Switched to linear PPU memory

This commit is contained in:
Andrew Alderwick 2021-09-20 00:04:40 +01:00
parent 73497a1065
commit b6fe4302d1
3 changed files with 40 additions and 61 deletions

View File

@ -22,38 +22,24 @@ static Uint8 blending[5][16] = {
static void static void
ppu_clear(Ppu *p) ppu_clear(Ppu *p)
{ {
int x, y; int i;
for(y = 0; y < p->height; ++y) { for(i = 0; i < p->width / 2 * p->height; ++i)
for(x = 0; x < p->width; ++x) { p->dat[i] = 0;
ppu_pixel(p, p->bg, x, y, 0);
ppu_pixel(p, p->fg, x, y, 0);
}
}
} }
int int
ppu_pixel(Ppu *p, Uint8 *layer, Uint16 x, Uint16 y, Uint8 color) ppu_pixel(Ppu *p, int fg, Uint16 x, Uint16 y, Uint8 color)
{ {
int row = (y % 8) + ((x / 8 + y / 8 * p->width / 8) * 16), col = x % 8, ret; unsigned int i = (x + y * p->width) / 2, shift = (x % 2) * 4;
Uint8 w; int ret = p->dat[i];
if(x >= p->width || y >= p->height) if(fg) shift += 2;
return 0; p->dat[i] &= ~(3 << shift);
w = layer[row]; p->dat[i] |= color << shift;
if(color == 0 || color == 2) return ret ^ p->dat[i];
layer[row] &= ~(1UL << (7 - col));
else
layer[row] |= 1UL << (7 - col);
ret = w ^ layer[row];
w = layer[row + 8];
if(color == 0 || color == 1)
layer[row + 8] &= ~(1UL << (7 - col));
else
layer[row + 8] |= 1UL << (7 - col);
return ret | (w ^ layer[row + 8]);
} }
int int
ppu_1bpp(Ppu *p, Uint8 *layer, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 color, Uint8 flipx, Uint8 flipy) ppu_1bpp(Ppu *p, int fg, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 color, Uint8 flipx, Uint8 flipy)
{ {
Uint16 v, h; Uint16 v, h;
int ret = 0; int ret = 0;
@ -62,7 +48,7 @@ ppu_1bpp(Ppu *p, Uint8 *layer, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 color, U
Uint8 ch1 = (sprite[v] >> (7 - h)) & 0x1; Uint8 ch1 = (sprite[v] >> (7 - h)) & 0x1;
if(ch1 || blending[4][color]) if(ch1 || blending[4][color])
ret |= ppu_pixel(p, ret |= ppu_pixel(p,
layer, fg,
x + (flipx ? 7 - h : h), x + (flipx ? 7 - h : h),
y + (flipy ? 7 - v : v), y + (flipy ? 7 - v : v),
blending[ch1][color]); blending[ch1][color]);
@ -71,7 +57,7 @@ ppu_1bpp(Ppu *p, Uint8 *layer, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 color, U
} }
int int
ppu_2bpp(Ppu *p, Uint8 *layer, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 color, Uint8 flipx, Uint8 flipy) ppu_2bpp(Ppu *p, int fg, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 color, Uint8 flipx, Uint8 flipy)
{ {
Uint16 v, h; Uint16 v, h;
int ret = 0; int ret = 0;
@ -82,7 +68,7 @@ ppu_2bpp(Ppu *p, Uint8 *layer, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 color, U
Uint8 ch = ch1 + ch2 * 2; Uint8 ch = ch1 + ch2 * 2;
if(ch || blending[4][color]) if(ch || blending[4][color])
ret |= ppu_pixel(p, ret |= ppu_pixel(p,
layer, fg,
x + (flipx ? 7 - h : h), x + (flipx ? 7 - h : h),
y + (flipy ? 7 - v : v), y + (flipy ? 7 - v : v),
blending[ch][color]); blending[ch][color]);
@ -95,13 +81,12 @@ ppu_2bpp(Ppu *p, Uint8 *layer, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 color, U
int int
ppu_set_size(Ppu *p, Uint16 width, Uint16 height) ppu_set_size(Ppu *p, Uint16 width, Uint16 height)
{ {
/* round width and height up to nearest multiple of 8 */ /* round width up to nearest multiple of 2 */
width = ((width - 1) | 0x7) + 1; width += width % 2;
height = ((height - 1) | 0x7) + 1;
p->width = width; p->width = width;
p->height = height; p->height = height;
p->bg = realloc(p->bg, p->width / 4 * p->height * sizeof(Uint8)); p->dat = realloc(p->dat, p->width / 2 * p->height);
p->fg = realloc(p->fg, p->width / 4 * p->height * sizeof(Uint8)); if(p->dat == NULL) return 0;
ppu_clear(p); ppu_clear(p);
return p->bg && p->fg; return 1;
} }

