Optimized nasu
This commit is contained in:
parent
db64f3d85a
commit
a4d4b26424
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@ -45,7 +45,7 @@
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;tileview { x 2 y 2 addr 2 }
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;colorview { x1 2 y1 2 x2 2 y2 2 }
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;blendview { x1 2 y1 2 x2 2 y2 2 }
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;fileview { x1 2 y1 2 x2 2 y2 2 }
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;dataview { x1 2 y1 2 x2 2 y2 2 }
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;rect { x1 2 y1 2 x2 2 y2 2 }
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;mouse { x 2 y 2 }
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;color { byte 1 }
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@ -73,27 +73,26 @@
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( vectors ) ,on-transfer =File.vector
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( set frame )
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#0140 =frame.width
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#0080 =frame.height
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#0130 =frame.width
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#00a8 =frame.height
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#01 =settings.brush
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~Screen.width 2/ ~frame.width 2/ SUB2
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~Screen.height 2/ ~frame.height 2/ SUB2
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~Screen.height 2/ ~frame.height 2/ SUB2 #0010 ADD2
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~frame.width ~frame.height
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SIZE-TO-RECT ,frame SET-RECT
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~frame.x1 #0018 ADD2 =bankview.x
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~frame.y1 #0010 ADD2 =bankview.y
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~frame.x1 #0010 ADD2 =bankview.x
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~frame.y1 =bankview.y
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BANK =settings.page
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~Screen.width 2/ #0002 ADD2 =tileview.x
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~frame.y1 #0010 ADD2 =tileview.y
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~frame.x2 #0098 SUB2 =tileview.x
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~frame.y1 =tileview.y
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BANK #0448 ADD2 =tileview.addr
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~frame.x1 #0068 ADD2 ~Screen.height 2/ #0070 SUB2 #0020 #0020 SIZE-TO-RECT ,colorview SET-RECT
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~frame.x1 #0018 ADD2 ~Screen.height 2/ #0070 SUB2 #0020 #0020 SIZE-TO-RECT ,blendview SET-RECT
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~frame.x1 ~Screen.height #0018 SUB2 ~frame.x2 ~Screen.height #0008 SUB2 ,fileview SET-RECT
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~frame.x1 #0010 ADD2 ~frame.y2 #0020 SUB2 #0020 #0020 SIZE-TO-RECT ,blendview SET-RECT
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~frame.x1 #0038 ADD2 ~frame.y2 #0020 SUB2 #0020 #0020 SIZE-TO-RECT ,colorview SET-RECT
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~frame.x2 #0010 SUB2 ~frame.y1 #0010 #0080 SIZE-TO-RECT ,dataview SET-RECT
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#01 =settings.blending
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@ -104,7 +103,7 @@
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,filepath5 =File.name #1000 =File.length BANK #2800 ADD2 =File.load
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,filepath6 =File.name #1000 =File.length BANK #3800 ADD2 =File.load
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,redraw JSR2
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#40 DUP =bankview.selection ,select-tile JSR2
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( ~frame.x1 ~frame.y1 ~frame.x2 ~frame.y2 #01 ,line-rect JSR2 )
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@ -120,12 +119,10 @@ BRK
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( arrow button )
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~Controller.button #00 EQU ,$no-button JNZ2
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~Controller.button #11 NEQ ^$no-pageup JNZ ~settings.page
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#0800 SUB2 =settings.page ,redraw JSR2 BRK $no-pageup
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~Controller.button #21 NEQ ^$no-pagedown JNZ ~settings.page
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#0800 ADD2 =settings.page ,redraw JSR2 BRK $no-pagedown
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~Controller.button #f0 AND
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DUP #04 SFT #01 AND #01 NEQ ^$no-up JNZ
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( move ) ~bankview.selection #10 SUB =bankview.selection $no-up
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@ -137,7 +134,6 @@ BRK
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( move ) ~bankview.selection #01 ADD =bankview.selection $no-right
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POP
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~bankview.selection ,select-tile JSR2
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$no-button
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~Controller.key #00 EQU ^$no-key JNZ
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@ -158,84 +154,46 @@ BRK
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,draw-cursor JSR2
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~Mouse.state #00 EQU ,$click-end JNZ2
