Abstracted emu_end()
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parent
4d7ce3e893
commit
b66d3f2612
10
src/uxncli.c
10
src/uxncli.c
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@ -41,6 +41,13 @@ emu_deo(Uxn *u, Uint8 addr)
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}
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}
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int
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emu_end(Uxn *u)
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{
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free(u->ram);
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return u->dev[0x0f] & 0x7f;
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}
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int
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main(int argc, char **argv)
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{
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@ -69,6 +76,5 @@ main(int argc, char **argv)
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console_input(&u, (Uint8)c, CONSOLE_STD);
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}
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}
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free(u.ram);
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return u.dev[0x0f] & 0x7f;
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return emu_end(&u);
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}
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38
src/uxnemu.c
38
src/uxnemu.c
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@ -251,6 +251,8 @@ emu_init(void)
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SDL_SetRenderDrawColor(emu_renderer, 0x00, 0x00, 0x00, 0xff);
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ms_interval = SDL_GetPerformanceFrequency() / 1000;
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deadline_interval = ms_interval * TIMEOUT_MS;
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exec_deadline = SDL_GetPerformanceCounter() + deadline_interval;
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screen_resize(WIDTH, HEIGHT);
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return 1;
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}
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@ -269,6 +271,7 @@ static void
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emu_restart(Uxn *u)
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{
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screen_resize(WIDTH, HEIGHT);
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SDL_SetWindowTitle(emu_window, rom_path);
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if(!emu_start(u, "launcher.rom"))
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emu_start(u, rom_path);
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}
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@ -476,7 +479,7 @@ handle_events(Uxn *u)
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}
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static int
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run(Uxn *u, char *rom)
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emu_run(Uxn *u, char *rom)
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{
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Uint64 next_refresh = 0;
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Uint64 frame_interval = SDL_GetPerformanceFrequency() / 60;
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@ -514,6 +517,19 @@ run(Uxn *u, char *rom)
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}
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}
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int
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emu_end(Uxn *u)
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{
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#ifdef _WIN32
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#pragma GCC diagnostic ignored "-Wint-to-pointer-cast"
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TerminateThread((HANDLE)SDL_GetThreadID(stdin_thread), 0);
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#elif !defined(__APPLE__)
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close(0); /* make stdin thread exit */
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#endif
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SDL_Quit();
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return u->dev[0x0f] & 0x7f;
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}
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int
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main(int argc, char **argv)
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{
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@ -544,21 +560,11 @@ main(int argc, char **argv)
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return system_error("Init", "Failed to initialize varvara.");
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if(!system_init(&u, (Uint8 *)calloc(0x10000 * RAM_PAGES, sizeof(Uint8)), rom_path))
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return system_error("Init", "Failed to initialize uxn.");
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/* Game Loop */
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u.dev[0x17] = argc - i;
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/* load rom */
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if(!emu_start(&u, rom_path))
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return system_error("Start", "Failed");
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/* read arguments */
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if(uxn_eval(&u, PAGE_PROGRAM)) {
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console_listen(&u, i, argc, argv);
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/* start rom */
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run(&u, rom_path);
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/* finished */
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#ifdef _WIN32
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#pragma GCC diagnostic ignored "-Wint-to-pointer-cast"
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TerminateThread((HANDLE)SDL_GetThreadID(stdin_thread), 0);
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#elif !defined(__APPLE__)
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close(0); /* make stdin thread exit */
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#endif
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SDL_Quit();
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return 0;
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emu_run(&u, rom_path);
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}
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return emu_end(&u);
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}
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