Expanded File/offset to 32-bit /offset-hs and /offset-ls
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28569d118e
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@ -21,7 +21,7 @@
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|60 @Audio3 [ &vector $2 &position $2 &output $1 &pad $3 &adsr $2 &length $2 &addr $2 &volume $1 &pitch $1 ]
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|80 @Controller [ &vector $2 &button $1 &key $1 ]
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|90 @Mouse [ &vector $2 &x $2 &y $2 &state $1 &wheel $1 ]
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|a0 @File [ &vector $2 &success $2 &offset $2 &pad $2 &name $2 &length $2 &load $2 &save $2 ]
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|a0 @File [ &vector $2 &success $2 &offset-hs $2 &offset-ls $2 &name $2 &length $2 &load $2 &save $2 ]
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|b0 @DateTime [ &year $2 &month $1 &day $1 &hour $1 &minute $1 &second $1 &dotw $1 &doty $2 &isdst $1 ]
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( variables )
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@ -30,7 +30,7 @@
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|70 @Midi [ &vector $2 &channel $1 ¬e $1 &velocity $1 ]
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|80 @Controller [ &vector $2 &button $1 &key $1 ]
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|90 @Mouse [ &vector $2 &x $2 &y $2 &state $1 &wheel $1 ]
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|a0 @File [ &vector $2 &success $2 &offset $2 &pad $2 &name $2 &length $2 &load $2 &save $2 ]
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|a0 @File [ &vector $2 &success $2 &offset-hs $2 &offset-ls $2 &name $2 &length $2 &load $2 &save $2 ]
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( variables )
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@ -12,7 +12,7 @@
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|00 @System &vector $2 &pad $6 &r $2 &g $2 &b $2
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|20 @Screen &vector $2 &width $2 &height $2 &pad $2 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1
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|a0 @File &vector $2 &success $2 &offset $2 &pad $2 &name $2 &length $2 &load $2 &save $2
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|a0 @File &vector $2 &success $2 &offset-hs $2 &offset-ls $2 &name $2 &length $2 &load $2 &save $2
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( variables )
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@ -25,7 +25,7 @@
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|70 @Midi [ &vector $2 &channel $1 ¬e $1 &velocity $1 ]
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|80 @Controller [ &vector $2 &button $1 &key $1 ]
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|90 @Mouse [ &vector $2 &x $2 &y $2 &state $1 &wheel $1 ]
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|a0 @File [ &vector $2 &success $2 &offset $2 &pad $2 &name $2 &length $2 &load $2 &save $2 ]
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|a0 @File [ &vector $2 &success $2 &offset-hs $2 &offset-ls $2 &name $2 &length $2 &load $2 &save $2 ]
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( variables )
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@ -4,7 +4,7 @@
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|00 @System [ &vector $2 &pad $6 &r $2 &g $2 &b $2 ]
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|20 @Screen [ &vector $2 &width $2 &height $2 &pad $2 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1 ]
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|a0 @File [ &vector $2 &success $2 &offset $2 &pad $2 &name $2 &length $2 &load $2 &save $2 ]
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|a0 @File [ &vector $2 &success $2 &offset-hs $2 &offset-ls $2 &name $2 &length $2 &load $2 &save $2 ]
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( variables )
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@ -3,7 +3,7 @@
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( devices )
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|00 @System [ &vector $2 &pad $6 &r $2 &g $2 &b $2 ]
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|a0 @File [ &vector $2 &success $2 &offset $2 &pad $2 &name $2 &length $2 &load $2 &save $2 ]
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|a0 @File [ &vector $2 &success $2 &offset-hs $2 &offset-ls $2 &name $2 &length $2 &load $2 &save $2 ]
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( variables )
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@ -8,7 +8,7 @@
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|00 @System [ &vector $2 &pad $6 &r $2 &g $2 &b $2 ]
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|10 @Console [ &pad $8 &write $1 ]
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|20 @Screen [ &vector $2 &width $2 &height $2 &pad $2 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1 ]
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|a0 @File [ &vector $2 &success $2 &offset $2 &pad $2 &name $2 &length $2 &load $2 &save $2 ]
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|a0 @File [ &vector $2 &success $2 &offset-hs $2 &offset-ls $2 &name $2 &length $2 &load $2 &save $2 ]
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( variables )
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@ -7,7 +7,7 @@
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|00 @System [ &vector $2 &pad $6 &r $2 &g $2 &b $2 ]
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|20 @Screen [ &vector $2 &width $2 &height $2 &pad $2 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1 ]
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|a0 @File [ &vector $2 &success $2 &offset $2 &pad $2 &name $2 &length $2 &load $2 &save $2 ]
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|a0 @File [ &vector $2 &success $2 &offset-hs $2 &offset-ls $2 &name $2 &length $2 &load $2 &save $2 ]
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( variables )
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@ -2,7 +2,7 @@
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|00 @System [ &vector $2 &wst $1 &rst $1 &pad $4 &r $2 &g $2 &b $2 &debug $1 &halt $1 ]
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|10 @Console [ &pad $8 &write $1 ]
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|a0 @File [ &vector $2 &success $2 &offset $2 &pad $2 &name $2 &length $2 &load $2 &save $2 ]
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|a0 @File [ &vector $2 &success $2 &offset-hs $2 &offset-ls $2 &name $2 &length $2 &load $2 &save $2 ]
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( vectors )
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@ -62,7 +62,7 @@
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that will prevent an infinite loop.
