Ported mouse example
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53eacc6039
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14
README.md
14
README.md
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@ -22,11 +22,17 @@ To build the Uxn emulator, you must have [SDL2](https://wiki.libsdl.org/).
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Read more in the [Uxambly Guide](https://wiki.xxiivv.com/site/uxambly.html).
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```
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( dev/console )
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%RTN { JMP2r }
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( program )
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( devices )
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|0100
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|10 @Console [ &pad $8 &char $1 ]
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( init )
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|0100 ( -> )
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;hello-word ;print JSR2
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@ -43,10 +49,6 @@ BRK
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RTN
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@hello-word [ 48 65 6c 6c 6f 20 57 6f 72 6c 64 21 ]
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( devices )
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|ff10 @Console [ &pad $8 &char $1 ]
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```
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## TODOs
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2
build.sh
2
build.sh
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@ -32,7 +32,7 @@ else
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fi
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echo "Assembling.."
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./bin/assembler projects/examples/dev.controller.keys.usm bin/boot.rom
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./bin/assembler projects/examples/dev.mouse.usm bin/boot.rom
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echo "Running.."
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if [ "${2}" = '--cli' ];
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@ -1,17 +1,12 @@
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( a blank file )
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%RTN { JMP2r }
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( devices )
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|0100 ;System { vector 2 pad 6 r 2 g 2 b 2 }
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|0110 ;Console { vector 2 pad 6 char 1 byte 1 short 2 string 2 }
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|0120 ;Screen { vector 2 width 2 height 2 pad 2 x 2 y 2 addr 2 color 1 }
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|0130 ;Audio { wave 2 envelope 2 pad 4 volume 1 pitch 1 play 1 value 2 delay 2 finish 1 }
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|0140 ;Controller { vector 2 button 1 key 1 }
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|0160 ;Mouse { vector 2 x 2 y 2 state 1 chord 1 }
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|0170 ;File { vector 2 success 2 offset 2 pad 2 name 2 length 2 load 2 save 2 }
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|01a0 ;DateTime { year 2 month 1 day 1 hour 1 minute 1 second 1 dotw 1 doty 2 isdst 1 refresh 1 }
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|0200
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|00 @System [ &vector $2 &pad $6 &r $2 &g $2 &b $2 ]
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|10 @Console [ &pad $8 &char $1 &byte $1 &short $2 &string $2 ]
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|20 @Screen [ &vector $2 &width $2 &height $2 &pad $2 &x $2 &y $2 &addr $2 &color $1 ]
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|40 @Controller [ &vector $2 &button $1 &key $1 ]
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|60 @Mouse [ &vector $2 &x $2 &y $2 &state $1 &chord $1 ]
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|70 @File [ &vector $2 &success $2 &offset $2 &pad $2 &name $2 &length $2 &load $2 &save $2 ]
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|1000 ( program )
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@ -6,13 +6,9 @@
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|10 @Console [ &pad $8 &char $1 ]
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( variables )
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( init )
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|0000
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( program )
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|0100
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|0100 ( -> )
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;hello-word ;print JSR2
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@ -29,4 +25,3 @@ BRK
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RTN
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@hello-word [ 48 65 6c 6c 6f 20 57 6f 72 6c 64 21 ]
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@ -18,7 +18,9 @@
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@slime $1
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|0100
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( init )
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|0100 ( -> )
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( theme )
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#0daf .System/r IOW2
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@ -38,7 +40,7 @@
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BRK
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@on-frame
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@on-frame ( -> )
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#2a .slime POK
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;default_icn =>SC/ADDR
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@ -10,13 +10,9 @@
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|20 @Screen [ &vector $2 &width $2 &height $2 &pad $2 &x $2 &y $2 &addr $2 &color $1 ]
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|40 @Controller [ &vector $2 &button $1 &key $1 ]
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( variables )
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( init )
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|0000
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@slime $1
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|0100
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|0100 ( -> )
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( theme )
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#0f73 .System/r IOW2
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@ -29,7 +25,7 @@
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BRK
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@on-button
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@on-button ( -> )
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.Controller/key IOR #00 NEQ ,&skip JNZ BRK &skip
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@ -49,14 +45,13 @@ BRK
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BRK
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@draw-cursor
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@draw-cursor ( -- )
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;cursor .Screen/addr IOW2 #22 .Screen/color IOW
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RTN
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@cursor
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ffff ffff ffff ffff
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@cursor [ ffff ffff ffff ffff ]
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@font ( spectrum-zx font )
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0000 0000 0000 0000 0000 2400 7e3c 0000 0000 2400 3c42 0000 0000 6c7c 7c38 1000
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@ -1,188 +0,0 @@
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( Dev/File )
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%RTN { JMP2r }
