Displaying files in launcher
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@ -39,7 +39,7 @@
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@second $1
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@pointer
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&x $2 &y $2
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@browser-frame
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@browser
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&x $2 &y $2
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( init )
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@ -56,13 +56,28 @@
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;on-button .Controller/vector DEO2
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;on-mouse .Mouse/vector DEO2
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( place )
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#0080 .browser/x STZ2
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#0010 .browser/y STZ2
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( draw mascot )
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#0010 #0010 #0060 #0060 ;mascot-icn #01 ;draw-icn JSR2
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( load directory )
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;dir/path .File/name DEO2
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#1000 .File/length DEO2
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;dir/data .File/load DEO2
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;dir/data #07 ;draw-browser JSR2
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( theme support )
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;load-theme JSR2
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BRK
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@on-frame ( -> )
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BRK
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.DateTime/second DEI .second LDZ ! BRK?
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.DateTime/second DEI .second STZ ;draw-time JSR2
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@ -91,66 +106,41 @@ BRK
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.Controller/key DEI BRK?
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.Controller/key DEI
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DUP #08 ! ,&no-backspace JCN
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;form/erase JSR2 POP BRK
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&no-backspace
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DUP #0d ! ,&no-enter JCN
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;form/validate JSR2 POP BRK
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&no-enter
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;form/append JSR2
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BRK
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@form ( -- )
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&append ( char -- )
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,&seek JSR STH2k NIP #30 < ,&can-append JCN
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POP POP2r RTN
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&can-append
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( save ) STH2kr STA
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( null ) #00 STH2r INC2 STA
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#07 ,&draw JSR
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RTN
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&validate ( -- )
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;input ;load-rom JSR2
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#00 ,&draw JSR
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( null ) #0000 ;input STA2
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RTN
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&erase ( -- )
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;input LDA2 #0000 !! ,&can-erase JCN
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RTN
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&can-erase
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#00 ,&draw JSR
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( remove ) #00 ,&seek JSR #0001 -- STA
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#07 ,&draw JSR
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RTN
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&seek ( -- end* )
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;input #0001 --
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&seek-loop
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INC2 LDAk ,&seek-loop JCN
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RTN
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&draw ( color -- )
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STH
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#0038 #00c0 ;input STHkr ;draw-label JSR2
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STHr ;draw-cursor JSR2
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RTN
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RTN
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@redraw ( -- )
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RTN
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#0018 #0020 #0040 #0040 ;logo-icn #03 ;draw-icn JSR2
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#0020 #0070 ;welcome-txt #01 ;draw-label JSR2
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;draw-time JSR2
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#0020 #00b0 ;prompt-txt #01 ;draw-label JSR2
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#0020 #00c0 ;do-txt #03 ;draw-label JSR2
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#03 ;form/draw JSR2
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#0010 #0010 #0060 #0060 ;mascot-icn #01 ;draw-icn JSR2
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RTN
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@draw-browser ( x* y* addr* color -- )
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STH STH2
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.browser/x LDZ2 .Screen/x DEO2
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.browser/y LDZ2 .Screen/y DEO2
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STH2r
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&loop
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LDAk #0a ! ,&no-lb JCN
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#0080 .Screen/x DEO2
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.Screen/y DEI2 #0010 ++ .Screen/y DEO2
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,&skip JMP
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&no-lb
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( top-addr ) LDAk #20 - TOS #0010 MUL2 ;font ++ .Screen/addr DEO2
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( top-draw ) STHkr .Screen/sprite DEO
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( bottom-addr ) .Screen/addr DEI2 #0008 ++ .Screen/addr DEO2
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( next-y ) .Screen/y DEI2 #0008 ++ .Screen/y DEO2
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( bottom-draw ) STHkr .Screen/sprite DEO
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( prev-y ) .Screen/y DEI2 #0008 -- .Screen/y DEO2
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( move ) .Screen/x DEI2 #0008 ++ .Screen/x DEO2
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&skip
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INC2 LDAk ,&loop JCN
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POP2 POPr
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RTN
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@ -301,3 +291,6 @@ include projects/assets/logo05x05.tal
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include projects/assets/mascot0cx0c.tal
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include projects/assets/msx01x02.tal
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@dir
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&path ". $1
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&data
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