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)
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;&dest-file .File/name DEO2
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#0000 .File/offset DEO2
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#0000 .File/offset-ls DEO2
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#ff00 .File/length DEO2
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#0100 .File/load
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LIT DEO2 #00ff STA
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@ -269,7 +269,7 @@
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&loop
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OVR2 .File/name DEO2
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DUP2 .File/offset DEO2
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DUP2 .File/offset-ls DEO2
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;asma-read-buffer/end ;asma-read-buffer SUB2 STH2k .File/length DEO2
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;asma-read-buffer DUP2k .File/load DEO2
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.File/success DEI2
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@ -544,7 +544,7 @@
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@asma-flush-to-file ( len* -- )
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DUP2 .File/length DEO2
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,asma-output/offset LDR2 DUP2 .File/offset DEO2 ADD2 ,asma-output/offset STR2
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,asma-output/offset LDR2 DUP2 .File/offset-ls DEO2 ADD2 ,asma-output/offset STR2
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;asma/dest-filename LDA2 .File/name DEO2
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;asma-write-buffer .File/save DEO2
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JMP2r
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@ -10,7 +10,7 @@
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|00 @System &vector $2 &pad $6 &r $2 &g $2 &b $2
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|20 @Screen &vector $2 &width $2 &height $2 &pad $2 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1
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|80 @Controller [ &vector $2 &button $1 &key $1 ]
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|a0 @File &vector $2 &success $2 &offset $2 &pad $2 &name $2 &length $2 &load $2 &save $2
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|a0 @File &vector $2 &success $2 &offset-hs $2 &offset-ls $2 &name $2 &length $2 &load $2 &save $2
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( init )
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@ -76,7 +76,7 @@ file_talk(Device *d, Uint8 b0, Uint8 w)
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if(w && (read || b0 == 0xf)) {
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char *name = (char *)&d->mem[mempeek16(d->dat, 0x8)];
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Uint16 result = 0, length = mempeek16(d->dat, 0xa);
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Uint16 offset = mempeek16(d->dat, 0x4);
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long offset = (mempeek16(d->dat, 0x4) << 16) + mempeek16(d->dat, 0x6);
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Uint16 addr = mempeek16(d->dat, b0 - 1);
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FILE *f = fopen(name, read ? "r" : (offset ? "a" : "w"));
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if(f) {
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@ -344,7 +344,7 @@ file_talk(Device *d, Uint8 b0, Uint8 w)
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if(w && (read || b0 == 0xf)) {
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char *name = (char *)&d->mem[mempeek16(d->dat, 0x8)];
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Uint16 result = 0, length = mempeek16(d->dat, 0xa);
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Uint16 offset = mempeek16(d->dat, 0x4);
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long offset = (mempeek16(d->dat, 0x4) << 16) + mempeek16(d->dat, 0x6);
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Uint16 addr = mempeek16(d->dat, b0 - 1);
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FILE *f = fopen(name, read ? "r" : (offset ? "a" : "w"));
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if(f) {
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