Removed special case in JNZ

This commit is contained in:
neauoire 2021-03-26 09:53:17 -07:00
parent 4d478833d3
commit a0f54f118b
6 changed files with 182 additions and 194 deletions

View File

@ -28,7 +28,7 @@ else
fi
echo "Assembling.."
./bin/assembler projects/software/nasu.usm bin/boot.rom
./bin/assembler projects/software/noodle.usm bin/boot.rom
echo "Running.."
if [ "${2}" = '--cli' ];

View File

@ -16,8 +16,7 @@
)
%RTN { JMP2r }
%RTN? { JNZ2r }
%JMP2? { JNZ2 }
%RTN? { #00 EQU #02 SWP JNZ STH2r JMP2 }
%++ { #0001 ADD2 } %-- { #0001 SUB2 }
%8/ { #0003 SFT2 } %8* { #0030 SFT2 }
@ -70,62 +69,62 @@ BRK
( ctrl )
,ctrl-end ~Controller #00 EQU ~lock #00 NEQ #0000 NEQ2 JMP2?
,ctrl-end ~Controller #00 EQU ~lock #00 NEQ #0000 NEQ2 JNZ2
( lock ) #04 =lock
,no-ctrl-up ~Controller #10 NEQ JMP2?
( clamp ) ,no-ctrl-up ~position.y #0000 EQU2 JMP2?
,no-ctrl-up ~Controller #10 NEQ JNZ2
( clamp ) ,no-ctrl-up ~position.y #0000 EQU2 JNZ2
,find-lineoffset JSR2 =position.x
~position.y -- =position.y
,find-selection JSR2 DUP2 =selection.from ++ =selection.to
,clamp-selection JSR2 ,follow-selection JSR2 ,redraw JSR2 ,ctrl-end JMP2
@no-ctrl-up
,no-ctrl-down ~Controller #20 NEQ JMP2?
,no-ctrl-down ~Controller #20 NEQ JNZ2
,find-lineoffset JSR2 =position.x ~position.y ++ =position.y
,find-selection JSR2 DUP2 =selection.from ++ =selection.to
,clamp-selection JSR2 ,follow-selection JSR2 ,redraw JSR2 ,ctrl-end JMP2
@no-ctrl-down
,no-ctrl-left ~Controller #40 NEQ JMP2?
( clamp ) ,no-ctrl-left ~selection.from ,document.body EQU2 JMP2?
,no-ctrl-left ~Controller #40 NEQ JNZ2
( clamp ) ,no-ctrl-left ~selection.from ,document.body EQU2 JNZ2
~selection.from -- DUP2 =selection.from ++ =selection.to
,clamp-selection JSR2 ,follow-selection JSR2 ,redraw JSR2 ,ctrl-end JMP2
@no-ctrl-left
,no-ctrl-right ~Controller #80 NEQ JMP2?
,no-ctrl-right ~Controller #80 NEQ JNZ2
~selection.from ++ DUP2 =selection.from ++ =selection.to
,clamp-selection JSR2 ,follow-selection JSR2 ,redraw JSR2 ,ctrl-end JMP2
@no-ctrl-right
( alt )
,no-alt ~Controller #0f AND #02 NEQ JMP2?
,no-aup ~Controller #04 SFT #01 NEQ JMP2?
,no-alt ~Controller #0f AND #02 NEQ JNZ2
,no-aup ~Controller #04 SFT #01 NEQ JNZ2
,find-wordstart JSR2 =selection.to
,clamp-selection JSR2 ,redraw JSR2 ,ctrl-end JMP2
@no-aup
,no-adown ~Controller #04 SFT #02 NEQ JMP2?
,no-adown ~Controller #04 SFT #02 NEQ JNZ2
,find-wordend JSR2 =selection.to
,clamp-selection JSR2 ,redraw JSR2 ,ctrl-end JMP2
@no-adown
,no-aleft ~Controller #04 SFT #04 NEQ JMP2?
,no-aleft ~Controller #04 SFT #04 NEQ JNZ2
~selection.to -- =selection.to
,clamp-selection JSR2 ,redraw JSR2 ,ctrl-end JMP2
@no-aleft
,no-aright ~Controller #04 SFT #08 NEQ JMP2?
,no-aright ~Controller #04 SFT #08 NEQ JNZ2
~selection.to ++ =selection.to
,clamp-selection JSR2 ,redraw JSR2 ,ctrl-end JMP2
@no-aright
@no-alt
( ctrl )
,no-ctrl ~Controller #0f AND #01 NEQ JMP2?
,no-cup ~Controller #04 SFT #01 NEQ JMP2?
,no-ctrl ~Controller #0f AND #01 NEQ JNZ2
,no-cup ~Controller #04 SFT #01 NEQ JNZ2
#0004 ,scroll-up JSR2
,redraw JSR2 ,ctrl-end JMP2
@no-cup
,no-cdown ~Controller #04 SFT #02 NEQ JMP2?
,no-cdown ~Controller #04 SFT #02 NEQ JNZ2
#0004 ,scroll-down JSR2
,redraw JSR2 ,ctrl-end JMP2
@no-cdown
,no-cleft ~Controller #04 SFT #04 NEQ JMP2?
,no-cleft ~Controller #04 SFT #04 NEQ JNZ2
,goto-linestart JSR2 ,redraw JSR2 ,ctrl-end JMP2
@no-cleft
,no-cright ~Controller #04 SFT #08 NEQ JMP2?
,no-cright ~Controller #04 SFT #08 NEQ JNZ2
,goto-lineend JSR2 ,redraw JSR2 ,ctrl-end JMP2
@no-cright
@no-ctrl
@ -134,11 +133,11 @@ BRK
( keys )
,no-keys ~Keys #00 EQU JMP2?
,no-keys ~Keys #00 EQU JNZ2
,$no-backspace ~Keys #08 NEQ JMP2?
,$no-backspace ~Keys #08 NEQ JNZ2
( erase )
,$erase-multiple ~selection.to ~selection.from SUB2 #0001 NEQ2 JMP2?
,$erase-multiple ~selection.to ~selection.from SUB2 #0001 NEQ2 JNZ2
~selection.to ~selection.from SUB2 ,shift-left JSR2
,$erase-end JMP2
$erase-multiple
@ -163,28 +162,28 @@ BRK
( mouse )
,no-change ~Mouse.state ~touch.state EQU JMP2?
,no-change ~Mouse.state ~touch.state EQU JNZ2
#0000 =Sprite.x ~Screen.height 8- =Sprite.y
,mouse00icn =Sprite.addr
,nobutton1 ~Mouse.state #01 NEQ JMP2? ,mouse01icn =Sprite.addr @nobutton1
,nobutton2 ~Mouse.state #10 NEQ JMP2? ,mouse10icn =Sprite.addr @nobutton2
,nobutton3 ~Mouse.state #11 NEQ JMP2? ,mouse11icn =Sprite.addr @nobutton3
,nobutton1 ~Mouse.state #01 NEQ JNZ2 ,mouse01icn =Sprite.addr @nobutton1
,nobutton2 ~Mouse.state #10 NEQ JNZ2 ,mouse10icn =Sprite.addr @nobutton2
,nobutton3 ~Mouse.state #11 NEQ JNZ2 ,mouse11icn =Sprite.addr @nobutton3
#01 =Sprite.color
@no-change
,touch-end ~Mouse.state #00 EQU JMP2?
,touch-end ~Mouse.state #00 EQU JNZ2
,touch-linebar ~Mouse.x #0010 LTH2 JMP2?
,touch-body ~Mouse.x ~Screen.width 8- LTH2 JMP2?
