Added auto byte sprite flipping
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@ -184,19 +184,19 @@ screen_deo(Uint8 *ram, Uint8 *d, Uint8 port)
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Uint8 move = d[0x6];
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Uint8 length = move >> 4;
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Uint8 twobpp = !!(ctrl & 0x80);
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Uint16 x = PEEK2(d + 0x8);
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Uint16 y = PEEK2(d + 0xa);
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Uint16 addr = PEEK2(d + 0xc);
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Uint16 dx = (move & 0x1) << 3;
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Uint16 dy = (move & 0x2) << 2;
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Uint8 *layer = (ctrl & 0x40) ? uxn_screen.fg : uxn_screen.bg;
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Uint16 x = PEEK2(d + 0x8), dx = (move & 0x1) << 3;
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Uint16 y = PEEK2(d + 0xa), dy = (move & 0x2) << 2;
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Uint16 addr = PEEK2(d + 0xc);
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int flipx = (ctrl & 0x10), fx = flipx ? -1 : 1;
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int flipy = (ctrl & 0x20), fy = flipy ? -1 : 1;
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for(i = 0; i <= length; i++) {
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screen_blit(layer, ram, addr, x + dy * i, y + dx * i, ctrl & 0xf, ctrl & 0x10, ctrl & 0x20, twobpp);
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addr += (move & 0x04) << (1 + twobpp);
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screen_blit(layer, ram, addr, x + dy * i * fx, y + dx * i * fy, ctrl & 0xf, flipx, flipy, twobpp);
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addr += (move & 0x4) << (1 + twobpp);
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}
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screen_change(x, y, x + dy * length + 8, y + dx * length + 8);
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if(move & 0x1) POKE2(d + 0x8, x + dx); /* auto x+8 */
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if(move & 0x2) POKE2(d + 0xa, y + dy); /* auto y+8 */
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screen_change(x, y, x + dy * length * fx + 8, y + dx * length * fy + 8);
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if(move & 0x1) POKE2(d + 0x8, x + dx * fx); /* auto x+8 */
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if(move & 0x2) POKE2(d + 0xa, y + dy * fy); /* auto y+8 */
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if(move & 0x4) POKE2(d + 0xc, addr); /* auto addr+length */
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break;
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}
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