Added NIP optimisations
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@ -261,7 +261,7 @@ JMP2r
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#ff
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JMP2r
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&found
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SWP POP ( remove loop limit )
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NIP ( remove loop limit )
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DUP ;&src_i LDA NEQ ,&end JCN ( check if result is the same as index )
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POP #ff
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JMP2r
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@ -9,7 +9,7 @@
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%4** { #20 SFT2 } %4// { #02 SFT2 }
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%8** { #30 SFT2 } %8// { #03 SFT2 }
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%TOB { SWP POP } %TOS { #00 SWP }
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%TOB { NIP } %TOS { #00 SWP }
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%RTN { JMP2r }
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%MOD { DUP2 / * - }
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%LTS2 { #8000 ++ SWP2 #8000 ++ >> } %GTS2 { #8000 ++ SWP2 #8000 ++ << }
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@ -9,7 +9,7 @@
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%++ { ADD2 } %-- { SUB2 } %** { MUL2 } %// { DIV2 }
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%<< { LTH2 } %>> { GTH2 } %== { EQU2 } %!! { NEQ2 }
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%TOS { #00 SWP } %TOB { SWP POP }
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%TOS { #00 SWP } %TOB { NIP }
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%RTN { JMP2r } %MOD { DUP2 / * - }
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%MOD8 { #07 AND } %MOD2 { #01 AND }
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%SFL { #40 SFT SFT }
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@ -20,8 +20,8 @@
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%BANK1 { #8000 } %BANK2 { #a000 }
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%GET-SIZE { WIDTH TOS 8// HEIGHT TOS ** }
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%GET-ITERATORS { SWP2k POP SWP POP }
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%GET-ITER { OVR2 SWP POP OVR SWP }
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%GET-ITERATORS { SWP2k POP NIP }
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%GET-ITER { OVR2 NIP OVR SWP }
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( devices )
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@ -226,7 +226,7 @@ RTN
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@get-cell ( x y -- cell )
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DUP2 ,get-index JSR LDA
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SWP POP SWP
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NIP SWP
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MOD8
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SFT MOD2
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@ -135,10 +135,10 @@ RTN
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;clear-notes JSR2
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( get note )
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#0e .Mouse/y DEI2 .trkframe/y1 LDZ2 SUB2 SWP POP #08 DIV SUB
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#0e .Mouse/y DEI2 .trkframe/y1 LDZ2 SUB2 NIP #08 DIV SUB
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.Mouse/state DEI #10 NEQ ,&no-erase JCN POP #00 &no-erase
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( edit note )
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TRACK #00 .Mouse/x DEI2 .trkframe/x1 LDZ2 SUB2 SWP POP #08 DIV ADD2 STA
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TRACK #00 .Mouse/x DEI2 .trkframe/x1 LDZ2 SUB2 NIP #08 DIV ADD2 STA
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( release ) #00 .Mouse/state DEO
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;draw-notes JSR2
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@ -147,7 +147,7 @@ BRK
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@touch-chn ( -- )
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;clear-notes JSR2
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( save ) .Mouse/y DEI2 .chnframe/y1 LDZ2 SUB2 SWP POP #08 DIV #01 SUB .track/active STZ
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( save ) .Mouse/y DEI2 .chnframe/y1 LDZ2 SUB2 NIP #08 DIV #01 SUB .track/active STZ
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( release ) #00 .Mouse/state DEO
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;draw-channels JSR2
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;draw-notes JSR2
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@ -157,7 +157,7 @@ BRK
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@touch-ctl ( -- )
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.Mouse/x DEI2 .ctlframe/x1 LDZ2 SUB2 8-- 8// SWP POP #02 DIV
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.Mouse/x DEI2 .ctlframe/x1 LDZ2 SUB2 8-- 8// NIP #02 DIV
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DUP ,&no-a JCN
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.Audio0/adsr .track/active LDZ #10 MUL ADD DEI
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#10 .Mouse/state DEI #10 EQU #e0 MUL ADD ADD
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@ -278,7 +278,7 @@ RTN
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;font_hex .Screen/addr DEO2
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#0000 #0100
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&loop
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OVR2 SWP POP #02 DIV #0f AND ,&skip JCN
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OVR2 NIP #02 DIV #0f AND ,&skip JCN
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OVR2 .trkframe/x1 LDZ2 ADD2 .Screen/x DEO2