,touch-linebar ~Mouse.x #0010 LTH2 JNZ2
,touch-body ~Mouse.x ~Screen.width 8- LTH2 JNZ2
,touch-scrollbar JMP2
@touch-end
~Mouse.state =touch.state
( unlock ) ,skip-unlock ~lock #00 EQU JMP2? ~lock #01 SUB =lock @skip-unlock
( unlock ) ,skip-unlock ~lock #00 EQU JNZ2 ~lock #01 SUB =lock @skip-unlock
,draw-cursor JSR2
@ -192,11 +191,11 @@ BRK
@touch-scrollbar
,$no-up ~Mouse.y #0008 GTH2 JMP2?
,$no-up ~Mouse.y #0008 GTH2 JNZ2
( decr ) ~scroll.y #00 ~scroll.y #0000 NEQ2 SUB2 =scroll.y
^$end JMP
$no-up
,$no-down ~Mouse.y ~Screen.height 8- LTH2 JMP2?
,$no-down ~Mouse.y ~Screen.height 8- LTH2 JNZ2
( incr ) ~scroll.y ++ =scroll.y
^$end JMP
$no-down
@ -221,20 +220,20 @@ RTN
~Mouse.y 8/ ~scroll.y ADD2 =position.y
~Mouse.x ~textarea.x1 SUB2 #0007 ADD2 #0007 DIV2 =position.x
,$no-chord-cut ~Mouse.chord #01 NEQ JMP2?
,$no-chord-cut ~Mouse.chord #01 NEQ JNZ2
,cut JSR2
( release ) #00 DUP =Mouse.state =Mouse.chord
^$end JMP
$no-chord-cut
,$no-chord-paste ~Mouse.chord #10 NEQ JMP2?
,$no-chord-paste ~Mouse.chord #10 NEQ JNZ2
,paste JSR2
( release ) #00 DUP =Mouse.state =Mouse.chord
^$end JMP
$no-chord-paste
,$end ~Mouse.state #11 EQU JMP2?
,$end ~Mouse.state #11 EQU JNZ2
,$no-drag ~Mouse.state ~touch.state NEQ ~Controller #0f AND #02 NEQ #0101 EQU2 JMP2?
,$no-drag ~Mouse.state ~touch.state NEQ ~Controller #0f AND #02 NEQ #0101 EQU2 JNZ2
( on drag )
,find-selection JSR2 ++ =selection.to
,clamp-selection JSR2
@ -261,7 +260,7 @@ RTN
@scroll-up ( length )
DUP2 ~scroll.y LTH2 ,$clamp ROT JMP2?
DUP2 ~scroll.y LTH2 ,$clamp ROT JNZ2
#0000 =scroll.y POP2 RTN
$clamp
~scroll.y SWP2 SUB2 =scroll.y
@ -301,10 +300,10 @@ RTN
@follow-selection
,$no-up ~position.y ~scroll.y GTH2 JMP2?
,$no-up ~position.y ~scroll.y GTH2 JNZ2
~position.y =scroll.y RTN
$no-up
,$no-down ~position.y ~Screen.height #0010 SUB2 8/ ~scroll.y ADD2 LTH2 JMP2?
,$no-down ~position.y ~Screen.height #0010 SUB2 8/ ~scroll.y ADD2 LTH2 JNZ2
~position.y ~Screen.height #0010 SUB2 8/ SUB2 =scroll.y RTN
$no-down
@ -348,9 +347,9 @@ RTN
~selection.to =j
$loop NOP
( decr ) ~j -- =j
,$end ~j PEK2 #20 EQU JMP2?
,$end ~j PEK2 #0a EQU JMP2?
,$end ~j PEK2 #0d EQU JMP2?
,$end ~j PEK2 #20 EQU JNZ2
,$end ~j PEK2 #0a EQU JNZ2
,$end ~j PEK2 #0d EQU JNZ2
~j ,document.body GTH2 ^$loop MUL JMP
$end
( return ) ~j --
@ -362,9 +361,9 @@ RTN
~selection.to =j
$loop NOP
( incr ) ~j ++ =j
,$end ~j PEK2 #20 EQU JMP2?
,$end ~j PEK2 #0a EQU JMP2?
,$end ~j PEK2 #0d EQU JMP2?
,$end ~j PEK2 #20 EQU JNZ2
,$end ~j PEK2 #0a EQU JNZ2
,$end ~j PEK2 #0d EQU JNZ2
~j ,document.body GTH2 ^$loop MUL JMP
$end
( return ) ~j ++
@ -376,8 +375,8 @@ RTN
#0000 =j
$loop NOP
( incr ) ~j ++ =j
,$end ~selection.from ~j SUB2 PEK2 #0a EQU JMP2?
,$end ~selection.from ~j SUB2 PEK2 #0d EQU JMP2?
,$end ~selection.from ~j SUB2 PEK2 #0a EQU JNZ2
,$end ~selection.from ~j SUB2 PEK2 #0d EQU JNZ2
~selection.from ~j SUB2 ,document.body GTH2 ^$loop MUL JMP
$end
( return ) ~j
@ -388,8 +387,8 @@ RTN
,document.body =j #0000 =pt.y
$loop NOP
,$end ~pt.y ~position.y -- GTH2 JMP2?
,$no-space ~j PEK2 #0a NEQ ~j PEK2 #0d NEQ #0101 EQU2 JMP2?
,$end ~pt.y ~position.y -- GTH2 JNZ2
,$no-space ~j PEK2 #0a NEQ ~j PEK2 #0d NEQ #0101 EQU2 JNZ2
( incr ) ~pt.y ++ =pt.y
$no-space
( incr ) ~j ++ =j
@ -404,8 +403,8 @@ RTN
,find-line JSR2 ( find line )
#0000 =pt.x
$loop NOP
,$end ~j ~pt.x ADD2 PEK2 #0a EQU JMP2?
,$end ~j ~pt.x ADD2 PEK2 #0d EQU JMP2?
,$end ~j ~pt.x ADD2 PEK2 #0a EQU JNZ2
,$end ~j ~pt.x ADD2 PEK2 #0d EQU JNZ2
( incr ) ~pt.x ++ =pt.x
~pt.x ~position.x -- LTH2 ^$loop MUL JMP
$end
@ -449,17 +448,17 @@ RTN
,document.body =selection.from #0000 =pt.x #0000 =pt.y
$loop
,$no-space ~selection.from PEK2 #0a NEQ ~selection.from PEK2 #0d NEQ #0101 EQU2 JMP2?
,$no-space ~selection.from PEK2 #0a NEQ ~selection.from PEK2 #0d NEQ #0101 EQU2 JNZ2
( incr ) ~pt.y ++ =pt.y
#0000 =pt.x
$no-space
,$no-reached ~pt.y ~position.y -- GTH2 ~pt.x ~position.x -- GTH2 #0101 NEQ2 JMP2?
,$no-reached ~pt.y ~position.y -- GTH2 ~pt.x ~position.x -- GTH2 #0101 NEQ2 JNZ2
~selection.from ++ =selection.to
RTN
$no-reached
( incr ) ~pt.x ++ =pt.x
( incr ) ~selection.from ++ =selection.from
,$loop ~selection.from PEK2 #00 NEQ JMP2?
,$loop ~selection.from PEK2 #00 NEQ JNZ2
RTN
@ -531,8 +530,8 @@ RTN
( scroll to position )
#0000 =j ( j is linebreaks )
$find-offset NOP
,$find-offset-end ~scroll.y ~j EQU2 JMP2?