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~Mouse.state #00 NEQ ^$no-touch JNZ BRK $no-touch
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( toolbar )
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( toolbar )
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~Mouse.y ~bankview.y #0010 SUB2 SUB2 8/ #0000 NEQ2 ,$no-toolbar-click JNZ2
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( brush )
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~Mouse.x ~bankview.x SUB2 8/ #000d LTH2 ^$no-brush-click JNZ
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~Mouse.x ~bankview.x SUB2 8/ #000f GTH2 ^$no-brush-click JNZ
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( select ) ~mouse.x ~bankview.x SUB2 8/ #000d SUB2 SWP POP =bankview.mode
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$no-brush-click
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~Mouse.x ~bankview.x SUB2 8/ #0005 NEQ2 ^$no-toggle-depth JNZ
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,toggle-depth JSR2
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$no-toggle-depth
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( release ) #00 =Mouse.state
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,redraw JSR2 BRK
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$no-toolbar-click
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~Mouse.y ~bankview.y #0010 SUB2 SUB2 8/ #0000 NEQ2 ,$no-toolbar-click JNZ2
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( brush )
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~Mouse.x ~bankview.x SUB2 8/ #000d LTH2 ^$no-brush-click JNZ
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~Mouse.x ~bankview.x SUB2 8/ #000f GTH2 ^$no-brush-click JNZ
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( select ) ~mouse.x ~bankview.x SUB2 8/ #000d SUB2 SWP POP =bankview.mode
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$no-brush-click
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~Mouse.x ~bankview.x SUB2 8/ #0005 NEQ2 ^$no-toggle-depth JNZ
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,toggle-depth JSR2
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$no-toggle-depth
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( release ) #00 =Mouse.state
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,redraw JSR2 ,$click-end JMP2
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$no-toolbar-click
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( bankview )
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~Mouse.x ~bankview.x GTH2 ~Mouse.x ~bankview.x #0080 ADD2 LTH2 #0101 EQU2
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~Mouse.y ~bankview.y GTH2 ~Mouse.y ~bankview.y #0080 ADD2 LTH2 #0101 EQU2
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#0101 EQU2 ,on-touch-bankview JNZ2
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( blendbiew )
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~Mouse.x DUP2 ~blendview.x1 GTH2 ROT ROT ~blendview.x2 LTH2 #0101 EQU2
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~Mouse.y DUP2 ~blendview.y1 GTH2 ROT ROT ~blendview.y2 LTH2 #0101 EQU2
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#0101 EQU2 ,on-touch-blendview JNZ2
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( tileview )
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~Mouse.x ~tileview.x GTH2 ~Mouse.x ~tileview.x #0080 ADD2 LTH2 #0101 EQU2
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~Mouse.y ~tileview.y GTH2 ~Mouse.y ~tileview.y #0080 ADD2 LTH2 #0101 EQU2
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#0101 EQU2 ,on-touch-tileview JNZ2
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( bankview )
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~Mouse.x DUP2 ~colorview.x1 GTH2 ROT ROT ~colorview.x2 LTH2 #0101 EQU2
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~Mouse.y DUP2 ~colorview.y1 GTH2 ROT ROT ~colorview.y2 LTH2 #0101 EQU2
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#0101 EQU2 ,on-touch-colorview JNZ2
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( dataview )
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~Mouse.x DUP2 ~dataview.x1 GTH2 ROT ROT ~dataview.x2 LTH2 #0101 EQU2
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~Mouse.y DUP2 ~dataview.y1 GTH2 ROT ROT ~dataview.y2 LTH2 #0101 EQU2
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#0101 EQU2 ,on-touch-dataview JNZ2
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( bankview )
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~Mouse.x ~bankview.x GTH2 ~Mouse.x ~bankview.x #0080 ADD2 LTH2 #0101 EQU2
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~Mouse.y ~bankview.y GTH2 ~Mouse.y ~bankview.y #0080 ADD2 LTH2 #0101 EQU2
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#0101 EQU2 ,on-touch-bankview JNZ2
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( blendbiew )
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~Mouse.x DUP2 ~blendview.x1 GTH2 ROT ROT ~blendview.x2 LTH2 #0101 EQU2
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~Mouse.y DUP2 ~blendview.y1 GTH2 ROT ROT ~blendview.y2 LTH2 #0101 EQU2
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#0101 EQU2 ,on-touch-blendview JNZ2
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( tileview )
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~Mouse.x ~tileview.x GTH2 ~Mouse.x ~tileview.x #0080 ADD2 LTH2 #0101 EQU2
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~Mouse.y ~tileview.y GTH2 ~Mouse.y ~tileview.y #0080 ADD2 LTH2 #0101 EQU2
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#0101 NEQ2 ,$no-tile-click JNZ2
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~Mouse.x ~tileview.x SUB2 STEP8 #0040 DIV2
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~Mouse.y ~tileview.y SUB2 STEP8 #0040 DIV2 2* ADD2
