RTN
( draw ) #01 =Sprite.color ( draw ) #01 =Sprite.color
( incr ) ~Sprite.x 8+ =Sprite.x ( incr ) ~Sprite.x 8+ =Sprite.x
( incr ) ~pt.x #01 ADD =pt.x ( incr ) ~pt.x #01 ADD =pt.x
,$hor ~pt.x #08 LTH JNZ2 ~pt.x #08 LTH ,$hor JNZ2
( incr ) ~Sprite.y 8+ =Sprite.y ( incr ) ~Sprite.y 8+ =Sprite.y
( incr ) ~pt.y #01 ADD =pt.y ( incr ) ~pt.y #01 ADD =pt.y
~Sprite.x #0040 SUB2 =Sprite.x ~Sprite.x #0040 SUB2 =Sprite.x
,$ver ~pt.y #08 LTH JNZ2 ~pt.y #08 LTH ,$ver JNZ2
RTN RTN

View File

@ -18,8 +18,8 @@
) )
%RTN { JMP2r } %RTN { JMP2r }
%RTN? { #00 EQU #02 SWP JNZ STH2r JMP2 } %RTN? { #00 EQU #02 JNZ STH2r JMP2 }
%ABS2 { DUP2 #000f SFT2 EQU #04 SWP JNZ #ffff MUL2 } %ABS2 { DUP2 #000f SFT2 EQU #04 JNZ #ffff MUL2 }
%STEP8 { #0033 SFT2 } %STEP8 { #0033 SFT2 }
%MOD8 { #0007 AND2 } %MOD8 { #0007 AND2 }
%SFL { #40 SFT SFT } %SFL { #40 SFT SFT }
@ -111,7 +111,7 @@ BRK
,draw-cursor JSR2 ,draw-cursor JSR2
( release drag ) ( release drag )
,$no-release ~Mouse.state #00 EQU ~brush.drag #01 EQU #0101 NEQ2 JNZ2 ~Mouse.state #00 EQU ~brush.drag #01 EQU #0101 NEQ2 ,$no-release JNZ2
~origin.x1 #0002 SUB2 ~origin.y1 #0002 SUB2 ~origin.x2 #0002 ADD2 ~origin.y2 #0002 ADD2 #00 ,fill-rect JSR2 ~origin.x1 #0002 SUB2 ~origin.y1 #0002 SUB2 ~origin.x2 #0002 ADD2 ~origin.y2 #0002 ADD2 #00 ,fill-rect JSR2
~canvas.x1 -- ~canvas.y1 -- ~canvas.x2 ~canvas.y2 #10 ,line-rect JSR2 ~canvas.x1 -- ~canvas.y1 -- ~canvas.x2 ~canvas.y2 #10 ,line-rect JSR2
,draw-background JSR2 ,draw-background JSR2
@ -123,32 +123,32 @@ BRK
$no-release $no-release
( operations on release line/rect ) ( operations on release line/rect )
,$no-touch-change ~Mouse.state ~brush.last EQU JNZ2 ~Mouse.state ~brush.last EQU ,$no-touch-change JNZ2
,$no-touch-change ~Mouse.x CLN2r ~canvas.x1 GTS2 STH2r ~canvas.x2 LTS2 #0101 NEQ2 JNZ2 ~Mouse.x CLN2r ~canvas.x1 GTS2 STH2r ~canvas.x2 LTS2 #0101 NEQ2 ,$no-touch-change JNZ2
,$no-touch-change ~Mouse.y CLN2r ~canvas.y1 GTS2 STH2r ~canvas.y2 LTS2 #0101 NEQ2 JNZ2 ~Mouse.y CLN2r ~canvas.y1 GTS2 STH2r ~canvas.y2 LTS2 #0101 NEQ2 ,$no-touch-change JNZ2
,$no-touch-ondown ~Mouse.state #00 EQU JNZ2 ~Mouse.state #00 EQU ,$no-touch-ondown JNZ2
( on down ) ( on down )
~Mouse.x =cursor.dx ~Mouse.x =cursor.dx
~Mouse.y =cursor.dy ~Mouse.y =cursor.dy
$no-touch-ondown $no-touch-ondown
,$no-touch-onup ~Mouse.state #00 NEQ JNZ2 ~Mouse.state #00 NEQ ,$no-touch-onup JNZ2
( on up ) ( on up )
,$no-touch-line ~brush.tool #02 NEQ JNZ2 ~brush.tool #02 NEQ ,$no-touch-line JNZ2
~cursor.dx ~canvas.x1 SUB2 ~cursor.dy ~canvas.y1 SUB2 ~Mouse.x ~canvas.x1 SUB2 ~Mouse.y ~canvas.y1 SUB2 ,paint-line JSR2 ~cursor.dx ~canvas.x1 SUB2 ~cursor.dy ~canvas.y1 SUB2 ~Mouse.x ~canvas.x1 SUB2 ~Mouse.y ~canvas.y1 SUB2 ,paint-line JSR2
,$touch-end JMP2 ,$touch-end JMP2
$no-touch-line $no-touch-line
,$no-touch-rect ~brush.tool #03 NEQ JNZ2 ~brush.tool #03 NEQ ,$no-touch-rect JNZ2
~cursor.dx ~canvas.x1 SUB2 ~cursor.dy ~canvas.y1 SUB2 ~Mouse.x ~canvas.x1 SUB2 ~Mouse.y ~canvas.y1 SUB2 ,paint-rect JSR2 ~cursor.dx ~canvas.x1 SUB2 ~cursor.dy ~canvas.y1 SUB2 ~Mouse.x ~canvas.x1 SUB2 ~Mouse.y ~canvas.y1 SUB2 ,paint-rect JSR2
,$touch-end JMP2 ,$touch-end JMP2
$no-touch-rect $no-touch-rect
$no-touch-onup $no-touch-onup