,$no-break ~textarea.addr PEK2 #0a NEQ ~textarea.addr PEK2 #0d NEQ #0101 EQU2 JMP2?
,$find-offset-end ~scroll.y ~j EQU2 JNZ2
,$no-break ~textarea.addr PEK2 #0a NEQ ~textarea.addr PEK2 #0d NEQ #0101 EQU2 JNZ2
( incr ) ~j ++ =j
$no-break
( incr ) ~textarea.addr ++ =textarea.addr
@ -544,7 +543,7 @@ RTN
$loop
,$end ~Sprite.y ~Screen.height #0010 SUB2 GTH2 JMP2?
,$end ~Sprite.y ~Screen.height #0010 SUB2 GTH2 JNZ2
( get character )
,font #00 ~i PEK2 #20 SUB 8* ADD2 =Sprite.addr
@ -554,7 +553,7 @@ RTN
~i ~selection.to LTH2 #0101 EQU2
#05 MUL ADD ~i ~selection.from EQU2 ADD =Sprite.color
,$no-linebreak ~i PEK2 #0a NEQ ~i PEK2 #0d NEQ #0101 EQU2 JMP2?
,$no-linebreak ~i PEK2 #0a NEQ ~i PEK2 #0d NEQ #0101 EQU2 JNZ2
( draw linebreak )
,linebreak_icn =Sprite.addr
( draw ) #02
@ -566,7 +565,7 @@ RTN
( incr ) ~Sprite.x 8+ =Sprite.x
,font =Sprite.addr
#01 =Sprite.color
,$fill-clear ~Sprite.x ~Screen.width 8- LTH2 JMP2?
,$fill-clear ~Sprite.x ~Screen.width 8- LTH2 JNZ2
( draw line number )
@ -586,7 +585,7 @@ RTN
( incr ) ~i ++ =i
( incr ) ~Sprite.x #0007 ADD2 =Sprite.x
,$loop ~i PEK2 #00 NEQ JMP2?
,$loop ~i PEK2 #00 NEQ JNZ2
$end

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@ -8,8 +8,7 @@
)
%RTN { JMP2r }
%RTN? { JNZ2r }
%JMP2? { JNZ2 }
%RTN? { #00 EQU #02 SWP JNZ STH2r JMP2 }
%STEP8 { #0033 SFT2 }
%++ { #0001 ADD2 }
@ -63,28 +62,28 @@ BRK
( keyboard controls )
,no-key ~Keys #00 EQU JMP2?
,no-key ~Keys #00 EQU JNZ2
,no-key ~Keys #31 LTH JMP2?
,no-key ~Keys #33 GTH JMP2?
,no-key ~Keys #31 LTH JNZ2
,no-key ~Keys #33 GTH JNZ2
( select ) ~Keys #31 SUB =bankview.mode
( release ) #00 =Keys
,redraw JSR2
@no-key
,no-ctrl ~Controller.buttons #00 EQU JMP2?
,no-ctrl ~Controller.buttons #00 EQU JNZ2
,no-ctrl-up ~Controller.buttons #10 EQU JMP2?
,no-ctrl-up ~Controller.buttons #10 EQU JNZ2
~tileview.addr #0080 ADD2 =tileview.addr
@no-ctrl-up
,no-ctrl-down ~Controller.buttons #20 EQU JMP2?
,no-ctrl-down ~Controller.buttons #20 EQU JNZ2
~tileview.addr #0080 SUB2 =tileview.addr
@no-ctrl-down
,no-ctrl-left ~Controller.buttons #40 EQU JMP2?
,no-ctrl-left ~Controller.buttons #40 EQU JNZ2
~tileview.addr 8+ =tileview.addr
@no-ctrl-left
,no-ctrl-right ~Controller.buttons #80 EQU JMP2?
,no-ctrl-right ~Controller.buttons #80 EQU JNZ2
~tileview.addr 8- =tileview.addr
@no-ctrl-right
~tileview.addr #0800 DIV2 #0800 MUL2 =bankview.addr
@ -94,27 +93,27 @@ BRK
( mouse controls )
,click-end ~Mouse.state #00 EQU JMP2?
,click-end ~Mouse.state #00 EQU JNZ2
( toolbar )
,no-toolbar-click ~Mouse.y ~bankview.y #0010 SUB2 SUB2 8/ #0000 NEQ2 JMP2?
,no-toolbar-click ~Mouse.y ~bankview.y #0010 SUB2 SUB2 8/ #0000 NEQ2 JNZ2
( brush )
,no-brush-click ~Mouse.x ~bankview.x SUB2 8/ #000d LTH2 JMP2?
,no-brush-click ~Mouse.x ~bankview.x SUB2 8/ #000f GTH2 JMP2?
,no-brush-click ~Mouse.x ~bankview.x SUB2 8/ #000d LTH2 JNZ2
,no-brush-click ~Mouse.x ~bankview.x SUB2 8/ #000f GTH2 JNZ2
( select ) ~mouse.x ~bankview.x SUB2 8/ #000d SUB2 SWP POP =bankview.mode
( release ) #00 =Mouse.state
,redraw JSR2 ,click-end JMP2
@no-brush-click
,no-load-click ~Mouse.x ~tileview.x SUB2 8/ #000e NEQU2 JMP2?
,no-load-click ~Mouse.x ~tileview.x SUB2 8/ #000e NEQU2 JNZ2
( load ) ,filepath =File.name #0800 =File.length ~bankview.addr =File.load
( release ) #00 =Mouse.state
,redraw JSR2 ,click-end JMP2
@no-load-click
,no-save-click ~Mouse.x ~tileview.x SUB2 8/ #000f NEQU2 JMP2?
,no-save-click ~Mouse.x ~tileview.x SUB2 8/ #000f NEQU2 JNZ2
( save ) ,filepath =File.name #0800 =File.length ~bankview.addr =File.save
( release ) #00 =Mouse.state
,redraw JSR2 ,click-end JMP2
@ -126,9 +125,9 @@ BRK
~Mouse.x ~bankview.x GTH2 ~Mouse.x ~bankview.x #0080 ADD2 LTH2 #0101 EQU2
~Mouse.y ~bankview.y GTH2 ~Mouse.y ~bankview.y #0080 ADD2 LTH2 #0101 EQU2
#0101 NEQ2 ,no-bank-click ROT JMP2?
#0101 NEQ2 ,no-bank-click ROT JNZ2
,not-copy-mode ~bankview.mode #01 NEQ JMP2?
,not-copy-mode ~bankview.mode #01 NEQ JNZ2
#00 =i
@copy-loop NOP
( load ) ~tileview.addr ~i ADD PEK2
@ -141,7 +140,7 @@ BRK
,redraw JSR2 ,click-end JMP2
@not-copy-mode
,not-erase-mode ~bankview.mode #02 NEQ JMP2?
,not-erase-mode ~bankview.mode #02 NEQ JNZ2
#00 =i
@erase-loop NOP
#00
@ -165,7 +164,7 @@ BRK
~Mouse.x ~tileview.x GTH2 ~Mouse.x ~tileview.x #0080 ADD2 LTH2 #0101 EQU2
~Mouse.y ~tileview.y GTH2 ~Mouse.y ~tileview.y #0080 ADD2 LTH2 #0101 EQU2
#0101 NEQ2 ,no-tile-click ROT JMP2?