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8*
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~tileview.addr ADD2 =addr ( addr offset )
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~Mouse.x ~tileview.x SUB2 ~Mouse.x ~tileview.x SUB2 #0040 DIV2 #0040 MUL2 SUB2 =pos.x
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~Mouse.y ~tileview.y SUB2 ~Mouse.y ~tileview.y SUB2 #0040 DIV2 #0040 MUL2 SUB2 =pos.y
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~Mouse.state #10 NEQ ^$no-erase-mode JNZ
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( load ) ~addr ~pos.y 8/ ADD2 PEK2
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( mask ) #01 #07 ~pos.x 8/ SWP POP SUB SFL
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#ff EOR AND
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( save ) ~addr ~pos.y 8/ ADD2 POK2
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,redraw JSR2 ,$click-end JMP2
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$no-erase-mode
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( load ) ~addr ~pos.y 8/ ADD2 PEK2
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( mask ) #01 #07 ~pos.x 8/ SWP POP SUB SFL
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ORA
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( save ) ~addr ~pos.y 8/ ADD2 POK2
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,redraw JSR2 ,$click-end JMP2
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$no-tile-click
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( operations )
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~Mouse.y ~tileview.y SUB2 8/ #000c NEQ2 ,$no-operations JNZ2
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~Mouse.x ~tileview.x SUB2 8/ #0011 NEQ2 ^$no-move-up JNZ
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,op_shiftup JSR2
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( release ) #00 =Mouse.state
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,redraw JSR2 ,$click-end JMP2
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$no-move-up
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~Mouse.x ~tileview.x SUB2 8/ #0012 NEQ2 ^$no-move-down JNZ
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,op_shiftdown JSR2
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( release ) #00 =Mouse.state
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,redraw JSR2 ,$click-end JMP2
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$no-move-down
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$no-operations
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$click-end
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( colorview )
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~Mouse.x DUP2 ~colorview.x1 GTH2 ROT ROT ~colorview.x2 LTH2 #0101 EQU2
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~Mouse.y DUP2 ~colorview.y1 GTH2 ROT ROT ~colorview.y2 LTH2 #0101 EQU2
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#0101 EQU2 ,on-touch-colorview JNZ2
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BRK
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@ -278,6 +236,45 @@ BRK
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BRK
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@on-touch-tileview ( -> )
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~Mouse.x ~tileview.x SUB2 STEP8 #0040 DIV2
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~Mouse.y ~tileview.y SUB2 STEP8 #0040 DIV2 2* ADD2
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8*
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~tileview.addr ADD2 =addr ( addr offset )
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~Mouse.x ~tileview.x SUB2 ~Mouse.x ~tileview.x SUB2 #0040 DIV2 #0040 MUL2 SUB2 =pos.x
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~Mouse.y ~tileview.y SUB2 ~Mouse.y ~tileview.y SUB2 #0040 DIV2 #0040 MUL2 SUB2 =pos.y
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~Mouse.state #10 NEQ ^$no-erase-mode JNZ
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( load ) ~addr ~pos.y 8/ ADD2 PEK2
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( mask ) #01 #07 ~pos.x 8/ SWP POP SUB SFL
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#ff EOR AND
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( save ) ~addr ~pos.y 8/ ADD2 POK2
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,redraw JSR2 BRK
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$no-erase-mode
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( load ) ~addr ~pos.y 8/ ADD2 PEK2
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( mask ) #01 #07 ~pos.x 8/ SWP POP SUB SFL
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ORA
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( save ) ~addr ~pos.y 8/ ADD2 POK2
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,redraw JSR2
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BRK
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@on-touch-dataview ( -> )
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~Mouse.y ~dataview.y1 SUB2 STEP8 SWP POP #60 EQU ^$skip JNZ BRK $skip
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~Mouse.x ~dataview.x1 SUB2 #0008 DIV2 SWP POP
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DUP #00 NEQ ^$no-move-up JNZ
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,op_shiftup JSR2
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( release ) #00 =Mouse.state
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,redraw JSR2 POP BRK $no-move-up
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DUP #01 NEQ ^$no-move-down JNZ
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,op_shiftdown JSR2
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( release ) #00 =Mouse.state
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,redraw JSR2 POP BRK $no-move-down
