Fixed order of unlock/save
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@ -93,8 +93,8 @@ save_screenshot(void)
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SDL_Surface *surface = SDL_CreateRGBSurfaceWithFormat(0, w, h, 32, format);
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SDL_LockSurface(surface);
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SDL_RenderReadPixels(gRenderer, NULL, format, surface->pixels, surface->pitch);
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SDL_UnlockSurface(surface);
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SDL_SaveBMP(surface, "screenshot.bmp");
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SDL_UnlockSurface(surface);
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SDL_FreeSurface(surface);
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}
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