#0101 NEQ2 ,no-tile-click ROT JNZ2
~Mouse.x ~tileview.x SUB2 STEP8 #0040 DIV2
~Mouse.y ~tileview.y SUB2 STEP8 #0040 DIV2 2* ADD2
@ -173,7 +172,7 @@ BRK
~tileview.addr ADD2 =addr ( addr offset )
~Mouse.x ~tileview.x SUB2 ~Mouse.x ~tileview.x SUB2 #0040 DIV2 #0040 MUL2 SUB2 =pos.x
~Mouse.y ~tileview.y SUB2 ~Mouse.y ~tileview.y SUB2 #0040 DIV2 #0040 MUL2 SUB2 =pos.y
,no-erase-mode ~Mouse.state #10 NEQ JMP2?
,no-erase-mode ~Mouse.state #10 NEQ JNZ2
( load ) ~addr ~pos.y 8/ ADD2 PEK2
( mask ) #01 #07 ~pos.x 8/ SWP POP SUB SFL
#ff EOR AND
@ -190,15 +189,15 @@ BRK
( operations )
,no-operations ~Mouse.y ~tileview.y SUB2 8/ #000c NEQ2 JMP2?
,no-operations ~Mouse.y ~tileview.y SUB2 8/ #000c NEQ2 JNZ2
,no-move-up ~Mouse.x ~tileview.x SUB2 8/ #0011 NEQ2 JMP2?
,no-move-up ~Mouse.x ~tileview.x SUB2 8/ #0011 NEQ2 JNZ2
,op_shiftup JSR2
( release ) #00 =Mouse.state
,redraw JSR2 ,click-end JMP2
@no-move-up
,no-move-down ~Mouse.x ~tileview.x SUB2 8/ #0012 NEQ2 JMP2?
,no-move-down ~Mouse.x ~tileview.x SUB2 8/ #0012 NEQ2 JNZ2
,op_shiftdown JSR2
( release ) #00 =Mouse.state
,redraw JSR2 ,click-end JMP2
@ -298,7 +297,7 @@ RTN
( draw ) #02 =Sprite.color
~Sprite.addr 8+ =Sprite.addr
( incr ) ~i #01 ADD =i
,$guides ~i #10 LTH JMP2?
,$guides ~i #10 LTH JNZ2
( body )
@ -315,10 +314,10 @@ RTN
( incr ) ~Sprite.x 8+ =Sprite.x
( incr ) ~Sprite.addr 8+ =Sprite.addr
( incr ) ~pt.x #01 ADD =pt.x
,$hor ~pt.x #10 LTH JMP2?
,$hor ~pt.x #10 LTH JNZ2
( incr ) ~pt.y #01 ADD =pt.y
( incr ) ~Sprite.y 8+ =Sprite.y
,$ver ~pt.y #10 LTH JMP2?
,$ver ~pt.y #10 LTH JNZ2
RTN
@ -365,7 +364,7 @@ RTN
$line-hor
( draw ) #03 =Screen.color
( incr ) ~Screen.x #0002 ADD2 =Screen.x
~Screen.x ~tileview.x #0082 ADD2 LTH2 ,$line-hor ROT JMP2?
~Screen.x ~tileview.x #0082 ADD2 LTH2 ,$line-hor ROT JNZ2
( line ver )
~tileview.y =Screen.y
@ -373,7 +372,7 @@ RTN
$line-ver
( draw ) #03 =Screen.color
( incr ) ~Screen.y #0002 ADD2 =Screen.y
~Screen.y ~tileview.y #0081 ADD2 LTH2 ,$line-ver ROT JMP2?
~Screen.y ~tileview.y #0081 ADD2 LTH2 ,$line-ver ROT JNZ2
( rewind ) ~tileview.addr #0018 SUB2 =tileview.addr
@ -390,7 +389,7 @@ RTN
( draw ) #02 =Sprite.color
( incr ) ~i #01 ADD =i
( incr ) ~Sprite.y 8+ =Sprite.y
,$bytes ~i #08 LTH JMP2?
,$bytes ~i #08 LTH JNZ2
( operations )
@ -413,10 +412,10 @@ RTN
( incr ) ~Sprite.x 8+ =Sprite.x
( incr ) ~Sprite.addr 8+ =Sprite.addr
( incr ) ~pt.x #01 ADD =pt.x
,$tiles-hor ~pt.x #02 LTH JMP2?
,$tiles-hor ~pt.x #02 LTH JNZ2
( incr ) ~pt.y #01 ADD =pt.y
( incr ) ~Sprite.y 8+ =Sprite.y
,$tiles-ver ~pt.y #02 LTH JMP2?
,$tiles-ver ~pt.y #02 LTH JNZ2
RTN
@ -433,11 +432,11 @@ RTN
( draw ) #01 =Sprite.color
( incr ) ~Sprite.x 8+ =Sprite.x
( incr ) ~pt.x #01 ADD =pt.x
,$hor ~pt.x #08 LTH JMP2?
,$hor ~pt.x #08 LTH JNZ2
( incr ) ~Sprite.y 8+ =Sprite.y
( incr ) ~pt.y #01 ADD =pt.y
~Sprite.x #0040 SUB2 =Sprite.x
,$ver ~pt.y #08 LTH JMP2?
,$ver ~pt.y #08 LTH JNZ2
RTN

View File

@ -17,9 +17,8 @@
- Zoom drawing with other tools
)
%JMP? { JNZ }
%JMP2? { JNZ2 }
%RTN { JMP2r }
%RTN? { #00 EQU #02 SWP JNZ STH2r JMP2 }
%ABS2 { DUP2 #000f SFT2 EQU #04 SWP JNZ #ffff MUL2 }
%STEP8 { #0033 SFT2 }
%MOD8 { #0007 AND2 }
@ -112,7 +111,7 @@ BRK
,draw-cursor JSR2
( release drag )
,$no-release ~Mouse.state #00 EQU ~brush.drag #01 EQU #0101 NEQ2 JMP2?
,$no-release ~Mouse.state #00 EQU ~brush.drag #01 EQU #0101 NEQ2 JNZ2
~origin.x1 #0002 SUB2 ~origin.y1 #0002 SUB2 ~origin.x2 #0002 ADD2 ~origin.y2 #0002 ADD2 #00 ,fill-rect JSR2
~canvas.x1 -- ~canvas.y1 -- ~canvas.x2 ~canvas.y2 #10 ,line-rect JSR2
,draw-background JSR2
@ -124,32 +123,32 @@ BRK
$no-release
( operations on release line/rect )
,$no-touch-change ~Mouse.state ~brush.last EQU JMP2?
,$no-touch-change ~Mouse.x CLN2r ~canvas.x1 GTS2 STH2r ~canvas.x2 LTS2 #0101 NEQ2 JMP2?
,$no-touch-change ~Mouse.y CLN2r ~canvas.y1 GTS2 STH2r ~canvas.y2 LTS2 #0101 NEQ2 JMP2?
,$no-touch-ondown ~Mouse.state #00 EQU JMP2?
,$no-touch-change ~Mouse.state ~brush.last EQU JNZ2
,$no-touch-change ~Mouse.x CLN2r ~canvas.x1 GTS2 STH2r ~canvas.x2 LTS2 #0101 NEQ2 JNZ2
,$no-touch-change ~Mouse.y CLN2r ~canvas.y1 GTS2 STH2r ~canvas.y2 LTS2 #0101 NEQ2 JNZ2
,$no-touch-ondown ~Mouse.state #00 EQU JNZ2
( on down )
~Mouse.x =cursor.dx
~Mouse.y =cursor.dy
$no-touch-ondown
,$no-touch-onup ~Mouse.state #00 NEQ JMP2?
,$no-touch-onup ~Mouse.state #00 NEQ JNZ2
( on up )
,$no-touch-line ~brush.tool #02 NEQ JMP2?
