diff --git a/emulator.c b/emulator.c index a9cf21c..054f60f 100644 --- a/emulator.c +++ b/emulator.c @@ -64,7 +64,7 @@ SDL_Texture *gTexture; Uint32 *pixels; Screen screen; -Device *devconsole, *devscreen, *devmouse, *devkey, *devsprite, *devctrl, *devsystem; +Device *devscreen, *devmouse, *devkey, *devctrl; #pragma mark - Helpers @@ -380,6 +380,24 @@ sprite_poke(Uint8 *m, Uint16 ptr, Uint8 b0, Uint8 b1) return b1; } +Uint8 +file_poke(Uint8 *m, Uint16 ptr, Uint8 b0, Uint8 b1) +{ + FILE *f; + ptr += 8; + if(b0 == 0x0d) { + char *name = &m[(m[ptr] << 8) + m[ptr + 1]]; + Uint16 length = (m[ptr + 2] << 8) + m[ptr + 3]; + Uint16 addr = (m[ptr + 4] << 8) + b1; + f = fopen(name, "w"); + if(!fwrite(&m[addr], length, 1, f)) + return error("Save", "Failure"); + fclose(f); + printf("Exported %s[%d bytes]\n", name, length); + } + return b1; +} + Uint8 system_poke(Uint8 *m, Uint16 ptr, Uint8 b0, Uint8 b1) { @@ -449,15 +467,22 @@ main(int argc, char **argv) if(!init()) return error("Init", "Failed"); - devconsole = portuxn(&u, "console", ppnil, console_poke); + portuxn(&u, "console", ppnil, console_poke); devscreen = portuxn(&u, "screen", ppnil, screen_poke); - devsprite = portuxn(&u, "sprite", ppnil, sprite_poke); + portuxn(&u, "sprite", ppnil, sprite_poke); devctrl = portuxn(&u, "controller", ppnil, ppnil); devkey = portuxn(&u, "key", ppnil, ppnil); devmouse = portuxn(&u, "mouse", ppnil, ppnil); - - u.devices = 15; /* pad to last device */ - devsystem = portuxn(&u, "system", ppnil, system_poke); + portuxn(&u, "file", ppnil, file_poke); + portuxn(&u, "empty", ppnil, ppnil); + portuxn(&u, "empty", ppnil, ppnil); + portuxn(&u, "empty", ppnil, ppnil); + portuxn(&u, "empty", ppnil, ppnil); + portuxn(&u, "empty", ppnil, ppnil); + portuxn(&u, "empty", ppnil, ppnil); + portuxn(&u, "empty", ppnil, ppnil); + portuxn(&u, "empty", ppnil, ppnil); + portuxn(&u, "system", ppnil, system_poke); /* Write screen size to dev/screen */ u.ram.dat[devscreen->addr + 0] = (HOR * 8 >> 8) & 0xff; diff --git a/examples/app.nasu.usm b/examples/app.nasu.usm index 561a57a..a1c1e4d 100644 --- a/examples/app.nasu.usm +++ b/examples/app.nasu.usm @@ -3,7 +3,8 @@ &Screen { width 2 height 2 pad 4 x 2 y 2 color 1 } &Sprite { pad 8 x 2 y 2 addr 2 color 1 } &Controller { buttons 1 } -&Mouse { x 2 y 2 state 1 chord 1 } +&Mouse { x 2 y 2 state 1 chord 1 change 1 } +&File { pad 8 name 2 length 2 binary 2 } &Rect2d { x1 2 y1 2 x2 2 y2 2 } &Point2d { x 2 y 2 } @@ -37,7 +38,7 @@ BRK @FRAME - + ( keyboard controls ) ,no-ctrl ~dev/ctrl.buttons #00 EQU JMP? POP2 @@ -67,11 +68,21 @@ BRK ,no-toolbar-click ~dev/mouse.y ~bankview.y #0010 SUB2 SUB2 #0008 DIV2 #0000 NEQ2 JMP? POP2 ,no-toolbar-click ~dev/mouse.x ~bankview.x SUB2 #0008 DIV2 #000c LTH2 