Jump experiments
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36
README.md
36
README.md
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@ -29,11 +29,11 @@ evaluxn(u, u->vframe); /* Each frame
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- `;variable 2`, assign an address to a label automatically.
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- `:const 1a2b`, assign an address to a label manually.
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- `¯o { x 2 y 2 }`, define a macro named `macro`.
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- `.address`, push label address to memory.
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- `,literal`, push label address to stack, prefixed with `LIT LEN`.
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- `#1a`, a literal byte/short.
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- `+1a`, a literal signed byte/short.
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- `-1a`, a literal signed byte/short(negative).
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- `.ab`, a raw byte/short in memory.
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- `,literal`, push label address to stack, prefixed with `LIT LEN`.
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- `=label`, helper to STR, equivalent to `,label STR`, or `label STR2`.
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- `~label`, helper to LDR, equivalent to `,label LDR2`, or `,label LDR2`.
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- `|0010`, move to position in the program.
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@ -55,30 +55,30 @@ evaluxn(u, u->vframe); /* Each frame
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|0100 @RESET
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,text1 ,print-label JSR
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,text2 ,print-label JSR
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#ab =dev/console.byte
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#cdef =dev/console.short
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,text1 ,print-label JSR2
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,text2 ,print-label JSR2
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#ab =CNSL.byte
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#cdef =CNSL.short
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BRK
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@print-label ( text )
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@print-label-loop
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DUP2 LDR =dev/console.char ( write pointer value to console )
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#0001 ADD2 ( increment string pointer )
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DUP2 LDR #00 NEQ ,print-label-loop ROT JMP? POP2 ( while *ptr!=0 goto loop )
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@print-label-loop NOP
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( send ) DUP2 LDR =CNSL.char
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( incr ) #0001 ADD2
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DUP2 LDR #00 NEQ ^print-label-loop MUL JMPS
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POP2
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RTS
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@text1 [ Hello World 0a00 ] ( store text with a linebreak and null byte )
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@text2 [ Welcome to UxnVM 0a00 ]
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@text1 [ Hello 20 World 0a00 ] ( store text with a linebreak and null byte )
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@text2 [ Welcome 20 to 20 UxnVM 0a00 ]
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|c000 @FRAME
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|d000 @ERROR
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|FF00 ;dev/console Console
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|FF00 ;CNSL Console
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|FFF0 .RESET .FRAME .ERROR ( vectors )
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|FFF8 [ 13fd 1ef3 1bf2 ] ( palette )
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@ -99,6 +99,16 @@ RTS
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- Local loops
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- Jump helpers
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NOTE: OPCODES should not be relative, but there should be a relative accessor for addresses, like:
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$relative_name JMP
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## Notes
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### Conditional Jumping
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I've considered automatically popping an amount of items from the stack equal to the offset between the opcode's push/pop to make the stack length more predictable, and making the pattern JMP? POP2 unecessary, but that idea would make DUP? unusable. That change was reverted.
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## Palettes
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- `[ 6a03 4a0d aa0c ]`, purple/cyan
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28
assembler.c
28
assembler.c
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@ -184,7 +184,7 @@ makemacro(char *name, FILE *f)
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char wv[64];
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if(findmacro(name))
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return error("Macro duplicate", name);
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if(sihx(name))
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if(sihx(name) && slen(name) % 2 == 0)
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return error("Macro name is hex number", name);
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if(findopcode(name))
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return error("Macro name is invalid", name);
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@ -214,7 +214,7 @@ makelabel(char *name, Uint16 addr, Uint8 len, Macro *m)
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Label *l;
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if(findlabel(name))
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return error("Label duplicate", name);
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if(sihx(name))
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if(sihx(name) && slen(name) % 2 == 0)
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return error("Label name is hex number", name);
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if(findopcode(name))
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return error("Label name is invalid", name);
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@ -309,9 +309,10 @@ pass1(FILE *f)
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case '=': addr += 4; break; /* STR helper (lit addr-hb addr-lb str) */
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case '~': addr += 4; break; /* LDR helper (lit addr-hb addr-lb ldr) */
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case ',': addr += 3; break;
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case '.': addr += (slen(w + 1) == 2 ? 1 : 2); break;
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case '+': /* signed positive */
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case '-': /* signed negative */
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case '.': addr += 2; break;
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case '^': addr += 2; break; /* Relative jump: lit addr-offset */
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case '+': /* signed positive */
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case '-': /* signed negative */
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case '#': addr += (slen(w + 1) == 2 ? 2 : 3); break;
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default: return error("Unknown label in first pass", w);
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}
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@ -343,21 +344,24 @@ pass2(FILE *f)
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}
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else if(w[0] == '|') p.ptr = shex(w + 1);
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else if((op = findopcode(w)) || scmp(w, "BRK", 4)) pushbyte(op, 0);
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else if(w[0] == '^' && (l = findlabel(w + 1))) {
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int off = l->addr - p.ptr - 3;
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if(off < -126 || off > 126){ printf("Address %s is too far(%d).\n", w, off); return 0; }
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printf("relative %s[%d]\n", w, l->addr - p.ptr - 4);
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pushbyte((Sint8)(l->addr - p.ptr - 3), 1); l->refs++;
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}
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else if(w[0] == ':') fscanf(f, "%s", w);
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else if(w[0] == ';') fscanf(f, "%s", w);
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else if(w[0] == '.' && sihx(w + 1) && slen(w + 1) == 2) pushbyte(shex(w + 1), 0);
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else if(w[0] == '.' && sihx(w + 1) && slen(w + 1) == 4) pushshort(shex(w + 1), 0);
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else if(w[0] == '.' && (l = findlabel(w + 1))) { pushshort(findlabeladdr(w + 1), 0); l->refs++; }
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else if(w[0] == ',' && (l = findlabel(w + 1))) { pushshort(findlabeladdr(w + 1), 1); l->refs++; }
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else if(w[0] == '=' && (l = findlabel(w + 1)) && l->len){ pushshort(findlabeladdr(w + 1), 1); pushbyte(findopcode(findlabellen(w+1) == 2 ? "STR2" : "STR"), 0); l->refs++;}
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else if(w[0] == '~' && (l = findlabel(w + 1)) && l->len){ pushshort(findlabeladdr(w + 1), 1); pushbyte(findopcode(findlabellen(w+1) == 2 ? "LDR2" : "LDR"), 0); l->refs++;}
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else if(w[0] == '#' && sihx(w + 1) && slen(w + 1) == 2) pushbyte(shex(w + 1), 1);
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else if(w[0] == '#' && sihx(w + 1) && slen(w + 1) == 4) pushshort(shex(w + 1), 1);
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else if(w[0] == '+' && sihx(w + 1) && slen(w + 1) == 2) pushbyte((Sint8)shex(w + 1), 1);
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else if(w[0] == '+' && sihx(w + 1) && slen(w + 1) == 4) pushshort((Sint16)shex(w + 1), 1);
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else if(w[0] == '-' && sihx(w + 1) && slen(w + 1) == 2) pushbyte((Sint8)(shex(w + 1) * -1), 1);
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else if(w[0] == '-' && sihx(w + 1) && slen(w + 1) == 4) pushshort((Sint16)(shex(w + 1) * -1), 1);
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else if(w[0] == '=' && (l = findlabel(w + 1)) && l->len){ pushshort(findlabeladdr(w+1), 1); pushbyte(findopcode(findlabellen(w+1) == 2 ? "STR2" : "STR"), 0); l->refs++;}
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else if(w[0] == '~' && (l = findlabel(w + 1)) && l->len){ pushshort(findlabeladdr(w+1), 1); pushbyte(findopcode(findlabellen(w+1) == 2 ? "LDR2" : "LDR"), 0); l->refs++;}
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else if(w[0] == '=' && sihx(w + 1)) { pushshort(shex(w + 1), 1); pushbyte(findopcode("STR2"), 0); }
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else if(w[0] == '~' && sihx(w + 1)) { pushshort(shex(w + 1), 1); pushbyte(findopcode("LDR2"), 0); }
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else if((l = findlabel(w + 1))) { pushshort(findlabeladdr(w+1), w[0] == ','); l->refs++; }
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else return error("Unknown label in second pass", w);
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/* clang-format on */
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}
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2
build.sh
2
build.sh
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@ -20,5 +20,5 @@ cc -std=c89 -DDEBUG -Wall -Wno-unknown-pragmas -Wpedantic -Wshadow -Wextra -Werr
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# cc uxn.c emulator.c -std=c89 -Os -DNDEBUG -g0 -s -Wall -Wno-unknown-pragmas -L/usr/local/lib -lSDL2 -o bin/emulator
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# run
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./bin/assembler projects/software/nasu.usm bin/boot.rom
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./bin/assembler projects/software/left.usm bin/boot.rom
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./bin/emulator bin/boot.rom
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@ -310,8 +310,10 @@ doctrl(Uxn *u, SDL_Event *event, int z)
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{
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Uint8 flag = 0x00;
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Uint16 addr = devctrl->addr;
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if(z && event->key.keysym.sym == SDLK_h && SDL_GetModState() & KMOD_LCTRL)
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if(z && event->key.keysym.sym == SDLK_h && SDL_GetModState() & KMOD_LCTRL) {
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GUIDES = !GUIDES;
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redraw(pixels, u);
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}
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switch(event->key.keysym.sym) {
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case SDLK_LCTRL: flag = 0x01; break;
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case SDLK_LALT: flag = 0x02; break;
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@ -45,16 +45,15 @@ contexts:
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- match: '\,(\S+)\s?'
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scope: keyword.control
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pop: true
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- match: '\.(\S+)\s?'
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scope: keyword.control
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pop: true
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- match: '\^(\S+)\s?'
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scope: keyword.control
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pop: true
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- match: '\#(\S+)\s?'
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scope: keyword.control
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pop: true
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- match: '\.(\S+)\s?'