$no-touch-change $no-touch-change
,$no-touch ~Mouse.state #00 EQU JNZ2 ~Mouse.state #00 EQU ,$no-touch JNZ2
( drag ) ( drag )
,$no-drag ~Controller #02 NEQ JNZ2 ~Controller #02 NEQ ,$no-drag JNZ2
,$no-drag-start ~brush.drag #00 NEQ JNZ2 ~brush.drag #00 NEQ ,$no-drag-start JNZ2
~canvas.x1 =origin.x1 ~canvas.x1 =origin.x1
~canvas.y1 =origin.y1 ~canvas.y1 =origin.y1
~canvas.x2 =origin.x2 ~canvas.x2 =origin.x2
@ -165,8 +165,8 @@ BRK
$no-drag $no-drag
( in sizepane ) ( in sizepane )
,$no-touch-sizepane ~Mouse.x CLN2r ~sizepane.x1 GTH2 STH2r ~sizepane.x2 LTH2 #0101 NEQ2 JNZ2 ~Mouse.x CLN2r ~sizepane.x1 GTH2 STH2r ~sizepane.x2 LTH2 #0101 NEQ2 ,$no-touch-sizepane JNZ2
,$no-touch-sizepane ~Mouse.y CLN2r ~sizepane.y1 GTH2 STH2r ~sizepane.y2 LTH2 #0101 NEQ2 JNZ2 ~Mouse.y CLN2r ~sizepane.y1 GTH2 STH2r ~sizepane.y2 LTH2 #0101 NEQ2 ,$no-touch-sizepane JNZ2
( release ) #00 =Mouse.state ( release ) #00 =Mouse.state
#01 =brush.tool #01 =brush.tool
~Mouse.x ~sizepane.x1 SUB2 8/ SWP POP =brush.size ~Mouse.x ~sizepane.x1 SUB2 8/ SWP POP =brush.size
@ -176,8 +176,8 @@ BRK
$no-touch-sizepane $no-touch-sizepane
( in pattpane ) ( in pattpane )
,$no-touch-pattpane ~Mouse.x CLN2r ~pattpane.x1 GTH2 STH2r ~pattpane.x2 LTH2 #0101 NEQ2 JNZ2 ~Mouse.x CLN2r ~pattpane.x1 GTH2 STH2r ~pattpane.x2 LTH2 #0101 NEQ2 ,$no-touch-pattpane JNZ2
,$no-touch-pattpane ~Mouse.y CLN2r ~pattpane.y1 GTH2 STH2r ~pattpane.y2 LTH2 #0101 NEQ2 JNZ2 ~Mouse.y CLN2r ~pattpane.y1 GTH2 STH2r ~pattpane.y2 LTH2 #0101 NEQ2 ,$no-touch-pattpane JNZ2
( release ) #00 =Mouse.state ( release ) #00 =Mouse.state
~Mouse.x ~pattpane.x1 SUB2 8/ SWP POP =brush.patt ~Mouse.x ~pattpane.x1 SUB2 8/ SWP POP =brush.patt
( draw ) ,draw-pattpane JSR2 ( draw ) ,draw-pattpane JSR2
@ -185,8 +185,8 @@ BRK
$no-touch-pattpane $no-touch-pattpane
( in toolpane ) ( in toolpane )
,$no-touch-toolpane ~Mouse.x CLN2r ~toolpane.x1 GTH2 STH2r ~toolpane.x2 LTH2 #0101 NEQ2 JNZ2 ~Mouse.x CLN2r ~toolpane.x1 GTH2 STH2r ~toolpane.x2 LTH2 #0101 NEQ2 ,$no-touch-toolpane JNZ2
,$no-touch-toolpane ~Mouse.y CLN2r ~toolpane.y1 GTH2 STH2r ~toolpane.y2 LTH2 #0101 NEQ2 JNZ2 ~Mouse.y CLN2r ~toolpane.y1 GTH2 STH2r ~toolpane.y2 LTH2 #0101 NEQ2 ,$no-touch-toolpane JNZ2
( release ) #00 =Mouse.state ( release ) #00 =Mouse.state
~Mouse.x ~toolpane.x1 SUB2 8/ SWP POP =brush.tool ~Mouse.x ~toolpane.x1 SUB2 8/ SWP POP =brush.tool
( draw ) ,draw-toolpane JSR2 ( draw ) ,draw-toolpane JSR2
@ -194,23 +194,23 @@ BRK
$no-touch-toolpane $no-touch-toolpane
( in canvas ) ( in canvas )
,$no-touch-canvas ~Mouse.x CLN2r ~canvas.x1 GTS2 STH2r ~canvas.x2 LTS2 #0101 NEQ2 JNZ2 ~Mouse.x CLN2r ~canvas.x1 GTS2 STH2r ~canvas.x2 LTS2 #0101 NEQ2 ,$no-touch-canvas JNZ2
,$no-touch-canvas ~Mouse.y CLN2r ~canvas.y1 GTS2 STH2r ~canvas.y2 LTS2 #0101 NEQ2 JNZ2 ~Mouse.y CLN2r ~canvas.y1 GTS2 STH2r ~canvas.y2 LTS2 #0101 NEQ2 ,$no-touch-canvas JNZ2
( set cursor operation ) ( set cursor operation )
,add-pixel ,$no-oper ~Mouse.state #01 EQU JNZ2 POP2 ,remove-pixel $no-oper =brush.oper ,add-pixel ~Mouse.state #01 EQU ,$no-oper JNZ2 POP2 ,remove-pixel $no-oper =brush.oper
,$no-touch-pen ~brush.tool #00 NEQ JNZ2 ~brush.tool #00 NEQ ,$no-touch-pen JNZ2
