(move.tal)Cleaned up demo
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@ -1,14 +1,8 @@
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( dev/controller/buttons )
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%++ { INC2 }
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%-- { #0001 SUB2 }
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%2// { #01 SFT2 }
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( devices )
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|00 @System [ &vector $2 &pad $6 &r $2 &g $2 &b $2 ]
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|20 @Screen [ &vector $2 &width $2 &height $2 &pad $2 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1 ]
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|80 @Controller [ &vector $2 &button $1 &key $1 ]
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|0000 @System &vector $2 &pad $6 &r $2 &g $2 &b $2
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|0020 @Screen &vector $2 &width $2 &height $2 &pad $2 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1
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|0080 @Controller &vector $2 &button $1 &key $1
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( variables )
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@ -18,21 +12,19 @@
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( init )
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|0100 ( -> )
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|0100 ( -> ) @program
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( theme )
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#0daf .System/r DEO2
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#02ff .System/g DEO2
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#035f .System/b DEO2
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( vectors )
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;on-frame .Screen/vector DEO2
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( set origin )
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.Screen/width DEI2 2// .Screen/x DEO2
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.Screen/height DEI2 2// .Screen/y DEO2
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;default_icn .Screen/addr DEO2
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.Screen/width DEI2 #01 SFT2 .Screen/x DEO2
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.Screen/height DEI2 #01 SFT2 .Screen/y DEO2
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( defaults )
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;default-icn .Screen/addr DEO2
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#41 .Screen/sprite DEO
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#0a .slime STZ
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@ -41,49 +33,46 @@ BRK
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@on-frame ( -> )
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#0a .slime STZ
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;default_icn .Screen/addr DEO2
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;default-icn .Screen/addr DEO2
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( hold ctrl key to change slime color )
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.Controller/button DEI #0f AND
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DUP #01 NEQ ,&no-ctrl JCN #05 .slime STZ &no-ctrl
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DUP #02 NEQ ,&no-alt JCN #0f .slime STZ &no-alt
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POP
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( clear ) #40 .Screen/sprite DEO
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( clear )
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#40 .Screen/sprite DEO
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( detect movement )
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.Controller/button DEI #f0 AND
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DUP #04 SFT #01 AND #01 NEQ ,&no-up JCN
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( move )
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.Screen/y DEI2 -- .Screen/y DEO2
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;up_icn .Screen/addr DEO2 &no-up
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DUP #05 SFT #01 AND #01 NEQ ,&no-down JCN
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( move )
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.Screen/y DEI2 ++ .Screen/y DEO2
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;down_icn .Screen/addr DEO2 &no-down
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DUP #06 SFT #01 AND #01 NEQ ,&no-left JCN
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( move )
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.Screen/x DEI2 -- .Screen/x DEO2
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;left_icn .Screen/addr DEO2 &no-left
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DUP #07 SFT #01 AND #01 NEQ ,&no-right JCN
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( move )
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.Screen/x DEI2 ++ .Screen/x DEO2
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;right_icn .Screen/addr DEO2 &no-right
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.Controller/button DEI
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DUP #10 AND #00 EQU ,&no-up JCN
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.Screen/y DEI2 #0001 SUB2 .Screen/y DEO2
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;up-icn .Screen/addr DEO2 &no-up
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DUP #20 AND #00 EQU ,&no-down JCN
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.Screen/y DEI2 INC2 .Screen/y DEO2
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;down-icn .Screen/addr DEO2 &no-down
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DUP #40 AND #00 EQU ,&no-left JCN
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.Screen/x DEI2 #0001 SUB2 .Screen/x DEO2
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;left-icn .Screen/addr DEO2 &no-left
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DUP #80 AND #00 EQU ,&no-right JCN
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.Screen/x DEI2 INC2 .Screen/x DEO2
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;right-icn .Screen/addr DEO2 &no-right
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POP
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( draw face )
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#41 .Screen/sprite DEO
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( draw slime )
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;slime_icn .Screen/addr DEO2
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;slime-icn .Screen/addr DEO2
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.slime LDZ .Screen/sprite DEO
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BRK
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@default_icn [ 3c7e ffdb ffe7 7e3c ]
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@up_icn [ 2466 e7db ffff 7e3c ]
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@down_icn [ 3c7e ffff dbe7 6624 ]
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@left_icn [ 3c7e ef1f 1fef 7e3c ]
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@right_icn [ 3c7e f7f8 f8f7 7e3c ]
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@slime_icn [ 0000 183c 3c18 0000 ]
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@default-icn
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3c7e ffdb ffe7 7e3c
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@up-icn
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2466 e7db ffff 7e3c
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@down-icn
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3c7e ffff dbe7 6624
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@left-icn
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3c7e ef1f 1fef 7e3c
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@right-icn
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3c7e f7f8 f8f7 7e3c
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@slime-icn
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0000 183c 3c18 0000
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