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scope: keyword.control
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- match: '\+(\S+)\s?'
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scope: string.control
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pop: true
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- match: '\-(\S+)\s?'
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scope: string.control
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# Blocks
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@ -6,17 +6,17 @@
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,text1 ,print-label JSR2
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,text2 ,print-label JSR2
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#ab =dev/console.byte
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#cdef =dev/console.short
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#ab =CNSL.byte
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#cdef =CNSL.short
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BRK
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@print-label ( text )
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@print-label-loop
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DUP2 LDR =dev/console.char ( write pointer value to console )
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#0001 ADD2 ( increment string pointer )
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DUP2 LDR #00 NEQ ,print-label-loop ROT JMP2? POP2 ( while *ptr!=0 goto loop )
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@print-label-loop NOP
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( send ) DUP2 LDR =CNSL.char
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( incr ) #0001 ADD2
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DUP2 LDR #00 NEQ ^print-label-loop MUL JMPS
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POP2
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RTS
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@ -27,7 +27,7 @@ RTS
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|c000 @FRAME
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|d000 @ERROR
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|FF00 ;dev/console Console
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|FF00 ;CNSL Console
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|FFF0 .RESET .FRAME .ERROR ( vectors )
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|FFF8 [ 13fd 1ef3 1bf2 ] ( palette )
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@ -45,7 +45,7 @@
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,filepath ,load-file JSR2
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( place textarea )
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#0018 =textarea.x1 ~dev/screen.height #0008 SUB2 =textarea.y2
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#0018 =textarea.x1 ~SCRN.height #0008 SUB2 =textarea.y2
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,select JSR2
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,redraw JSR2
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@ -56,62 +56,62 @@ BRK
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( ctrl )
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,ctrl-end ~dev/ctrl #00 EQU ~lock #00 NEQ #0000 NEQ2 JMP2? POP2
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,ctrl-end ~CTRL #00 EQU ~lock #00 NEQ #0000 NEQ2 JMP2? POP2
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( lock ) #04 =lock
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,no-ctrl-up ~dev/ctrl #10 NEQ JMP2? POP2
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,no-ctrl-up ~CTRL #10 NEQ JMP2? POP2
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( clamp ) ,no-ctrl-up ~position.y #0000 EQU2 JMP2? POP2
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,find-lineoffset JSR2 =position.x
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~position.y #0001 SUB2 =position.y
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,find-selection JSR2 DUP2 =selection.from #0001 ADD2 =selection.to
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,clamp-selection JSR2 ,redraw JSR2 ,ctrl-end JMP2
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@no-ctrl-up
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,no-ctrl-down ~dev/ctrl #20 NEQ JMP2? POP2
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,no-ctrl-down ~CTRL #20 NEQ JMP2? POP2
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,find-lineoffset JSR2 =position.x ~position.y #0001 ADD2 =position.y
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,find-selection JSR2 DUP2 =selection.from #0001 ADD2 =selection.to
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,clamp-selection JSR2 ,redraw JSR2 ,ctrl-end JMP2
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@no-ctrl-down
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,no-ctrl-left ~dev/ctrl #40 NEQ JMP2? POP2
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,no-ctrl-left ~CTRL #40 NEQ JMP2? POP2
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( clamp ) ,no-ctrl-left ~selection.from ,document.body EQU2 JMP2? POP2
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~selection.from #0001 SUB2 DUP2 =selection.from #0001 ADD2 =selection.to
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,clamp-selection JSR2 ,redraw JSR2 ,ctrl-end JMP2
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@no-ctrl-left
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,no-ctrl-right ~dev/ctrl #80 NEQ JMP2? POP2
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,no-ctrl-right ~CTRL #80 NEQ JMP2? POP2
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~selection.from #0001 ADD2 DUP2 =selection.from #0001 ADD2 =selection.to
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,clamp-selection JSR2 ,redraw JSR2 ,ctrl-end JMP2
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@no-ctrl-right
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( alt )
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,no-alt ~dev/ctrl #0f AND #02 NEQ JMP2? POP2
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,no-aup ~dev/ctrl #04 ROR #01 NEQ JMP2? POP2
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,no-alt ~CTRL #0f AND #02 NEQ JMP2? POP2
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,no-aup ~CTRL #04 ROR #01 NEQ JMP2? POP2
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,find-wordstart JSR2 =selection.to
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,clamp-selection JSR2 ,redraw JSR2 ,ctrl-end JMP2
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@no-aup
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,no-adown ~dev/ctrl #04 ROR #02 NEQ JMP2? POP2
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,no-adown ~CTRL #04 ROR #02 NEQ JMP2? POP2
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,find-wordend JSR2 =selection.to
