Switched to linear PPU memory
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73497a1065
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b6fe4302d1
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@ -22,38 +22,24 @@ static Uint8 blending[5][16] = {
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static void
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static void
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ppu_clear(Ppu *p)
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ppu_clear(Ppu *p)
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{
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{
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int x, y;
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int i;
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for(y = 0; y < p->height; ++y) {
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for(i = 0; i < p->width / 2 * p->height; ++i)
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for(x = 0; x < p->width; ++x) {
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p->dat[i] = 0;
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ppu_pixel(p, p->bg, x, y, 0);
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ppu_pixel(p, p->fg, x, y, 0);
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}
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}
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}
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}
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int
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int
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ppu_pixel(Ppu *p, Uint8 *layer, Uint16 x, Uint16 y, Uint8 color)
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ppu_pixel(Ppu *p, int fg, Uint16 x, Uint16 y, Uint8 color)
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{
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{
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int row = (y % 8) + ((x / 8 + y / 8 * p->width / 8) * 16), col = x % 8, ret;
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unsigned int i = (x + y * p->width) / 2, shift = (x % 2) * 4;
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Uint8 w;
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int ret = p->dat[i];
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if(x >= p->width || y >= p->height)
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if(fg) shift += 2;
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return 0;
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p->dat[i] &= ~(3 << shift);
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w = layer[row];
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p->dat[i] |= color << shift;
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if(color == 0 || color == 2)
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return ret ^ p->dat[i];
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layer[row] &= ~(1UL << (7 - col));
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else
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layer[row] |= 1UL << (7 - col);
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ret = w ^ layer[row];
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w = layer[row + 8];
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if(color == 0 || color == 1)
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layer[row + 8] &= ~(1UL << (7 - col));
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else
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layer[row + 8] |= 1UL << (7 - col);
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return ret | (w ^ layer[row + 8]);
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}
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}
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int
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int
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ppu_1bpp(Ppu *p, Uint8 *layer, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 color, Uint8 flipx, Uint8 flipy)
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ppu_1bpp(Ppu *p, int fg, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 color, Uint8 flipx, Uint8 flipy)
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{
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{
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Uint16 v, h;
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Uint16 v, h;
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int ret = 0;
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int ret = 0;
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@ -62,7 +48,7 @@ ppu_1bpp(Ppu *p, Uint8 *layer, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 color, U
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Uint8 ch1 = (sprite[v] >> (7 - h)) & 0x1;
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Uint8 ch1 = (sprite[v] >> (7 - h)) & 0x1;
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if(ch1 || blending[4][color])
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if(ch1 || blending[4][color])
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ret |= ppu_pixel(p,
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ret |= ppu_pixel(p,
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layer,
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fg,
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x + (flipx ? 7 - h : h),
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x + (flipx ? 7 - h : h),
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y + (flipy ? 7 - v : v),
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y + (flipy ? 7 - v : v),
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blending[ch1][color]);
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blending[ch1][color]);
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@ -71,7 +57,7 @@ ppu_1bpp(Ppu *p, Uint8 *layer, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 color, U
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}
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}
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int
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int
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ppu_2bpp(Ppu *p, Uint8 *layer, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 color, Uint8 flipx, Uint8 flipy)
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ppu_2bpp(Ppu *p, int fg, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 color, Uint8 flipx, Uint8 flipy)
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{
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{
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Uint16 v, h;
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Uint16 v, h;
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int ret = 0;
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int ret = 0;
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@ -82,7 +68,7 @@ ppu_2bpp(Ppu *p, Uint8 *layer, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 color, U
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Uint8 ch = ch1 + ch2 * 2;
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Uint8 ch = ch1 + ch2 * 2;
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if(ch || blending[4][color])
