Cleaned up font example
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@ -10,9 +10,6 @@
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%INCR { SWP #01 ADD SWP }
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%GET-ITERATORS { SWP2k POP SWP POP }
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%DEBUG { ;print-hex JSR2 #0a .Console/write DEO }
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%DEBUG2 { SWP ;print-hex JSR2 ;print-hex JSR2 #0a .Console/write DEO }
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( devices )
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|00 @System [ &vector $2 &pad $6 &r $2 &g $2 &b $2 ]
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@ -40,141 +37,53 @@
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( load font )
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#4000 .File/length DEO2
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;fontpath .File/name DEO2
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;font-path .File/name DEO2
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;font-data .File/load DEO2
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#0000 #0030 ;sometext #21 ;draw-label JSR2
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( draw label )
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#0000 #0030 ;body #21 ;draw-uf2 JSR2
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BRK
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@draw-uf3 ( x* y* text* color -- )
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@draw-uf2 ( x* y* text* color -- )
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STH
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STH2
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.Screen/y DEO2
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.Screen/x DEO2
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STH2r
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SWP2 .Screen/y DEO2
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SWP2 DUP2 .Screen/x DEO2 SWP2
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&loop
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LDAk #0a ! ,&no-linebreak JCN
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#0000 .Screen/x DEO2
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.Screen/y DEI2 #0018 ++ .Screen/y DEO2
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&no-linebreak
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LDAk STHkr ;draw-letter3 JSR2
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#0001 ++
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LDAk
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DUP #0a ! ,&no-linebreak JCN
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( move down ) OVR2 .Screen/x DEO2
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( incr y ) .Screen/y DEI2 #0010 ++ .Screen/y DEO2
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POP ,&continue JMP &no-linebreak
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STHkr ,&sprite JSR
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&continue
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( incr addr ) #0001 ++
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LDAk ,&loop JCN
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POP2
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POPr
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POP2 POP2 POPr
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RTN
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@draw-letter3 ( char color -- )
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POP
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DUP TOS #0048 ** ;font-data #0100 ++ ++ .Screen/addr DEO2
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.Screen/x DEI2 .position/x STZ2
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.Screen/y DEI2 .position/y STZ2
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#00 #03
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&ver
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#00 #03
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&hor
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GET-ITERATORS
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TOS #0008 ** .position/y LDZ2 ++ .Screen/y DEO2
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TOS #0008 ** .position/x LDZ2 ++ .Screen/x DEO2
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#21 .Screen/color DEO
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.Screen/addr DEI2 #0008 ++ .Screen/addr DEO2
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INCR
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LTHk ,&hor JCN
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POP2
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INCR
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LTHk ,&ver JCN
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POP2
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TOS ;font-data ++ LDA TOS .position/x LDZ2 ++ .Screen/x DEO2
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.position/y LDZ2 .Screen/y DEO2
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RTN
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@draw-label ( x* y* text* color -- )
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&sprite ( char color -- )
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STH
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STH2
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.Screen/y DEO2
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.Screen/x DEO2
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STH2r
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&loop
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LDAk #0a ! ,&no-linebreak JCN
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#0000 .Screen/x DEO2
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.Screen/y DEI2 #0010 ++ .Screen/y DEO2
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&no-linebreak
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LDAk STHkr ;draw-letter JSR2
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#0001 ++
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LDAk ,&loop JCN
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POP2
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POPr
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RTN
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@draw-letter ( char color -- )
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STH
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STHk TOS #0020 ** ;font-data #0100 ++ ++ .Screen/addr DEO2
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OVRr STHr .Screen/color DEO
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( get addr ) STHk TOS #0020 ** ;font-data #0100 ++ ++ .Screen/addr DEO2
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SWPr
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( top-left ) STHkr .Screen/color DEO
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.Screen/y DEI2 #0008 ++ .Screen/y DEO2
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.Screen/addr DEI2 #0010 ++ .Screen/addr DEO2
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OVRr STHr .Screen/color DEO
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( bottom-left ) STHkr .Screen/color DEO
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.Screen/x DEI2 #0008 ++ .Screen/x DEO2
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.Screen/addr DEI2 #0008 ++ .Screen/addr DEO2
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OVRr STHr .Screen/color DEO
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( bottom-right ) STHkr .Screen/color DEO
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.Screen/y DEI2 #0008 -- .Screen/y DEO2
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.Screen/addr DEI2 #0010 -- .Screen/addr DEO2
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OVRr STHr .Screen/color DEO
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STHkr TOS ;font-data ++ LDA TOS .Screen/x DEI2 ++ #0008 -- .Screen/x DEO2
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( top-right ) STHkr .Screen/color DEO
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SWPr
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( get width ) STHkr TOS ;font-data ++ LDA TOS .Screen/x DEI2 ++ #0008 -- .Screen/x DEO2
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POPr POPr
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RTN
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@draw-short ( short* color -- )
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STH SWP
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DUP #04 SFT TOS #0008 ** ;font-hex ++ .Screen/addr DEO2
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( draw ) STHkr .Screen/color DEO
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#0f AND TOS #0008 ** ;font-hex ++ .Screen/addr DEO2
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.Screen/x DEI2 #0008 ++ .Screen/x DEO2
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( draw ) STHkr .Screen/color DEO
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DUP #04 SFT TOS #0008 ** ;font-hex ++ .Screen/addr DEO2
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.Screen/x DEI2 #0008 ++ .Screen/x DEO2
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( draw ) STHkr .Screen/color DEO
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#0f AND TOS #0008 ** ;font-hex ++ .Screen/addr DEO2
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.Screen/x DEI2 #0008 ++ .Screen/x DEO2
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( draw ) STHr .Screen/color DEO
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RTN
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@print-hex ( value -- )
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STHk #04 SFT ,&parse JSR .Console/write DEO
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STHr #0f AND ,&parse JSR .Console/write DEO
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RTN
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&parse ( value -- char )
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DUP #09 GTH ,&above JCN #30 ADD RTN &above #09 SUB #60 ADD RTN
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RTN
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@cursor
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ffff ffff ffff ffff
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@font-hex
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003c 464a 5262 3c00 0018 0808 0808 1c00
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003c 4202 3c40 7e00 003c 421c 0242 3c00
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@ -185,7 +94,7 @@ RTN
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003c 4240 4042 3c00 007c 4242 4242 7c00
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007e 4078 4040 7e00 007e 4078 4040 4000
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@sometext
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@body
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4927 6c6c 206d 616b 6520 6120 736f 756e
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6420 7468 6174 2773 2073 6f20 616c 6f6e
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6520 0a74 6861 7420 6e6f 206f 6e65 2063
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@ -201,6 +110,6 @@ RTN
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6974 2069 6e20 7468 6520 6469 7374 616e
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7420 746f 776e 732e 20 $1
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@fontpath "projects/fonts/venice14.uf2
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@font-path "projects/fonts/venice14.uf2
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@font-data
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