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,clamp-selection JSR2 ,redraw JSR2 ,ctrl-end JMP2
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@no-adown
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,no-aleft ~dev/ctrl #04 ROR #04 NEQ JMP2? POP2
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,no-aleft ~CTRL #04 ROR #04 NEQ JMP2? POP2
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~selection.to #0001 SUB2 =selection.to
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,clamp-selection JSR2 ,redraw JSR2 ,ctrl-end JMP2
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@no-aleft
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,no-aright ~dev/ctrl #04 ROR #08 NEQ JMP2? POP2
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,no-aright ~CTRL #04 ROR #08 NEQ JMP2? POP2
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~selection.to #0001 ADD2 =selection.to
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,clamp-selection JSR2 ,redraw JSR2 ,ctrl-end JMP2
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@no-aright
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@no-alt
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( ctrl )
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,no-ctrl ~dev/ctrl #0f AND #01 NEQ JMP2? POP2
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,no-cup ~dev/ctrl #04 ROR #01 NEQ JMP2? POP2
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,no-ctrl ~CTRL #0f AND #01 NEQ JMP2? POP2
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,no-cup ~CTRL #04 ROR #01 NEQ JMP2? POP2
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~scroll.y #0004 SUB2 =scroll.y
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,redraw JSR2 ,ctrl-end JMP2
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@no-cup
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,no-cdown ~dev/ctrl #04 ROR #02 NEQ JMP2? POP2
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,no-cdown ~CTRL #04 ROR #02 NEQ JMP2? POP2
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~scroll.y #0004 ADD2 =scroll.y
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,redraw JSR2 ,ctrl-end JMP2
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@no-cdown
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,no-cleft ~dev/ctrl #04 ROR #04 NEQ JMP2? POP2
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,no-cleft ~CTRL #04 ROR #04 NEQ JMP2? POP2
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,goto-linestart JSR2 ,redraw JSR2 ,ctrl-end JMP2
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@no-cleft
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,no-cright ~dev/ctrl #04 ROR #08 NEQ JMP2? POP2
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,no-cright ~CTRL #04 ROR #08 NEQ JMP2? POP2
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,goto-lineend JSR2 ,redraw JSR2 ,ctrl-end JMP2
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@no-cright
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@no-ctrl
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@ -120,39 +120,39 @@ BRK
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( keys )
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,keys-end ~dev/key #00 EQU JMP2? POP2
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,keys-end ~KEYS #00 EQU JMP2? POP2
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,no-backspace ~dev/key #08 NEQ JMP2? POP2
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,no-backspace ~KEYS #08 NEQ JMP2? POP2
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( erase )
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~selection.to ~selection.from SUB2 ,shift-left JSR2
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~selection.from #0001 SUB2 =selection.from
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~selection.from #0001 ADD2 =selection.to
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( release ) #00 =dev/key
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( release ) #00 =KEYS
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,redraw JSR2
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,keys-end JMP2
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@no-backspace
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( insert )
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~selection.to ~selection.from SUB2 ,shift-right JSR2
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~dev/key ~selection.from STR
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~KEYS ~selection.from STR
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~selection.from #0001 ADD2 =selection.from
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~selection.from #0001 ADD2 =selection.to
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( release ) #00 =dev/key
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( release ) #00 =KEYS
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,redraw JSR2
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@keys-end
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( mouse )
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,touch-end ~dev/mouse.state #00 EQU JMP2? POP2
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,touch-end ~MOUS.state #00 EQU JMP2? POP2
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,touch-linebar ~dev/mouse.x #0010 LTH2 JMP2? POP2
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,touch-body ~dev/mouse.x ~dev/screen.width #0008 SUB2 LTH2 JMP2? POP2
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,touch-linebar ~MOUS.x #0010 LTH2 JMP2? POP2
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,touch-body ~MOUS.x ~SCRN.width #0008 SUB2 LTH2 JMP2? POP2
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,touch-scrollbar JMP2
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@touch-end
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~dev/mouse.state =touch.state
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~MOUS.state =touch.state
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( unlock ) ,skip-unlock ~lock #00 EQU JMP2? POP2 ~lock #01 SUB =lock @skip-unlock
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@ -162,15 +162,15 @@ BRK
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@touch-scrollbar
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,no-click-scroll-up ~dev/mouse.y #0008 GTH2 JMP2? POP2
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,no-click-scroll-up ~MOUS.y #0008 GTH2 JMP2? POP2
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( decr ) ~scroll.y #00 ~scroll.y #0000 NEQ2 SUB2 =scroll.y
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,redraw JSR2 ,touch-end JMP2
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@no-click-scroll-up
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,no-click-scroll-down ~dev/mouse.y ~dev/screen.height #0008 SUB2 LTH2 JMP2? POP2
|
||||
,no-click-scroll-down ~MOUS.y ~SCRN.height #0008 SUB2 LTH2 JMP2? POP2