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%STEP8 { #0033 SFT2 }
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%++ { #01 ADD }
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%MEMORY { #1000 }
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;loadbtn { x 2 y 2 }
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;output { x 2 y 2 }
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;pointer { x 2 y 2 }
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;label { x 2 y 2 color 1 addr 2 }
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( devices )
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|0100 ;System { vector 2 pad 6 r 2 g 2 b 2 }
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|0110 ;Console { vector 2 pad 6 char 1 byte 1 short 2 string 2 }
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|0120 ;Screen { vector 2 width 2 height 2 pad 2 x 2 y 2 addr 2 color 1 }
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|0160 ;Mouse { vector 2 x 2 y 2 state 1 chord 1 }
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|0170 ;File { vector 2 success 2 offset 2 pad 2 name 2 length 2 load 2 save 2 }
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( program )
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|0200
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( theme ) #804b =System.r #804b =System.g #e0bb =System.b
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( vectors ) ,on-mouse =Mouse.vector
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( vectors ) ,on-transfer =File.vector
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#0020 =loadbtn.x
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#0020 =loadbtn.y
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#0020 =output.x
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#0030 =output.y
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~loadbtn.x ~loadbtn.y #26 ,load_txt ,draw-label JSR2
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,draw-file JSR2
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BRK
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@on-transfer ( -> )
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,draw-file JSR2
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~output.x ~output.y #0088 ADD2 #23 ,done_txt ,draw-label JSR2
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( release ) #00 =Mouse.state
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BRK
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@on-mouse ( -> )
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~loadbtn.x ~loadbtn.y #26 ,load_txt ,draw-label JSR2
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~loadbtn.x #0028 ADD2 ~loadbtn.y #23 ,srcpath ,draw-label JSR2
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~Mouse.state #00 EQU ^$touch-end JNZ
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~Mouse.y STEP8 ~loadbtn.y NEQ2 ^$no-touch-load JNZ
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~loadbtn.x ~loadbtn.y #27 ,load_txt ,draw-label JSR2
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,srcpath #0100 ,load-file JSR2
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( release ) #00 =Mouse.state
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$no-touch-load
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$touch-end
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,draw-cursor JSR2
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BRK
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@draw-file ( -- )
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#00 #10
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$ver
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( pos-y ) OVR #00 SWP #0008 MUL2 ~output.y ADD2 =Screen.y
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#00 #10
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$hor
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( pos-x ) OVR #00 SWP #0008 MUL2 ~output.x ADD2 =Screen.x
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( get x,y ) SWP2 OVR STH SWP2 OVR STHr
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( get id ) #10 MUL ADD
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( get data ) #00 SWP MEMORY ADD2 PEK2
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( get sprite ) #20 SUB #00 SWP #0008 MUL2 ,font ADD2 =Screen.addr
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( draw ) #2d =Screen.color
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( incr ) SWP ++ SWP
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DUP2 NEQ ^$hor JNZ
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POP2
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( incr ) SWP ++ SWP
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DUP2 NEQ ^$ver JNZ
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POP2
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RTN
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@load-file ( path length -- )
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=File.length =File.name MEMORY =File.load
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RTN
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@draw-cursor ( -- )
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( clear last cursor )
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,clear_icn =Screen.addr
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~pointer.x =Screen.x
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~pointer.y =Screen.y
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#30 =Screen.color
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( record pointer positions )
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~Mouse.x =pointer.x ~Mouse.y =pointer.y
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( draw new cursor )
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,cursor_icn =Screen.addr
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~pointer.x =Screen.x
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~pointer.y =Screen.y
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#32 ~Mouse.state #00 NEQ ADD =Screen.color
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RTN
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@draw-label ( x y color addr -- )
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( load ) =label.addr =label.color =Screen.y =Screen.x
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~label.addr
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$loop
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( draw ) DUP2 PEK2 #20 SUB #00 SWP #0008 MUL2 ,font ADD2 =Screen.addr ~label.color =Screen.color
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( incr ) #0001 ADD2
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( incr ) ~Screen.x #0008 ADD2 =Screen.x
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DUP2 PEK2 #00 NEQ ^$loop JNZ
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POP2
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RTN
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@clear_icn [ 0000 0000 0000 0000 ]
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@cursor_icn [ 80c0 e0f0 f8e0 1000 ]
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@done_txt [ LOAD 20 SUCCESS! 00 ]
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@load_txt [ LOAD 00 ]
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@save_txt [ SAVE 00 ]
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@srcpath [ README.md 00 ]
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@dstpath [ bin/export.md 00 ]
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@font ( specter8-frag font )
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[
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0000 0000 0000 0000 0008 0808 0800 0800
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0014 1400 0000 0000 0024 7e24 247e 2400
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0008 1e28 1c0a 3c08 0000 2204 0810 2200
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0030 4832 4c44 3a00 0008 1000 0000 0000
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0004 0808 0808 0400 0020 1010 1010 2000
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0000 2214 0814 2200 0000 0808 3e08 0800