~cursor.x0 ~canvas.x1 SUB2 ~cursor.y0 ~canvas.y1 SUB2 ~Mouse.x ~canvas.x1 SUB2 ~Mouse.y ~canvas.y1 SUB2 ,paint-line JSR2 ~cursor.x0 ~canvas.x1 SUB2 ~cursor.y0 ~canvas.y1 SUB2 ~Mouse.x ~canvas.x1 SUB2 ~Mouse.y ~canvas.y1 SUB2 ,paint-line JSR2
,$touch-end JMP2 ,$touch-end JMP2
$no-touch-pen $no-touch-pen
,$no-touch-brush ~brush.tool #01 NEQ JNZ2 ~brush.tool #01 NEQ ,$no-touch-brush JNZ2
~Mouse.x ~canvas.x1 SUB2 ~Mouse.y ~canvas.y1 SUB2 ,paint-brush JSR2 ~Mouse.x ~canvas.x1 SUB2 ~Mouse.y ~canvas.y1 SUB2 ,paint-brush JSR2
,$touch-end JMP2 ,$touch-end JMP2
$no-touch-brush $no-touch-brush
,$no-touch-zoom ~brush.tool #04 NEQ JNZ2 ~brush.tool #04 NEQ ,$no-touch-zoom JNZ2
~zoom.active #00 EQU =zoom.active ~zoom.active #00 EQU =zoom.active
( release ) #00 =Mouse.state ( release ) #00 =Mouse.state
~Mouse.x ~canvas.x1 SUB2 ~canvas.w 2/ SUB2 =zoom.x ~Mouse.x ~canvas.x1 SUB2 ~canvas.w 2/ SUB2 =zoom.x
@ -222,14 +222,14 @@ BRK
$no-touch-canvas $no-touch-canvas
( background interface ) ( background interface )
,$no-touch-background ~Mouse.y STEP8 ~Screen.height #0010 SUB2 NEQ2 JNZ2 ~Mouse.y STEP8 ~Screen.height #0010 SUB2 NEQ2 ,$no-touch-background JNZ2
~Mouse.x ~Screen.width #0020 SUB2 SUB2 8/ ~Mouse.x ~Screen.width #0020 SUB2 SUB2 8/
DUP2 #0001 NEQ2 ,$no-load-button ROT JNZ2 DUP2 #0001 NEQ2 ,$no-load-button JNZ2
,filepath ,load-file JSR2 ,filepath ,load-file JSR2
,draw-canvas JSR2 ,draw-canvas JSR2
( release ) #00 =Mouse.state ( release ) #00 =Mouse.state
$no-load-button $no-load-button
DUP2 #0002 NEQ2 ,$no-save-button ROT JNZ2 DUP2 #0002 NEQ2 ,$no-save-button JNZ2
,filepath ,save-file JSR2 ,filepath ,save-file JSR2
( release ) #00 =Mouse.state ( release ) #00 =Mouse.state
$no-save-button $no-save-button
@ -242,34 +242,34 @@ BRK
$no-touch $no-touch
~Controller.buttons #f0 AND ~Controller.buttons #f0 AND
DUP #04 SFT #01 AND #01 NEQ ,$no-up ROT JNZ2 DUP #04 SFT #01 AND #01 NEQ ,$no-up JNZ2
( move ) ~zoom.y -- =zoom.y $no-up ( move ) ~zoom.y -- =zoom.y $no-up
DUP #05 SFT #01 AND #01 NEQ ,$no-down ROT JNZ2 DUP #05 SFT #01 AND #01 NEQ ,$no-down JNZ2
( move ) ~zoom.y ++ =zoom.y $no-down ( move ) ~zoom.y ++ =zoom.y $no-down
DUP #06 SFT #01 AND #01 NEQ ,$no-left ROT JNZ2 DUP #06 SFT #01 AND #01 NEQ ,$no-left JNZ2
( move ) ~zoom.x -- =zoom.x $no-left ( move ) ~zoom.x -- =zoom.x $no-left
DUP #07 SFT #01 AND #01 NEQ ,$no-right ROT JNZ2 DUP #07 SFT #01 AND #01 NEQ ,$no-right JNZ2
( move ) ~zoom.x ++ =zoom.x $no-right ( move ) ~zoom.x ++ =zoom.x $no-right
#00 EQU #04 SWP JNZ ,draw-canvas JSR2 #00 EQU #04 JNZ ,draw-canvas JSR2
,$no-keys ~Keys #00 EQU JNZ2 ~Keys #00 EQU ,$no-keys JNZ2
~Keys ~Keys
DUP #20 NEQ ,$no-space ROT JNZ2 DUP #20 NEQ ,$no-space JNZ2
( toggle zoom ) ~zoom.active #00 EQU =zoom.active ,redraw JSR2 $no-space ( toggle zoom ) ~zoom.active #00 EQU =zoom.active ,redraw JSR2 $no-space
DUP #08 NEQ ,$no-backspace ROT JNZ2 DUP #08 NEQ ,$no-backspace JNZ2
( erase ) ,clear JSR2 $no-backspace ( erase ) ,clear JSR2 $no-backspace
DUP #71 NEQ ,$no-qkey ROT JNZ2 DUP #71 NEQ ,$no-qkey JNZ2
( tool0 ) #00 =brush.tool ,draw-toolpane JSR2 $no-qkey ( tool0 ) #00 =brush.tool ,draw-toolpane JSR2 $no-qkey
DUP #77 NEQ ,$no-wkey ROT JNZ2 DUP #77 NEQ ,$no-wkey JNZ2
( tool0 ) #01 =brush.tool ,draw-toolpane JSR2 $no-wkey ( tool0 ) #01 =brush.tool ,draw-toolpane JSR2 $no-wkey