|
||||
( incr ) ~scroll.y #0001 ADD2 =scroll.y
|
||||
,redraw JSR2 ,touch-end JMP2
|
||||
@no-click-scroll-down
|
||||
~dev/mouse.y #0008 SUB2 =scroll.y
|
||||
~MOUS.y #0008 SUB2 =scroll.y
|
||||
,redraw JSR2
|
||||
,touch-end JMP2
|
||||
|
||||
|
@ -178,7 +178,7 @@ RTS
|
|||
|
||||
@touch-linebar
|
||||
|
||||
~dev/mouse.y #0008 DIV2 ~scroll.y ADD2 =position.y #0000 =position.x
|
||||
~MOUS.y #0008 DIV2 ~scroll.y ADD2 =position.y #0000 =position.x
|
||||
,find-selection JSR2 DUP2 =selection.from #0001 ADD2 =selection.to
|
||||
,redraw JSR2
|
||||
,touch-end JMP2
|
||||
|
@ -187,10 +187,10 @@ RTS
|
|||
|
||||
@touch-body
|
||||
|
||||
~dev/mouse.y #0008 DIV2 ~scroll.y ADD2 =position.y
|
||||
~dev/mouse.x ~textarea.x1 SUB2 #0007 ADD2 #0007 DIV2 =position.x
|
||||
~MOUS.y #0008 DIV2 ~scroll.y ADD2 =position.y
|
||||
~MOUS.x ~textarea.x1 SUB2 #0007 ADD2 #0007 DIV2 =position.x
|
||||
|
||||
,touch-when ~dev/mouse.state ~touch.state NEQ ~dev/ctrl #0f AND #02 NEQ #0101 EQU2 JMP2? POP2
|
||||
,touch-when ~MOUS.state ~touch.state NEQ ~CTRL #0f AND #02 NEQ #0101 EQU2 JMP2? POP2
|
||||
( on drag )
|
||||
,find-selection JSR2 #0001 ADD2 =selection.to
|
||||
,clamp-selection JSR2
|
||||
|
@ -207,7 +207,7 @@ RTS
|
|||
|
||||
@load-file ( path )
|
||||
|
||||
=dev/file.name #8000 =dev/file.length ,document.body =dev/file.load
|
||||
=FILE.name #8000 =FILE.length ,document.body =FILE.load
|
||||
|
||||
( get file length )
|
||||
,document.body =document.eof
|
||||
|
@ -379,75 +379,75 @@ RTS
|
|||
|
||||
( save/load icons )
|
||||
|
||||
~dev/screen.height #0008 SUB2 =dev/sprite.y
|
||||
~SCRN.height #0008 SUB2 =SPRT.y
|
||||
|
||||
~dev/screen.width #0018 SUB2 =dev/sprite.x
|
||||
,load_icn =dev/sprite.addr
|
||||
#02 =dev/sprite.color
|
||||
~SCRN.width #0018 SUB2 =SPRT.x
|
||||
,load_icn =SPRT.addr
|
||||
#02 =SPRT.color
|
||||
|
||||
~dev/screen.width #0010 SUB2 =dev/sprite.x
|
||||
,save_icn =dev/sprite.addr
|
||||
#02 =dev/sprite.color
|
||||
~SCRN.width #0010 SUB2 =SPRT.x
|
||||
,save_icn =SPRT.addr
|
||||
#02 =SPRT.color
|
||||
|
||||
RTS
|
||||
|
||||
@draw-lines
|
||||
|
||||
#0000 =j
|
||||
#0000 =dev/sprite.x #0000 =dev/sprite.y
|
||||
#0000 =SPRT.x #0000 =SPRT.y
|
||||
@draw-lines-loop
|
||||
~scroll.y ~j ADD2 =addr
|
||||
#0000 =dev/sprite.x
|
||||
,font_hex #00 ,addr #0001 ADD2 LDR #f0 AND #04 ROR #08 MUL ADD2 =dev/sprite.addr
|
||||
( draw ) #02 ~addr ~position.y EQU2 #06 MUL ADD =dev/sprite.color
|
||||
#0008 =dev/sprite.x
|
||||
,font_hex #00 ,addr #0001 ADD2 LDR #0f AND #08 MUL ADD2 =dev/sprite.addr
|
||||
( draw ) #02 ~addr ~position.y EQU2 #06 MUL ADD =dev/sprite.color
|
||||
#0000 =SPRT.x
|
||||
,font_hex #00 ,addr #0001 ADD2 LDR #f0 AND #04 ROR #08 MUL ADD2 =SPRT.addr
|
||||
( draw ) #02 ~addr ~position.y EQU2 #06 MUL ADD =SPRT.color
|
||||
#0008 =SPRT.x
|
||||
,font_hex #00 ,addr #0001 ADD2 LDR #0f AND #08 MUL ADD2 =SPRT.addr
|
||||
( draw ) #02 ~addr ~position.y EQU2 #06 MUL ADD =SPRT.color
|
||||
( incr ) ~j #0001 ADD2 =j
|
||||
( incr ) ~dev/sprite.y #0008 ADD2 =dev/sprite.y
|
||||
,draw-lines-loop ~j ~dev/screen.height #0008 SUB2 #0008 DIV2 NEQ2 JMP2? POP2
|
||||
( incr ) ~SPRT.y #0008 ADD2 =SPRT.y
|
||||
,draw-lines-loop ~j ~SCRN.height #0008 SUB2 #0008 DIV2 NEQ2 JMP2? POP2
|
||||
|
||||
RTS
|
||||
|
||||
@draw-short ( short )
|
||||
|
||||
=addr
|
||||
,font_hex #00 ,addr LDR #f0 AND #04 ROR #08 MUL ADD2 =dev/sprite.addr
|
||||
( draw ) #0e =dev/sprite.color
|
||||
~dev/sprite.x #0008 ADD2 =dev/sprite.x
|
||||
,font_hex #00 ,addr LDR #0f AND #08 MUL ADD2 =dev/sprite.addr
|
||||
( draw ) #0e =dev/sprite.color
|
||||
~dev/sprite.x #0008 ADD2 =dev/sprite.x
|
||||
,font_hex #00 ,addr #0001 ADD2 LDR #f0 AND #04 ROR #08 MUL ADD2 =dev/sprite.addr
|
||||
( draw ) #0e =dev/sprite.color
|
||||
~dev/sprite.x #0008 ADD2 =dev/sprite.x
|
||||
,font_hex #00 ,addr #0001 ADD2 LDR #0f AND #08 MUL ADD2 =dev/sprite.addr
|
||||
( draw ) #0e =dev/sprite.color
|
||||
,font_hex #00 ,addr LDR #f0 AND #04 ROR #08 MUL ADD2 =SPRT.addr
|
||||
( draw ) #0e =SPRT.color
|
||||
~SPRT.x #0008 ADD2 =SPRT.x
|
||||
,font_hex #00 ,addr LDR #0f AND #08 MUL ADD2 =SPRT.addr
|
||||
( draw ) #0e =SPRT.color
|
||||
~SPRT.x #0008 ADD2 =SPRT.x
|
||||
,font_hex #00 ,addr #0001 ADD2 LDR #f0 AND #04 ROR #08 MUL ADD2 =SPRT.addr
|
||||
( draw ) #0e =SPRT.color
|
||||
~SPRT.x #0008 ADD2 =SPRT.x
|
||||
,font_hex #00 ,addr #0001 ADD2 LDR #0f AND #08 MUL ADD2 =SPRT.addr
|
||||
( draw ) #0e =SPRT.color
|
||||
|
||||
RTS
|
||||
|
||||
@draw-cursor
|
||||
|
||||
~mouse.x ~dev/mouse.x NEQU2
|
||||
~mouse.y ~dev/mouse.y NEQU2
|
||||
~mouse.x ~MOUS.x NEQU2
|
||||
~mouse.y ~MOUS.y NEQU2
|
||||
|
||||
#0000 EQU2 RTS? ( Return if unchanged )
|
||||
|
||||
( clear last cursor )
|
||||
~mouse.x =dev/sprite.x
|
||||
~mouse.y =dev/sprite.y
|
||||
,blank_icn =dev/sprite.addr
|
||||
#10 =dev/sprite.color
|
||||
~mouse.x =SPRT.x
|
||||
~mouse.y =SPRT.y
|
||||
,blank_icn =SPRT.addr
|
||||
#10 =SPRT.color
|
||||
|
||||
( record mouse positions )
|
||||
~dev/mouse.x =mouse.x
|
||||
~dev/mouse.y =mouse.y
|
||||
~MOUS.x =mouse.x
|
||||
~MOUS.y =mouse.y
|
||||
|
||||
( draw new cursor )
|
||||
~mouse.x =dev/sprite.x
|
||||
~mouse.y =dev/sprite.y
|
||||
,cursor_icn =dev/sprite.addr
|
||||
#13 =dev/sprite.color
|
||||
~mouse.x =SPRT.x
|
||||
~mouse.y =SPRT.y
|
||||
,cursor_icn =SPRT.addr
|
||||
#13 =SPRT.color
|
||||
|
||||
RTS
|
||||
|
||||
|
@ -467,42 +467,42 @@ RTS
|
|||
@find-scroll-offset-end
|
||||
|
||||
~textarea.addr #0000 ADD2 =textarea.addr
|
||||
#0000 =dev/sprite.y
|
||||
#0000 =SPRT.y
|
||||
~textarea.addr =j
|
||||
|
||||
#0018 =dev/sprite.x
|
||||
#0018 =SPRT.x
|
||||
|
||||
@draw-textarea-loop
|
||||
|
||||
,draw-textarea-end ~dev/sprite.y ~dev/screen.height #0010 SUB2 GTH2 JMP2? POP2
|
||||
,draw-textarea-end ~SPRT.y ~SCRN.height #0010 SUB2 GTH2 JMP2? POP2
|
||||
|
||||
( get character )
|
||||
,font #00 ~j LDR #20 SUB #0008 MUL2 ADD2 =dev/sprite.addr
|
||||
,font #00 ~j LDR #20 SUB #0008 MUL2 ADD2 =SPRT.addr
|
||||
|
||||
( draw ) #01
|
||||
~j ~selection.from #0001 SUB2 GTH2
|
||||
~j ~selection.to LTH2 #0101 EQU2
|
||||
#05 MUL ADD =dev/sprite.color
|
||||
#05 MUL ADD =SPRT.color
|
||||
|
||||
,no-linebreak ~j LDR #0a NEQ ~j LDR #0d NEQ #0101 EQU2 JMP2? POP2
|
||||
( draw linebreak )
|
||||
,linebreak_icn =dev/sprite.addr
|
||||
,linebreak_icn =SPRT.addr
|
||||
( draw ) #03
|
||||
~j ~selection.from #0001 SUB2 GTH2
|
||||
~j ~selection.to LTH2 #0101 EQU2
|
||||
#05 MUL ADD =dev/sprite.color
|
||||
#05 MUL ADD =SPRT.color
|
||||
( fill clear )
|
||||
@fill-clear
|
||||
( incr ) ~dev/sprite.x #0008 ADD2 =dev/sprite.x
|
||||
,font =dev/sprite.addr
|
||||
#01 =dev/sprite.color
|
||||
,fill-clear ~dev/sprite.x ~dev/screen.width #0008 SUB2 LTH2 JMP2? POP2
|
||||
#0010 =dev/sprite.x
|
||||
( incr ) ~dev/sprite.y #0008 ADD2 =dev/sprite.y
|
||||
( incr ) ~SPRT.x #0008 ADD2 =SPRT.x
|
||||
,font =SPRT.addr
|
||||
#01 =SPRT.color
|
||||
,fill-clear ~SPRT.x ~SCRN.width #0008 SUB2 LTH2 JMP2? POP2
|