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.trkframe/y1 LDZ2 #0010 SUB2 .Screen/y DEO2
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#02 .Screen/sprite DEO
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@ -123,7 +123,7 @@
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.lines/x2 LDZ2 .lines/x1 LDZ2 DUP2 .neralie/x STZ2 SUB2 .neralie/w STZ2
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.lines/y2 LDZ2 .lines/y1 LDZ2 DUP2 .neralie/y STZ2 SUB2 .neralie/h STZ2
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;neralie/n4 SWP POP .neralie/n0123 LDZ2
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;neralie/n4 NIP .neralie/n0123 LDZ2
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DUP2 ;&h JSR2
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;&next JSR2 #0001 .Screen/x DEO2 .neralie/y LDZ2 #0003 SUB2 .Screen/y DEO2 ,digit JSR
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DUP2 ;&v JSR2
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@ -79,22 +79,22 @@ BRK
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DUP2 #0010 NEQ2 ,&no-touch-red JCN
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.Mouse/x DEI2 .window/x1 LDZ2 #0060 ADD2 LTH2 ,&no-touch-red JCN
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.Mouse/x DEI2 .window/x1 LDZ2 #009c ADD2 GTH2 ,&no-touch-red JCN
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( get new value ) .Mouse/x DEI2 .window/x1 LDZ2 SUB2 #0060 SUB2 4// SWP POP ;theme/r1 #00 .selection LDZ ADD2 STA
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( get new value ) .Mouse/x DEI2 .window/x1 LDZ2 SUB2 #0060 SUB2 4// NIP ;theme/r1 #00 .selection LDZ ADD2 STA
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&no-touch-red
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DUP2 #0020 NEQ2 ,&no-touch-green JCN
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.Mouse/x DEI2 .window/x1 LDZ2 #0060 ADD2 LTH2 ,&no-touch-green JCN
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.Mouse/x DEI2 .window/x1 LDZ2 #009c ADD2 GTH2 ,&no-touch-green JCN
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( get new value ) .Mouse/x DEI2 .window/x1 LDZ2 SUB2 #0060 SUB2 4// SWP POP ;theme/g1 #00 .selection LDZ ADD2 STA
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( get new value ) .Mouse/x DEI2 .window/x1 LDZ2 SUB2 #0060 SUB2 4// NIP ;theme/g1 #00 .selection LDZ ADD2 STA
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&no-touch-green
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DUP2 #0030 NEQ2 ,&no-touch-blue JCN
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.Mouse/x DEI2 .window/x1 LDZ2 #0060 ADD2 LTH2 ,&no-touch-blue JCN
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.Mouse/x DEI2 .window/x1 LDZ2 #009c ADD2 GTH2 ,&no-touch-blue JCN
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( get new value ) .Mouse/x DEI2 .window/x1 LDZ2 SUB2 #0060 SUB2 4// SWP POP ;theme/b1 #00 .selection LDZ ADD2 STA
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( get new value ) .Mouse/x DEI2 .window/x1 LDZ2 SUB2 #0060 SUB2 4// NIP ;theme/b1 #00 .selection LDZ ADD2 STA
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&no-touch-blue
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DUP2 #0040 NEQ2 ,&no-touch-radio JCN
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.Mouse/x DEI2 .window/x1 LDZ2 #0050 ADD2 LTH2 ,&no-touch-radio JCN
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.Mouse/x DEI2 .window/x1 LDZ2 #008c ADD2 GTH2 ,&no-touch-radio JCN
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.Mouse/x DEI2 .window/x1 LDZ2 SUB2 #0050 SUB2 STEP8 2// #0008 DIV2 SWP POP .selection STZ
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.Mouse/x DEI2 .window/x1 LDZ2 SUB2 #0050 SUB2 STEP8 2// #0008 DIV2 NIP .selection STZ
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&no-touch-radio
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POP2
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@ -75,7 +75,7 @@ RTN
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RTN
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&digit
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SWP POP
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NIP
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DUP .number/started LDZ ORA #02 JCN
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POP JMP2r
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LIT '0 ADD .Console/write DEO
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@ -94,7 +94,7 @@ RTN
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&loop
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( incr ) #0001 ADD2 OVR2 OVR2 ADD2
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LDA ,&loop JCN
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SWP2 POP2
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NIP2
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RTN
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@ -370,7 +370,7 @@
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( tree-offset* token-routine-ptr* / end* )
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STH2r ;asma/token STA2
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SWP2 POP2 LDA2
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NIP2 LDA2
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JMP2 ( tail call )
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¬-found ( tree-offset* dummy* / end* )
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@ -523,7 +523,7 @@
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&flush ( ptr* -- start-of-buffer* )
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;asma-write-buffer SUB2k ( ptr* start* len* )
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;asma/flush-fn LDA2 JSR2
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SWP2 POP2 ( start* )
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NIP2 ( start* )
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,&after-flush JMP
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@asma-output [ &ptr $2 &offset $2 &filename $2 ]
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