DUP #65 NEQ ,$no-ekey ROT JNZ2 DUP #65 NEQ ,$no-ekey JNZ2
( tool0 ) #02 =brush.tool ,draw-toolpane JSR2 $no-ekey ( tool0 ) #02 =brush.tool ,draw-toolpane JSR2 $no-ekey
DUP #72 NEQ ,$no-rkey ROT JNZ2 DUP #72 NEQ ,$no-rkey JNZ2
( tool0 ) #03 =brush.tool ,draw-toolpane JSR2 $no-rkey ( tool0 ) #03 =brush.tool ,draw-toolpane JSR2 $no-rkey
DUP #74 NEQ ,$no-tkey ROT JNZ2 DUP #74 NEQ ,$no-tkey JNZ2
( tool0 ) #04 =brush.tool ,draw-toolpane JSR2 $no-tkey ( tool0 ) #04 =brush.tool ,draw-toolpane JSR2 $no-tkey
DUP DUP
DUP #30 GTH SWP #39 LTH #0101 NEQ2 ,$no-numkey ROT JNZ2 DUP #30 GTH SWP #39 LTH #0101 NEQ2 ,$no-numkey JNZ2
( size ) ~Keys #31 SUB =brush.size ,draw-sizepane JSR2 $no-numkey ( size ) ~Keys #31 SUB =brush.size ,draw-sizepane JSR2 $no-numkey
POP POP
( release ) #00 =Keys ( release ) #00 =Keys
@ -288,7 +288,7 @@ BRK
$loop NOP $loop NOP
OVR2 #00 ROT ROT POK2 OVR2 #00 ROT ROT POK2
( incr ) SWP2 #0001 ADD2 SWP2 ( incr ) SWP2 #0001 ADD2 SWP2
OVR2 OVR2 LTH2 ^$loop SWP JNZ OVR2 OVR2 LTH2 ^$loop JNZ
POP2 POP2 POP2 POP2
,redraw JSR2 ,redraw JSR2
@ -320,7 +320,7 @@ RTN
( load ) =line.y1 =line.x1 =line.y2 =line.x2 ( load ) =line.y1 =line.x1 =line.y2 =line.x2
( trim if zoomed ) ( trim if zoomed )
,$no-zoom ~zoom.active #01 NEQ JNZ2 ~zoom.active #01 NEQ ,$no-zoom JNZ2
~line.x1 8/ ~zoom.x ADD2 =line.x1 ~line.x1 8/ ~zoom.x ADD2 =line.x1
~line.y1 8/ ~zoom.y ADD2 =line.y1 ~line.y1 8/ ~zoom.y ADD2 =line.y1
~line.x2 8/ ~zoom.x ADD2 =line.x2 ~line.x2 8/ ~zoom.x ADD2 =line.x2
@ -334,13 +334,13 @@ RTN
~line.dx ~line.dy ADD2 =line.e1 ~line.dx ~line.dy ADD2 =line.e1
$loop $loop
( paint ) ~line.x2 ~line.y2 ~brush.oper JSR2 ( paint ) ~line.x2 ~line.y2 ~brush.oper JSR2
,$end ~line.x2 ~line.x1 EQU2 ~line.y2 ~line.y1 EQU2 #0101 EQU2 JNZ2 ~line.x2 ~line.x1 EQU2 ~line.y2 ~line.y1 EQU2 #0101 EQU2 ,$end JNZ2
~line.e1 #0002 MUL2 =line.e2 ~line.e1 #0002 MUL2 =line.e2
,$skipy ~line.e2 ~line.dy LTS2 JNZ2 ~line.e2 ~line.dy LTS2 ,$skipy JNZ2
~line.e1 ~line.dy ADD2 =line.e1 ~line.e1 ~line.dy ADD2 =line.e1
~line.x2 ~line.sx ADD2 =line.x2 ~line.x2 ~line.sx ADD2 =line.x2
$skipy $skipy
,$skipx ~line.e2 ~line.dx GTS2 JNZ2 ~line.e2 ~line.dx GTS2 ,$skipx JNZ2
~line.e1 ~line.dx ADD2 =line.e1 ~line.e1 ~line.dx ADD2 =line.e1
~line.y2 ~line.sy ADD2 =line.y2 ~line.y2 ~line.sy ADD2 =line.y2
$skipx $skipx
@ -360,7 +360,7 @@ RTN
( load ) =rect.y2 =rect.x2 =rect.y1 =rect.x1 ( load ) =rect.y2 =rect.x2 =rect.y1 =rect.x1
( trim if zoomed ) ( trim if zoomed )
,$no-zoom ~zoom.active #01 NEQ JNZ2 ~zoom.active #01 NEQ ,$no-zoom JNZ2
~rect.x1 8/ ~zoom.x ADD2 =rect.x1 ~rect.x1 8/ ~zoom.x ADD2 =rect.x1
~rect.y1 8/ ~zoom.y ADD2 =rect.y1 ~rect.y1 8/ ~zoom.y ADD2 =rect.y1
~rect.x2 8/ ~zoom.x ADD2 #0001 ADD2 =rect.x2 ~rect.x2 8/ ~zoom.x ADD2 #0001 ADD2 =rect.x2
@ -374,13 +374,13 @@ RTN
~rect.x1 =pt2.x ~rect.x1 =pt2.x
$hor $hor
~pt2.x SWP POP =px.x ~pt2.y SWP POP =px.y ~pt2.x SWP POP =px.x ~pt2.y SWP POP =px.y
,$no-pixel ,patternize JSR2 #00 EQU JNZ2 ,patternize JSR2 #00 EQU ,$no-pixel JNZ2
( draw ) ~pt2.x ~pt2.y ~brush.oper JSR2 ( draw ) ~pt2.x ~pt2.y ~brush.oper JSR2
$no-pixel $no-pixel
( incr ) ~pt2.x ++ =pt2.x ( incr ) ~pt2.x ++ =pt2.x
,$hor ~pt2.x ~rect.x2 LTS2 JNZ2 ~pt2.x ~rect.x2 LTS2 ,$hor JNZ2