,$no-touch-line ~brush.tool #02 NEQ JNZ2
~cursor.dx ~canvas.x1 SUB2 ~cursor.dy ~canvas.y1 SUB2 ~Mouse.x ~canvas.x1 SUB2 ~Mouse.y ~canvas.y1 SUB2 ,paint-line JSR2
,$touch-end JMP2
$no-touch-line
,$no-touch-rect ~brush.tool #03 NEQ JMP2?
,$no-touch-rect ~brush.tool #03 NEQ JNZ2
~cursor.dx ~canvas.x1 SUB2 ~cursor.dy ~canvas.y1 SUB2 ~Mouse.x ~canvas.x1 SUB2 ~Mouse.y ~canvas.y1 SUB2 ,paint-rect JSR2
,$touch-end JMP2
$no-touch-rect
$no-touch-onup
$no-touch-change
,$no-touch ~Mouse.state #00 EQU JMP2?
,$no-touch ~Mouse.state #00 EQU JNZ2
( drag )
,$no-drag ~Controller #02 NEQ JMP2?
,$no-drag-start ~brush.drag #00 NEQ JMP2?
,$no-drag ~Controller #02 NEQ JNZ2
,$no-drag-start ~brush.drag #00 NEQ JNZ2
~canvas.x1 =origin.x1
~canvas.y1 =origin.y1
~canvas.x2 =origin.x2
@ -166,8 +165,8 @@ BRK
$no-drag
( in sizepane )
,$no-touch-sizepane ~Mouse.x CLN2r ~sizepane.x1 GTH2 STH2r ~sizepane.x2 LTH2 #0101 NEQ2 JMP2?
,$no-touch-sizepane ~Mouse.y CLN2r ~sizepane.y1 GTH2 STH2r ~sizepane.y2 LTH2 #0101 NEQ2 JMP2?
,$no-touch-sizepane ~Mouse.x CLN2r ~sizepane.x1 GTH2 STH2r ~sizepane.x2 LTH2 #0101 NEQ2 JNZ2
,$no-touch-sizepane ~Mouse.y CLN2r ~sizepane.y1 GTH2 STH2r ~sizepane.y2 LTH2 #0101 NEQ2 JNZ2
( release ) #00 =Mouse.state
#01 =brush.tool
~Mouse.x ~sizepane.x1 SUB2 8/ SWP POP =brush.size
@ -177,8 +176,8 @@ BRK
$no-touch-sizepane
( in pattpane )
,$no-touch-pattpane ~Mouse.x CLN2r ~pattpane.x1 GTH2 STH2r ~pattpane.x2 LTH2 #0101 NEQ2 JMP2?
,$no-touch-pattpane ~Mouse.y CLN2r ~pattpane.y1 GTH2 STH2r ~pattpane.y2 LTH2 #0101 NEQ2 JMP2?
,$no-touch-pattpane ~Mouse.x CLN2r ~pattpane.x1 GTH2 STH2r ~pattpane.x2 LTH2 #0101 NEQ2 JNZ2
,$no-touch-pattpane ~Mouse.y CLN2r ~pattpane.y1 GTH2 STH2r ~pattpane.y2 LTH2 #0101 NEQ2 JNZ2
( release ) #00 =Mouse.state
~Mouse.x ~pattpane.x1 SUB2 8/ SWP POP =brush.patt
( draw ) ,draw-pattpane JSR2
@ -186,8 +185,8 @@ BRK
$no-touch-pattpane
( in toolpane )
,$no-touch-toolpane ~Mouse.x CLN2r ~toolpane.x1 GTH2 STH2r ~toolpane.x2 LTH2 #0101 NEQ2 JMP2?
,$no-touch-toolpane ~Mouse.y CLN2r ~toolpane.y1 GTH2 STH2r ~toolpane.y2 LTH2 #0101 NEQ2 JMP2?
,$no-touch-toolpane ~Mouse.x CLN2r ~toolpane.x1 GTH2 STH2r ~toolpane.x2 LTH2 #0101 NEQ2 JNZ2
,$no-touch-toolpane ~Mouse.y CLN2r ~toolpane.y1 GTH2 STH2r ~toolpane.y2 LTH2 #0101 NEQ2 JNZ2
( release ) #00 =Mouse.state
~Mouse.x ~toolpane.x1 SUB2 8/ SWP POP =brush.tool
( draw ) ,draw-toolpane JSR2
@ -195,23 +194,23 @@ BRK
$no-touch-toolpane
( in canvas )
,$no-touch-canvas ~Mouse.x CLN2r ~canvas.x1 GTS2 STH2r ~canvas.x2 LTS2 #0101 NEQ2 JMP2?
,$no-touch-canvas ~Mouse.y CLN2r ~canvas.y1 GTS2 STH2r ~canvas.y2 LTS2 #0101 NEQ2 JMP2?
,$no-touch-canvas ~Mouse.x CLN2r ~canvas.x1 GTS2 STH2r ~canvas.x2 LTS2 #0101 NEQ2 JNZ2
,$no-touch-canvas ~Mouse.y CLN2r ~canvas.y1 GTS2 STH2r ~canvas.y2 LTS2 #0101 NEQ2 JNZ2
( set cursor operation )
,add-pixel ,$no-oper ~Mouse.state #01 EQU JMP2? POP2 ,remove-pixel $no-oper =brush.oper
,add-pixel ,$no-oper ~Mouse.state #01 EQU JNZ2 POP2 ,remove-pixel $no-oper =brush.oper
,$no-touch-pen ~brush.tool #00 NEQ JMP2?
,$no-touch-pen ~brush.tool #00 NEQ JNZ2
~cursor.x0 ~canvas.x1 SUB2 ~cursor.y0 ~canvas.y1 SUB2 ~Mouse.x ~canvas.x1 SUB2 ~Mouse.y ~canvas.y1 SUB2 ,paint-line JSR2
,$touch-end JMP2
$no-touch-pen
,$no-touch-brush ~brush.tool #01 NEQ JMP2?
,$no-touch-brush ~brush.tool #01 NEQ JNZ2
~Mouse.x ~canvas.x1 SUB2 ~Mouse.y ~canvas.y1 SUB2 ,paint-brush JSR2
,$touch-end JMP2
$no-touch-brush
,$no-touch-zoom ~brush.tool #04 NEQ JMP2?
,$no-touch-zoom ~brush.tool #04 NEQ JNZ2
~zoom.active #00 EQU =zoom.active
( release ) #00 =Mouse.state
~Mouse.x ~canvas.x1 SUB2 ~canvas.w 2/ SUB2 =zoom.x
@ -223,14 +222,14 @@ BRK
$no-touch-canvas
( background interface )
,$no-touch-background ~Mouse.y STEP8 ~Screen.height #0010 SUB2 NEQ2 JMP2?
,$no-touch-background ~Mouse.y STEP8 ~Screen.height #0010 SUB2 NEQ2 JNZ2
~Mouse.x ~Screen.width #0020 SUB2 SUB2 8/
DUP2 #0001 NEQ2 ,$no-load-button ROT JMP2?
DUP2 #0001 NEQ2 ,$no-load-button ROT JNZ2
,filepath ,load-file JSR2
,draw-canvas JSR2
( release ) #00 =Mouse.state
$no-load-button
DUP2 #0002 NEQ2 ,$no-save-button ROT JMP2?
DUP2 #0002 NEQ2 ,$no-save-button ROT JNZ2
,filepath ,save-file JSR2
( release ) #00 =Mouse.state
$no-save-button
@ -243,34 +242,34 @@ BRK
$no-touch
~Controller.buttons #f0 AND
DUP #04 SFT #01 AND #01 NEQ ,$no-up ROT JMP2?