||||
#0010 =SPRT.x
|
||||
( incr ) ~SPRT.y #0008 ADD2 =SPRT.y
|
||||
@no-linebreak
|
||||
|
||||
( incr ) ~j #0001 ADD2 =j
|
||||
( incr ) ~dev/sprite.x #0007 ADD2 =dev/sprite.x
|
||||
( incr ) ~SPRT.x #0007 ADD2 =SPRT.x
|
||||
|
||||
,draw-textarea-loop ~j LDR #00 NEQ JMP2? POP2
|
||||
|
||||
|
@ -512,40 +512,40 @@ RTS
|
|||
|
||||
@draw-scrollbar
|
||||
|
||||
~dev/screen.width #0008 SUB2 =dev/sprite.x
|
||||
#0000 =dev/sprite.y
|
||||
,scrollbar_bg =dev/sprite.addr
|
||||
~SCRN.width #0008 SUB2 =SPRT.x
|
||||
#0000 =SPRT.y
|
||||
,scrollbar_bg =SPRT.addr
|
||||
|
||||
@draw-scrollbar-loop
|
||||
( draw ) #08 =dev/sprite.color
|
||||
( incr ) ~dev/sprite.y #0008 ADD2 =dev/sprite.y
|
||||
,draw-scrollbar-loop ~dev/sprite.y ~dev/screen.height LTH2 JMP2? POP2
|
||||
( draw ) #08 =SPRT.color
|
||||
( incr ) ~SPRT.y #0008 ADD2 =SPRT.y
|
||||
,draw-scrollbar-loop ~SPRT.y ~SCRN.height LTH2 JMP2? POP2
|
||||
|
||||
#0000 =dev/sprite.y
|
||||
,arrowup_icn =dev/sprite.addr
|
||||
( draw ) #08 =dev/sprite.color
|
||||
#0000 =SPRT.y
|
||||
,arrowup_icn =SPRT.addr
|
||||
( draw ) #08 =SPRT.color
|
||||
|
||||
( at )
|
||||
~scroll.y #0008 ADD2 =dev/sprite.y
|
||||
,scrollbar_fg =dev/sprite.addr
|
||||
( draw ) #08 =dev/sprite.color
|
||||
~scroll.y #0008 ADD2 =SPRT.y
|
||||
,scrollbar_fg =SPRT.addr
|
||||
( draw ) #08 =SPRT.color
|
||||
|
||||
~dev/screen.height #0008 SUB2 =dev/sprite.y
|
||||
,arrowdown_icn =dev/sprite.addr
|
||||
( draw ) #08 =dev/sprite.color
|
||||
~SCRN.height #0008 SUB2 =SPRT.y
|
||||
,arrowdown_icn =SPRT.addr
|
||||
( draw ) #08 =SPRT.color
|
||||
|
||||
RTS
|
||||
|
||||
@draw-titlebar
|
||||
|
||||
#0018 ~dev/screen.height #0008 SUB2 #09 ,filepath
|
||||
#0018 ~SCRN.height #0008 SUB2 #09 ,filepath
|
||||
|
||||
( load ) =label.addr =label.color =dev/sprite.y =dev/sprite.x
|
||||
( load ) =label.addr =label.color =SPRT.y =SPRT.x
|
||||
~label.addr
|
||||
@draw-titlebar-loop
|
||||
( draw ) DUP2 LDR #00 SWP #20 SUB #0008 MUL2 ,font ADD2 =dev/sprite.addr ~label.color =dev/sprite.color
|
||||
( draw ) DUP2 LDR #00 SWP #20 SUB #0008 MUL2 ,font ADD2 =SPRT.addr ~label.color =SPRT.color
|
||||
( incr ) #0001 ADD2
|
||||
( incr ) ~dev/sprite.x #0008 ADD2 =dev/sprite.x
|
||||
( incr ) ~SPRT.x #0008 ADD2 =SPRT.x
|
||||
DUP2 LDR #00 NEQ ,draw-titlebar-loop ROT JMP2? POP2
|
||||
POP2
|
||||
|
||||
|
@ -628,20 +628,20 @@ RTS
|
|||
@arrowdown_icn [ 0010 1010 fe7c 3810 ]
|
||||
@load_icn [ feaa d6aa d4aa f400 ]
|
||||
@save_icn [ fe82 8282 848a f400 ]
|
||||
@filepath [ test.txt 00 ]
|
||||
@filepath1 [ projects/software/left.usm 00 ]
|
||||
@filepath1 [ projects/examples/jumptest.usm 00 ]
|
||||
@filepath [ projects/software/left.usm 00 ]
|
||||
|
||||
|4000 ;document Document
|
||||
|
||||
|d000 @ERROR BRK
|
||||
|
||||
|FF00 ;dev/console Console
|
||||
|FF10 ;dev/screen Screen
|
||||
|FF20 ;dev/sprite Sprite
|
||||
|FF30 ;dev/ctrl Controller
|
||||
|FF40 ;dev/key Keyboard
|
||||
|FF50 ;dev/mouse Mouse
|
||||
|FF60 ;dev/file File
|
||||
|FF10 ;SCRN Screen
|
||||
|FF20 ;SPRT Sprite
|
||||
|FF30 ;CTRL Controller
|
||||
|FF40 ;KEYS Keyboard
|
||||
|FF50 ;MOUS Mouse
|
||||
|FF60 ;FILE File
|
||||
|
||||
|FFF0 .RESET .FRAME .ERROR ( vectors )
|
||||
|FFF8 [ a0fe a0f7 a0f2 ] ( palette )
|
||||
|
|
|
@ -32,12 +32,12 @@
|
|||
|
||||
|0100 @RESET
|
||||
|
||||
~dev/screen.width #0002 DIV2 #008a SUB2 =bankview.x
|
||||
~dev/screen.height #0002 DIV2 #003f SUB2 =bankview.y
|
||||
~SCRN.width #0002 DIV2 #008a SUB2 =bankview.x
|
||||
~SCRN.height #0002 DIV2 #003f SUB2 =bankview.y
|
||||
,bank1 =bankview.addr
|
||||
|
||||
~dev/screen.width #0002 DIV2 #0002 ADD2 =tileview.x
|
||||
~dev/screen.height #0002 DIV2 #003f SUB2 =tileview.y
|
||||
~SCRN.width #0002 DIV2 #0002 ADD2 =tileview.x
|
||||
~SCRN.height #0002 DIV2 #003f SUB2 =tileview.y
|
||||
,bank1 #0448 ADD2 =tileview.addr
|
||||
|
||||
,redraw JSR2
|
||||
|
@ -48,28 +48,28 @@ BRK
|
|||
|
||||
( keyboard controls )
|
||||
|
||||
,no-key ~dev/key #00 EQU JMP2? POP2
|
||||
,no-key ~KEYS #00 EQU JMP2? POP2
|
||||
|
||||
,no-key ~dev/key #31 LTH JMP2? POP2
|
||||
,no-key ~dev/key #33 GTH JMP2? POP2
|
||||
( select ) ~dev/key #31 SUB =bankview.mode
|
||||
( release ) #00 =dev/key
|
||||
,no-key ~KEYS #31 LTH JMP2? POP2
|
||||
,no-key ~KEYS #33 GTH JMP2? POP2
|
||||
( select ) ~KEYS #31 SUB =bankview.mode
|
||||
( release ) #00 =KEYS
|
||||
,redraw JSR2
|
||||
|
||||
@no-key
|
||||
|
||||
,no-ctrl ~dev/ctrl.buttons #00 EQU JMP2? POP2
|
||||
,no-ctrl ~CTRL.buttons #00 EQU JMP2? POP2
|
||||
|
||||
,no-ctrl-up ~dev/ctrl.buttons #10 EQU JMP2? POP2
|
||||
,no-ctrl-up ~CTRL.buttons #10 EQU JMP2? POP2
|
||||
~tileview.addr #0080 ADD2 =tileview.addr
|
||||
@no-ctrl-up
|
||||
,no-ctrl-down ~dev/ctrl.buttons #20 EQU JMP2? POP2
|
||||
,no-ctrl-down ~CTRL.buttons #20 EQU JMP2? POP2
|
||||
~tileview.addr #0080 SUB2 =tileview.addr
|
||||
@no-ctrl-down
|
||||
,no-ctrl-left ~dev/ctrl.buttons #40 EQU JMP2? POP2
|
||||
,no-ctrl-left ~CTRL.buttons #40 EQU JMP2? POP2
|
||||
~tileview.addr #0008 ADD2 =tileview.addr
|
||||
@no-ctrl-left
|
||||
,no-ctrl-right ~dev/ctrl.buttons #80 EQU JMP2? POP2
|
||||
,no-ctrl-right ~CTRL.buttons #80 EQU JMP2? POP2
|
||||
~tileview.addr #0008 SUB2 =tileview.addr
|
||||
@no-ctrl-right
|
||||
~tileview.addr #0800 DIV2 #0800 MUL2 =bankview.addr
|
||||
|
@ -79,30 +79,30 @@ BRK
|
|||
|
||||
( mouse controls )
|
||||
|
||||
,click-end ~dev/mouse.state #00 EQU JMP2? POP2
|
||||
,click-end ~MOUS.state #00 EQU JMP2? POP2
|
||||
|
||||
( toolbar )
|
||||
|
||||
,no-toolbar-click ~dev/mouse.y ~bankview.y #0010 SUB2 SUB2 #0008 DIV2 #0000 NEQ2 JMP2? POP2
|
||||
,no-toolbar-click ~MOUS.y ~bankview.y #0010 SUB2 SUB2 #0008 DIV2 #0000 NEQ2 JMP2? POP2
|
||||
|
||||
( brush )
|
||||
|
||||
,no-brush-click ~dev/mouse.x ~bankview.x SUB2 #0008 DIV2 #000d LTH2 JMP2? POP2
|
||||
,no-brush-click ~dev/mouse.x ~bankview.x SUB2 #0008 DIV2 #000f GTH2 JMP2? POP2
|
||||
,no-brush-click ~MOUS.x ~bankview.x SUB2 #0008 DIV2 #000d LTH2 JMP2? POP2
|
||||
,no-brush-click ~MOUS.x ~bankview.x SUB2 #0008 DIV2 #000f GTH2 JMP2? POP2
|
||||
( select ) ~mouse.x ~bankview.x SUB2 #0008 DIV2 #000d SUB2 SWP POP =bankview.mode
|
||||
( release ) #00 =dev/mouse.state
|
||||
( release ) #00 =MOUS.state
|
||||
,redraw JSR2 ,click-end JMP2
|
||||
@no-brush-click
|
||||
|
||||
,no-load-click ~dev/mouse.x ~tileview.x SUB2 #0008 DIV2 #000e NEQU2 JMP2? POP2
|
||||
( load ) ,filename =dev/file.name #0800 =dev/file.length ~bankview.addr =dev/file.load
|
||||
( release ) #00 =dev/mouse.state
|
||||
,no-load-click ~MOUS.x ~tileview.x SUB2 #0008 DIV2 #000e NEQU2 JMP2? POP2
|
||||
( load ) ,filename =FILE.name #0800 =FILE.length ~bankview.addr =FILE.load
|
||||
( release ) #00 =MOUS.state
|
||||
,redraw JSR2 ,click-end JMP2
|
||||
@no-load-click
|
||||
|
||||
,no-save-click ~dev/mouse.x ~tileview.x SUB2 #0008 DIV2 #000f NEQU2 JMP2? POP2
|
||||
( save ) ,filename =dev/file.name #0800 =dev/file.length ~bankview.addr =dev/file.save
|
||||
( release ) #00 =dev/mouse.state
|
||||