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@ -19,10 +19,10 @@ typedef unsigned int Uint32;
typedef struct Ppu { typedef struct Ppu {
Uint16 width, height; Uint16 width, height;
Uint8 *bg, *fg; Uint8 *dat;
} Ppu; } Ppu;
int ppu_set_size(Ppu *p, Uint16 width, Uint16 height); int ppu_set_size(Ppu *p, Uint16 width, Uint16 height);
int ppu_pixel(Ppu *p, Uint8 *layer, Uint16 x, Uint16 y, Uint8 color); int ppu_pixel(Ppu *p, int fg, Uint16 x, Uint16 y, Uint8 color);
int ppu_1bpp(Ppu *p, Uint8 *layer, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 color, Uint8 flipx, Uint8 flipy); int ppu_1bpp(Ppu *p, int fg, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 color, Uint8 flipx, Uint8 flipy);
int ppu_2bpp(Ppu *p, Uint8 *layer, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 color, Uint8 flipx, Uint8 flipy); int ppu_2bpp(Ppu *p, int fg, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 color, Uint8 flipx, Uint8 flipy);

View File

@ -90,38 +90,32 @@ inspect(Ppu *p, Uint8 *stack, Uint8 wptr, Uint8 rptr, Uint8 *memory)
Uint8 i, x, y, b; Uint8 i, x, y, b;
for(i = 0; i < 0x20; ++i) { /* stack */ for(i = 0; i < 0x20; ++i) { /* stack */
x = ((i % 8) * 3 + 1) * 8, y = (i / 8 + 1) * 8, b = stack[i]; x = ((i % 8) * 3 + 1) * 8, y = (i / 8 + 1) * 8, b = stack[i];
ppu_1bpp(p, ppu.fg, x, y, font[(b >> 4) & 0xf], 1 + (wptr == i) * 0x7, 0, 0); ppu_1bpp(p, 1, x, y, font[(b >> 4) & 0xf], 1 + (wptr == i) * 0x7, 0, 0);
ppu_1bpp(p, ppu.fg, x + 8, y, font[b & 0xf], 1 + (wptr == i) * 0x7, 0, 0); ppu_1bpp(p, 1, x + 8, y, font[b & 0xf], 1 + (wptr == i) * 0x7, 0, 0);
} }
/* return pointer */ /* return pointer */
ppu_1bpp(p, ppu.fg, 0x8, y + 0x10, font[(rptr >> 4) & 0xf], 0x2, 0, 0); ppu_1bpp(p, 1, 0x8, y + 0x10, font[(rptr >> 4) & 0xf], 0x2, 0, 0);
ppu_1bpp(p, ppu.fg, 0x10, y + 0x10, font[rptr & 0xf], 0x2, 0, 0); ppu_1bpp(p, 1, 0x10, y + 0x10, font[rptr & 0xf], 0x2, 0, 0);
for(i = 0; i < 0x20; ++i) { /* memory */ for(i = 0; i < 0x20; ++i) { /* memory */
x = ((i % 8) * 3 + 1) * 8, y = 0x38 + (i / 8 + 1) * 8, b = memory[i]; x = ((i % 8) * 3 + 1) * 8, y = 0x38 + (i / 8 + 1) * 8, b = memory[i];
ppu_1bpp(p, ppu.fg, x, y, font[(b >> 4) & 0xf], 3, 0, 0); ppu_1bpp(p, 1, x, y, font[(b >> 4) & 0xf], 3, 0, 0);
ppu_1bpp(p, ppu.fg, x + 8, y, font[b & 0xf], 3, 0, 0); ppu_1bpp(p, 1, x + 8, y, font[b & 0xf], 3, 0, 0);
} }
for(x = 0; x < 0x10; ++x) { /* guides */ for(x = 0; x < 0x10; ++x) { /* guides */
ppu_pixel(p, ppu.fg, x, p->height / 2, 2); ppu_pixel(p, 1, x, p->height / 2, 2);
ppu_pixel(p, ppu.fg, p->width - x, p->height / 2, 2); ppu_pixel(p, 1, p->width - x, p->height / 2, 2);
ppu_pixel(p, ppu.fg, p->width / 2, p->height - x, 2); ppu_pixel(p, 1, p->width / 2, p->height - x, 2);
