Added drawing to the mouse example

This commit is contained in:
neauoire 2021-04-22 11:08:06 -07:00
parent c653e974de
commit b752f5f2bc
4 changed files with 84 additions and 13 deletions

View File

@ -32,7 +32,7 @@ else
fi
echo "Assembling.."
./bin/assembler projects/examples/dev.audio.usm bin/boot.rom
./bin/assembler projects/examples/dev.mouse.usm bin/boot.rom
echo "Running.."
if [ "${2}" = '--cli' ];

View File

@ -14,6 +14,10 @@ contexts:
- match: '\@(\S+)\s?'
scope: string.control
pop: true
- match: '\&(\S+)\s?'
scope: string.control
pop: true
# jump
- match: '\|(\S+)\s?'
scope: variable.control
@ -26,15 +30,15 @@ contexts:
# Special
- match: '\&(\S+)\s?'
scope: entity.name.type
pop: true
# Pushing to stack
- match: '\#(\S+)\s?'
scope: keyword.control
pop: true
- match: '\"(\S+)\s?'
scope: entity.control
pop: true
# Addressing
- match: '\.(\S+)\s?' # zero-page

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@ -20,10 +20,9 @@
|0100 ( -> )
( set color pallete )
#0fff DUP2 DUP2
.System/r DEO2
.System/g DEO2
.System/b DEO2
#00ff .System/r DEO2
#0f0f .System/g DEO2
#0ff0 .System/b DEO2
;on-frame .Screen/vector DEO2 ( run on-frame every 1/60th of a second )
#ff .Audio/vol DEO ( set volume to max )
@ -35,7 +34,7 @@ BRK
@on-frame ( -> )
( incr ) .timer PEK #01 ADD .timer POK
( skip ) .timer PEK #10 NEQ ;silence JNZ2
( skip ) .timer PEK #10 EQU ,&play-note JNZ BRK &play-note
( get note )
;melody #00 .progress PEK ADD2 GET ( -- note )

View File

@ -4,6 +4,7 @@
%8+ { #0008 ADD2 }
%++ { #0001 ADD2 }
%-- { #0001 SUB2 }
%ABS2 { DUP2 #000f SFT2 EQU #04 JNZ #ffff MUL2 }
( devices )
@ -15,25 +16,67 @@
|0000
@pointer [ &x $2 &y $2 ]
@line [ &x0 $2 &y0 $2 &x $2 &y $2 &sx $2 &sy $2 &dx $2 &dy $2 &e1 $2 &e2 $2 ]
@pointer [ &x $2 &y $2 &lastx $2 &lasty $2 &state $1 ]
@color $1
( program )
|0100 ( -> )
( theme )
#03fd .System/r DEO2
#0ef3 .System/g DEO2
#0bf2 .System/b DEO2
#0ffd .System/r DEO2
#0f03 .System/g DEO2
#0f02 .System/b DEO2
( vectors ) ;on-mouse .Mouse/vector DEO2
#0010 #0030 #0050 #0070 #01 ;hairline JSR2
#0000 #0000 #0020 #0090 #01 ;hairline JSR2
BRK
@on-mouse ( -> )
;draw-cursor JSR2
( on down )
.Mouse/state DEI #00 NEQ
.pointer/state PEK #00 EQU
#0101 EQU2 ,on-mouse-down JNZ
( on drag )
.Mouse/state DEI
#00 NEQ ,on-mouse-drag JNZ
.Mouse/state DEI .pointer/state POK
BRK
@on-mouse-down ( -> )
( record last position )
.Mouse/x DEI2 .pointer/x POK2
.Mouse/y DEI2 .pointer/y POK2
.Mouse/x DEI2 .pointer/lastx POK2
.Mouse/y DEI2 .pointer/lasty POK2
.Mouse/state DEI .pointer/state POK
BRK
@on-mouse-drag ( -> )
.pointer/lastx PEK2 .pointer/lasty PEK2 .pointer/x PEK2 .pointer/y PEK2 #01 .Mouse/state DEI #10 EQU #02 MUL ADD ;hairline JSR2
( record last position )
.Mouse/x DEI2 .pointer/lastx POK2
.Mouse/y DEI2 .pointer/lasty POK2
.Mouse/state DEI .pointer/state POK
BRK
@draw-cursor ( -- )
@ -59,5 +102,30 @@ BRK
RTN
@hairline ( x1 y1 x2 y2 color -- )
( load ) .color POK .line/y0 POK2 .line/x0 POK2 .line/y POK2 .line/x POK2
.line/x0 PEK2 .line/x PEK2 SUB2 ABS2 .line/dx POK2
.line/y0 PEK2 .line/y PEK2 SUB2 ABS2 #0000 SWP2 SUB2 .line/dy POK2
#ffff #00 .line/x PEK2 .line/x0 PEK2 LTS2 #0002 MUL2 ADD2 .line/sx POK2
#ffff #00 .line/y PEK2 .line/y0 PEK2 LTS2 #0002 MUL2 ADD2 .line/sy POK2
.line/dx PEK2 .line/dy PEK2 ADD2 .line/e1 POK2
&loop
.line/x PEK2 .Screen/x DEO2 .line/y PEK2 .Screen/y DEO2 .color PEK .Screen/color DEO
.line/x PEK2 .line/x0 PEK2 EQU2 .line/y PEK2 .line/y0 PEK2 EQU2 #0101 EQU2 ,&end JNZ
.line/e1 PEK2 #0002 MUL2 .line/e2 POK2
.line/e2 PEK2 .line/dy PEK2 LTS2 ,&skipy JNZ
.line/e1 PEK2 .line/dy PEK2 ADD2 .line/e1 POK2
.line/x PEK2 .line/sx PEK2 ADD2 .line/x POK2
&skipy
.line/e2 PEK2 .line/dx PEK2 GTS2 ,&skipx JNZ
.line/e1 PEK2 .line/dx PEK2 ADD2 .line/e1 POK2
.line/y PEK2 .line/sy PEK2 ADD2 .line/y POK2
&skipx
,&loop JMP
&end
RTN
@clear [ 0000 0000 0000 0000 ]
@cursor [ 80c0 e0f0 f8e0 1000 ]