~pt2.y ++ =pt2.y ~pt2.y ++ =pt2.y
,$ver ~pt2.y ~rect.y2 LTS2 JNZ2 ~pt2.y ~rect.y2 LTS2 ,$ver JNZ2
,draw-canvas JSR2 ,draw-canvas JSR2
,draw-toolpane JSR2 ,draw-toolpane JSR2
@ -394,7 +394,7 @@ RTN
#0003 SUB2 =pt0.y #0003 SUB2 =pt0.x ( cursor offset ) #0003 SUB2 =pt0.y #0003 SUB2 =pt0.x ( cursor offset )
( trim if zoomed ) ( trim if zoomed )
,$no-zoom ~zoom.active #01 NEQ JNZ2 ~zoom.active #01 NEQ ,$no-zoom JNZ2
~pt0.x 8/ ~zoom.x ADD2 #0003 SUB2 =pt0.x ~pt0.x 8/ ~zoom.x ADD2 #0003 SUB2 =pt0.x
~pt0.y 8/ ~zoom.y ADD2 #0003 SUB2 =pt0.y ~pt0.y 8/ ~zoom.y ADD2 #0003 SUB2 =pt0.y
$no-zoom $no-zoom
@ -405,14 +405,14 @@ RTN
$hor $hor
( addr ) ,size_icn #00 ~brush.size 8* ADD2 ( addr ) ,size_icn #00 ~brush.size 8* ADD2
( byte ) #00 ~px.y ADD2 PEK2 #07 ~px.x SUB SFT #01 AND ( byte ) #00 ~px.y ADD2 PEK2 #07 ~px.x SUB SFT #01 AND
#00 EQU ,$no-pixel ROT JNZ2 #00 EQU ,$no-pixel JNZ2
,$no-pixel ,patternize JSR2 #00 EQU JNZ2 ,patternize JSR2 #00 EQU ,$no-pixel JNZ2
~pt0.x #00 ~px.x ADD2 ~pt0.y #00 ~px.y ADD2 ~brush.oper JSR2 ~pt0.x #00 ~px.x ADD2 ~pt0.y #00 ~px.y ADD2 ~brush.oper JSR2
$no-pixel $no-pixel
( incr ) ~px.x #01 ADD =px.x ( incr ) ~px.x #01 ADD =px.x
,$hor ~px.x #08 LTH JNZ2 ~px.x #08 LTH ,$hor JNZ2
( incr ) ~px.y #01 ADD =px.y ( incr ) ~px.y #01 ADD =px.y
,$ver ~px.y #08 LTH JNZ2 ~px.y #08 LTH ,$ver JNZ2
,draw-canvas JSR2 ,draw-canvas JSR2
,draw-toolpane JSR2 ,draw-toolpane JSR2
@ -423,44 +423,44 @@ RTN
@patternize @patternize
,$noplain ~brush.patt #00 NEQ JNZ2 ~brush.patt #00 NEQ ,$noplain JNZ2
#01 RTN #01 RTN
$noplain $noplain
,$notone1 ~brush.patt #01 NEQ JNZ2 ~brush.patt #01 NEQ ,$notone1 JNZ2
~pt0.x #00 ~px.x ADD2 ~pt0.y #00 ~px.y ADD2 ADD2 #0001 AND2 #0000 EQU2 ~pt0.x #00 ~px.x ADD2 ~pt0.y #00 ~px.y ADD2 ADD2 #0001 AND2 #0000 EQU2
~pt0.x #00 ~px.x ADD2 ~pt0.y #00 ~px.y ADD2 SUB2 #0001 AND2 #0000 EQU2 ~pt0.x #00 ~px.x ADD2 ~pt0.y #00 ~px.y ADD2 SUB2 #0001 AND2 #0000 EQU2
#0101 EQU2 #0101 EQU2
RTN RTN
$notone1 $notone1
,$notone2 ~brush.patt #02 NEQ JNZ2 ~brush.patt #02 NEQ ,$notone2 JNZ2
~pt0.x #00 ~px.x ADD2 ~pt0.y #00 ~px.y ADD2 ADD2 #0003 AND2 #0000 EQU2 ~pt0.x #00 ~px.x ADD2 ~pt0.y #00 ~px.y ADD2 ADD2 #0003 AND2 #0000 EQU2
~pt0.x #00 ~px.x ADD2 ~pt0.y #00 ~px.y ADD2 SUB2 #0003 AND2 #0000 EQU2 ~pt0.x #00 ~px.x ADD2 ~pt0.y #00 ~px.y ADD2 SUB2 #0003 AND2 #0000 EQU2
#0101 EQU2 #0101 EQU2
RTN RTN
$notone2 $notone2
,$notone3 ~brush.patt #03 NEQ JNZ2 ~brush.patt #03 NEQ ,$notone3 JNZ2
~pt0.x #00 ~px.x ADD2 ~pt0.y #00 ~px.y ADD2 ADD2 #0005 AND2 #0000 EQU2 ~pt0.x #00 ~px.x ADD2 ~pt0.y #00 ~px.y ADD2 ADD2 #0005 AND2 #0000 EQU2
~pt0.x #00 ~px.x ADD2 ~pt0.y #00 ~px.y ADD2 SUB2 #0005 AND2 #0000 EQU2 ~pt0.x #00 ~px.x ADD2 ~pt0.y #00 ~px.y ADD2 SUB2 #0005 AND2 #0000 EQU2
#0101 EQU2 #0101 EQU2
RTN RTN
$notone3 $notone3
,$notone4 ~brush.patt #04 NEQ JNZ2 ~brush.patt #04 NEQ ,$notone4 JNZ2
~pt0.x #00 ~px.x ADD2 ~pt0.y #00 ~px.y ADD2 ADD2 #0003 AND2 #0000 EQU2 RTN ~pt0.x #00 ~px.x ADD2 ~pt0.y #00 ~px.y ADD2 ADD2 #0003 AND2 #0000 EQU2 RTN
$notone4 $notone4
,$notone5 ~brush.patt #05 NEQ JNZ2 ~brush.patt #05 NEQ ,$notone5 JNZ2
~pt0.x #00 ~px.x ADD2 ~pt0.y #00 ~px.y ADD2 SUB2 #0003 AND2 #0000 EQU2 RTN ~pt0.x #00 ~px.x ADD2 ~pt0.y #00 ~px.y ADD2 SUB2 #0003 AND2 #0000 EQU2 RTN