,no-save-click ~MOUS.x ~tileview.x SUB2 #0008 DIV2 #000f NEQU2 JMP2? POP2
|
||||
( save ) ,filename =FILE.name #0800 =FILE.length ~bankview.addr =FILE.save
|
||||
( release ) #00 =MOUS.state
|
||||
,redraw JSR2 ,click-end JMP2
|
||||
@no-save-click
|
||||
|
||||
|
@ -110,8 +110,8 @@ BRK
|
|||
|
||||
( bankview )
|
||||
|
||||
~dev/mouse.x ~bankview.x GTH2 ~dev/mouse.x ~bankview.x #0080 ADD2 LTH2 #0101 EQU2
|
||||
~dev/mouse.y ~bankview.y GTH2 ~dev/mouse.y ~bankview.y #0080 ADD2 LTH2 #0101 EQU2
|
||||
~MOUS.x ~bankview.x GTH2 ~MOUS.x ~bankview.x #0080 ADD2 LTH2 #0101 EQU2
|
||||
~MOUS.y ~bankview.y GTH2 ~MOUS.y ~bankview.y #0080 ADD2 LTH2 #0101 EQU2
|
||||
#0101 NEQ2 ,no-bank-click ROT JMP2? POP2
|
||||
|
||||
,not-copy-mode ~bankview.mode #01 NEQ JMP2? POP2
|
||||
|
@ -119,8 +119,8 @@ BRK
|
|||
@copy-loop
|
||||
( load ) ~tileview.addr ~i ADD LDR
|
||||
( get touch addr )
|
||||
~dev/mouse.x ~bankview.x SUB2 #0008 DIV2 #0008 MUL2
|
||||
~dev/mouse.y ~bankview.y SUB2 #0008 DIV2 #0008 MUL2 #0010 MUL2 ADD2
|
||||
~MOUS.x ~bankview.x SUB2 #0008 DIV2 #0008 MUL2
|
||||
~MOUS.y ~bankview.y SUB2 #0008 DIV2 #0008 MUL2 #0010 MUL2 ADD2
|
||||
~bankview.addr ADD2 #00 ~i ADD2 STR
|
||||
( incr ) ~i #01 ADD =i
|
||||
,copy-loop ~i #08 LTH JMP2? POP2
|
||||
|
@ -132,16 +132,16 @@ BRK
|
|||
@erase-loop
|
||||
#00
|
||||
( get touch addr )
|
||||
~dev/mouse.x ~bankview.x SUB2 #0008 DIV2 #0008 MUL2
|
||||
~dev/mouse.y ~bankview.y SUB2 #0008 DIV2 #0008 MUL2 #0010 MUL2 ADD2
|
||||
~MOUS.x ~bankview.x SUB2 #0008 DIV2 #0008 MUL2
|
||||
~MOUS.y ~bankview.y SUB2 #0008 DIV2 #0008 MUL2 #0010 MUL2 ADD2
|
||||
~bankview.addr ADD2 #00 ~i ADD2 STR
|
||||
( incr ) ~i #01 ADD =i
|
||||
,erase-loop ~i #08 LTH JMP2? POP2
|
||||
,redraw JSR2 ,click-end JMP2
|
||||
@not-erase-mode
|
||||
|
||||
~dev/mouse.x ~bankview.x SUB2 #0008 DIV2 #0008 MUL2
|
||||
~dev/mouse.y ~bankview.y SUB2 #0008 DIV2 #0008 MUL2 #0010 MUL2 ADD2
|
||||
~MOUS.x ~bankview.x SUB2 #0008 DIV2 #0008 MUL2
|
||||
~MOUS.y ~bankview.y SUB2 #0008 DIV2 #0008 MUL2 #0010 MUL2 ADD2
|
||||
~bankview.addr ADD2 =tileview.addr
|
||||
,redraw JSR2 ,click-end JMP2
|
||||
|
||||
|
@ -149,16 +149,16 @@ BRK
|
|||
|
||||
( tileview )
|
||||
|
||||
~dev/mouse.x ~tileview.x GTH2 ~dev/mouse.x ~tileview.x #0080 ADD2 LTH2 #0101 EQU2
|
||||
~dev/mouse.y ~tileview.y GTH2 ~dev/mouse.y ~tileview.y #0080 ADD2 LTH2 #0101 EQU2
|
||||
~MOUS.x ~tileview.x GTH2 ~MOUS.x ~tileview.x #0080 ADD2 LTH2 #0101 EQU2
|
||||
~MOUS.y ~tileview.y GTH2 ~MOUS.y ~tileview.y #0080 ADD2 LTH2 #0101 EQU2
|
||||
#0101 NEQ2 ,no-tile-click ROT JMP2? POP2
|
||||
|
||||
~dev/mouse.x ~tileview.x SUB2 #0008 DIV2 #0008 MUL2 #0040 DIV2
|
||||
~dev/mouse.y ~tileview.y SUB2 #0008 DIV2 #0008 MUL2 #0040 DIV2 #0002 MUL2 ADD2
|
||||
~MOUS.x ~tileview.x SUB2 #0008 DIV2 #0008 MUL2 #0040 DIV2
|
||||
~MOUS.y ~tileview.y SUB2 #0008 DIV2 #0008 MUL2 #0040 DIV2 #0002 MUL2 ADD2
|
||||
#0008 MUL2
|
||||
~tileview.addr ADD2 =addr ( addr offset )
|
||||
~dev/mouse.x ~tileview.x SUB2 ~dev/mouse.x ~tileview.x SUB2 #0040 DIV2 #0040 MUL2 SUB2 =pos.x
|
||||
~dev/mouse.y ~tileview.y SUB2 ~dev/mouse.y ~tileview.y SUB2 #0040 DIV2 #0040 MUL2 SUB2 =pos.y
|
||||
~MOUS.x ~tileview.x SUB2 ~MOUS.x ~tileview.x SUB2 #0040 DIV2 #0040 MUL2 SUB2 =pos.x
|
||||
~MOUS.y ~tileview.y SUB2 ~MOUS.y ~tileview.y SUB2 #0040 DIV2 #0040 MUL2 SUB2 =pos.y
|
||||
,no-fill-mode ~bankview.mode #01 NEQ JMP2? POP2
|
||||
( fill row ) #ff ~addr ~pos.y #0008 DIV2 ADD2 STR
|
||||
,redraw JSR2 ,click-end JMP2
|
||||
|
@ -177,17 +177,17 @@ BRK
|
|||
|
||||
( operations )
|
||||
|
||||
,no-operations ~dev/mouse.y ~tileview.y SUB2 #0008 DIV2 #000c NEQ2 JMP2? POP2
|
||||
,no-operations ~MOUS.y ~tileview.y SUB2 #0008 DIV2 #000c NEQ2 JMP2? POP2
|
||||
|
||||
,no-move-up ~dev/mouse.x ~tileview.x SUB2 #0008 DIV2 #0011 NEQ2 JMP2? POP2
|
||||
,no-move-up ~MOUS.x ~tileview.x SUB2 #0008 DIV2 #0011 NEQ2 JMP2? POP2
|
||||
,op_shiftup JSR2
|
||||
( release ) #00 =dev/mouse.state
|
||||
( release ) #00 =MOUS.state
|
||||
,redraw JSR2 ,click-end JMP2
|
||||
@no-move-up
|
||||
|
||||
,no-move-down ~dev/mouse.x ~tileview.x SUB2 #0008 DIV2 #0012 NEQ2 JMP2? POP2
|
||||
,no-move-down ~MOUS.x ~tileview.x SUB2 #0008 DIV2 #0012 NEQ2 JMP2? POP2
|
||||
,op_shiftdown JSR2
|
||||
( release ) #00 =dev/mouse.state
|
||||
( release ) #00 =MOUS.state
|
||||
,redraw JSR2 ,click-end JMP2
|
||||
@no-move-down
|
||||
|
||||
|
@ -240,66 +240,66 @@ RTS
|
|||
|
||||
( position )
|
||||
|
||||
~bankview.x =dev/sprite.x
|
||||
~bankview.y #0010 SUB2 =dev/sprite.y
|
||||
~bankview.x =SPRT.x
|
||||
~bankview.y #0010 SUB2 =SPRT.y
|
||||
~bankview.addr ,draw-short JSR2
|
||||
|
||||
( toolbar )
|
||||
|
||||
~bankview.x #0068 ADD2 =dev/sprite.x
|
||||
~bankview.y #0010 SUB2 =dev/sprite.y
|
||||
,tool_selector =dev/sprite.addr
|
||||
#01 ~bankview.mode #00 EQU ADD =dev/sprite.color
|
||||
~bankview.x #0068 ADD2 =SPRT.x
|
||||
~bankview.y #0010 SUB2 =SPRT.y
|
||||
,tool_selector =SPRT.addr
|
||||
#01 ~bankview.mode #00 EQU ADD =SPRT.color
|
||||
|
||||
~dev/sprite.x #0008 ADD2 =dev/sprite.x
|
||||
,tool_hand =dev/sprite.addr
|
||||
#01 ~bankview.mode #01 EQU ADD =dev/sprite.color
|
||||
~SPRT.x #0008 ADD2 =SPRT.x
|
||||
,tool_hand =SPRT.addr
|
||||
#01 ~bankview.mode #01 EQU ADD =SPRT.color
|
||||
|
||||
~dev/sprite.x #0008 ADD2 =dev/sprite.x
|
||||
,tool_eraser =dev/sprite.addr
|
||||
#01 ~bankview.mode #02 EQU ADD =dev/sprite.color
|
||||
~SPRT.x #0008 ADD2 =SPRT.x
|
||||
,tool_eraser =SPRT.addr
|
||||
#01 ~bankview.mode #02 EQU ADD =SPRT.color
|
||||
|
||||
~tileview.x #0070 ADD2 =dev/sprite.x
|
||||
,load_icn =dev/sprite.addr
|
||||
#01 =dev/sprite.color
|
||||
~tileview.x #0070 ADD2 =SPRT.x
|
||||
,load_icn =SPRT.addr
|
||||
#01 =SPRT.color
|
||||
|
||||
~tileview.x #0078 ADD2 =dev/sprite.x
|
||||
,save_icn =dev/sprite.addr
|
||||
#01 =dev/sprite.color
|
||||
~tileview.x #0078 ADD2 =SPRT.x
|
||||
,save_icn =SPRT.addr
|
||||
#01 =SPRT.color
|
||||
|
||||
( guides )
|
||||
|
||||
#00 =i ,font_hex =dev/sprite.addr
|
||||
#00 =i ,font_hex =SPRT.addr
|
||||
@draw-bankview-guides
|
||||
~bankview.x #0010 SUB2 =dev/sprite.x
|
||||
~bankview.y #00 ~i #08 MUL ADD2 =dev/sprite.y
|
||||
( draw ) #02 =dev/sprite.color
|
||||
~bankview.x #00 ~i #08 MUL ADD2 =dev/sprite.x
|
||||
~bankview.y #0088 ADD2 =dev/sprite.y
|
||||
( draw ) #02 =dev/sprite.color
|
||||
~dev/sprite.addr #0008 ADD2 =dev/sprite.addr
|
||||
~bankview.x #0010 SUB2 =SPRT.x
|
||||
~bankview.y #00 ~i #08 MUL ADD2 =SPRT.y
|
||||
( draw ) #02 =SPRT.color
|
||||
~bankview.x #00 ~i #08 MUL ADD2 =SPRT.x
|
||||
~bankview.y #0088 ADD2 =SPRT.y
|
||||
( draw ) #02 =SPRT.color
|
||||
~SPRT.addr #0008 ADD2 =SPRT.addr
|
||||
( incr ) ~i #01 ADD =i
|
||||
,draw-bankview-guides ~i #10 LTH JMP2? POP2
|
||||
|
||||
( body )
|
||||
|
||||
~bankview.x =dev/sprite.x ~bankview.y =dev/sprite.y
|
||||
#00 =pt.x #00 =pt.y ~bankview.addr =dev/sprite.addr
|
||||
~bankview.x =SPRT.x ~bankview.y =SPRT.y
|
||||
#00 =pt.x #00 =pt.y ~bankview.addr =SPRT.addr
|
||||
