Improved formatting of pattern
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46f02bf4d4
commit
b34fe1b675
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@ -37,15 +37,29 @@
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#05 =dev/r ( set dev/read mouse )
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#02 =dev/w ( set dev/read mouse )
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#01 =color
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,text #0028 #0030 ,draw-label JSR
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,text1 #0028 #0030 ,draw-label JSR
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#01 ,checkon_icn #0028 #0050 ,draw-sprite JSR
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,text_foo #0038 #0050 ,draw-label JSR
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,text2 #0038 #0050 ,draw-label JSR
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#01 ,checkoff_icn #0028 #0060 ,draw-sprite JSR
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,text_bar #0038 #0060 ,draw-label JSR
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,text3 #0038 #0060 ,draw-label JSR
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BRK
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|c000 @FRAME
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( clear last cursor )
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#10 ,clear_icn ~lastx ~lasty ,draw-sprite JSR
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( record mouse positions )
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#00 IOR2 =mousex #02 IOR2 =mousey
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( record mouse state )
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#04 IOR #11 ADD =state
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( draw mouse )
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~state ,cursor_icn ~mousex ~mousey ,draw-sprite JSR
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( update last pos )
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~mousex =lastx ~mousey =lasty
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BRK
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@ -90,23 +104,12 @@ RTS
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~y2 #0001 SUB2 LTH2 ,line-rect-ver ROT JMP? POP2
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RTS
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@draw-sprite
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IOW2 ( y byte )
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IOW2 ( x byte )
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IOW2 ( sprite address )
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IOW ( layer-color )
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RTS
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@texture [ aa55 aa55 aa55 aa55 ]
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@clear_icn [ 0000 0000 0000 0000 ]
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@cursor_icn [ 80c0 e0f0 f8e0 1000 ]
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@checkoff_icn [ 7e81 8181 8181 817e ]
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@checkon_icn [ 7e81 99bd bd99 817e ]
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@text " Hello World " ( add string to memory )
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@text_foo " To Jupiter "
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@text_bar " To Neptune "
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RTS
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@draw-label ( x1 y1 text )
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=y1 =x1
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@ -117,6 +120,16 @@ RTS
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DUP2 LDR #00 NEQ ,draw-label-loop ROT JMP? POP2
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RTS
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@texture [ aa55 aa55 aa55 aa55 ]
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@clear_icn [ 0000 0000 0000 0000 ]
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@cursor_icn [ 80c0 e0f0 f8e0 1000 ]
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@checkoff_icn [ 7e81 8181 8181 817e ]
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@checkon_icn [ 7e81 99bd bd99 817e ]
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@text1 " Hello World " ( add string to memory )
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@text2 " To Jupiter "
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@text3 " To Neptune "
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@font ( spectrum-zx font )
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[
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0000 0000 0000 0000 0000 2400 7e3c 0000 0000 2400 3c42 0000 0000 6c7c 7c38 1000
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@ -153,21 +166,6 @@ RTS
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0008 0808 0808 0800 0030 1008 0810 3000 0000 0032 4c00 0000 3c42 99a1 a199 423c
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]
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|c000 @FRAME
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( clear last cursor )
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#10 ,clear_icn ~lastx ~lasty ,draw-sprite JSR
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( record mouse positions )
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#00 IOR2 =mousex #02 IOR2 =mousey
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( record mouse state )
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#04 IOR #11 ADD =state
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( draw mouse )
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~state ,cursor_icn ~mousex ~mousey ,draw-sprite JSR
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( update last pos )
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~mousex =lastx ~mousey =lasty
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BRK
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|d000 @ERROR BRK
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|FFF0 [ f1c3 f12e f12a ] ( palette )
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|FFFA .RESET .FRAME .ERROR
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