$notone5 $notone5
,$notone6 ~brush.patt #06 NEQ JNZ2 ~brush.patt #06 NEQ ,$notone6 JNZ2
~pt0.x #00 ~px.x ADD2 #0001 AND2 SWP POP RTN ~pt0.x #00 ~px.x ADD2 #0001 AND2 SWP POP RTN
$notone6 $notone6
,$notone7 ~brush.patt #07 NEQ JNZ2 ~brush.patt #07 NEQ ,$notone7 JNZ2
~pt0.y #00 ~px.y ADD2 #0001 AND2 SWP POP RTN ~pt0.y #00 ~px.y ADD2 #0001 AND2 SWP POP RTN
$notone7 $notone7
@ -512,7 +512,7 @@ RTN
@draw-canvas @draw-canvas
,draw-canvas-zoom ~zoom.active #01 EQU JNZ2 ~zoom.active #01 EQU ,draw-canvas-zoom JNZ2
~canvas.y1 =Sprite.y ~canvas.y1 =Sprite.y
,data =Sprite.addr ,data =Sprite.addr
@ -522,9 +522,9 @@ RTN
( draw ) #09 =Sprite.color ( draw ) #09 =Sprite.color
( incr ) ~Sprite.x 8+ =Sprite.x ( incr ) ~Sprite.x 8+ =Sprite.x
( incr ) ~Sprite.addr 8+ =Sprite.addr ( incr ) ~Sprite.addr 8+ =Sprite.addr
,$hor ~Sprite.x ~canvas.x2 NEQ2 JNZ2 ~Sprite.x ~canvas.x2 NEQ2 ,$hor JNZ2
( incr ) ~Sprite.y 8+ =Sprite.y ( incr ) ~Sprite.y 8+ =Sprite.y
,$ver ~Sprite.y ~canvas.y2 NEQ2 JNZ2 ~Sprite.y ~canvas.y2 NEQ2 ,$ver JNZ2
RTN RTN
@ -541,10 +541,10 @@ RTN
( draw ) #09 =Sprite.color ( draw ) #09 =Sprite.color
( incr ) ~Sprite.x 8+ =Sprite.x ( incr ) ~Sprite.x 8+ =Sprite.x
( incr ) ~pt1.x ++ =pt1.x ( incr ) ~pt1.x ++ =pt1.x
,$hor ~Sprite.x ~canvas.x2 NEQ2 JNZ2 ~Sprite.x ~canvas.x2 NEQ2 ,$hor JNZ2
( incr ) ~Sprite.y 8+ =Sprite.y ( incr ) ~Sprite.y 8+ =Sprite.y
( incr ) ~pt1.y ++ =pt1.y ( incr ) ~pt1.y ++ =pt1.y
,$ver ~Sprite.y ~canvas.y2 NEQ2 JNZ2 ~Sprite.y ~canvas.y2 NEQ2 ,$ver JNZ2
RTN RTN
@ -574,20 +574,20 @@ RTN
~Mouse.y =cursor.y ~Mouse.y =cursor.y
( draw size cursor ) ( draw size cursor )
,$outside-canvas ~brush.tool #01 NEQ JNZ2 ~brush.tool #01 NEQ ,$outside-canvas JNZ2
,$outside-canvas ~Mouse.x CLN2r ~canvas.x1 GTH2 STH2r ~canvas.x2 LTH2 #0101 NEQ2 JNZ2 ~Mouse.x CLN2r ~canvas.x1 GTH2 STH2r ~canvas.x2 LTH2 #0101 NEQ2 ,$outside-canvas JNZ2
,$outside-canvas ~Mouse.y CLN2r ~canvas.y1 GTH2 STH2r ~canvas.y2 LTH2 #0101 NEQ2 JNZ2 ~Mouse.y CLN2r ~canvas.y1 GTH2 STH2r ~canvas.y2 LTH2 #0101 NEQ2 ,$outside-canvas JNZ2
( do not draw size in toolpane ) ( do not draw size in toolpane )
,$outside-canvas ~Mouse.x CLN2r ~toolpane.x1 GTH2 STH2r ~toolpane.x2 LTH2 #0101 EQU2 ~Mouse.y CLN2r ~toolpane.y1 GTH2 STH2r ~toolpane.y2 LTH2 #0101 EQU2 #0101 EQU2 JNZ2 ~Mouse.x CLN2r ~toolpane.x1 GTH2 STH2r ~toolpane.x2 LTH2 #0101 EQU2 ~Mouse.y CLN2r ~toolpane.y1 GTH2 STH2r ~toolpane.y2 LTH2 #0101 EQU2 #0101 EQU2 ,$outside-canvas JNZ2
,$outside-canvas ~Mouse.x CLN2r ~sizepane.x1 GTH2 STH2r ~sizepane.x2 LTH2 #0101 EQU2 ~Mouse.y CLN2r ~sizepane.y1 GTH2 STH2r ~sizepane.y2 LTH2 #0101 EQU2 #0101 EQU2 JNZ2 ~Mouse.x CLN2r ~sizepane.x1 GTH2 STH2r ~sizepane.x2 LTH2 #0101 EQU2 ~Mouse.y CLN2r ~sizepane.y1 GTH2 STH2r ~sizepane.y2 LTH2 #0101 EQU2 #0101 EQU2 ,$outside-canvas JNZ2
,$outside-canvas ~Mouse.x CLN2r ~pattpane.x1 GTH2 STH2r ~pattpane.x2 LTH2 #0101 EQU2 ~Mouse.y CLN2r ~pattpane.y1 GTH2 STH2r ~pattpane.y2 LTH2 #0101 EQU2 #0101 EQU2 JNZ2 ~Mouse.x CLN2r ~pattpane.x1 GTH2 STH2r ~pattpane.x2 LTH2 #0101 EQU2 ~Mouse.y CLN2r ~pattpane.y1 GTH2 STH2r ~pattpane.y2 LTH2 #0101 EQU2 #0101 EQU2 ,$outside-canvas JNZ2
( do not draw size when holding alt ) ( do not draw size when holding alt )