DUP #04 SFT #01 AND #01 NEQ ,$no-up ROT JNZ2
( move ) ~zoom.y -- =zoom.y $no-up
DUP #05 SFT #01 AND #01 NEQ ,$no-down ROT JMP2?
DUP #05 SFT #01 AND #01 NEQ ,$no-down ROT JNZ2
( move ) ~zoom.y ++ =zoom.y $no-down
DUP #06 SFT #01 AND #01 NEQ ,$no-left ROT JMP2?
DUP #06 SFT #01 AND #01 NEQ ,$no-left ROT JNZ2
( move ) ~zoom.x -- =zoom.x $no-left
DUP #07 SFT #01 AND #01 NEQ ,$no-right ROT JMP2?
DUP #07 SFT #01 AND #01 NEQ ,$no-right ROT JNZ2
( move ) ~zoom.x ++ =zoom.x $no-right
#00 EQU #04 SWP JMP? ,draw-canvas JSR2
#00 EQU #04 SWP JNZ ,draw-canvas JSR2
,$no-keys ~Keys #00 EQU JMP2?
,$no-keys ~Keys #00 EQU JNZ2
~Keys
DUP #20 NEQ ,$no-space ROT JMP2?
DUP #20 NEQ ,$no-space ROT JNZ2
( toggle zoom ) ~zoom.active #00 EQU =zoom.active ,redraw JSR2 $no-space
DUP #08 NEQ ,$no-backspace ROT JMP2?
DUP #08 NEQ ,$no-backspace ROT JNZ2
( erase ) ,clear JSR2 $no-backspace
DUP #71 NEQ ,$no-qkey ROT JMP2?
DUP #71 NEQ ,$no-qkey ROT JNZ2
( tool0 ) #00 =brush.tool ,draw-toolpane JSR2 $no-qkey
DUP #77 NEQ ,$no-wkey ROT JMP2?
DUP #77 NEQ ,$no-wkey ROT JNZ2
( tool0 ) #01 =brush.tool ,draw-toolpane JSR2 $no-wkey
DUP #65 NEQ ,$no-ekey ROT JMP2?
DUP #65 NEQ ,$no-ekey ROT JNZ2
( tool0 ) #02 =brush.tool ,draw-toolpane JSR2 $no-ekey
DUP #72 NEQ ,$no-rkey ROT JMP2?
DUP #72 NEQ ,$no-rkey ROT JNZ2
( tool0 ) #03 =brush.tool ,draw-toolpane JSR2 $no-rkey
DUP #74 NEQ ,$no-tkey ROT JMP2?
DUP #74 NEQ ,$no-tkey ROT JNZ2
( tool0 ) #04 =brush.tool ,draw-toolpane JSR2 $no-tkey
DUP
DUP #30 GTH SWP #39 LTH #0101 NEQ2 ,$no-numkey ROT JMP2?
DUP #30 GTH SWP #39 LTH #0101 NEQ2 ,$no-numkey ROT JNZ2
( size ) ~Keys #31 SUB =brush.size ,draw-sizepane JSR2 $no-numkey
POP
( release ) #00 =Keys
@ -289,7 +288,7 @@ BRK
$loop NOP
OVR2 #00 ROT ROT POK2
( incr ) SWP2 #0001 ADD2 SWP2
OVR2 OVR2 LTH2 ^$loop SWP JMP?
OVR2 OVR2 LTH2 ^$loop SWP JNZ
POP2 POP2
,redraw JSR2
@ -321,7 +320,7 @@ RTN
( load ) =line.y1 =line.x1 =line.y2 =line.x2
( trim if zoomed )
,$no-zoom ~zoom.active #01 NEQ JMP2?
,$no-zoom ~zoom.active #01 NEQ JNZ2
~line.x1 8/ ~zoom.x ADD2 =line.x1
~line.y1 8/ ~zoom.y ADD2 =line.y1
~line.x2 8/ ~zoom.x ADD2 =line.x2
@ -335,13 +334,13 @@ RTN
~line.dx ~line.dy ADD2 =line.e1
$loop
( paint ) ~line.x2 ~line.y2 ~brush.oper JSR2
,$end ~line.x2 ~line.x1 EQU2 ~line.y2 ~line.y1 EQU2 #0101 EQU2 JMP2?
,$end ~line.x2 ~line.x1 EQU2 ~line.y2 ~line.y1 EQU2 #0101 EQU2 JNZ2
~line.e1 #0002 MUL2 =line.e2
,$skipy ~line.e2 ~line.dy LTS2 JMP2?
,$skipy ~line.e2 ~line.dy LTS2 JNZ2
~line.e1 ~line.dy ADD2 =line.e1
~line.x2 ~line.sx ADD2 =line.x2
$skipy
,$skipx ~line.e2 ~line.dx GTS2 JMP2?
,$skipx ~line.e2 ~line.dx GTS2 JNZ2
~line.e1 ~line.dx ADD2 =line.e1
~line.y2 ~line.sy ADD2 =line.y2
$skipx
@ -361,7 +360,7 @@ RTN
( load ) =rect.y2 =rect.x2 =rect.y1 =rect.x1
( trim if zoomed )
,$no-zoom ~zoom.active #01 NEQ JMP2?
,$no-zoom ~zoom.active #01 NEQ JNZ2
~rect.x1 8/ ~zoom.x ADD2 =rect.x1
~rect.y1 8/ ~zoom.y ADD2 =rect.y1
~rect.x2 8/ ~zoom.x ADD2 #0001 ADD2 =rect.x2
@ -375,13 +374,13 @@ RTN
~rect.x1 =pt2.x
$hor
~pt2.x SWP POP =px.x ~pt2.y SWP POP =px.y
,$no-pixel ,patternize JSR2 #00 EQU JMP2?
,$no-pixel ,patternize JSR2 #00 EQU JNZ2
( draw ) ~pt2.x ~pt2.y ~brush.oper JSR2
$no-pixel
( incr ) ~pt2.x ++ =pt2.x
,$hor ~pt2.x ~rect.x2 LTS2 JMP2?
,$hor ~pt2.x ~rect.x2 LTS2 JNZ2
~pt2.y ++ =pt2.y
,$ver ~pt2.y ~rect.y2 LTS2 JMP2?
,$ver ~pt2.y ~rect.y2 LTS2 JNZ2
,draw-canvas JSR2
,draw-toolpane JSR2
@ -395,7 +394,7 @@ RTN
#0003 SUB2 =pt0.y #0003 SUB2 =pt0.x ( cursor offset )
( trim if zoomed )
,$no-zoom ~zoom.active #01 NEQ JMP2?
,$no-zoom ~zoom.active #01 NEQ JNZ2
~pt0.x 8/ ~zoom.x ADD2 #0003 SUB2 =pt0.x
~pt0.y 8/ ~zoom.y ADD2 #0003 SUB2 =pt0.y
$no-zoom
@ -406,14 +405,14 @@ RTN
$hor
( addr ) ,size_icn #00 ~brush.size 8* ADD2
( byte ) #00 ~px.y ADD2 PEK2 #07 ~px.x SUB SFT #01 AND
#00 EQU ,$no-pixel ROT JMP2?
,$no-pixel ,patternize JSR2 #00 EQU JMP2?
#00 EQU ,$no-pixel ROT JNZ2
,$no-pixel ,patternize JSR2 #00 EQU JNZ2
~pt0.x #00 ~px.x ADD2 ~pt0.y #00 ~px.y ADD2 ~brush.oper JSR2
$no-pixel
( incr ) ~px.x #01 ADD =px.x
,$hor ~px.x #08 LTH JMP2?
