Added drawing to the mouse example
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c653e974de
commit
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2
build.sh
2
build.sh
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@ -32,7 +32,7 @@ else
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fi
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fi
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echo "Assembling.."
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echo "Assembling.."
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./bin/assembler projects/examples/dev.audio.usm bin/boot.rom
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./bin/assembler projects/examples/dev.mouse.usm bin/boot.rom
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echo "Running.."
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echo "Running.."
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if [ "${2}" = '--cli' ];
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if [ "${2}" = '--cli' ];
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@ -14,6 +14,10 @@ contexts:
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- match: '\@(\S+)\s?'
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- match: '\@(\S+)\s?'
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scope: string.control
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scope: string.control
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pop: true
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pop: true
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- match: '\&(\S+)\s?'
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scope: string.control
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pop: true
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# jump
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# jump
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- match: '\|(\S+)\s?'
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- match: '\|(\S+)\s?'
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scope: variable.control
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scope: variable.control
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@ -26,15 +30,15 @@ contexts:
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# Special
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# Special
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- match: '\&(\S+)\s?'
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scope: entity.name.type
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pop: true
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# Pushing to stack
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# Pushing to stack
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- match: '\#(\S+)\s?'
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- match: '\#(\S+)\s?'
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scope: keyword.control
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scope: keyword.control
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pop: true
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pop: true
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- match: '\"(\S+)\s?'
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scope: entity.control
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pop: true
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# Addressing
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# Addressing
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- match: '\.(\S+)\s?' # zero-page
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- match: '\.(\S+)\s?' # zero-page
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@ -20,10 +20,9 @@
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|0100 ( -> )
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|0100 ( -> )
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( set color pallete )
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( set color pallete )
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#0fff DUP2 DUP2
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#00ff .System/r DEO2
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.System/r DEO2
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#0f0f .System/g DEO2
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.System/g DEO2
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#0ff0 .System/b DEO2
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.System/b DEO2
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;on-frame .Screen/vector DEO2 ( run on-frame every 1/60th of a second )
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;on-frame .Screen/vector DEO2 ( run on-frame every 1/60th of a second )
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#ff .Audio/vol DEO ( set volume to max )
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#ff .Audio/vol DEO ( set volume to max )
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@ -35,7 +34,7 @@ BRK
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@on-frame ( -> )
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@on-frame ( -> )
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( incr ) .timer PEK #01 ADD .timer POK
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( incr ) .timer PEK #01 ADD .timer POK
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( skip ) .timer PEK #10 NEQ ;silence JNZ2
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( skip ) .timer PEK #10 EQU ,&play-note JNZ BRK &play-note
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( get note )
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( get note )
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;melody #00 .progress PEK ADD2 GET ( -- note )
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;melody #00 .progress PEK ADD2 GET ( -- note )
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@ -4,6 +4,7 @@
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%8+ { #0008 ADD2 }
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%8+ { #0008 ADD2 }
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%++ { #0001 ADD2 }
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%++ { #0001 ADD2 }
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%-- { #0001 SUB2 }
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%-- { #0001 SUB2 }
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%ABS2 { DUP2 #000f SFT2 EQU #04 JNZ #ffff MUL2 }
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( devices )
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( devices )
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@ -15,25 +16,67 @@
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|0000
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|0000