@draw-bankview-tiles-ver
|
||||
#00 =pt.x
|
||||
~bankview.x =dev/sprite.x
|
||||
~bankview.x =SPRT.x
|
||||
@draw-bankview-tiles-hor
|
||||
( draw ) #01 =dev/sprite.color
|
||||
,no-highlight ~dev/sprite.addr ~tileview.addr LTH2 JMP2? POP2
|
||||
,no-highlight ~dev/sprite.addr ~tileview.addr #0018 ADD2 GTH2 JMP2? POP2
|
||||
( draw ) #0c =dev/sprite.color
|
||||
( draw ) #01 =SPRT.color
|
||||
,no-highlight ~SPRT.addr ~tileview.addr LTH2 JMP2? POP2
|
||||
,no-highlight ~SPRT.addr ~tileview.addr #0018 ADD2 GTH2 JMP2? POP2
|
||||
( draw ) #0c =SPRT.color
|
||||
@no-highlight
|
||||
( incr ) ~dev/sprite.x #0008 ADD2 =dev/sprite.x
|
||||
( incr ) ~dev/sprite.addr #0008 ADD2 =dev/sprite.addr
|
||||
( incr ) ~SPRT.x #0008 ADD2 =SPRT.x
|
||||
( incr ) ~SPRT.addr #0008 ADD2 =SPRT.addr
|
||||
( incr ) ~pt.x #01 ADD =pt.x
|
||||
,draw-bankview-tiles-hor ~pt.x #10 LTH JMP2? POP2
|
||||
( incr ) ~pt.y #01 ADD =pt.y
|
||||
( incr ) ~dev/sprite.y #0008 ADD2 =dev/sprite.y
|
||||
( incr ) ~SPRT.y #0008 ADD2 =SPRT.y
|
||||
,draw-bankview-tiles-ver ~pt.y #10 LTH JMP2? POP2
|
||||
|
||||
RTS
|
||||
|
@ -308,96 +308,96 @@ RTS
|
|||
|
||||
~tileview.x #0002 SUB2 ~tileview.y #0002 SUB2 ~tileview.x #0080 ADD2 ~tileview.y #0081 ADD2 #03 ,line-rect JSR2
|
||||
|
||||
~tileview.x #0028 ADD2 =dev/sprite.x
|
||||
~tileview.y #0010 SUB2 =dev/sprite.y
|
||||
~tileview.addr =dev/sprite.addr
|
||||
#03 =dev/sprite.color
|
||||
~tileview.x #0028 ADD2 =SPRT.x
|
||||
~tileview.y #0010 SUB2 =SPRT.y
|
||||
~tileview.addr =SPRT.addr
|
||||
#03 =SPRT.color
|
||||
|
||||
( position )
|
||||
|
||||
~tileview.x =dev/sprite.x
|
||||
~tileview.y #0010 SUB2 =dev/sprite.y
|
||||
~tileview.x =SPRT.x
|
||||
~tileview.y #0010 SUB2 =SPRT.y
|
||||
~tileview.addr ,draw-short JSR2
|
||||
|
||||
( body )
|
||||
|
||||
~tileview.x =dev/sprite.x
|
||||
~tileview.y =dev/sprite.y
|
||||
~tileview.x =SPRT.x
|
||||
~tileview.y =SPRT.y
|
||||
~tileview.addr =tileview.addr
|
||||
,draw-tileview-icn JSR2
|
||||
|
||||
~tileview.x #0040 ADD2 =dev/sprite.x
|
||||
~tileview.y =dev/sprite.y
|
||||
~tileview.x #0040 ADD2 =SPRT.x
|
||||
~tileview.y =SPRT.y
|
||||
~tileview.addr #0008 ADD2 =tileview.addr
|
||||
,draw-tileview-icn JSR2
|
||||
|
||||
~tileview.x =dev/sprite.x
|
||||
~tileview.y #0040 ADD2 =dev/sprite.y
|
||||
~tileview.x =SPRT.x
|
||||
~tileview.y #0040 ADD2 =SPRT.y
|
||||
~tileview.addr #0008 ADD2 =tileview.addr
|
||||
,draw-tileview-icn JSR2
|
||||
|
||||
~tileview.x #0040 ADD2 =dev/sprite.x
|
||||
~tileview.y #0040 ADD2 =dev/sprite.y
|
||||
~tileview.x #0040 ADD2 =SPRT.x
|
||||
~tileview.y #0040 ADD2 =SPRT.y
|
||||
~tileview.addr #0008 ADD2 =tileview.addr
|
||||
,draw-tileview-icn JSR2
|
||||
|
||||
( line hor )
|
||||
~tileview.y #003f ADD2 =dev/screen.y
|
||||
~tileview.x =dev/screen.x
|
||||
~tileview.y #003f ADD2 =SCRN.y
|
||||
~tileview.x =SCRN.x
|
||||
@draw-hor
|
||||
( draw ) #03 =dev/screen.color
|
||||
( incr ) ~dev/screen.x #0002 ADD2 =dev/screen.x
|
||||
~dev/screen.x ~tileview.x #0082 ADD2 LTH2 ,draw-hor ROT JMP2? POP2
|
||||
( draw ) #03 =SCRN.color
|
||||
( incr ) ~SCRN.x #0002 ADD2 =SCRN.x
|
||||
~SCRN.x ~tileview.x #0082 ADD2 LTH2 ,draw-hor ROT JMP2? POP2
|
||||
|
||||
( line ver )
|
||||
~tileview.y =dev/screen.y
|
||||
~tileview.x #003f ADD2 =dev/screen.x
|
||||
~tileview.y =SCRN.y
|
||||
~tileview.x #003f ADD2 =SCRN.x
|
||||
@draw-ver
|
||||
( draw ) #03 =dev/screen.color
|
||||
( incr ) ~dev/screen.y #0002 ADD2 =dev/screen.y
|
||||
~dev/screen.y ~tileview.y #0081 ADD2 LTH2 ,draw-ver ROT JMP2? POP2
|
||||
( draw ) #03 =SCRN.color
|
||||
( incr ) ~SCRN.y #0002 ADD2 =SCRN.y
|
||||
~SCRN.y ~tileview.y #0081 ADD2 LTH2 ,draw-ver ROT JMP2? POP2
|
||||
|
||||
( rewind ) ~tileview.addr #0018 SUB2 =tileview.addr
|
||||
|
||||
( bytes )
|
||||
|
||||
~tileview.y #0018 ADD2 =dev/sprite.y
|
||||
~tileview.y #0018 ADD2 =SPRT.y
|
||||
#00 =i
|
||||
@draw-tileview-bytes
|
||||
~tileview.x #0088 ADD2 =dev/sprite.x
|
||||
,font_hex #00 ~tileview.addr #00 ~i ADD2 LDR #f0 AND #04 ROR #08 MUL ADD2 =dev/sprite.addr
|
||||
( draw ) #02 =dev/sprite.color
|
||||
~dev/sprite.x #0008 ADD2 =dev/sprite.x
|
||||
,font_hex #00 ~tileview.addr #00 ~i ADD2 LDR #0f AND #08 MUL ADD2 =dev/sprite.addr
|
||||
( draw ) #02 =dev/sprite.color
|
||||
~tileview.x #0088 ADD2 =SPRT.x
|
||||
,font_hex #00 ~tileview.addr #00 ~i ADD2 LDR #f0 AND #04 ROR #08 MUL ADD2 =SPRT.addr
|
||||
( draw ) #02 =SPRT.color
|
||||
~SPRT.x #0008 ADD2 =SPRT.x
|
||||
,font_hex #00 ~tileview.addr #00 ~i ADD2 LDR #0f AND #08 MUL ADD2 =SPRT.addr
|
||||
( draw ) #02 =SPRT.color
|
||||
( incr ) ~i #01 ADD =i
|
||||
( incr ) ~dev/sprite.y #0008 ADD2 =dev/sprite.y
|
||||
( incr ) ~SPRT.y #0008 ADD2 =SPRT.y
|
||||
,draw-tileview-bytes ~i #08 LTH JMP2? POP2
|
||||
|
||||
( operations )
|
||||
|
||||
~dev/sprite.y #0008 ADD2 =dev/sprite.y
|
||||
,movedown_icn =dev/sprite.addr
|
||||
#01 =dev/sprite.color
|
||||
~dev/sprite.x #0008 SUB2 =dev/sprite.x
|
||||
,moveup_icn =dev/sprite.addr
|
||||
#01 =dev/sprite.color
|
||||
~SPRT.y #0008 ADD2 =SPRT.y
|
||||
,movedown_icn =SPRT.addr
|
||||
#01 =SPRT.color
|
||||
~SPRT.x #0008 SUB2 =SPRT.x
|
||||
,moveup_icn =SPRT.addr
|
||||
#01 =SPRT.color
|
||||
|
||||
( draw tiles )
|
||||
~tileview.y =dev/sprite.y
|
||||
#00 =pt.x #00 =pt.y ~tileview.addr =dev/sprite.addr
|
||||
~tileview.y =SPRT.y
|
||||
#00 =pt.x #00 =pt.y ~tileview.addr =SPRT.addr
|
||||
|
||||
@draw-tileview-tiles-ver
|
||||
#00 =pt.x
|
||||
~tileview.x #0088 ADD2 =dev/sprite.x
|
||||
~tileview.x #0088 ADD2 =SPRT.x
|
||||
@draw-tileview-tiles-hor
|
||||
( draw ) #03 =dev/sprite.color
|
||||
( incr ) ~dev/sprite.x #0008 ADD2 =dev/sprite.x
|
||||
( incr ) ~dev/sprite.addr #0008 ADD2 =dev/sprite.addr
|
||||
( draw ) #03 =SPRT.color
|
||||
( incr ) ~SPRT.x #0008 ADD2 =SPRT.x
|
||||
( incr ) ~SPRT.addr #0008 ADD2 =SPRT.addr
|
||||
( incr ) ~pt.x #01 ADD =pt.x
|
||||
,draw-tileview-tiles-hor ~pt.x #02 LTH JMP2? POP2
|
||||
( incr ) ~pt.y #01 ADD =pt.y
|
||||
( incr ) ~dev/sprite.y #0008 ADD2 =dev/sprite.y
|
||||
( incr ) ~SPRT.y #0008 ADD2 =SPRT.y
|
||||
,draw-tileview-tiles-ver ~pt.y #02 LTH JMP2? POP2
|
||||
|
||||
RTS
|
||||
|
@ -411,57 +411,57 @@ RTS
|
|||
( get bit )
|
||||
,blank_icn #00
|
||||
~tileview.addr #00 ~pt.y ADD2 LDR #07 ~pt.x SUB ROR #01 AND ( get bit )
|
||||
#0008 MUL2 ADD2 =dev/sprite.addr ( add *8 )
|
||||
( draw ) #01 =dev/sprite.color
|
||||
( incr ) ~dev/sprite.x #0008 ADD2 =dev/sprite.x
|
||||
#0008 MUL2 ADD2 =SPRT.addr ( add *8 )
|
||||
( draw ) #01 =SPRT.color
|
||||
( incr ) ~SPRT.x #0008 ADD2 =SPRT.x
|
||||
( incr ) ~pt.x #01 ADD =pt.x
|
||||
,redraw-hor ~pt.x #08 LTH JMP2? POP2
|
||||
( incr ) ~dev/sprite.y #0008 ADD2 =dev/sprite.y
|
||||
( incr ) ~SPRT.y #0008 ADD2 =SPRT.y
|
||||
( incr ) ~pt.y #01 ADD =pt.y
|
||||
~dev/sprite.x #0040 SUB2 =dev/sprite.x
|
||||
~SPRT.x #0040 SUB2 =SPRT.x
|
||||
,redraw-ver ~pt.y #08 LTH JMP2? POP2
|
||||
|
||||
RTS
|
||||
|
||||
@draw-cursor
|
||||
|
||||
~mouse.x ~dev/mouse.x NEQU2
|
||||
~mouse.y ~dev/mouse.y NEQU2
