(move.tal) Housekeeping
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@ -1,5 +1,4 @@
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( Move:
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Use controller arrows, leave a slime. )
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( Move: Use controller arrows, leave a slime. )
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|00 @System &vector $2 &pad $6 &r $2 &g $2 &b $2
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|20 @Screen &vector $2 &width $2 &height $2 &auto $1 &pad $1 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1
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@ -7,67 +6,60 @@
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|0000
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@hello &x $2 &y $2
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@hello &x $2 &y $2
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|0100 ( -> )
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|0100
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( theme )
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@on-reset ( -> )
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( | theme )
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#c0f4 .System/r DEO2
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#c0fc .System/g DEO2
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#c0f7 .System/b DEO2
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( vectors )
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( | vectors )
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;on-frame .Screen/vector DEO2
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( set origin )
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.Screen/width DEI2 #01 SFT2 .hello/x STZ2
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(| set origin ) .Screen/width DEI2 #01 SFT2 .hello/x STZ2
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.Screen/height DEI2 #01 SFT2 .hello/y STZ2
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( drawing mode )
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#16 .Screen/auto DEO
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( defaults )
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#00 ;on-frame/draw JMP2
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BRK
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#00 on-frame/draw BRK
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@on-frame ( -> )
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.Controller/button DEI
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DUP ,&continue JCN
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POP BRK
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&continue
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( clear )
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.Controller/button DEI DUP ?{ POP BRK }
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( | clear )
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#40 .Screen/sprite DEO
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( movement )
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DUP #10 AND #00 EQU ,&no-u JCN .hello/y LDZ2k #0001 SUB2 ROT STZ2 &no-u
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DUP #20 AND #00 EQU ,&no-d JCN .hello/y LDZ2k INC2 ROT STZ2 &no-d
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DUP #40 AND #00 EQU ,&no-l JCN .hello/x LDZ2k #0001 SUB2 ROT STZ2 &no-l
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DUP #80 AND #00 EQU ,&no-r JCN .hello/x LDZ2k INC2 ROT STZ2 &no-r
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&draw
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( draw hello )
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.hello/x LDZ2 STH2k .Screen/x DEO2
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.hello/y LDZ2 STH2k .Screen/y DEO2
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;hello-chr .Screen/addr DEO2
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#c1 .Screen/sprite DEOk DEO
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( draw slime )
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STH2r .Screen/y DEO2
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STH2r .Screen/x DEO2
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;slime-icn .Screen/addr DEO2
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,get-slime JSR .Screen/sprite DEOk DEO
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BRK
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( | movement )
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DUP #10 AND #00 EQU ?{
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.hello/y LDZ2k #0001 SUB2 ROT STZ2 }
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DUP #20 AND #00 EQU ?{
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.hello/y LDZ2k INC2 ROT STZ2 }
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DUP #40 AND #00 EQU ?{
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.hello/x LDZ2k #0001 SUB2 ROT STZ2 }
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DUP #80 AND #00 EQU ?{
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.hello/x LDZ2k INC2 ROT STZ2 }
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&draw ( button -> )
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.hello/x LDZ2 STH2k .Screen/x DEO2
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.hello/y LDZ2 STH2k .Screen/y DEO2
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;hello-chr .Screen/addr DEO2
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#c1 .Screen/sprite DEOk
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DEO
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( draw slime ) STH2r .Screen/y DEO2
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STH2r .Screen/x DEO2
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;slime-icn .Screen/addr DEO2
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get-slime .Screen/sprite DEOk
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DEO
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BRK
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@get-slime ( button -- color )
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#0f AND DUP #01 NEQ ?{ POP #05 JMP2r }
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DUP #02 NEQ ?{ POP #0a JMP2r }
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POP #0f JMP2r
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#0f AND
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DUP #01 NEQ ,&no-ctrl JCN POP #05 JMP2r &no-ctrl
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DUP #02 NEQ ,&no-alt JCN POP #0a JMP2r &no-alt
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POP #0f
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JMP2r
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@hello-chr
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@hello-chr [
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0007 1820 2040 4044 0000 071f 1f3f 3f3b
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00e0 1804 0402 0222 0000 e0f8 f8fc fcdc
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4040 4423 2018 0700 3f3f 3b1c 1f07 0000
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0202 22c4 0418 e000 fcfc dc38 f8e0 0000
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@slime-icn
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0202 22c4 0418 e000 fcfc dc38 f8e0 0000 ]
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@slime-icn [
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0000 0000 0003 0707 0000 0000 00c0 e0e0
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0707 0300 0000 0000 e0e0 c000 0000 0000
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0707 0300 0000 0000 e0e0 c000 0000 0000 ]
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