JMP? POP2 - ,no-toolbar-click ~dev/mouse.x ~bankview.x SUB2 #0008 DIV2 #000e GTH2 JMP? POP2 - ~mouse.x ~bankview.x SUB2 #0008 DIV2 #000c SUB2 SWP POP =bankview.mode + ,no-toolbar-click ~dev/mouse.x ~bankview.x SUB2 #0008 DIV2 #000f GTH2 JMP? POP2 + ~mouse.x ~bankview.x SUB2 #0008 DIV2 #000d SUB2 SWP POP =bankview.mode + ( release ) #00 =dev/mouse.state ,redraw JSR ,click-end JMP @no-toolbar-click + ( save button ) + + ,no-save-click ~dev/mouse.y ~bankview.y #0010 SUB2 SUB2 #0008 DIV2 #0000 NEQ2 JMP? POP2 + ,no-save-click ~dev/mouse.x ~tileview.x SUB2 #0008 DIV2 #000f NEQU2 JMP? POP2 + ( save ) ,save_name =dev/file.name #0800 =dev/file.length ~bankview.addr =dev/file.binary + ( release ) #00 =dev/mouse.state + ,redraw JSR ,click-end JMP + @no-save-click + ( bankview ) ~dev/mouse.x ~bankview.x GTH2 ~dev/mouse.x ~bankview.x #0080 ADD2 LTH2 #0101 EQU2 @@ -108,13 +119,15 @@ BRK ~dev/mouse.y ~bankview.y SUB2 #0008 DIV2 #0008 MUL2 #0010 MUL2 ADD2 ~bankview.addr ADD2 =tileview.addr ,redraw JSR ,click-end JMP + @no-bank-click ( tileview ) ~dev/mouse.x ~tileview.x GTH2 ~dev/mouse.x ~tileview.x #0080 ADD2 LTH2 #0101 EQU2 ~dev/mouse.y ~tileview.y GTH2 ~dev/mouse.y ~tileview.y #0080 ADD2 LTH2 #0101 EQU2 - #0101 NEQ2 ,click-end ROT JMP? POP2 + #0101 NEQ2 ,no-tile-click ROT JMP? POP2 + ~dev/mouse.x ~tileview.x SUB2 #0008 DIV2 #0008 MUL2 #0040 DIV2 ~dev/mouse.y ~tileview.y SUB2 #0008 DIV2 #0008 MUL2 #0040 DIV2 #0002 MUL2 ADD2 #0008 MUL2 @@ -125,13 +138,15 @@ BRK ( mask ) #01 #07 ~pos.x #0008 DIV2 SWP POP SUB ROL XOR ( save ) ~addr ~pos.y #0008 DIV2 ADD2 STR - ,redraw JSR + ,redraw JSR + + @no-tile-click @click-end ,draw-cursor JSR -BRK +BRK @redraw @@ -152,7 +167,7 @@ RTS ( toolbar ) - ~bankview.x #0060 ADD2 =dev/sprite.x + ~bankview.x #0068 ADD2 =dev/sprite.x ~bankview.y #0010 SUB2 =dev/sprite.y ,tool_selector =dev/sprite.addr #01 ~bankview.mode #00 EQU ADD =dev/sprite.color @@ -165,6 +180,10 @@ RTS ,tool_eraser =dev/sprite.addr #01 ~bankview.mode #02 EQU ADD =dev/sprite.color + ~tileview.x #0078 ADD2 =dev/sprite.x + ,save_icn =dev/sprite.addr + #01 =dev/sprite.color + ( guides ) #00 =i ,font_hex =dev/sprite.addr @@ -375,9 +394,10 @@ RTS @tool_selector [ 80c0 e0f0 f8e0 1000 ] @tool_hand [ 4040 4070 f8f8 f870 ] @tool_eraser [ 2050 b87c 3e1c 0800 ] - -@blank_icn [ 0000 0000 0000 0000 ] -@cell1_icn [ 7cfe fefe fefe 7c00 ] +@blank_icn [ 0000 0000 0000 0000 ] +@cell1_icn [ 7cfe fefe fefe 7c00 ] +@save_icn [ fe82 8282 848e f400 ] +@save_name [ nasu_export.chr 00 ] @font_hex ( 0-F ) [ @@ -566,6 +586,7 @@ RTS |FF20 ;dev/sprite Sprite |FF30 ;dev/ctrl Controller |FF50 ;dev/mouse Mouse +|FF60 ;dev/file File |FFF0 .RESET .FRAME .ERROR ( vectors ) |FFF8 [ 35ac c03c afac ] ( palette ) \ No newline at end of file