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POP
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BRK
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@on-touch-blendview ( -> )
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~Mouse.x ~blendview.x1 SUB2 8/ SWP POP
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@ -387,7 +384,7 @@ RTN
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,draw-tileview JSR2
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,draw-blendview JSR2
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,draw-colorview JSR2
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,draw-fileview JSR2
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,draw-dataview JSR2
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RTN
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@ -423,17 +420,17 @@ RTN
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( guides )
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#00 =i ,font_hex =Screen.addr
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~bankview.x #0010 SUB2 =Screen.x
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~bankview.y =Screen.y
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,font_hex =Screen.addr
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#00 #10
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$guides
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~bankview.x #0010 SUB2 =Screen.x
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~bankview.y #00 ~i #08 MUL ADD2 =Screen.y
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( draw ) #22 =Screen.color
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~bankview.x #00 ~i #08 MUL ADD2 =Screen.x
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~bankview.y #0088 ADD2 =Screen.y
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( draw ) #22 =Screen.color
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( draw ) OVR ~bankview.selection #04 SFT EQU #22 ADD =Screen.color
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~Screen.addr 8+ =Screen.addr
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( incr ) ~i #01 ADD =i
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~i #10 LTH ^$guides JNZ
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~Screen.y 8+ =Screen.y
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SWP #01 ADD SWP
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DUP2 LTH ^$guides JNZ
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POP2
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( draw page )
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@ -516,43 +513,6 @@ RTN
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( rewind ) ~tileview.addr #0018 SUB2 =tileview.addr
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( bytes )
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~tileview.y #0018 ADD2 =Screen.y
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#00 =i
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$bytes
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~tileview.x #0088 ADD2 =Screen.x
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~tileview.addr #00 ~i ADD2 PEK2 #22 ,draw-byte JSR2
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( incr ) ~i #01 ADD =i
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( incr ) ~Screen.y 8+ =Screen.y
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~i #08 LTH ,$bytes JNZ2
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( operations )
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~Screen.y 8+ =Screen.y
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,movedown_icn =Screen.addr
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#21 =Screen.color
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~Screen.x 8- =Screen.x
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,moveup_icn =Screen.addr
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#21 =Screen.color
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( draw tiles 2x2 )
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~tileview.y =Screen.y
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#00 =pt.x #00 =pt.y ~tileview.addr =Screen.addr
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$tiles-ver
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#00 =pt.x
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~tileview.x #0088 ADD2 =Screen.x
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$tiles-hor
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( draw ) #23 =Screen.color
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( incr ) ~Screen.x 8+ =Screen.x
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( incr ) ~Screen.addr 8+ =Screen.addr
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( incr ) ~pt.x #01 ADD =pt.x
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~pt.x #02 LTH ,$tiles-hor JNZ2
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( incr ) ~pt.y #01 ADD =pt.y
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( incr ) ~Screen.y 8+ =Screen.y
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~pt.y #02 LTH ,$tiles-ver JNZ2
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RTN
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@draw-tileview-icn
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@ -601,6 +561,47 @@ RTN
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RTN
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@draw-dataview ( -- )
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( bytes )
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~tileview.y #0018 ADD2 =Screen.y
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#00 =i
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$bytes
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~tileview.x #0088 ADD2 =Screen.x