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0000 0000 0000 0810 0000 0000 3e00 0000
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0000 0000 0000 0800 0000 0204 0810 2000
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003c 464a 5262 3c00 0018 0808 0808 1c00
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003c 4202 3c40 7e00 003c 421c 0242 3c00
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000c 1424 447e 0400 007e 407c 0242 3c00
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003c 407c 4242 3c00 007e 0204 0810 1000
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003c 423c 4242 3c00 003c 4242 3e02 3c00
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0000 0010 0000 1000 0000 1000 0010 1020
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0000 0810 2010 0800 0000 003e 003e 0000
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0000 1008 0408 1000 003c 420c 1000 1000
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003c 4232 4a42 3c00 003c 4242 7e42 4200
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007c 427c 4242 7c00 003c 4240 4042 3c00
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007c 4242 4242 7c00 007e 4078 4040 7e00
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007e 4078 4040 4000 003c 4240 4642 3c00
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0042 427e 4242 4200 001c 0808 0808 1c00
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007e 0202 0242 3c00 0042 4478 4442 4200
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0040 4040 4040 7e00 0042 665a 4242 4200
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0042 6252 4a46 4200 003c 4242 4242 3c00
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007c 4242 7c40 4000 003c 4242 4244 3a00
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007c 4242 7c44 4200 003e 403c 0242 3c00
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007e 0808 0808 1000 0042 4242 4244 3a00
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0042 4242 4224 1800 0042 4242 5a66 4200
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0042 423c 4242 4200 0042 423e 0242 3c00
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007e 020c 3040 7e00 000c 0808 0808 0c00
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0040 2010 0804 0200 0030 1010 1010 3000
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0008 1400 0000 0000 0000 0000 0000 7e00
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0008 0400 0000 0000 0000 3c02 3e42 3a00
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0040 407c 4242 7c00 0000 3c42 4042 3c00
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0002 023e 4242 3e00 0000 3c42 7e40 3e00
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0000 3e40 7840 4000 0000 3c42 3e02 3c00
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0040 405c 6242 4200 0008 0018 0808 0400
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0008 0018 0808 4830 0040 4244 7844 4200
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0010 1010 1010 0c00 0000 6c52 5252 5200
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0000 5c62 4242 4200 0000 3c42 4242 3c00
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0000 7c42 427c 4040 0000 3e42 423e 0202
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0000 5c62 4040 4000 0000 3e40 3c02 7c00
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0008 7e08 0808 1000 0000 4242 4244 3a00
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0000 4242 4224 1800 0000 5252 5252 2e00
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0000 4224 1824 4200 0000 4242 3e02 7c00
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0000 7e02 3c40 7e00 000c 0810 1008 0c00
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0008 0808 0808 0800 0030 1008 0810 3000
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0000 0032 4c00 0000 3c42 99a1 a199 423c
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]
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@pointer [ &x $2 &y $2 ]
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@label [ &x $2 &y $2 &color $1 &addr $2 ]
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( program )
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( init )
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|0100
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|0100 ( -> )
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( theme )
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#804b .System/r IOW2
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@ -204,4 +204,3 @@ RTN
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0008 0808 0808 0800 0030 1008 0810 3000
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0000 0032 4c00 0000 3c42 99a1 a199 423c
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]
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@ -0,0 +1,63 @@
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( dev/mouse )
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%RTN { JMP2r }
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%8+ { #0008 ADD2 }
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%++ { #0001 ADD2 }
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%-- { #0001 SUB2 }
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( devices )
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|00 @System [ &vector $2 &pad $6 &r $2 &g $2 &b $2 ]
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|10 @Console [ &pad $8 &char $1 &byte $1 &short $2 &string $2 ]
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|20 @Screen [ &vector $2 &width $2 &height $2 &pad $2 &x $2 &y $2 &addr $2 &color $1 ]
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|40 @Controller [ &vector $2 &button $1 &key $1 ]
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|60 @Mouse [ &vector $2 &x $2 &y $2 &state $1 &chord $1 ]
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|0000
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@pointer [ &x $2 &y $2 ]
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( program )
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|0100 ( -> )
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( theme )
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#03fd .System/r IOW2
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#0ef3 .System/g IOW2
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#0bf2 .System/b IOW2
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( vectors ) ;on-mouse .Mouse/vector IOW2
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BRK
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@on-mouse ( -> )
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;draw-cursor JSR2
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BRK
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@draw-cursor ( -- )
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( clear last cursor )
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;clear .Screen/addr IOW2
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.pointer/x LDR .Screen/x IOW2
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.pointer/y LDR .Screen/y IOW2
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#30 .Screen/color IOW
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( record pointer positions )
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.Mouse/x IOR2 .pointer/x STR
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.Mouse/y IOR2 .pointer/y STR
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( draw new cursor )
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;cursor .Screen/addr IOW2
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.pointer/x LDR .Screen/x IOW2
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.pointer/y LDR .Screen/y IOW2
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( colorize on state )
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.Mouse/state IOR #00 NEQ
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#31 ADD .Screen/color IOW
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RTN
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@clear [ 0000 0000 0000 0000 ]
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@cursor [ 80c0 e0f0 f8e0 1000 ]
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