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@pointer [ &x $2 &y $2 ]
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@line [ &x0 $2 &y0 $2 &x $2 &y $2 &sx $2 &sy $2 &dx $2 &dy $2 &e1 $2 &e2 $2 ]
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@pointer [ &x $2 &y $2 &lastx $2 &lasty $2 &state $1 ]
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@color $1
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( program )
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( program )
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|0100 ( -> )
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|0100 ( -> )
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( theme )
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( theme )
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#03fd .System/r DEO2
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#0ffd .System/r DEO2
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#0ef3 .System/g DEO2
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#0f03 .System/g DEO2
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#0bf2 .System/b DEO2
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#0f02 .System/b DEO2
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( vectors ) ;on-mouse .Mouse/vector DEO2
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( vectors ) ;on-mouse .Mouse/vector DEO2
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#0010 #0030 #0050 #0070 #01 ;hairline JSR2
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#0000 #0000 #0020 #0090 #01 ;hairline JSR2
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BRK
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BRK
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@on-mouse ( -> )
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@on-mouse ( -> )
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;draw-cursor JSR2
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;draw-cursor JSR2
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( on down )
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.Mouse/state DEI #00 NEQ
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.pointer/state PEK #00 EQU
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#0101 EQU2 ,on-mouse-down JNZ
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( on drag )
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.Mouse/state DEI
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#00 NEQ ,on-mouse-drag JNZ
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.Mouse/state DEI .pointer/state POK
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BRK
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@on-mouse-down ( -> )
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( record last position )
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.Mouse/x DEI2 .pointer/x POK2
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.Mouse/y DEI2 .pointer/y POK2
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.Mouse/x DEI2 .pointer/lastx POK2
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.Mouse/y DEI2 .pointer/lasty POK2
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.Mouse/state DEI .pointer/state POK
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BRK
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@on-mouse-drag ( -> )
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.pointer/lastx PEK2 .pointer/lasty PEK2 .pointer/x PEK2 .pointer/y PEK2 #01 .Mouse/state DEI #10 EQU #02 MUL ADD ;hairline JSR2
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( record last position )
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.Mouse/x DEI2 .pointer/lastx POK2
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.Mouse/y DEI2 .pointer/lasty POK2
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.Mouse/state DEI .pointer/state POK
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BRK
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BRK
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@draw-cursor ( -- )
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@draw-cursor ( -- )
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@ -59,5 +102,30 @@ BRK
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RTN
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RTN
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@hairline ( x1 y1 x2 y2 color -- )
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( load ) .color POK .line/y0 POK2 .line/x0 POK2 .line/y POK2 .line/x POK2
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.line/x0 PEK2 .line/x PEK2 SUB2 ABS2 .line/dx POK2
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.line/y0 PEK2 .line/y PEK2 SUB2 ABS2 #0000 SWP2 SUB2 .line/dy POK2
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#ffff #00 .line/x PEK2 .line/x0 PEK2 LTS2 #0002 MUL2 ADD2 .line/sx POK2
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#ffff #00 .line/y PEK2 .line/y0 PEK2 LTS2 #0002 MUL2 ADD2 .line/sy POK2
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.line/dx PEK2 .line/dy PEK2 ADD2 .line/e1 POK2
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&loop
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.line/x PEK2 .Screen/x DEO2 .line/y PEK2 .Screen/y DEO2 .color PEK .Screen/color DEO
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.line/x PEK2 .line/x0 PEK2 EQU2 .line/y PEK2 .line/y0 PEK2 EQU2 #0101 EQU2 ,&end JNZ
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.line/e1 PEK2 #0002 MUL2 .line/e2 POK2
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.line/e2 PEK2 .line/dy PEK2 LTS2 ,&skipy JNZ
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.line/e1 PEK2 .line/dy PEK2 ADD2 .line/e1 POK2
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.line/x PEK2 .line/sx PEK2 ADD2 .line/x POK2
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&skipy
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.line/e2 PEK2 .line/dx PEK2 GTS2 ,&skipx JNZ
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.line/e1 PEK2 .line/dx PEK2 ADD2 .line/e1 POK2
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.line/y PEK2 .line/sy PEK2 ADD2 .line/y POK2
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&skipx
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,&loop JMP
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&end
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RTN
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@clear [ 0000 0000 0000 0000 ]
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@clear [ 0000 0000 0000 0000 ]
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@cursor [ 80c0 e0f0 f8e0 1000 ]
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@cursor [ 80c0 e0f0 f8e0 1000 ]
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