Replaced malloc and manual initialization with calloc
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3d8cf7c257
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@ -187,7 +187,6 @@ quit(void)
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static int
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static int
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init(void)
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init(void)
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{
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{
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int i;
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SDL_AudioSpec as;
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SDL_AudioSpec as;
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SDL_zero(as);
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SDL_zero(as);
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as.freq = SAMPLE_FREQUENCY;
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as.freq = SAMPLE_FREQUENCY;
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@ -217,10 +216,8 @@ init(void)
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gTexture = SDL_CreateTexture(gRenderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STATIC, ppu.width + PAD * 2, ppu.height + PAD * 2);
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gTexture = SDL_CreateTexture(gRenderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STATIC, ppu.width + PAD * 2, ppu.height + PAD * 2);
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if(gTexture == NULL || SDL_SetTextureBlendMode(gTexture, SDL_BLENDMODE_NONE))
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if(gTexture == NULL || SDL_SetTextureBlendMode(gTexture, SDL_BLENDMODE_NONE))
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return error("sdl_texture", SDL_GetError());
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return error("sdl_texture", SDL_GetError());
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if(!(ppu_screen = malloc(ppu.width * ppu.height * sizeof(Uint32))))
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if(!(ppu_screen = calloc(1, ppu.width * ppu.height * sizeof(Uint32))))
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return 0;
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return 0;
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for(i = ppu.width + ppu.height + PAD * 4 - 1; i >= 0; --i)
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ppu_screen[i] = 0;
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SDL_UpdateTexture(gTexture, NULL, ppu_screen, sizeof(Uint32));
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SDL_UpdateTexture(gTexture, NULL, ppu_screen, sizeof(Uint32));
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SDL_StartTextInput();
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SDL_StartTextInput();
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SDL_ShowCursor(SDL_DISABLE);
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SDL_ShowCursor(SDL_DISABLE);
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