,$outside-canvas ~Controller #02 EQU JNZ2 ~Controller #02 EQU ,$outside-canvas JNZ2
~cursor.x #0003 SUB2 =Sprite.x ~cursor.x #0003 SUB2 =Sprite.x
~cursor.y #0003 SUB2 =Sprite.y ~cursor.y #0003 SUB2 =Sprite.y
,brush_view #00 ~brush.size 8* ADD2 =Sprite.addr ,brush_view #00 ~brush.size 8* ADD2 =Sprite.addr
#11 ~Mouse.state #02 MUL ADD =Sprite.color #11 ~Mouse.state #02 MUL ADD =Sprite.color
,$outside-canvas ~Mouse.state #00 EQU JNZ2 ~Mouse.state #00 EQU ,$outside-canvas JNZ2
RTN RTN
$outside-canvas $outside-canvas
@ -611,9 +611,9 @@ RTN
( draw ) #01 ~Sprite.x ~pattpane.x1 SUB2 8/ SWP POP ~brush.tool EQU #02 MUL ADD =Sprite.color ( draw ) #01 ~Sprite.x ~pattpane.x1 SUB2 8/ SWP POP ~brush.tool EQU #02 MUL ADD =Sprite.color
( incr ) ~Sprite.x 8+ =Sprite.x ( incr ) ~Sprite.x 8+ =Sprite.x
( incr ) ~Sprite.addr 8+ =Sprite.addr ( incr ) ~Sprite.addr 8+ =Sprite.addr
,$tools ~Sprite.x ~toolpane.x2 LTH2 JNZ2 ~Sprite.x ~toolpane.x2 LTH2 ,$tools JNZ2
,$no-zoom ~zoom.active #01 NEQ JNZ2 ~zoom.active #01 NEQ ,$no-zoom JNZ2
~Sprite.x #0008 SUB2 =Sprite.x ~Sprite.x #0008 SUB2 =Sprite.x
,tool_icn #0028 ADD2 =Sprite.addr ,tool_icn #0028 ADD2 =Sprite.addr
#01 #04 ~brush.tool EQU #02 MUL ADD =Sprite.color #01 #04 ~brush.tool EQU #02 MUL ADD =Sprite.color
@ -634,7 +634,7 @@ RTN
( draw ) #01 ~Sprite.x ~pattpane.x1 SUB2 8/ SWP POP ~brush.patt EQU #02 MUL ADD =Sprite.color ( draw ) #01 ~Sprite.x ~pattpane.x1 SUB2 8/ SWP POP ~brush.patt EQU #02 MUL ADD =Sprite.color
( incr ) ~Sprite.x 8+ =Sprite.x ( incr ) ~Sprite.x 8+ =Sprite.x
( incr ) ~Sprite.addr 8+ =Sprite.addr ( incr ) ~Sprite.addr 8+ =Sprite.addr
,$patterns ~Sprite.x ~pattpane.x2 LTH2 JNZ2 ~Sprite.x ~pattpane.x2 LTH2 ,$patterns JNZ2
RTN RTN
@ -651,7 +651,7 @@ RTN
( draw ) #01 ~Sprite.x ~sizepane.x1 SUB2 8/ SWP POP ~brush.size EQU #02 MUL ADD =Sprite.color ( draw ) #01 ~Sprite.x ~sizepane.x1 SUB2 8/ SWP POP ~brush.size EQU #02 MUL ADD =Sprite.color
( incr ) ~Sprite.x 8+ =Sprite.x ( incr ) ~Sprite.x 8+ =Sprite.x
( incr ) ~Sprite.addr 8+ =Sprite.addr ( incr ) ~Sprite.addr 8+ =Sprite.addr
,$patterns ~Sprite.x ~sizepane.x2 LTH2 JNZ2 ~Sprite.x ~sizepane.x2 LTH2 ,$patterns JNZ2
RTN RTN
@ -663,7 +663,7 @@ RTN
$draw-hor NOP $draw-hor NOP
( draw ) #01 =Screen.color ( draw ) #01 =Screen.color
( incr ) SWP2 #0002 ADD2 DUP2 =Screen.x SWP2 ( incr ) SWP2 #0002 ADD2 DUP2 =Screen.x SWP2
OVR2 OVR2 LTH2 ^$draw-hor SWP JNZ OVR2 OVR2 LTH2 ^$draw-hor JNZ
POP2 POP2 POP2 POP2
( draw ver line ) ( draw ver line )
@ -672,7 +672,7 @@ RTN
$draw-ver NOP $draw-ver NOP
( draw ) #01 =Screen.color ( draw ) #01 =Screen.color
( incr ) SWP2 #0002 ADD2 DUP2 =Screen.y SWP2 ( incr ) SWP2 #0002 ADD2 DUP2 =Screen.y SWP2
OVR2 OVR2 LTH2 ^$draw-ver SWP JNZ OVR2 OVR2 LTH2 ^$draw-ver JNZ
POP2 POP2 POP2 POP2
( draw save/load/guides icons ) ( draw save/load/guides icons )
@ -711,13 +711,13 @@ RTN
( incr ) ~Screen.x ++ =Screen.x ( incr ) ~Screen.x ++ =Screen.x
( draw ) ~rect.y1 =Screen.y ~color =Screen.color ( draw ) ~rect.y1 =Screen.y ~color =Screen.color
( draw ) ~rect.y2 =Screen.y ~color =Screen.color ( draw ) ~rect.y2 =Screen.y ~color =Screen.color
,$hor ~Screen.x ~rect.x2 NEQ2 JNZ2 ~Screen.x ~rect.x2 NEQ2 ,$hor JNZ2
