Fix keyboard problems introduced in improvements
Handling of a lot of ordinary keys was broken, e.g. number row and non-alphanumeric keys, especially with Shift. I think what's broken has been fixed, but have reverted the improvement that Controller/vector is only called once per keypress. Many keys cause Controller/vector to be called twice, but only once with Controller/key nonzero.
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parent
a683375567
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b3ffe598c4
22
src/uxnemu.c
22
src/uxnemu.c
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@ -145,6 +145,7 @@ init(void)
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return error("Texture", SDL_GetError());
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SDL_UpdateTexture(bgTexture, NULL, ppu.bg.pixels, 4);
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SDL_UpdateTexture(fgTexture, NULL, ppu.fg.pixels, 4);
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SDL_StartTextInput();
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SDL_ShowCursor(SDL_DISABLE);
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SDL_zero(as);
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as.freq = SAMPLE_FREQUENCY;
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@ -188,7 +189,11 @@ doctrl(Uxn *u, SDL_Event *event, int z)
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Uint8 flag = 0x00;
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SDL_Keymod mods = SDL_GetModState();
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devctrl->dat[2] &= 0xf8;
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if(mods & KMOD_CTRL) devctrl->dat[2] |= 0x01;
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if(mods & KMOD_CTRL) {
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devctrl->dat[2] |= 0x01;
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if(z && event->key.keysym.sym >= SDLK_a && event->key.keysym.sym <= SDLK_z)
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devctrl->dat[3] = event->key.keysym.sym & 0x1f;
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}
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if(mods & KMOD_ALT) devctrl->dat[2] |= 0x02;
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if(mods & KMOD_SHIFT) devctrl->dat[2] |= 0x04;
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switch(event->key.keysym.sym) {
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@ -204,22 +209,12 @@ doctrl(Uxn *u, SDL_Event *event, int z)
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case SDLK_DOWN: flag = 0x20; break;
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case SDLK_LEFT: flag = 0x40; break;
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case SDLK_RIGHT: flag = 0x80; break;
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case SDLK_DELETE: devctrl->dat[3] = z ? 0x7f : 0x00; break;
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}
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if(z)
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devctrl->dat[2] |= flag;
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else
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devctrl->dat[2] &= ~flag;
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if(z && event->key.keysym.sym < 0x80) {
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devctrl->dat[3] = event->key.keysym.sym;
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if(devctrl->dat[3] >= 0x60 && devctrl->dat[3] < 0x7f) {
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if(devctrl->dat[2] & 0x01)
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devctrl->dat[3] &= ~0x60;
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else if(!(devctrl->dat[2] & 0x04) ^ !(mods & KMOD_CAPS))
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devctrl->dat[3] &= ~0x20;
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}
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} else {
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devctrl->dat[3] = 0;
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}
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}
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#pragma mark - Devices
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@ -364,10 +359,13 @@ start(Uxn *u)
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case SDL_QUIT:
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quit();
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break;
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case SDL_TEXTINPUT:
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devctrl->dat[3] = event.text.text[0];
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case SDL_KEYDOWN:
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case SDL_KEYUP:
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doctrl(u, &event, event.type == SDL_KEYDOWN);
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evaluxn(u, mempeek16(devctrl->dat, 0));
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devctrl->dat[3] = 0;
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break;
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case SDL_MOUSEWHEEL:
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devmouse->dat[7] = event.wheel.y;
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