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~tileview.addr #00 ~i ADD2 PEK2 #22 ,draw-byte JSR2
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( incr ) ~i #01 ADD =i
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( incr ) ~Screen.y 8+ =Screen.y
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~i #08 LTH ,$bytes JNZ2
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( operations )
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~Screen.y 8+ =Screen.y
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,movedown_icn =Screen.addr
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#21 =Screen.color
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~Screen.x 8- =Screen.x
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,moveup_icn =Screen.addr
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#21 =Screen.color
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( draw tiles 2x2 )
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~tileview.y =Screen.y
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#00 =pt.x #00 =pt.y ~tileview.addr =Screen.addr
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$tiles-ver
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#00 =pt.x
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~tileview.x #0088 ADD2 =Screen.x
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$tiles-hor
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( draw ) #23 =Screen.color
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( incr ) ~Screen.x 8+ =Screen.x
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( incr ) ~Screen.addr 8+ =Screen.addr
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( incr ) ~pt.x #01 ADD =pt.x
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~pt.x #02 LTH ,$tiles-hor JNZ2
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( incr ) ~pt.y #01 ADD =pt.y
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( incr ) ~Screen.y 8+ =Screen.y
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~pt.y #02 LTH ,$tiles-ver JNZ2
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RTN
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@draw-colorview ( -- )
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~colorview.y1 #18 ADD =Screen.y
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@ -627,31 +628,6 @@ RTN
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RTN
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@draw-fileview ( -- )
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( line hor )
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~fileview.y1 =Screen.y
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~fileview.x1 ~fileview.x2
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$line-hor
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OVR2 =Screen.x
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( draw ) #03 =Screen.color
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( incr ) SWP2 #0002 ADD2 SWP2
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OVR2 OVR2 LTH2 ^$line-hor JNZ
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POP2 POP2
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~fileview.y1 #0008 ADD2 =Screen.y
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~fileview.x1 #0008 ADD2 =Screen.x
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,rename_icn =Screen.addr
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#21 =Screen.color
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~fileview.x2 #0018 SUB2 =Screen.x
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,load_icn =Screen.addr
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#21 =Screen.color
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~fileview.x2 #0010 SUB2 =Screen.x
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,save_icn =Screen.addr
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#21 =Screen.color
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RTN
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@draw-color-code ( color* -- )
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DUP ,font_hex ROT #0f AND #08 MUL #00 SWP ADD2 =Screen.addr
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@ -743,30 +719,22 @@ RTN
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@circle_icns
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[ 0038 7cfe fefe 7c38 ] ( full )
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[ 0038 4482 8282 4438 ] ( line )
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@eye_icns
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[ 0038 4492 2810 0000 ] ( open )
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[ 0000 0082 4438 0000 ] ( closed )
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@tool_selector [ 80c0 e0f0 f8e0 1000 ]
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@tool_hand [ 4040 4070 f8f8 f870 ]
|
||||
@tool_eraser [ 2050 b87c 3e1c 0800 ]
|
||||
@moveup_icn [ 0010 387c fe10 1000 ]
|
||||
@movedown_icn [ 0010 1010 fe7c 3810 ]
|
||||
@blank_icn [
|
||||
0000 0000 0000 0000
|
||||
7cfe fefe fefe 7c00
|
||||
]
|
||||
|
||||
@depth_icns [
|
||||
00fe 8282 fe82 82fe
|
||||
00fe 9292 fe92 92fe
|
||||
]
|
||||
|
||||
@eye_icns
|
||||
[ 0038 4492 2810 0000 ] ( open )
|
||||
[ 0000 0082 4438 0000 ] ( closed )
|
||||
|
||||
@rename_icn [ 1054 28c6 2854 1000 ]
|
||||
@load_icn [ feaa d6aa d4aa f400 ]
|
||||
@save_icn [ fe82 8282 848a f400 ]
|
||||
|
||||
@moveup_icn [ 0010 387c fe10 1000 ]
|
||||
@movedown_icn [ 0010 1010 fe7c 3810 ]
|
||||
@filepath1 [ projects/fonts/specter8.bit 00 ]
|
||||
@filepath2 [ projects/pictures/cibo.bit 00 ]
|
||||
@filepath3 [ projects/pictures/zerotwo10x10.chr 00 ]
|
||||
|
|
|
@ -844,7 +844,7 @@ RTN
|
|||
|
||||
RTN
|
||||
|
||||
@draw-label ( addr -- )
|
||||
@draw-label ( addr color -- )
|
||||
|
||||
=color
|
||||
$loop
|
||||
|
|
Loading…
Reference in New Issue