~rect.y1 =Screen.y ~rect.y1 =Screen.y
$ver $ver
( draw ) ~rect.x1 =Screen.x ~color =Screen.color ( draw ) ~rect.x1 =Screen.x ~color =Screen.color
( draw ) ~rect.x2 =Screen.x ~color =Screen.color ( draw ) ~rect.x2 =Screen.x ~color =Screen.color
( incr ) ~Screen.y ++ =Screen.y ( incr ) ~Screen.y ++ =Screen.y
,$ver ~Screen.y ~rect.y2 ++ NEQ2 JNZ2 ~Screen.y ~rect.y2 ++ NEQ2 ,$ver JNZ2
RTN RTN
@ -729,9 +729,9 @@ RTN
$hor $hor
( draw ) ~color =Screen.color ( draw ) ~color =Screen.color
( incr ) ~Screen.x ++ =Screen.x ( incr ) ~Screen.x ++ =Screen.x
,$hor ~Screen.x ~rect.x2 NEQ2 JNZ2 ~Screen.x ~rect.x2 NEQ2 ,$hor JNZ2
( incr ) ~Screen.y ++ =Screen.y ( incr ) ~Screen.y ++ =Screen.y
,$ver ~Screen.y ~rect.y2 NEQ2 JNZ2 ~Screen.y ~rect.y2 NEQ2 ,$ver JNZ2
RTN RTN

View File

@ -46,7 +46,7 @@ void op_lth(Uxn *u) { Uint8 a = pop8(u->src), b = pop8(u->src); push8(u->src, b
void op_gts(Uxn *u) { Uint8 a = pop8(u->src), b = pop8(u->src); push8(u->src, (Sint8)b > (Sint8)a); } void op_gts(Uxn *u) { Uint8 a = pop8(u->src), b = pop8(u->src); push8(u->src, (Sint8)b > (Sint8)a); }
void op_lts(Uxn *u) { Uint8 a = pop8(u->src), b = pop8(u->src); push8(u->src, (Sint8)b < (Sint8)a); } void op_lts(Uxn *u) { Uint8 a = pop8(u->src), b = pop8(u->src); push8(u->src, (Sint8)b < (Sint8)a); }
void op_jmp(Uxn *u) { Uint8 a = pop8(u->src); u->ram.ptr += (Sint8)a; } void op_jmp(Uxn *u) { Uint8 a = pop8(u->src); u->ram.ptr += (Sint8)a; }
void op_jnz(Uxn *u) { Uint8 a = pop8(u->src), b = pop8(u->src); if (a) u->ram.ptr += (Sint8)b; } void op_jnz(Uxn *u) { Uint8 a = pop8(u->src), b = pop8(u->src); if (b) u->ram.ptr += (Sint8)a; }
void op_jsr(Uxn *u) { Uint8 a = pop8(u->src); push16(u->dst, u->ram.ptr); u->ram.ptr += (Sint8)a; } void op_jsr(Uxn *u) { Uint8 a = pop8(u->src); push16(u->dst, u->ram.ptr); u->ram.ptr += (Sint8)a; }
/* Memory */ /* Memory */
void op_pek(Uxn *u) { Uint8 a = pop8(u->src); push8(u->src, mempeek8(u, a)); } void op_pek(Uxn *u) { Uint8 a = pop8(u->src); push8(u->src, mempeek8(u, a)); }
@ -80,7 +80,7 @@ void op_lth16(Uxn *u) { Uint16 a = pop16(u->src), b = pop16(u->src); push8(u->sr
void op_gts16(Uxn *u) { Uint16 a = pop16(u->src), b = pop16(u->src); push8(u->src, (Sint16)b > (Sint16)a); } void op_gts16(Uxn *u) { Uint16 a = pop16(u->src), b = pop16(u->src); push8(u->src, (Sint16)b > (Sint16)a); }
void op_lts16(Uxn *u) { Uint16 a = pop16(u->src), b = pop16(u->src); push8(u->src, (Sint16)b < (Sint16)a); } void op_lts16(Uxn *u) { Uint16 a = pop16(u->src), b = pop16(u->src); push8(u->src, (Sint16)b < (Sint16)a); }
void op_jmp16(Uxn *u) { u->ram.ptr = pop16(u->src); } void op_jmp16(Uxn *u) { u->ram.ptr = pop16(u->src); }
void op_jnz16(Uxn *u) { Uint8 a = pop8(&u->wst); Uint16 b = pop16(u->src); if (a) u->ram.ptr = b; } void op_jnz16(Uxn *u) { Uint16 a = pop16(u->src); Uint8 b = pop8(u->src); if (b) u->ram.ptr = a; }
void op_jsr16(Uxn *u) { push16(u->dst, u->ram.ptr); u->ram.ptr = pop16(u->src); } void op_jsr16(Uxn *u) { push16(u->dst, u->ram.ptr); u->ram.ptr = pop16(u->src); }
/* Memory(16-bits) */ /* Memory(16-bits) */
void op_pek16(Uxn *u) { Uint16 a = pop16(u->src); push8(u->src, mempeek8(u, a)); } void op_pek16(Uxn *u) { Uint16 a = pop16(u->src); push8(u->src, mempeek8(u, a)); }