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if(ch || blending[4][color])
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ret |= ppu_pixel(p,
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ret |= ppu_pixel(p,
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layer,
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fg,
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x + (flipx ? 7 - h : h),
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x + (flipx ? 7 - h : h),
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y + (flipy ? 7 - v : v),
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y + (flipy ? 7 - v : v),
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blending[ch][color]);
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blending[ch][color]);
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@ -95,13 +81,12 @@ ppu_2bpp(Ppu *p, Uint8 *layer, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 color, U
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int
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int
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ppu_set_size(Ppu *p, Uint16 width, Uint16 height)
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ppu_set_size(Ppu *p, Uint16 width, Uint16 height)
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{
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{
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/* round width and height up to nearest multiple of 8 */
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/* round width up to nearest multiple of 2 */
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width = ((width - 1) | 0x7) + 1;
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width += width % 2;
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height = ((height - 1) | 0x7) + 1;
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p->width = width;
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p->width = width;
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p->height = height;
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p->height = height;
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p->bg = realloc(p->bg, p->width / 4 * p->height * sizeof(Uint8));
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p->dat = realloc(p->dat, p->width / 2 * p->height);
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p->fg = realloc(p->fg, p->width / 4 * p->height * sizeof(Uint8));
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if(p->dat == NULL) return 0;
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ppu_clear(p);
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ppu_clear(p);
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return p->bg && p->fg;
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return 1;
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}
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}
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@ -19,10 +19,10 @@ typedef unsigned int Uint32;
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typedef struct Ppu {
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typedef struct Ppu {
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Uint16 width, height;
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Uint16 width, height;
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Uint8 *bg, *fg;
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Uint8 *dat;
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} Ppu;
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} Ppu;
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int ppu_set_size(Ppu *p, Uint16 width, Uint16 height);
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int ppu_set_size(Ppu *p, Uint16 width, Uint16 height);
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int ppu_pixel(Ppu *p, Uint8 *layer, Uint16 x, Uint16 y, Uint8 color);
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int ppu_pixel(Ppu *p, int fg, Uint16 x, Uint16 y, Uint8 color);
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int ppu_1bpp(Ppu *p, Uint8 *layer, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 color, Uint8 flipx, Uint8 flipy);
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int ppu_1bpp(Ppu *p, int fg, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 color, Uint8 flipx, Uint8 flipy);
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int ppu_2bpp(Ppu *p, Uint8 *layer, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 color, Uint8 flipx, Uint8 flipy);
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int ppu_2bpp(Ppu *p, int fg, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 color, Uint8 flipx, Uint8 flipy);
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40
src/uxnemu.c
40
src/uxnemu.c
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@ -90,38 +90,32 @@ inspect(Ppu *p, Uint8 *stack, Uint8 wptr, Uint8 rptr, Uint8 *memory)
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Uint8 i, x, y, b;
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Uint8 i, x, y, b;
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for(i = 0; i < 0x20; ++i) { /* stack */
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for(i = 0; i < 0x20; ++i) { /* stack */
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x = ((i % 8) * 3 + 1) * 8, y = (i / 8 + 1) * 8, b = stack[i];
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x = ((i % 8) * 3 + 1) * 8, y = (i / 8 + 1) * 8, b = stack[i];
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ppu_1bpp(p, ppu.fg, x, y, font[(b >> 4) & 0xf], 1 + (wptr == i) * 0x7, 0, 0);
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ppu_1bpp(p, 1, x, y, font[(b >> 4) & 0xf], 1 + (wptr == i) * 0x7, 0, 0);
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ppu_1bpp(p, ppu.fg, x + 8, y, font[b & 0xf], 1 + (wptr == i) * 0x7, 0, 0);
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ppu_1bpp(p, 1, x + 8, y, font[b & 0xf], 1 + (wptr == i) * 0x7, 0, 0);
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}
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}
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/* return pointer */
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/* return pointer */
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ppu_1bpp(p, ppu.fg, 0x8, y + 0x10, font[(rptr >> 4) & 0xf], 0x2, 0, 0);
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ppu_1bpp(p, 1, 0x8, y + 0x10, font[(rptr >> 4) & 0xf], 0x2, 0, 0);
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ppu_1bpp(p, ppu.fg, 0x10, y + 0x10, font[rptr & 0xf], 0x2, 0, 0);
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ppu_1bpp(p, 1, 0x10, y + 0x10, font[rptr & 0xf], 0x2, 0, 0);
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for(i = 0; i < 0x20; ++i) { /* memory */
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for(i = 0; i < 0x20; ++i) { /* memory */
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x = ((i % 8) * 3 + 1) * 8, y = 0x38 + (i / 8 + 1) * 8, b = memory[i];
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x = ((i % 8) * 3 + 1) * 8, y = 0x38 + (i / 8 + 1) * 8, b = memory[i];
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ppu_1bpp(p, ppu.fg, x, y, font[(b >> 4) & 0xf], 3, 0, 0);
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ppu_1bpp(p, 1, x, y, font[(b >> 4) & 0xf], 3, 0, 0);
