(move.tal) Housekeeping

This commit is contained in:
neauoire 2023-10-28 10:08:01 -07:00
parent b513014fa8
commit a0fa9ca9a3
1 changed files with 41 additions and 49 deletions

View File

@ -1,5 +1,4 @@
( Move:
Use controller arrows, leave a slime. )
( Move: Use controller arrows, leave a slime. )
|00 @System &vector $2 &pad $6 &r $2 &g $2 &b $2
|20 @Screen &vector $2 &width $2 &height $2 &auto $1 &pad $1 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1
@ -7,67 +6,60 @@
|0000
@hello &x $2 &y $2
@hello &x $2 &y $2
|0100 ( -> )
( theme )
|0100
@on-reset ( -> )
( | theme )
#c0f4 .System/r DEO2
#c0fc .System/g DEO2
#c0f7 .System/b DEO2
( vectors )
( | vectors )
;on-frame .Screen/vector DEO2
( set origin )
.Screen/width DEI2 #01 SFT2 .hello/x STZ2
(| set origin ) .Screen/width DEI2 #01 SFT2 .hello/x STZ2
.Screen/height DEI2 #01 SFT2 .hello/y STZ2
( drawing mode )
#16 .Screen/auto DEO
( defaults )
#00 ;on-frame/draw JMP2
BRK
#00 on-frame/draw BRK
@on-frame ( -> )
.Controller/button DEI
DUP ,&continue JCN
POP BRK
&continue
( clear )
.Controller/button DEI DUP ?{ POP BRK }
( | clear )
#40 .Screen/sprite DEO
( movement )
DUP #10 AND #00 EQU ,&no-u JCN .hello/y LDZ2k #0001 SUB2 ROT STZ2 &no-u
DUP #20 AND #00 EQU ,&no-d JCN .hello/y LDZ2k INC2 ROT STZ2 &no-d
DUP #40 AND #00 EQU ,&no-l JCN .hello/x LDZ2k #0001 SUB2 ROT STZ2 &no-l
DUP #80 AND #00 EQU ,&no-r JCN .hello/x LDZ2k INC2 ROT STZ2 &no-r
&draw
( draw hello )
.hello/x LDZ2 STH2k .Screen/x DEO2
.hello/y LDZ2 STH2k .Screen/y DEO2
;hello-chr .Screen/addr DEO2
#c1 .Screen/sprite DEOk DEO
( draw slime )
STH2r .Screen/y DEO2
STH2r .Screen/x DEO2
;slime-icn .Screen/addr DEO2
,get-slime JSR .Screen/sprite DEOk DEO
BRK
( | movement )
DUP #10 AND #00 EQU ?{
.hello/y LDZ2k #0001 SUB2 ROT STZ2 }
DUP #20 AND #00 EQU ?{
.hello/y LDZ2k INC2 ROT STZ2 }
DUP #40 AND #00 EQU ?{
.hello/x LDZ2k #0001 SUB2 ROT STZ2 }
DUP #80 AND #00 EQU ?{
.hello/x LDZ2k INC2 ROT STZ2 }
&draw ( button -> )
.hello/x LDZ2 STH2k .Screen/x DEO2
.hello/y LDZ2 STH2k .Screen/y DEO2
;hello-chr .Screen/addr DEO2
#c1 .Screen/sprite DEOk
DEO
( draw slime ) STH2r .Screen/y DEO2
STH2r .Screen/x DEO2
;slime-icn .Screen/addr DEO2
get-slime .Screen/sprite DEOk
DEO
BRK
@get-slime ( button -- color )
#0f AND DUP #01 NEQ ?{ POP #05 JMP2r }
DUP #02 NEQ ?{ POP #0a JMP2r }
POP #0f JMP2r
#0f AND
DUP #01 NEQ ,&no-ctrl JCN POP #05 JMP2r &no-ctrl
DUP #02 NEQ ,&no-alt JCN POP #0a JMP2r &no-alt
POP #0f
JMP2r
@hello-chr
@hello-chr [
0007 1820 2040 4044 0000 071f 1f3f 3f3b
00e0 1804 0402 0222 0000 e0f8 f8fc fcdc
4040 4423 2018 0700 3f3f 3b1c 1f07 0000
0202 22c4 0418 e000 fcfc dc38 f8e0 0000
@slime-icn
0202 22c4 0418 e000 fcfc dc38 f8e0 0000 ]
@slime-icn [
0000 0000 0003 0707 0000 0000 00c0 e0e0
0707 0300 0000 0000 e0e0 c000 0000 0000
0707 0300 0000 0000 e0e0 c000 0000 0000 ]