,$hor ~px.x #08 LTH JNZ2
( incr ) ~px.y #01 ADD =px.y
,$ver ~px.y #08 LTH JMP2?
,$ver ~px.y #08 LTH JNZ2
,draw-canvas JSR2
,draw-toolpane JSR2
@ -424,44 +423,44 @@ RTN
@patternize
,$noplain ~brush.patt #00 NEQ JMP2?
,$noplain ~brush.patt #00 NEQ JNZ2
#01 RTN
$noplain
,$notone1 ~brush.patt #01 NEQ JMP2?
,$notone1 ~brush.patt #01 NEQ JNZ2
~pt0.x #00 ~px.x ADD2 ~pt0.y #00 ~px.y ADD2 ADD2 #0001 AND2 #0000 EQU2
~pt0.x #00 ~px.x ADD2 ~pt0.y #00 ~px.y ADD2 SUB2 #0001 AND2 #0000 EQU2
#0101 EQU2
RTN
$notone1
,$notone2 ~brush.patt #02 NEQ JMP2?
,$notone2 ~brush.patt #02 NEQ JNZ2
~pt0.x #00 ~px.x ADD2 ~pt0.y #00 ~px.y ADD2 ADD2 #0003 AND2 #0000 EQU2
~pt0.x #00 ~px.x ADD2 ~pt0.y #00 ~px.y ADD2 SUB2 #0003 AND2 #0000 EQU2
#0101 EQU2
RTN
$notone2
,$notone3 ~brush.patt #03 NEQ JMP2?
,$notone3 ~brush.patt #03 NEQ JNZ2
~pt0.x #00 ~px.x ADD2 ~pt0.y #00 ~px.y ADD2 ADD2 #0005 AND2 #0000 EQU2
~pt0.x #00 ~px.x ADD2 ~pt0.y #00 ~px.y ADD2 SUB2 #0005 AND2 #0000 EQU2
#0101 EQU2
RTN
$notone3
,$notone4 ~brush.patt #04 NEQ JMP2?
,$notone4 ~brush.patt #04 NEQ JNZ2
~pt0.x #00 ~px.x ADD2 ~pt0.y #00 ~px.y ADD2 ADD2 #0003 AND2 #0000 EQU2 RTN
$notone4
,$notone5 ~brush.patt #05 NEQ JMP2?
,$notone5 ~brush.patt #05 NEQ JNZ2
~pt0.x #00 ~px.x ADD2 ~pt0.y #00 ~px.y ADD2 SUB2 #0003 AND2 #0000 EQU2 RTN
$notone5
,$notone6 ~brush.patt #06 NEQ JMP2?
,$notone6 ~brush.patt #06 NEQ JNZ2
~pt0.x #00 ~px.x ADD2 #0001 AND2 SWP POP RTN
$notone6
,$notone7 ~brush.patt #07 NEQ JMP2?
,$notone7 ~brush.patt #07 NEQ JNZ2
~pt0.y #00 ~px.y ADD2 #0001 AND2 SWP POP RTN
$notone7
@ -513,7 +512,7 @@ RTN
@draw-canvas
,draw-canvas-zoom ~zoom.active #01 EQU JMP2?
,draw-canvas-zoom ~zoom.active #01 EQU JNZ2
~canvas.y1 =Sprite.y
,data =Sprite.addr
@ -523,9 +522,9 @@ RTN
( draw ) #09 =Sprite.color
( incr ) ~Sprite.x 8+ =Sprite.x
( incr ) ~Sprite.addr 8+ =Sprite.addr
,$hor ~Sprite.x ~canvas.x2 NEQ2 JMP2?
,$hor ~Sprite.x ~canvas.x2 NEQ2 JNZ2
( incr ) ~Sprite.y 8+ =Sprite.y
,$ver ~Sprite.y ~canvas.y2 NEQ2 JMP2?
,$ver ~Sprite.y ~canvas.y2 NEQ2 JNZ2
RTN
@ -542,10 +541,10 @@ RTN
( draw ) #09 =Sprite.color
( incr ) ~Sprite.x 8+ =Sprite.x
( incr ) ~pt1.x ++ =pt1.x
,$hor ~Sprite.x ~canvas.x2 NEQ2 JMP2?
,$hor ~Sprite.x ~canvas.x2 NEQ2 JNZ2
( incr ) ~Sprite.y 8+ =Sprite.y
( incr ) ~pt1.y ++ =pt1.y
,$ver ~Sprite.y ~canvas.y2 NEQ2 JMP2?
,$ver ~Sprite.y ~canvas.y2 NEQ2 JNZ2
RTN
@ -556,7 +555,7 @@ RTN
#0000 EQU2
~Mouse.state
#00 NEQ
#0101 EQU2 JNZ2r ( Return if unchanged )
#0101 EQU2 RTN? ( Return if unchanged )
,blank_icn =Sprite.addr
@ -575,20 +574,20 @@ RTN
~Mouse.y =cursor.y
( draw size cursor )
,$outside-canvas ~brush.tool #01 NEQ JMP2?
,$outside-canvas ~Mouse.x CLN2r ~canvas.x1 GTH2 STH2r ~canvas.x2 LTH2 #0101 NEQ2 JMP2?
,$outside-canvas ~Mouse.y CLN2r ~canvas.y1 GTH2 STH2r ~canvas.y2 LTH2 #0101 NEQ2 JMP2?
,$outside-canvas ~brush.tool #01 NEQ JNZ2
,$outside-canvas ~Mouse.x CLN2r ~canvas.x1 GTH2 STH2r ~canvas.x2 LTH2 #0101 NEQ2 JNZ2
,$outside-canvas ~Mouse.y CLN2r ~canvas.y1 GTH2 STH2r ~canvas.y2 LTH2 #0101 NEQ2 JNZ2
( do not draw size in toolpane )
,$outside-canvas ~Mouse.x CLN2r ~toolpane.x1 GTH2 STH2r ~toolpane.x2 LTH2 #0101 EQU2 ~Mouse.y CLN2r ~toolpane.y1 GTH2 STH2r ~toolpane.y2 LTH2 #0101 EQU2 #0101 EQU2 JMP2?
,$outside-canvas ~Mouse.x CLN2r ~sizepane.x1 GTH2 STH2r ~sizepane.x2 LTH2 #0101 EQU2 ~Mouse.y CLN2r ~sizepane.y1 GTH2 STH2r ~sizepane.y2 LTH2 #0101 EQU2 #0101 EQU2 JMP2?
,$outside-canvas ~Mouse.x CLN2r ~pattpane.x1 GTH2 STH2r ~pattpane.x2 LTH2 #0101 EQU2 ~Mouse.y CLN2r ~pattpane.y1 GTH2 STH2r ~pattpane.y2 LTH2 #0101 EQU2 #0101 EQU2 JMP2?
,$outside-canvas ~Mouse.x CLN2r ~toolpane.x1 GTH2 STH2r ~toolpane.x2 LTH2 #0101 EQU2 ~Mouse.y CLN2r ~toolpane.y1 GTH2 STH2r ~toolpane.y2 LTH2 #0101 EQU2 #0101 EQU2 JNZ2
,$outside-canvas ~Mouse.x CLN2r ~sizepane.x1 GTH2 STH2r ~sizepane.x2 LTH2 #0101 EQU2 ~Mouse.y CLN2r ~sizepane.y1 GTH2 STH2r ~sizepane.y2 LTH2 #0101 EQU2 #0101 EQU2 JNZ2
,$outside-canvas ~Mouse.x CLN2r ~pattpane.x1 GTH2 STH2r ~pattpane.x2 LTH2 #0101 EQU2 ~Mouse.y CLN2r ~pattpane.y1 GTH2 STH2r ~pattpane.y2 LTH2 #0101 EQU2 #0101 EQU2 JNZ2
( do not draw size when holding alt )
,$outside-canvas ~Controller #02 EQU JMP2?
