Fixed issue with screen vector run
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63108c178a
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b894ba4c57
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@ -433,11 +433,11 @@ static int
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run(Uxn *u)
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{
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Uint64 now = SDL_GetPerformanceCounter(), frame_end = now, frame_interval = SDL_GetPerformanceFrequency() / 60;
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for(;!u->dev[0x0f]; now = SDL_GetPerformanceCounter()) {
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for(; !u->dev[0x0f]; now = SDL_GetPerformanceCounter()) {
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exec_deadline = now + deadline_interval;
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if(!handle_events(u))
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return 0;
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if (((Sint64)(frame_end - SDL_GetPerformanceCounter())) >= 0) {
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if(((Sint64)(frame_end - SDL_GetPerformanceCounter())) <= 0) {
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frame_end = now + frame_interval;
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uxn_eval(u, GETVEC(&u->dev[0x20]));
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}
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