ppu_pixel(p, ppu.fg, p->width / 2, x, 2); ppu_pixel(p, 1, p->width / 2, x, 2);
ppu_pixel(p, ppu.fg, p->width / 2 - 0x10 / 2 + x, p->height / 2, 2); ppu_pixel(p, 1, p->width / 2 - 0x10 / 2 + x, p->height / 2, 2);
ppu_pixel(p, ppu.fg, p->width / 2, p->height / 2 - 0x10 / 2 + x, 2); ppu_pixel(p, 1, p->width / 2, p->height / 2 - 0x10 / 2 + x, 2);
} }
} }
static Uint8 static Uint8
get_pixel(int x, int y) get_pixel(int x, int y)
{ {
int ch1, ch2, r = (y % 8) + ((x / 8 + y / 8 * ppu.width / 8) * 16); unsigned int i = (x + y * ppu.width) / 2, shift = (x % 2) * 4;
ch1 = (ppu.fg[r] >> (7 - x % 8)) & 1; return (ppu.dat[i] >> shift) & 0xf;
ch2 = (ppu.fg[r + 8] >> (7 - x % 8)) & 1;
if(!ch1 && !ch2) {
ch1 = (ppu.bg[r] >> (7 - x % 8)) & 1;
ch2 = (ppu.bg[r + 8] >> (7 - x % 8)) & 1;
}
return ch1 + (ch2 << 1);
} }
static void static void
@ -356,7 +350,7 @@ screen_talk(Device *d, Uint8 b0, Uint8 w)
Uint16 x = peek16(d->dat, 0x8); Uint16 x = peek16(d->dat, 0x8);
Uint16 y = peek16(d->dat, 0xa); Uint16 y = peek16(d->dat, 0xa);
Uint8 layer = d->dat[0xe] & 0x40; Uint8 layer = d->dat[0xe] & 0x40;
reqdraw |= ppu_pixel(&ppu, layer ? ppu.fg : ppu.bg, x, y, d->dat[0xe] & 0x3); reqdraw |= ppu_pixel(&ppu, layer, x, y, d->dat[0xe] & 0x3);
if(d->dat[0x6] & 0x01) poke16(d->dat, 0x8, x + 1); /* auto x+1 */ if(d->dat[0x6] & 0x01) poke16(d->dat, 0x8, x + 1); /* auto x+1 */
if(d->dat[0x6] & 0x02) poke16(d->dat, 0xa, y + 1); /* auto y+1 */ if(d->dat[0x6] & 0x02) poke16(d->dat, 0xa, y + 1); /* auto y+1 */
break; break;
@ -367,10 +361,10 @@ screen_talk(Device *d, Uint8 b0, Uint8 w)
Uint8 layer = d->dat[0xf] & 0x40; Uint8 layer = d->dat[0xf] & 0x40;
Uint8 *addr = &d->mem[peek16(d->dat, 0xc)]; Uint8 *addr = &d->mem[peek16(d->dat, 0xc)];
if(d->dat[0xf] & 0x80) { if(d->dat[0xf] & 0x80) {
reqdraw |= ppu_2bpp(&ppu, layer ? ppu.fg : ppu.bg, x, y, addr, d->dat[0xf] & 0xf, d->dat[0xf] & 0x10, d->dat[0xf] & 0x20); reqdraw |= ppu_2bpp(&ppu, layer, x, y, addr, d->dat[0xf] & 0xf, d->dat[0xf] & 0x10, d->dat[0xf] & 0x20);
if(d->dat[0x6] & 0x04) poke16(d->dat, 0xc, peek16(d->dat, 0xc) + 16); /* auto addr+16 */ if(d->dat[0x6] & 0x04) poke16(d->dat, 0xc, peek16(d->dat, 0xc) + 16); /* auto addr+16 */
} else { } else {
reqdraw |= ppu_1bpp(&ppu, layer ? ppu.fg : ppu.bg, x, y, addr, d->dat[0xf] & 0xf, d->dat[0xf] & 0x10, d->dat[0xf] & 0x20); reqdraw |= ppu_1bpp(&ppu, layer, x, y, addr, d->dat[0xf] & 0xf, d->dat[0xf] & 0x10, d->dat[0xf] & 0x20);
if(d->dat[0x6] & 0x04) poke16(d->dat, 0xc, peek16(d->dat, 0xc) + 8); /* auto addr+8 */ if(d->dat[0x6] & 0x04) poke16(d->dat, 0xc, peek16(d->dat, 0xc) + 8); /* auto addr+8 */
} }
if(d->dat[0x6] & 0x01) poke16(d->dat, 0x8, x + 8); /* auto x+8 */ if(d->dat[0x6] & 0x01) poke16(d->dat, 0x8, x + 8); /* auto x+8 */