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ppu_1bpp(p, ppu.fg, x + 8, y, font[b & 0xf], 3, 0, 0);
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ppu_1bpp(p, 1, x + 8, y, font[b & 0xf], 3, 0, 0);
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}
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}
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for(x = 0; x < 0x10; ++x) { /* guides */
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for(x = 0; x < 0x10; ++x) { /* guides */
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ppu_pixel(p, ppu.fg, x, p->height / 2, 2);
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ppu_pixel(p, 1, x, p->height / 2, 2);
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ppu_pixel(p, ppu.fg, p->width - x, p->height / 2, 2);
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ppu_pixel(p, 1, p->width - x, p->height / 2, 2);
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ppu_pixel(p, ppu.fg, p->width / 2, p->height - x, 2);
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ppu_pixel(p, 1, p->width / 2, p->height - x, 2);
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ppu_pixel(p, ppu.fg, p->width / 2, x, 2);
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ppu_pixel(p, 1, p->width / 2, x, 2);
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ppu_pixel(p, ppu.fg, p->width / 2 - 0x10 / 2 + x, p->height / 2, 2);
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ppu_pixel(p, 1, p->width / 2 - 0x10 / 2 + x, p->height / 2, 2);
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ppu_pixel(p, ppu.fg, p->width / 2, p->height / 2 - 0x10 / 2 + x, 2);
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ppu_pixel(p, 1, p->width / 2, p->height / 2 - 0x10 / 2 + x, 2);
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}
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}
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}
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}
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static Uint8
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static Uint8
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get_pixel(int x, int y)
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get_pixel(int x, int y)
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{
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{
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int ch1, ch2, r = (y % 8) + ((x / 8 + y / 8 * ppu.width / 8) * 16);
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unsigned int i = (x + y * ppu.width) / 2, shift = (x % 2) * 4;
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ch1 = (ppu.fg[r] >> (7 - x % 8)) & 1;
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return (ppu.dat[i] >> shift) & 0xf;
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ch2 = (ppu.fg[r + 8] >> (7 - x % 8)) & 1;
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if(!ch1 && !ch2) {
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ch1 = (ppu.bg[r] >> (7 - x % 8)) & 1;
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ch2 = (ppu.bg[r + 8] >> (7 - x % 8)) & 1;
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}
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return ch1 + (ch2 << 1);
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}
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}
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static void
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static void
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@ -356,7 +350,7 @@ screen_talk(Device *d, Uint8 b0, Uint8 w)
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Uint16 x = peek16(d->dat, 0x8);
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Uint16 x = peek16(d->dat, 0x8);
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Uint16 y = peek16(d->dat, 0xa);
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Uint16 y = peek16(d->dat, 0xa);
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Uint8 layer = d->dat[0xe] & 0x40;
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Uint8 layer = d->dat[0xe] & 0x40;
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reqdraw |= ppu_pixel(&ppu, layer ? ppu.fg : ppu.bg, x, y, d->dat[0xe] & 0x3);
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reqdraw |= ppu_pixel(&ppu, layer, x, y, d->dat[0xe] & 0x3);
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if(d->dat[0x6] & 0x01) poke16(d->dat, 0x8, x + 1); /* auto x+1 */
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if(d->dat[0x6] & 0x01) poke16(d->dat, 0x8, x + 1); /* auto x+1 */
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if(d->dat[0x6] & 0x02) poke16(d->dat, 0xa, y + 1); /* auto y+1 */
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if(d->dat[0x6] & 0x02) poke16(d->dat, 0xa, y + 1); /* auto y+1 */
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break;
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break;
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@ -367,10 +361,10 @@ screen_talk(Device *d, Uint8 b0, Uint8 w)
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Uint8 layer = d->dat[0xf] & 0x40;
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Uint8 layer = d->dat[0xf] & 0x40;
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Uint8 *addr = &d->mem[peek16(d->dat, 0xc)];
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Uint8 *addr = &d->mem[peek16(d->dat, 0xc)];
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if(d->dat[0xf] & 0x80) {
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if(d->dat[0xf] & 0x80) {
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reqdraw |= ppu_2bpp(&ppu, layer ? ppu.fg : ppu.bg, x, y, addr, d->dat[0xf] & 0xf, d->dat[0xf] & 0x10, d->dat[0xf] & 0x20);
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reqdraw |= ppu_2bpp(&ppu, layer, x, y, addr, d->dat[0xf] & 0xf, d->dat[0xf] & 0x10, d->dat[0xf] & 0x20);
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if(d->dat[0x6] & 0x04) poke16(d->dat, 0xc, peek16(d->dat, 0xc) + 16); /* auto addr+16 */
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if(d->dat[0x6] & 0x04) poke16(d->dat, 0xc, peek16(d->dat, 0xc) + 16); /* auto addr+16 */
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} else {
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} else {
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reqdraw |= ppu_1bpp(&ppu, layer ? ppu.fg : ppu.bg, x, y, addr, d->dat[0xf] & 0xf, d->dat[0xf] & 0x10, d->dat[0xf] & 0x20);
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reqdraw |= ppu_1bpp(&ppu, layer, x, y, addr, d->dat[0xf] & 0xf, d->dat[0xf] & 0x10, d->dat[0xf] & 0x20);
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if(d->dat[0x6] & 0x04) poke16(d->dat, 0xc, peek16(d->dat, 0xc) + 8); /* auto addr+8 */
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if(d->dat[0x6] & 0x04) poke16(d->dat, 0xc, peek16(d->dat, 0xc) + 8); /* auto addr+8 */
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}
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}
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if(d->dat[0x6] & 0x01) poke16(d->dat, 0x8, x + 8); /* auto x+8 */
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if(d->dat[0x6] & 0x01) poke16(d->dat, 0x8, x + 8); /* auto x+8 */
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