|
||||
~mouse.x ~MOUS.x NEQU2
|
||||
~mouse.y ~MOUS.y NEQU2
|
||||
|
||||
#0000 EQU2 RTS? ( Return if unchanged )
|
||||
|
||||
( clear last cursor )
|
||||
~mouse.x =dev/sprite.x
|
||||
~mouse.y =dev/sprite.y
|
||||
,blank_icn =dev/sprite.addr
|
||||
#10 =dev/sprite.color
|
||||
~mouse.x =SPRT.x
|
||||
~mouse.y =SPRT.y
|
||||
,blank_icn =SPRT.addr
|
||||
#10 =SPRT.color
|
||||
|
||||
( record mouse positions )
|
||||
~dev/mouse.x =mouse.x
|
||||
~dev/mouse.y =mouse.y
|
||||
~MOUS.x =mouse.x
|
||||
~MOUS.y =mouse.y
|
||||
|
||||
( draw new cursor )
|
||||
~mouse.x =dev/sprite.x
|
||||
~mouse.y =dev/sprite.y
|
||||
,tool_selector #00 ~bankview.mode #08 MUL ADD2 =dev/sprite.addr
|
||||
#12 =dev/sprite.color
|
||||
~mouse.x =SPRT.x
|
||||
~mouse.y =SPRT.y
|
||||
,tool_selector #00 ~bankview.mode #08 MUL ADD2 =SPRT.addr
|
||||
#12 =SPRT.color
|
||||
|
||||
RTS
|
||||
|
||||
@draw-short ( short )
|
||||
|
||||
=addr
|
||||
,font_hex #00 ,addr LDR #f0 AND #04 ROR #08 MUL ADD2 =dev/sprite.addr
|
||||
( draw ) #02 =dev/sprite.color
|
||||
~dev/sprite.x #0008 ADD2 =dev/sprite.x
|
||||
,font_hex #00 ,addr LDR #0f AND #08 MUL ADD2 =dev/sprite.addr
|
||||
( draw ) #02 =dev/sprite.color
|
||||
~dev/sprite.x #0008 ADD2 =dev/sprite.x
|
||||
,font_hex #00 ,addr #0001 ADD2 LDR #f0 AND #04 ROR #08 MUL ADD2 =dev/sprite.addr
|
||||
( draw ) #02 =dev/sprite.color
|
||||
~dev/sprite.x #0008 ADD2 =dev/sprite.x
|
||||
,font_hex #00 ,addr #0001 ADD2 LDR #0f AND #08 MUL ADD2 =dev/sprite.addr
|
||||
( draw ) #02 =dev/sprite.color
|
||||
,font_hex #00 ,addr LDR #f0 AND #04 ROR #08 MUL ADD2 =SPRT.addr
|
||||
( draw ) #02 =SPRT.color
|
||||
~SPRT.x #0008 ADD2 =SPRT.x
|
||||
,font_hex #00 ,addr LDR #0f AND #08 MUL ADD2 =SPRT.addr
|
||||
( draw ) #02 =SPRT.color
|
||||
~SPRT.x #0008 ADD2 =SPRT.x
|
||||
,font_hex #00 ,addr #0001 ADD2 LDR #f0 AND #04 ROR #08 MUL ADD2 =SPRT.addr
|
||||
( draw ) #02 =SPRT.color
|
||||
~SPRT.x #0008 ADD2 =SPRT.x
|
||||
,font_hex #00 ,addr #0001 ADD2 LDR #0f AND #08 MUL ADD2 =SPRT.addr
|
||||
( draw ) #02 =SPRT.color
|
||||
|
||||
RTS
|
||||
|
||||
|
@ -469,18 +469,18 @@ RTS
|
|||
|
||||
@line-rect ( x1 y1 x2 y2 color )
|
||||
|
||||
( load ) =color =rect.y2 =rect.x2 DUP2 =dev/screen.y =rect.y1 DUP2 =dev/screen.x =rect.x1
|
||||
( load ) =color =rect.y2 =rect.x2 DUP2 =SCRN.y =rect.y1 DUP2 =SCRN.x =rect.x1
|
||||
@line-rect-hor
|
||||
( incr ) ~dev/screen.x #0001 ADD2 =dev/screen.x
|
||||
( draw ) ~rect.y1 =dev/screen.y ~color =dev/screen.color
|
||||
( draw ) ~rect.y2 =dev/screen.y ~color =dev/screen.color
|
||||
,line-rect-hor ~dev/screen.x ~rect.x2 LTH2 JMP2? POP2
|
||||
~rect.y1 =dev/screen.y
|
||||
( incr ) ~SCRN.x #0001 ADD2 =SCRN.x
|
||||
( draw ) ~rect.y1 =SCRN.y ~color =SCRN.color
|
||||
( draw ) ~rect.y2 =SCRN.y ~color =SCRN.color
|
||||
,line-rect-hor ~SCRN.x ~rect.x2 LTH2 JMP2? POP2
|
||||
~rect.y1 =SCRN.y
|
||||
@line-rect-ver
|
||||
( draw ) ~rect.x1 =dev/screen.x ~color =dev/screen.color
|
||||
( draw ) ~rect.x2 =dev/screen.x ~color =dev/screen.color
|
||||
( incr ) ~dev/screen.y #0001 ADD2 =dev/screen.y
|
||||
,line-rect-ver ~dev/screen.y ~rect.y2 #0001 ADD2 LTH2 JMP2? POP2
|
||||
( draw ) ~rect.x1 =SCRN.x ~color =SCRN.color
|
||||
( draw ) ~rect.x2 =SCRN.x ~color =SCRN.color
|
||||
( incr ) ~SCRN.y #0001 ADD2 =SCRN.y
|
||||
,line-rect-ver ~SCRN.y ~rect.y2 #0001 ADD2 LTH2 JMP2? POP2
|
||||
|
||||
RTS
|
||||
|
||||
|
@ -774,12 +774,12 @@ RTS
|
|||
|
||||
|FE00 @ERROR BRK
|
||||
|
||||
|FF10 ;dev/screen Screen
|
||||
|FF20 ;dev/sprite Sprite
|
||||
|FF30 ;dev/ctrl Controller
|
||||
|FF40 ;dev/key Keyboard
|
||||
|FF50 ;dev/mouse Mouse
|
||||
|FF60 ;dev/file File
|
||||
|FF10 ;SCRN Screen
|
||||
|FF20 ;SPRT Sprite
|
||||
|FF30 ;CTRL Controller
|
||||
|FF40 ;KEYS Keyboard
|
||||
|FF50 ;MOUS Mouse
|
||||
|FF60 ;FILE File
|
||||
|
||||
|FFF0 .RESET .FRAME .ERROR ( vectors )
|
||||
|FFF8 [ e0fc 30cc 30ac ] ( palette )
|
|
@ -0,0 +1,52 @@
|
|||
( tests/jump )
|
||||
|
||||
&Console { pad 8 char 1 byte 1 short 2 }
|
||||
|
||||
|0100 @RESET
|
||||
|
||||
( skip forward with value )
|
||||
|
||||
#11 =dev/console.byte
|
||||
#03 JMPS BRK BRK BRK
|
||||
|
||||
( skip foward with id )
|
||||
|
||||
#22 =dev/console.byte
|
||||
^jump JMPS BRK BRK BRK @jump
|
||||
|
||||
( skip patterns )
|
||||
|
||||
#33 =dev/console.byte
|
||||
|
||||
,skip1 #12 #34 LTH JMP2? POP2
|
||||
#ff =dev/console.byte
|
||||
@skip1
|
||||
|
||||
#12 #34 LTH ^skip2 #04 SUB MUL JMPS
|
||||
#ff =dev/console.byte
|
||||
@skip2
|
||||
|
||||
#44 =dev/console.byte
|
||||
|
||||
,end JMP2
|
||||
|
||||
( should print aa, bb, cc, dd )
|
||||
|
||||
@label1 #aa =dev/console.byte ^label3 JMPS
|
||||
@label2 #cc =dev/console.byte ^label4 JMPS
|
||||
@label3 #bb =dev/console.byte ^label2 JMPS
|
||||
@label4 #dd =dev/console.byte BRK
|
||||
|
||||
@end
|
||||
|
||||
^label1 JMPS
|
||||
|
||||
BRK
|
||||
|
||||
|c000 @FRAME
|
||||
|d000 @ERROR
|
||||
|
||||
|FF00 ;dev/console Console
|
||||
|
||||
|FFF0 .RESET .FRAME .ERROR ( vectors )
|
||||
|FFF8 [ 13fd 1ef3 1bf2 ] ( palette )
|
|
@ -0,0 +1,39 @@
|
|||
( hello world )
|
||||
|
||||
&Console { pad 8 char 1 byte 1 short 2 }
|
||||
|
||||
;a 1 ;b 1 ;c 1
|
||||
|
||||
|0100 @RESET
|
||||
|
||||
( type: padded muljmp )
|
||||
|
||||
@loop1 NOP
|
||||
~a #01 ADD =a
|
||||
~a #d0 LTH ^loop1 MUL JMPS
|
||||
|
||||
( type: jmppop )
|
||||
|
||||
@loop2
|
||||
~b #01 ADD =b
|
||||
,loop2 ~b #d0 LTH JMP2? POP2
|
||||
|
||||
( type: padded jmppop )
|
||||
|
||||
@loop3 NOP
|
||||
~c #01 ADD =c
|
||||
~c #d0 LTH ^loop3 SWP JMPS? POP
|
||||
|
||||
~a =dev/console.byte
|
||||
~b =dev/console.byte
|
||||
~c =dev/console.byte
|
||||
|
||||
BRK
|
||||
|
||||
|c000 @FRAME
|
||||
|d000 @ERROR
|
||||
|
||||
|FF00 ;dev/console Console
|
||||
|
||||
|FFF0 .RESET .FRAME .ERROR ( vectors )
|
||||
|FFF8 [ 13fd 1ef3 1bf2 ] ( palette )
|
4
uxn.c
4
uxn.c
|
@ -32,7 +32,7 @@ Uint16 peek16(Stack *s, Uint8 a) { return peek8(s, a * 2) + (peek8(s, a * 2 + 1)
|
|||
/* I/O */
|
||||
void op_brk(Uxn *u) { setflag(&u->status, FLAG_HALT, 1); }
|
||||
void op_lit(Uxn *u) { u->literal += 1; }
|
||||
void op_nop(Uxn *u) { printf("0x%02x \n", pop8(&u->wst)); fflush(stdout); }
|
||||
void op_nop(Uxn *u) { (void)u; }
|
||||
void op_jmp(Uxn *u) { Uint8 a = pop8(&u->wst); u->ram.ptr += getflag(&u->status, FLAG_SIGN) ? (Sint8)a : a; }
|
||||
void op_jsr(Uxn *u) { Uint8 a = pop8(&u->wst); push16(&u->rst, u->ram.ptr); u->ram.ptr += getflag(&u->status, FLAG_SIGN) ? (Sint8)a : a; }
|
||||
void op_rts(Uxn *u) { u->ram.ptr = pop16(&u->rst); }
|
||||
|
@ -102,7 +102,7 @@ void (*ops[])(Uxn *u) = {
|
|||
};
|
||||
|
||||
Uint8 opr[][2] = {
|
||||
{0,0}, {0,0}, {0,0}, {2,0}, {2,0}, {0,0}, {2,1}, {3,0},
|
||||
{0,0}, {0,0}, {0,0}, {1,0}, {1,0}, {0,0}, {2,1}, {3,0},
|
||||
{2,0}, {2,0}, {0,0}, {0,0}, {2,1}, {2,1}, {2,1}, {2,1},
|
||||
{1,0}, {1,2}, {2,2}, {2,3}, {3,3}, {1,0}, {0,1}, {2,1},
|
||||
{2,1}, {2,1}, {2,1}, {2,1}, {2,1}, {2,1}, {2,1}, {2,1},
|
||||
|
|
Loading…
Reference in New Issue