Pushed new blending modes
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parent
f3b237f0f9
commit
b826d78a56
4
build.sh
4
build.sh
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@ -54,9 +54,9 @@ then
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fi
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echo "Assembling.."
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./bin/uxnasm projects/examples/demos/piano.tal bin/piano.rom
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./bin/uxnasm projects/examples/devices/screen.tal bin/screen.rom
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echo "Running.."
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./bin/uxnemu bin/piano.rom
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./bin/uxnemu bin/screen.rom
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echo "Done."
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@ -1,7 +1,6 @@
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( dev/screen )
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%RTN { JMP2r }
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%2// { #01 SFT2 }
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( devices )
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@ -24,13 +23,16 @@
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#f0c0 .System/b DEO2
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( find screen center )
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.Screen/width DEI2 2// .center/x STZ2
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.Screen/height DEI2 2// .center/y STZ2
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.Screen/width DEI2 #01 SFT2 #0020 SUB2 .center/x STZ2
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.Screen/height DEI2 #01 SFT2 .center/y STZ2
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( draw )
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;draw-table JSR2
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;draw-sprites JSR2
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;draw-circle JSR2
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;draw-1bpp JSR2
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;draw-2bpp JSR2
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;draw-pixels JSR2
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BRK
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@ -72,19 +74,53 @@ RTN
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RTN
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@draw-circle ( -- )
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@draw-1bpp ( -- )
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#00 #10
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&loop
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( color ) OVR STH
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( y ) OVR #04 DIV [ #00 SWP ] #0010 MUL2
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[ .center/y LDZ2 #0040 SUB2 ADD2 ] STH2
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( x ) OVR #03 AND [ #00 SWP ] #0010 MUL2 #0040 ADD2
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[ .center/x LDZ2 #0008 ADD2 ADD2 ]
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STH2r STHr #00 ;draw-circle JSR2
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SWP #01 ADD SWP
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LTHk ,&loop JCN
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POP2
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RTN
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@draw-2bpp ( -- )
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#00 #10
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&loop
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( color ) OVR STH
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( y ) OVR #04 DIV [ #00 SWP ] #0010 MUL2
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[ .center/y LDZ2 ADD2 ] STH2
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( x ) OVR #03 AND [ #00 SWP ] #0010 MUL2 #0040 ADD2
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[ .center/x LDZ2 #0008 ADD2 ADD2 ]
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STH2r STHr #80 ;draw-circle JSR2
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SWP #01 ADD SWP
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LTHk ,&loop JCN
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POP2
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RTN
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@draw-circle ( x* y* color depth -- )
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ADD STH
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;preview_icn .Screen/addr DEO2
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.center/x LDZ2 #0048 ADD2 .Screen/x DEO2
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.center/y LDZ2 #0030 ADD2 .Screen/y DEO2
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#81 .Screen/sprite DEO
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.center/x LDZ2 #0050 ADD2 .Screen/x DEO2
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#91 .Screen/sprite DEO
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.center/x LDZ2 #0048 ADD2 .Screen/x DEO2
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.center/y LDZ2 #0038 ADD2 .Screen/y DEO2
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#a1 .Screen/sprite DEO
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.center/x LDZ2 #0050 ADD2 .Screen/x DEO2
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#b1 .Screen/sprite DEO
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.Screen/y DEO2
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.Screen/x DEO2
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#00 STHkr ADD .Screen/sprite DEO
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.Screen/x DEI2 #0008 ADD2 .Screen/x DEO2
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#10 STHkr ADD .Screen/sprite DEO
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.Screen/x DEI2 #0008 SUB2 .Screen/x DEO2
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.Screen/y DEI2 #0008 ADD2 .Screen/y DEO2
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#20 STHkr ADD .Screen/sprite DEO
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.Screen/x DEI2 #0008 ADD2 .Screen/x DEO2
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#30 STHr ADD .Screen/sprite DEO
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RTN
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@ -12,6 +12,16 @@ THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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WITH REGARD TO THIS SOFTWARE.
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*/
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static Uint8 blending1bpp[2][16] = {
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{0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3},
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{0, 1, 2, 3, 0, 1, 2, 3, 0, 1, 2, 3, 0, 1, 2, 3}};
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static Uint8 blending2bpp[4][16] = {
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{0, 0, 0, 0, 1, 0, 1, 1, 2, 2, 0, 2, 3, 3, 3, 0},
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{0, 1, 2, 3, 0, 1, 2, 3, 0, 1, 2, 3, 0, 1, 2, 3},
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{1, 2, 3, 1, 1, 2, 3, 1, 1, 2, 3, 1, 1, 2, 3, 1},
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{2, 3, 1, 2, 2, 3, 1, 2, 2, 3, 1, 2, 2, 3, 1, 2}};
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void
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clear(Ppu *p)
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{
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@ -40,7 +50,7 @@ puticn(Ppu *p, Uint8 layer, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 color, Uint
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layer,
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x + (flipx ? 7 - h : h),
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y + (flipy ? 7 - v : v),
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ch1 ? (color & 0x3) : (color >> 0x2));
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blending1bpp[ch1][color]);
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}
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}
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@ -52,13 +62,13 @@ putchr(Ppu *p, Uint8 layer, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 color, Uint
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for(h = 0; h < 8; h++) {
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Uint8 ch1 = ((sprite[v] >> (7 - h)) & 0x1);
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Uint8 ch2 = ((sprite[v + 8] >> (7 - h)) & 0x1);
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Uint8 id = ch1 + ch2 * 2;
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if(id || color > 0x7)
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Uint8 ch = ch1 + ch2 * 2;
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if(ch || (color != 0x05 && color != 0x0a && color != 0x0f))
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putpixel(p,
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layer,
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x + (flipx ? 7 - h : h),
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y + (flipy ? 7 - v : v),
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(id < 2 ? id : color / 2 + id * (color % 8)) & 0x3);
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blending2bpp[ch][color]);
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}
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}
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