,$outside-canvas ~Controller #02 EQU JNZ2
~cursor.x #0003 SUB2 =Sprite.x
~cursor.y #0003 SUB2 =Sprite.y
,brush_view #00 ~brush.size 8* ADD2 =Sprite.addr
#11 ~Mouse.state #02 MUL ADD =Sprite.color
,$outside-canvas ~Mouse.state #00 EQU JMP2?
,$outside-canvas ~Mouse.state #00 EQU JNZ2
RTN
$outside-canvas
@ -612,9 +611,9 @@ RTN
( draw ) #01 ~Sprite.x ~pattpane.x1 SUB2 8/ SWP POP ~brush.tool EQU #02 MUL ADD =Sprite.color
( incr ) ~Sprite.x 8+ =Sprite.x
( incr ) ~Sprite.addr 8+ =Sprite.addr
,$tools ~Sprite.x ~toolpane.x2 LTH2 JMP2?
,$tools ~Sprite.x ~toolpane.x2 LTH2 JNZ2
,$no-zoom ~zoom.active #01 NEQ JMP2?
,$no-zoom ~zoom.active #01 NEQ JNZ2
~Sprite.x #0008 SUB2 =Sprite.x
,tool_icn #0028 ADD2 =Sprite.addr
#01 #04 ~brush.tool EQU #02 MUL ADD =Sprite.color
@ -635,7 +634,7 @@ RTN
( draw ) #01 ~Sprite.x ~pattpane.x1 SUB2 8/ SWP POP ~brush.patt EQU #02 MUL ADD =Sprite.color
( incr ) ~Sprite.x 8+ =Sprite.x
( incr ) ~Sprite.addr 8+ =Sprite.addr
,$patterns ~Sprite.x ~pattpane.x2 LTH2 JMP2?
,$patterns ~Sprite.x ~pattpane.x2 LTH2 JNZ2
RTN
@ -652,7 +651,7 @@ RTN
( draw ) #01 ~Sprite.x ~sizepane.x1 SUB2 8/ SWP POP ~brush.size EQU #02 MUL ADD =Sprite.color
( incr ) ~Sprite.x 8+ =Sprite.x
( incr ) ~Sprite.addr 8+ =Sprite.addr
,$patterns ~Sprite.x ~sizepane.x2 LTH2 JMP2?
,$patterns ~Sprite.x ~sizepane.x2 LTH2 JNZ2
RTN
@ -664,7 +663,7 @@ RTN
$draw-hor NOP
( draw ) #01 =Screen.color
( incr ) SWP2 #0002 ADD2 DUP2 =Screen.x SWP2
OVR2 OVR2 LTH2 ^$draw-hor SWP JMP?
OVR2 OVR2 LTH2 ^$draw-hor SWP JNZ
POP2 POP2
( draw ver line )
@ -673,7 +672,7 @@ RTN
$draw-ver NOP
( draw ) #01 =Screen.color
( incr ) SWP2 #0002 ADD2 DUP2 =Screen.y SWP2
OVR2 OVR2 LTH2 ^$draw-ver SWP JMP?
OVR2 OVR2 LTH2 ^$draw-ver SWP JNZ
POP2 POP2
( draw save/load/guides icons )
@ -712,13 +711,13 @@ RTN
( incr ) ~Screen.x ++ =Screen.x
( draw ) ~rect.y1 =Screen.y ~color =Screen.color
( draw ) ~rect.y2 =Screen.y ~color =Screen.color
,$hor ~Screen.x ~rect.x2 NEQ2 JMP2?
,$hor ~Screen.x ~rect.x2 NEQ2 JNZ2
~rect.y1 =Screen.y
$ver
( draw ) ~rect.x1 =Screen.x ~color =Screen.color
( draw ) ~rect.x2 =Screen.x ~color =Screen.color
( incr ) ~Screen.y ++ =Screen.y
,$ver ~Screen.y ~rect.y2 ++ NEQ2 JMP2?
,$ver ~Screen.y ~rect.y2 ++ NEQ2 JNZ2
RTN
@ -730,9 +729,9 @@ RTN
$hor
( draw ) ~color =Screen.color
( incr ) ~Screen.x ++ =Screen.x
,$hor ~Screen.x ~rect.x2 NEQ2 JMP2?
,$hor ~Screen.x ~rect.x2 NEQ2 JNZ2
( incr ) ~Screen.y ++ =Screen.y
,$ver ~Screen.y ~rect.y2 NEQ2 JMP2?
,$ver ~Screen.y ~rect.y2 NEQ2 JNZ2
RTN

View File

@ -1,9 +0,0 @@
|0100 ;Console { pad 8 char 1 byte 1 short 2 }
|01F0 .RESET .FRAME .ERROR ( vectors )
@RESET
BRK
@FRAME BRK
@ERROR BRK

View File

@ -46,7 +46,7 @@ void op_lth(Uxn *u) { Uint8 a = pop8(u->src), b = pop8(u->src); push8(u->src, b
void op_gts(Uxn *u) { Uint8 a = pop8(u->src), b = pop8(u->src); push8(u->src, (Sint8)b > (Sint8)a); }
void op_lts(Uxn *u) { Uint8 a = pop8(u->src), b = pop8(u->src); push8(u->src, (Sint8)b < (Sint8)a); }
void op_jmp(Uxn *u) { Uint8 a = pop8(u->src); u->ram.ptr += (Sint8)a; }
void op_jnz(Uxn *u) { Uint8 a = pop8(&u->wst), b; if (getflag(&u->status, FLAG_RETURN) && !a) return; b = pop8(u->src); if (a) u->ram.ptr += (Sint8)b; }
void op_jnz(Uxn *u) { Uint8 a = pop8(u->src), b = pop8(u->src); if (a) u->ram.ptr += (Sint8)b; }
void op_jsr(Uxn *u) { Uint8 a = pop8(u->src); push16(u->dst, u->ram.ptr); u->ram.ptr += (Sint8)a; }
/* Memory */
void op_pek(Uxn *u) { Uint8 a = pop8(u->src); push8(u->src, mempeek8(u, a)); }
@ -80,7 +80,7 @@ void op_lth16(Uxn *u) { Uint16 a = pop16(u->src), b = pop16(u->src); push8(u->sr
void op_gts16(Uxn *u) { Uint16 a = pop16(u->src), b = pop16(u->src); push8(u->src, (Sint16)b > (Sint16)a); }
void op_lts16(Uxn *u) { Uint16 a = pop16(u->src), b = pop16(u->src); push8(u->src, (Sint16)b < (Sint16)a); }
void op_jmp16(Uxn *u) { u->ram.ptr = pop16(u->src); }
void op_jnz16(Uxn *u) { Uint8 a = pop8(&u->wst); if (getflag(&u->status, FLAG_RETURN) && !a) return; Uint16 b = pop16(u->src); if (a) u->ram.ptr = b; }
void op_jnz16(Uxn *u) { Uint8 a = pop8(&u->wst); Uint16 b = pop16(u->src); if (a) u->ram.ptr = b; }
void op_jsr16(Uxn *u) { push16(u->dst, u->ram.ptr); u->ram.ptr = pop16(u->src); }
/* Memory(16-bits) */
void op_pek16(Uxn *u) { Uint16 a = pop16(u->src); push8(u->src, mempeek8(u, a)); }